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Main.lua
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Main.lua
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--[[
Phantom Forces Cheat
- Herrtt
Supports
* No Fall Damage
* WalkSpeed
* JumpPower
* SilentAim
* Headshot Percentage
* Wallhacks
]]
-- Default launch settings
local settings = {
silentaim = true,
nofalldamage = false,
setwalkspeed = false,
walkspeed = 55,
setjumppower = false,
jumppower = 45,
headshotchanceenabled = true,
headshotchance = 25,
--
gunVisuals = true,
deadVisuals = true,
colorEffect = true,
--
fov = 350,
fovcircle = true,
fovsides = 12,
fovthickness = 1
}
local main = {running = true}
local end_funcs = {}
local __SETTINGS__ = {}
function main:End()
main.running = false
for _,func in pairs(end_funcs) do
func()
end
if (main == shared.__main) then
shared.__main = nil -- k
end
main = nil
spawn(function()
for i,v in pairs(connections) do
pcall(function() v:Disconnect() end)
end
end)
shared.main = nil -- k
__SETTINGS__:Save()
end
if shared.__main then
pcall(shared.__main.End, shared.__main)
shared.__main = nil
end
shared.__main = main
local connections = {}
local function bindEvent(event, callback) -- Let me disconnect in peace
local con = event:Connect(callback)
table.insert(connections, con)
return con
end
table.insert(end_funcs, function()
for i,v in pairs(connections) do
v:Disconnect()
connections[i] = nil
end
end)
local servs
servs = setmetatable(
{
Get = function(self, serv)
if servs[serv] then return servs[serv] end
local s = game:GetService(serv)
if s then servs[serv] = s end
return s
end;
}, {
__index = function(self, index)
local s = game:GetService(index)
if s then servs[index] = s end
return s
end;
})
local players = servs.Players
local runservice = servs.RunService
local http = servs.HttpService
local uis = servs.UserInputService
local function jsonEncode(t)
return http:JSONEncode(t)
end
local function jsonDecode(t)
return http:JSONDecode(t)
end
local function existsFile(name)
return pcall(function()
return readfile(name)
end)
end
local function mergetab(a,b)
local c = a or {}
for i,v in pairs(b or {}) do
c[i] = v
end
return c
end
local serialize
local deserialize
do
--/ Serializer : garbage : slow as fuck
local function hex_encode(IN, len)
local B,K,OUT,I,D=16,"0123456789ABCDEF","",0,nil
while IN>0 do
I=I+1
IN,D=math.floor(IN/B), IN%B+1
OUT=string.sub(K,D,D)..OUT
end
if len then
OUT = ('0'):rep(len - #OUT) .. OUT
end
return OUT
end
local function hex_decode(IN)
return tonumber(IN, 16)
end
local types = {
["nil"] = "0";
["boolean"] = "1";
["number"] = "2";
["string"] = "3";
["table"] = "4";
["Vector3"] = "5";
["CFrame"] = "6";
["Instance"] = "7";
["Color3"] = "8";
}
local rtypes = (function()
local a = {}
for i,v in pairs(types) do
a[v] = i
end
return a
end)()
local typeof = typeof or type
local function encode(t, ...)
local type = typeof(t)
local s = types[type]
local c = ''
if type == "nil" then
c = types[type] .. "0"
elseif type == "boolean" then
local t = t == true and '1' or '0'
c = s .. t
elseif type == "number" then
local new = tostring(t)
local len = #new
c = s .. len .. "." .. new
elseif type == "string" then
local new = t
local len = #new
c = s .. len .. "." .. new
elseif type == "Vector3" then
local x,y,z = tostring(t.X), tostring(t.Y), tostring(t.Z)
local new = hex_encode(#x, 2) .. x .. hex_encode(#y, 2) .. y .. hex_encode(#z, 2) .. z
c = s .. new
elseif type == "CFrame" then
local a = {t:GetComponents()}
local new = ''
for i,v in pairs(a) do
local l = tostring(v)
new = new .. hex_encode(#l, 2) .. l
end
c = s .. new
elseif type == "Color3" then
local a = {t.R, t.G, t.B}
local new = ''
for i,v in pairs(a) do
local l = tostring(v)
new = new .. hex_encode(#l, 2) .. l
end
c = s .. new
elseif type == "table" then
return serialize(t, ...)
end
return c
end
local function decode(t, extra)
local p = 0
local function read(l)
l = l or 1
p = p + l
return t:sub(p-l + 1, p)
end
local function get(a)
local k = ""
while p < #t do
if t:sub(p+1,p+1) == a then
break
else
k = k .. read()
end
end
return k
end
local type = rtypes[read()]
local c
if type == "nil" then
read()
elseif type == "boolean" then
local d = read()
c = d == "1" and true or false
elseif type == "number" then
local length = tonumber(get("."))
local d = read(length+1):sub(2,-1)
c = tonumber(d)
elseif type == "string" then
local length = tonumber(get(".")) --read()
local d = read(length+1):sub(2,-1)
c = d
elseif type == "Vector3" then
local function getnext()
local length = hex_decode(read(2))
local a = read(tonumber(length))
return tonumber(a)
end
local x,y,z = getnext(),getnext(),getnext()
c = Vector3.new(x, y, z)
elseif type == "CFrame" then
local a = {}
for i = 1,12 do
local l = hex_decode(read(2))
local b = read(tonumber(l))
a[i] = tonumber(b)
end
c = CFrame.new(unpack(a))
elseif type == "Instance" then
local pos = hex_decode(read(2))
c = extra[tonumber(pos)]
elseif type == "Color3" then
local a = {}
for i = 1,3 do
local l = hex_decode(read(2))
local b = read(tonumber(l))
a[i] = tonumber(b)
end
c = Color3.new(unpack(a))
end
return c
end
function serialize(data, p)
if data == nil then return end
local type = typeof(data)
if type == "table" then
local extra = {}
local s = types[type]
local new = ""
local p = p or 0
for i,v in pairs(data) do
local i1,camera
local t0,t1 = typeof(i), typeof(v)
local a,b
if t0 == "Instance" then
p = p + 1
extra[p] = i
i1 = types[t0] .. hex_encode(p, 2)
else
i1, a = encode(i, p)
if a then
for i,v in pairs(a) do
extra[i] = v
end
end
end
if t1 == "Instance" then
p = p + 1
extra[p] = v
camera = types[t1] .. hex_encode(p, 2)
else
camera, b = encode(v, p)
if b then
for i,v in pairs(b) do
extra[i] = v
end
end
end
new = new .. i1 .. camera
end
return s .. #new .. "." .. new, extra
elseif type == "Instance" then
return types[type] .. hex_encode(1, 2), {data}
else
return encode(data), {}
end
end
function deserialize(data, extra)
if data == nil then return end
extra = extra or {}
local type = rtypes[data:sub(1,1)]
if type == "table" then
local p = 0
local function read(l)
l = l or 1
p = p + l
return data:sub(p-l + 1, p)
end
local function get(a)
local k = ""
while p < #data do
if data:sub(p+1,p+1) == a then
break
else
k = k .. read()
end
end
return k
end
local length = tonumber(get("."):sub(2, -1))
read()
local new = {}
local l = 0
while p <= length do
l = l + 1
local function getnext()
local i
local t = read()
local type = rtypes[t]
if type == "nil" then
i = decode(t .. read())
elseif type == "boolean" then
i = decode(t .. read())
elseif type == "number" then
local l = get(".")
local dc = t .. l .. read()
local a = read(tonumber(l))
dc = dc .. a
i = decode(dc)
elseif type == "string" then
local l = get(".")
local dc = t .. l .. read()
local a = read(tonumber(l))
dc = dc .. a
i = decode(dc)
elseif type == "Vector3" then
local function getnext()
local length = hex_decode(read(2))
local a = read(tonumber(length))
return tonumber(a)
end
local x,y,z = getnext(),getnext(),getnext()
i = Vector3.new(x, y, z)
elseif type == "CFrame" then
local a = {}
for i = 1,12 do
local l = hex_decode(read(2))
local b = read(tonumber(l)) -- why did I decide to do this
a[i] = tonumber(b)
end
i = CFrame.new(unpack(a))
elseif type == "Instance" then
local pos = hex_decode(read(2))
i = extra[tonumber(pos)]
elseif type == "Color3" then
local a = {}
for i = 1,3 do
local l = hex_decode(read(2))
local b = read(tonumber(l))
a[i] = tonumber(b)
end
i = Color3.new(unpack(a))
elseif type == "table" then
local l = get(".")
local dc = t .. l .. read() .. read(tonumber(l))
i = deserialize(dc, extra)
end
return i
end
local i = getnext()
local v = getnext()
new[(typeof(i) ~= "nil" and i or l)] = v
end
return new
elseif type == "Instance" then
local pos = tonumber(hex_decode(data:sub(2,3)))
return extra[pos]
else
return decode(data, extra)
end
end
end
local utility do
-- shit
utility = {}
local servs
servs = setmetatable({}, {
__index = function(self, index)
local s = game:GetService(index)
if s then servs[index] = s end
return s
end;
})
local game, workspace = game, workspace
local v2 = Vector2
local math, table = math, table
local v2new = v2.new
local players = servs.Players
local locpl = players.LocalPlayer
local mouse = locpl:GetMouse()
local currentcamera = workspace.CurrentCamera
local findFirstChildOfClass = game.FindFirstChildOfClass
local isDescendantOf = game.IsDescendantOf
local getPlayers = players.GetPlayers
local getPartsObscuringTarget = currentcamera.GetPartsObscuringTarget
local worldToViewportPoint = currentcamera.WorldToViewportPoint
local raynew = Ray.new
local findPartOnRayWithIgnoreList = workspace.FindPartOnRayWithIgnoreList
local findFirstChild = game.FindFirstChild
local function raycast(ray, ignore, callback)
local ignore = ignore or {}
local hit, pos, normal, material = findPartOnRayWithIgnoreList(workspace, ray, ignore)
while hit and callback do
local Continue, _ignore = callback(hit)
if not Continue then
break
end
if _ignore then
table.insert(ignore, _ignore)
else
table.insert(ignore, hit)
end
hit, pos, normal, material = findPartOnRayWithIgnoreList(workspace, ray, ignore)
end
return hit, pos, normal, material
end
local function badraycastnotevensure(pos, ignore) -- 1 ray > 1 obscuringthing | 100 rays < 1 obscuring thing
local hitparts = getPartsObscuringTarget(currentcamera, {pos}, ignore or {})
return hitparts
end
local charshit = {}
function utility.getcharacter(player) -- Change this or something if you want to add support for other games.
if (player == nil) then return end
if (charshit[player]) then return charshit[player] end
local char = player.Character
if (char == nil or isDescendantOf(char, game) == false) then
char = findFirstChild(workspace, player.Name)
end
return char
end
utility.mychar = nil
utility.myroot = nil
local rootshit = {}
function utility.getroot(player)
if (player == nil) then return end
if (rootshit[player]) then return rootshit[player] end
local char
if (player:IsA("Player")) then
char = utility.getcharacter(player)
else
char = player
end
if (char ~= nil) then
return (findFirstChild(char, "Torso") or char.PrimaryPart)
end
return
end
function utility.isalive(_1, _2)
if _1 == nil then return end
local Char, RootPart
if _2 ~= nil then
Char, RootPart = _1,_2
else
Char = utility.getcharacter(_1)
RootPart = Char and (Char:FindFirstChild("Torso") or Char.PrimaryPart)
end
if Char and RootPart then
local Human = findFirstChildOfClass(Char, "Humanoid")
if RootPart and Human then
if Human.Health > 0 then
return true
end
elseif RootPart and isDescendantOf(Char, game) then
return true
end
end
return false
end
local shit = false
function utility.isvisible(char, root, max, ...)
local pos = root.Position
if shit or max > 4 then
local parts = badraycastnotevensure(pos, {utility.mychar, ..., workspace.CurrentCamera, char, root, workspace:FindFirstChild("Ignore"), })
return parts <= max
else
local camp = currentcamera.CFrame.p
local dist = (camp - pos).Magnitude
local hitt = 0
local hit = raycast(raynew(camp, (pos - camp).unit * dist), {utility.mychar, ..., currentcamera}, function(hit)
if hit.Name == "Window" then
return true
end
if hit.CanCollide == true then-- hit.Transparency ~= 1 then
hitt = hitt + 1
return hitt < max
end
if isDescendantOf(hit, char) then
return
end
return true
end)
return hit == nil or isDescendantOf(hit, char) or hitt <= max, hitt
end
end
function utility.sameteam(player, p1)
local p0 = p1 or locpl
return (player.Team~=nil and player.Team==p0.Team) and player.Neutral == false or false
end
function utility.getDistanceFromMouse(position)
local screenpos, vis = worldToViewportPoint(currentcamera, position)
if vis and screenpos.Z > 0 then
return (v2new(mouse.X, mouse.Y) - v2new(screenpos.X, screenpos.Y)).Magnitude
end
return math.huge
end
function utility.getClosestMouseTarget(settings)
local closest, temp = nil, settings.fov or math.huge
local plr
local mychar = utility.getcharacter(locpl)
utility.mychar = mychar
local myroot = utility.getroot(mychar)
utility.myroot = myroot
for i,v in pairs(getPlayers(players)) do
if (locpl ~= v and (settings.ignoreteam==true and utility.sameteam(v)==false or settings.ignoreteam == false)) then
local character = utility.getcharacter(v)
if character then
local part = findFirstChild(character, settings.name or "Torso") or findFirstChild(character, "Torso") or character.PrimaryPart
if part and part:IsA("BasePart") then
local legal = true
local distance = utility.getDistanceFromMouse(part.CFrame.Position)
if temp <= distance then
legal = false
end
if legal and settings.checkifalive then
local isalive = utility.isalive(character, part)
if not isalive then
legal = false
end
end
if legal and settings.ignorewalls == false then
if not utility.isvisible(character, part, (settings.maxobscuringparts or 0)) then
legal = false
end
end
if legal and myroot and settings.maxdist then
if settings.maxdist < (myroot.Position - part.Position).Magnitude then
legal = false
end
end
if legal then
temp = distance
closest = part
plr = v
end
end
end
end
end -- who doesnt love 5 ends in a row?
return closest, temp, plr
end
end
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local RunService = game:GetService("RunService")
local function assert(a, b, ...)
if not a then
print(...)
return error(b)
end
end
local function kick(...)
LocalPlayer:Kick(...)
end
local function findFirstChild(parent,child,callback)
if parent ~= nil and callback ~= nil then
local obj = parent:FindFirstChild(tostring(child))
if obj ~= nil then
callback(obj)
end
end
end
local function map(a, f)
local b = {}
for i,v in pairs(a) do
local i2,v2 = f(i,v)
if typeof(i2) ~= nil then
b[i2] = v2
end
end
return b
end
local function findLocal(lookinfor)
local found = {}
for i,v in pairs(lookinfor.gc and getgc() or getreg()) do
if typeof(v) == "function" and islclosure(v) then
local upvals = debug.getupvalues(v)
for i2,v2 in pairs(upvals) do
if typeof(v2) == "table" then
local Correct = true
if typeof(lookinfor) == "table" then
if lookinfor.env ~= nil then
local env = getfenv(v)
for i3,v3 in pairs(lookinfor.env) do
if typeof(v3) == "string" then
if tostring(rawget(env, i3)) ~= v3 then
Correct = false
break
end
end
end
end
if Correct then
if #lookinfor == 0 and lookinfor.env == nil then
Correct = false
end
for i3,v3 in pairs(lookinfor) do
if typeof(i3) == "number" then
if rawget(v2, v3) == nil then
Correct = false
break
end
end
end
end
else
if rawget(v2, lookinfor) == nil then
Correct = false
end
end
if Correct then
if lookinfor.remove then
debug.setupvalue(v, i2, nil)
end
if lookinfor.replace then
debug.setupvalue(v, i2, lookinfor.replace)
end
table.insert(found, v2)
end
elseif typeof(v2) == "function" and islclosure(v2) then
local Correct = true
if lookinfor.constants ~= nil then
local consts = debug.getconstants(v2)
consts = map(consts, function(a,b) return b,true end)
for i3,v3 in pairs(lookinfor.constants) do
if typeof(i3) == "number" then
if not consts[v3] then
Correct = false
break
end
end
end
if Correct then
if lookinfor.remove then
debug.setupvalue(v, i2, nil)
end
if lookinfor.replace then
debug.setupvalue(v, i2, lookinfor.replace)
end
table.insert(found, v2)
end
end
end
end
end
end
return found
end
-- just so I can re-execute multiple times
local storage = shared.gamer_storage or {}
shared.gamer_storage = storage -- fuck off
storage.misc = storage.misc or {}
-- yup
local network = storage.misc.network or findLocal({
"fetch",
"send",
"ready",
"servertick"
})[1]
assert(network, kick, "Failed to find network module")
storage.misc.network = network
-- character handler
local char = storage.misc.char or findLocal({
"setsprint",
"setbasewalkspeed",
"getstate",
env = {
script = "Framework"
}
})[1]
assert(char, kick, "Failed to find char module")
storage.misc.char = char
local hudModule = storage.misc.hud or findLocal({
"firehitmarker"
})[1]
assert(hudModule, kick, "Failed to find hud module")
storage.misc.hud = hudModule
local effects = storage.misc.effects or findLocal({
"bloodhit",
"breakwindow",
gc = true,
})[1]
assert(effects, kick, "Failed to find effects module")
storage.misc.effects = effects
local sound = storage.misc.sound or findLocal({
"PlaySound",
"PlaySoundId",
gc = true,
})[1]
assert(sound, kick, "Failed to find sound module")
storage.misc.sound = sound
local gamelogic = storage.misc.gamelogic or findLocal({
"gammo",
"setsprintdisable",
"controllerstep",
gc = true,
})[1]
assert(gamelogic, kick, "Failed to find gamelogic module")
storage.misc.gamelogic = gamelogic
local particle = storage.misc.particle or findLocal({
"new",
"reset",
"step",
gc = true,
env = {
script = "Framework"
}
})[1]
assert(particle, kick, "Failed to find particle module")
storage.misc.particle = particle
local beamobject = storage.misc.beamobject or debug.getupvalue(particle.new, 1)
assert(beamobject, kick, "Failed to find beamobject module")
assert(beamobject.Destroy and beamobject.new and beamobject.step, kick, "Failed to find beamobject module")
local camera = storage.misc.camera or findLocal({
"setfixedcam",
"setmenucam",
"setmenucf",
gc = true,
env = {
script = "Framework"
}
})[1]
assert(camera, kick, "Failed to find camera module")
storage.misc.camera = camera
do -- Character shit, pf renames characters so yeah umh
local replication = storage.misc.replication or findLocal({
"removecharacterhash",
"getplayerhit",
"thickcastplayers",
env = {
script = "Framework"
}
})[1]
assert(replication, kick, "Failed to find replication module")
storage.misc.replication = replication
utility.getcharacter = function(player)
if player == LocalPlayer then
return char.rootpart and char.rootpart.Parent
end
for i,v in pairs(debug.getupvalue(replication.getplayerhit, 1)) do
if v == player then
return i
end
end
end
char.humanoid = debug.getupvalue(char.getstate, 1)
storage.char = storage.char or {}
-- Infinite jump & JumpPower
storage.char.jump = storage.char.jump or char.jump
char.jump = function(self, ...)
if (settings.setjumppower) then
char.humanoid.JumpPower = (2 * game.Workspace.Gravity * settings.jumppower) ^ 0.5
char.humanoid.Jump = true
return true
end
return storage.char.jump(self, ...)
end
-- walkspeed
storage.char.setbasewalkspeed = storage.char.setbasewalkspeed or char.setbasewalkspeed
storage.char.oldWalkspeed = 16
char.setbasewalkspeed = function(self, speed, ...)
storage.char.oldWalkspeed = speed
if (settings.setwalkspeed) then
return storage.char.setbasewalkspeed(self, settings.walkspeed)
end
return storage.char.setbasewalkspeed(self, speed, ...)
end
--[[
storage.char.loadgun = storage.char.loadgun or char.loadgun
local modifyData = storage.char.modifyData or debug.getupvalue(char.loadgun, 1)
storage.char.modifyData = modifyData
local getGunData = storage.char.getGunData or debug.getupvalue(char.loadgun, 2)
storage.char.getGunData = getGunData
char.loadgun = function(...)
local gunName, magShit, spareRounds, attachments, data, camodata, gunnumber = ...
print(gunName, magShit, spareRounds, attachments, data, camodata, gunnumber)
--local data = v33(u38(self), p296, p297);
return storage.char.loadgun(...)
end--]]
--[[for i,v in pairs(gamelogic.currentgun) do
print(i,v)
end--]]
end
do -- Workspace visuals
local color = Color3.fromRGB(175, 120, 180)
local function editInstance(v)
if v:IsA("BasePart") then
v.Material = Enum.Material.ForceField
v.Color = color
elseif v:IsA("FileMesh") then
v.TextureId = '6856098975' -- 6838365496
if v.Parent and v.Parent:IsA("BasePart") then
local c = v.Parent.Color
v.VertexColor = Vector3.new(color.r, color.g, color.b)
end
elseif v:IsA("RopeConstraint") then
v.Visible = false
elseif v:IsA("Texture") then
v.Transparency = 1
end
end
bindEvent(workspace.CurrentCamera.DescendantAdded, function(v)
if settings.gunVisuals then
editInstance(v)
end
end)
if (settings.gunVisuals) then
for i,v in pairs(workspace.CurrentCamera:GetDescendants()) do
editInstance(v)
end
end
bindEvent(workspace:WaitForChild("Ignore"):WaitForChild("DeadBody").DescendantAdded, function(v)
if settings.deadVisuals then
editInstance(v)
end
end)
if (settings.deadVisuals) then
for i,v in pairs(workspace.Ignore.DeadBody:GetDescendants()) do
editInstance(v)
end
end
local effect = storage.colorEffect or Instance.new("ColorCorrectionEffect")
effect.Enabled = settings.colorEffect
effect.Brightness = 0.4
effect.Contrast = 0.4
effect.Saturation = 0.1
effect.TintColor = color
storage.colorEffect = effect
effect.Parent = game:GetService("Lighting")
end
do -- camera
camera.shakespring.s = 0;
camera.shakespring.d = 1000;