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Releases: Hekili/hekili

v11.0.5-1.0.5

27 Oct 20:02
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Hekili

v11.0.5-1.0.5 (2024-10-27)

Full Changelog Previous Releases

  • Arcane sim update
  • Revise channel chains and interrupts
  • Shadow SC/VT and Rechecks
  • Enhancement Voltaic Blaze
  • Assassin priority tweak tweak
  • Assassin: Improve consistency with SimC
  • Fix #4091

v11.0.5-1.0.4

26 Oct 20:32
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Hekili

v11.0.5-1.0.4 (2024-10-26)

Full Changelog Previous Releases

  • Merge pull request #4084 from bjth/thewarwithin
    Fix max stacks for IT, with the Dark Talons Hero Talent change
  • Merge pull request #4085 from syrifgit/syrif-fixes
    frost: action.flurry
  • Fix formatting. To be inline with the rest of the codebase
  • frost: action.flurry
    auto-importer fix maybe?
    action.flurry.cooldown -> cooldown.flurry
  • Fix max stacks for IT, with the Dark Talons Hero Talent change
  • Fix Defile talent

v11.0.5-1.0.3

26 Oct 18:59
43888fa
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Hekili

v11.0.5-1.0.3 (2024-10-26)

Full Changelog Previous Releases

  • Merge pull request #4082 from syrifgit/syrif-fixes
    Sub & Frost pack regen
  • Merge branch 'thewarwithin' into syrif-fixes
  • Sub & Frost pack regen
  • Adjust dot tracking (for Prescience, maybe)
  • BM, Frost Mage updates
  • Merge pull request #4071 from syrifgit/syrif-fixes
    sub rogue APL is Finnish
  • Merge pull request #4079 from syrifgit/boomkin
    Boomkin updates without emojis 💢
  • Update PriestShadow.lua
    balance prio in shadow module?
  • Merge branch 'thewarwithin' into boomkin
  • More Balance
  • Fix Prot HoW
  • Merge branch 'thewarwithin' into boomkin
  • sync apl changes with hek
  • Balance priority update, fixes
  • Enhancement priority and Totemic stuff
  • Review notes
    ready to ship as-is for short term improvements
  • wrong branch
  • review notes implemented
  • Boomkin Update
    • fix wrath model
    • fix starfire model
    • start fixing treants model
    • APL edits to match sim behaviour (regrowth fix, moonfire fix)
      Lots more to do
  • Merge branch 'Hekili:thewarwithin' into syrif-fixes
  • revert adrenaline rush stealth break
    bug has been fixed
  • let Ret pals cast HoW during crusade
  • BDK
    fixes #4068
  • Arcane APL update
    Fix logic error with Arcane Tempo buff that was causing inappropriate barrages
  • BM Hunter APL update
  • Unholy: Update and expedite priority
  • Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
  • Assassin fixes, simc updates
  • Clear pmultipliers on reset
  • sub rogue APL
    sync with simc
  • Merge pull request #4066 from syrifgit/syrif-fixes
    Outlaw Polish
  • final version of safenum
  • Outlaw - Review
    Implement review notes
  • Outlaw RTB
    Fixes #4067 - tested by user
    no more comparing booleans to numbers
  • Outlaw Polish
  • Merge pull request #4062 from syrifgit/syrif-fixes
    Frost mage is ready to go
  • Merge pull request #4053 from Yuuseki/fix-assa-inevitabile_end
    fix(assassination): rename talent inevitable_end to inevitabile_end
  • Frost mag
    Accompanying pack string, remove unneeded variable, allow pet freeze to be cast while casting
  • Frost Mage
    Review notes implemented, actions.aoe reworked as per discussion with Frost Mage Theorycrafter. Added comment for the flurry time<0.2 so it doesn't get left behind again. All reacts are replaced with the appropriate buff or cd checks.
  • fix(assassination): add inevitable_end to talent table instead of renaming
  • Merge pull request #4052 from Yuuseki/fix-rogue-effective_combo_points
    fix(rogue): effective_combo_points evaluated correctly when at 0 CP
  • Merge pull request #4055 from Alandovos/thewarwithin
    Fix typo in Enhancement AOE APL
  • Sunfire doesn't require Moonkin Form
  • Frost mage is ready to go
    Beating dummy sims with both hero trees
  • Merge pull request #4054 from bjth/resto-shaman
    [REC] Restoration Shaman not working - #4051
  • Merge pull request #4046 from IIeTpoc/thewarwithin
    RtB superchaged handler was multiplicated
  • Fix typo in Enhancement AOE APL
  • [REC] Restoration Shaman not working - #4051
    Fixes - #4051
  • fix(assassination): rename talent inevitable_end to inevitabile_end
  • fix(rogue): effective_combo_points evaluated correctly when at 0 CP
  • RtB superchaged handler was multiplicated
    We already have superchaged_combo_points handle for Roll the Bones starting from line 1243. This one is duplicated i guess

v11.0.5-1.0.4-beta1

26 Oct 19:06
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v11.0.5-1.0.4-beta1 Pre-release
Pre-release

Hekili

v11.0.5-1.0.4-beta1 (2024-10-26)

Full Changelog Previous Releases

  • Fix Defile talent

v11.0.5-1.0.2

24 Oct 09:02
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Hekili

v11.0.5-1.0.2 (2024-10-24)

Full Changelog Previous Releases

  • Huntery fixery
  • Enhancement priority
  • Make Doom Winds a minor CD instead of major CD
  • Fix #4044
  • Fury: No bloodbath during Ravager/Bladestorm w Unhinged

v11.0.5-1.0.1

24 Oct 03:29
da81484
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Hekili

v11.0.5-1.0.1 (2024-10-24)

Full Changelog Previous Releases

  • Merge pull request #4041 from syrifgit/syrif-fixes
    Arcane Update
  • Fix #3969
  • Fix #3990 (probs)
  • Outlaw priority update and Rogue combo points fixes
  • Arcane Update
    Solid accuracy update, confirmed against Porom's WA for barrages. Arcane ready to go! Transcribed newest APL.
  • Elemental: fix Farseer, Ascendance, stuff
  • Unholy SimC update
  • Frost DK Soul Reaper fix plus SimC update
  • Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
  • Demo variable hardcoding
  • Merge pull request #4036 from bjth/thewarwithin
    [REC] Windwalker Monk not reccomending major cooldowns (Invoke Xuen and SEF)
  • Update MonkWindwalker.lua
    Include the copy of " invoke_xuen " from the original file before it was made MistWeaver
  • Update MonkWindwalker.lua
    Apply extra parameter for hero talents
  • Update MonkWindwalker.lua
    Fix formatting and include PvP Talents
  • Update MonkWindwalker.lua
    Update PvP Skeleton talents
  • Update MonkWindwalker.lua
    Update the Talents to the latest Skeleton.
  • Update MonkWindwalker.lua
    Apply Hero Talent Changes
  • Revert MonkWindwalker.lua
    Revert changes that copied MW over the top of WW
  • Enhancement: single priority updates
  • Shadow: Unfurling Darkness CD can be directly detected now
  • Enhancement: fix pwave

v11.0.5-1.0.0

23 Oct 15:49
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Hekili

v11.0.5-1.0.0 (2024-10-23)

Full Changelog Previous Releases

  • Remove diffs
  • Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
  • Paladin updates and in-game talent validation
  • Merge pull request #4025 from syrifgit/rogue-final-touches
    Sub rogues can play the game I guess
  • Sub rogues can play the game I guess
  • Unholy and Balance priority updates plus fix astral_communion buff
  • Merge pull request #4022 from syrifgit/rogue-final-touches
    More rogue stuff
  • Fix [REC] Augmentation spams azure strike and never uses living flame #4020
  • cringe Fix #4023
  • Fix #4021
  • Update RogueAssassination.lua
    forgot 1 part of the setting
  • More fixes
  • Enhancement: ice_strike_passive
  • Mistweaver weaves mists
  • Update RogueSubtlety.lua
  • Jadefire Empowerment stacks
  • Brewmaster and Windwalker in-game talent validation
  • Enhancement voltaic_surge and flowing_spirits fixes
  • Mage in-game talent validation and Arcane priority fix
  • Fury: fix talents and priority
  • Outlaw: Remove BtE bug workaround
  • Merge pull request #4016 from Hekili/11.0.5
    Merge 11.0.5 to main
  • Merge branch 'thewarwithin' into 11.0.5
  • Hunter in-game talent validation
  • Restore incarnation aliases
  • Merge pull request #4006 from syrifgit/syrif-fixes
    quick fixes, non-anniversary
  • Evoker in-game talent validation and updates
  • Merge pull request #4014 from syrifgit/rogue-final-touches
    Rogue final touches
  • Druid in-game talent validation and Balance/Feral priorities
  • for real
    stop doing math on booleans
  • Stop doing math on booleans
  • Demon Hunter in-game talent validation
  • final reviews
  • DK in-game talent validation and Frost/Unholy priority updates
  • Update RogueAssassination.lua
    regen sin pack
  • Sync /w Heks talent validation
  • Update RogueSubtlety.simc
  • Update RogueOutlaw.simc
  • Update RogueAssassination.simc
  • Update RogueSubtlety.lua
  • Update RogueOutlaw.lua
  • Update RogueAssassination.lua
  • Fire: Fix applyBuff
  • Merge branch '11.0.5' of https://github.com/Hekili/hekili into 11.0.5
  • Fire Mage: Probably fix #3978
  • Merge pull request #3997 from syrifgit/Rogue-Anniversary-Rework
    11.0.5 Reworks: Rogue
  • Merge branch '11.0.5' into Rogue-Anniversary-Rework
  • Priest in-game talent validation w Shadow priority update
  • Rogue in-game talent validation
  • Fury priority update
  • Warlock talent ID in-game validation
  • Enhancement : Flowing Spirits
  • Fury: (Sort of) fix Bloodthirst crit setting
  • Warrior talent ID in-game validation
  • Elemental, Enhancement in-game talent validation
  • Merge pull request #4009 from syrifgit/mage-anniversary-rework
    Mage Anniversary Rework
  • review
  • review notes
  • dont do math on booleans
  • pack strings and a survival type
  • Merge branch 'Rogue-Anniversary-Rework' of https://github.com/syrifgit/syrif-hekili into Rogue-Anniversary-Rework
  • Supercharged review implementation
    buff name stuff
  • Merge branch '11.0.5' into Rogue-Anniversary-Rework
  • superchargers unite
  • Mage diff files implemented
  • Arcane, BM
    uncomment the grace period, arcane diff checked.
  • Mag Anniversary Rework
  • Merge pull request #4004 from syrifgit/It's-a-hunter-anniversary
    Hunter's 20th Anniversary
  • Update HunterBeastMastery.lua
  • boop
  • quick fixes, non-anniversary
  • BM Review
  • Review done
  • yay its the rogues anniversay
    happy anniversary
  • Hunter's 20th Anniversary
    or something like that
  • Fix #4003
  • Shadow: SimC handles Unfurling Darkness ICD as a CD buff now
  • Elemental talents and quick changes
  • Add Nerub'ar Palace interrupts (from PR; w/o caching changes)
  • Review Warrior, Warlock, 2/3 Shaman Talents
  • Share referernce diffs
  • Increment TOC
  • Fix #3985
  • Fix Immolation Aura during Meta
  • Fix #4000
  • Rogue rework

v11.0.5-1.0.0-alpha2

23 Oct 03:54
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v11.0.5-1.0.0-alpha2 Pre-release
Pre-release

Hekili

v11.0.5-1.0.0-alpha2 (2024-10-23)

Full Changelog Previous Releases

  • Fury: fix talents and priority
  • Outlaw: Remove BtE bug workaround
  • Merge pull request #4016 from Hekili/11.0.5
    Merge 11.0.5 to main
  • Merge branch 'thewarwithin' into 11.0.5
  • Merge pull request #4006 from syrifgit/syrif-fixes
    quick fixes, non-anniversary
  • boop
  • quick fixes, non-anniversary
  • Fix #4003
  • Fix #3985
  • Fix Immolation Aura during Meta
  • Fix #4000

v11.0.5-1.0.0-alpha1

23 Oct 01:36
1645f43
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v11.0.5-1.0.0-alpha1 Pre-release
Pre-release

Hekili

v11.0.5-1.0.0-alpha1 (2024-10-23)

Full Changelog Previous Releases

  • Merge pull request #4016 from Hekili/11.0.5
    Merge 11.0.5 to main
  • Merge branch 'thewarwithin' into 11.0.5
  • Hunter in-game talent validation
  • Restore incarnation aliases
  • Merge pull request #4006 from syrifgit/syrif-fixes
    quick fixes, non-anniversary
  • Evoker in-game talent validation and updates
  • Merge pull request #4014 from syrifgit/rogue-final-touches
    Rogue final touches
  • Druid in-game talent validation and Balance/Feral priorities
  • for real
    stop doing math on booleans
  • Stop doing math on booleans
  • Demon Hunter in-game talent validation
  • final reviews
  • DK in-game talent validation and Frost/Unholy priority updates
  • Update RogueAssassination.lua
    regen sin pack
  • Sync /w Heks talent validation
  • Update RogueSubtlety.simc
  • Update RogueOutlaw.simc
  • Update RogueAssassination.simc
  • Update RogueSubtlety.lua
  • Update RogueOutlaw.lua
  • Update RogueAssassination.lua
  • Fire: Fix applyBuff
  • Merge branch '11.0.5' of https://github.com/Hekili/hekili into 11.0.5
  • Fire Mage: Probably fix #3978
  • Merge pull request #3997 from syrifgit/Rogue-Anniversary-Rework
    11.0.5 Reworks: Rogue
  • Merge branch '11.0.5' into Rogue-Anniversary-Rework
  • Priest in-game talent validation w Shadow priority update
  • Rogue in-game talent validation
  • Fury priority update
  • Warlock talent ID in-game validation
  • Enhancement : Flowing Spirits
  • Fury: (Sort of) fix Bloodthirst crit setting
  • Warrior talent ID in-game validation
  • Elemental, Enhancement in-game talent validation
  • Merge pull request #4009 from syrifgit/mage-anniversary-rework
    Mage Anniversary Rework
  • review
  • review notes
  • dont do math on booleans
  • pack strings and a survival type
  • Merge branch 'Rogue-Anniversary-Rework' of https://github.com/syrifgit/syrif-hekili into Rogue-Anniversary-Rework
  • Supercharged review implementation
    buff name stuff
  • Merge branch '11.0.5' into Rogue-Anniversary-Rework
  • superchargers unite
  • Mage diff files implemented
  • Arcane, BM
    uncomment the grace period, arcane diff checked.
  • Mag Anniversary Rework
  • Merge pull request #4004 from syrifgit/It's-a-hunter-anniversary
    Hunter's 20th Anniversary
  • Update HunterBeastMastery.lua
  • boop
  • quick fixes, non-anniversary
  • BM Review
  • Review done
  • yay its the rogues anniversay
    happy anniversary
  • Hunter's 20th Anniversary
    or something like that
  • Fix #4003
  • Shadow: SimC handles Unfurling Darkness ICD as a CD buff now
  • Elemental talents and quick changes
  • Add Nerub'ar Palace interrupts (from PR; w/o caching changes)
  • Review Warrior, Warlock, 2/3 Shaman Talents
  • Share referernce diffs
  • Increment TOC
  • Fix #3985
  • Fix Immolation Aura during Meta
  • Fix #4000
  • Rogue rework

v11.0.2-1.0.21

21 Oct 21:56
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Hekili

v11.0.2-1.0.21 (2024-10-21)

Full Changelog Previous Releases

  • 18 priority updates

  • Outlaw debug info

  • Outlaw more fix

  • Outlaw: Testfix for RtB

  • Merge pull request #3986 from syrifgit/TWW-Live---Syrif-Changes
    Hunter, Mage, Lock, minor fixes

  • Merge pull request #3987 from syrifgit/UI-Changes
    General UI Changes

  • no rotations or specs here
    only priorities and specializations

  • Revisions to UI
    as requested/disussed

  • Revisions
    Will leave the shadow priest part out for now as it will take longer to fix.

  • spriest
    bugfix to voidheart update

  • Spriest - Entropic Rift
    Improve Entropic Rift calculations. Is is inherently linked to voidheart which is a real, trackable buff with an ID. So alias it with entropic rift and use voidheart for all calculations. Removes need for reset_precast calculating as well.
    void torrent refreshes the 8 second buff on every tick, and void blast extends it by a second each cast, up to a max of 3 seconds per window.

  • BM - Call of the Wild CDR
    More accurate modelling, and also the initial tick was incorrect because it summons 2 pets so you are granted a full charge of each.

  • wrong copy paste
    undo

  • BM - Call of the Wild CDR
    More accurate modelling, and also the initial tick was incorrect because it summons 2 pets so you are granted a full charge of each.

  • WarlockDestruction.lua
    funnel toggle logic

  • WarlockAffliction.lua
    funnel toggle logic

  • WarlockDestruction.simc
    fix funnel toggle logic

  • WarlockAffliction.simc
    fix funnel toggle logic

  • MageFrost.lua
    Shifting power cooldowns toggle by default

  • MageFire.lua
    shifting power CDs toggle by default

  • HunterSurvival.lua
    UI consistency

  • HunterMarksmanship.lua

  • HunterMarksmanship.lua
    UI Consistency

  • HunterBeastMastery.lua
    Improve UI consistency / sizing

  • UI Changes

  • General UI

    • Update target settings UI to better guide the user through making their selections

    • Separate pet-based detection from nameplate detection

    • Change wording of many options

    • Minor tweaks to size / order of options

    Actual targeting logic has not been modified yet, that will be a future PR.

    More UI Cleanup. Change "Core" to "Specialization Settings", label is more intuitive especially for English Second Language users. Stop using "normal" width and start using "1.5" width on stuff to create consistency, this is a parameter value you already use elsewhere, may as well stick with it.

  • Merge pull request #3968 from johnnylam88/refactor/expansion-items
    refactor: move expansion-specific items into their own modules

  • Merge pull request #3972 from johnnylam88/fix/protection-warrior-thunder-blast
    fix: adjust Thunder Blast for protection warrior

  • Merge pull request #3974 from johnnylam88/fix/sanlayn-vamp-blood
    fix: treat Vampiric Blood as a cooldown with San'layn Hero Talents

  • Merge pull request #3977 from Yuuseki/thewarwithin
    fix(assassination): get correct mutilate and ambush energy cost

  • Remember not to forget

  • VDH: CD Resets, Stuff

  • Blood: Model BS->BS stacks; correct BS max stack

  • Make Assassin's combo_points.deficit account for charged points

  • Marksman fixes (from Syrif's PR)

  • Stormbringer to Stormsurge

  • Updated PvP target dummy list.

  • Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin

  • fix(assassination): fix cheap shot energy calculation

  • fix(assassination): add goremaws_bite line back in (deleted accidentally)

  • fix(assassination): more energy cost corrections

  • fix(assassination): get correct mutilate and ambush energy cost based on talent

  • Merge pull request #3971 from johnnylam88/fix/kaheti-shadeweavers-emblem

  • fix: treat Vampiric Blood as a cooldown with San'layn Hero Talents

  • fix: correct the buff ID for Kaheti Shadeweaver's Dark Ritual
    Fixes #3967.

  • fix: adjust Thunder Blast for protection warrior
    Use the correct texture ID for Thunder Blast on protection warrior, and
    fix how the Thunder Blast buff is handled when casting both Thunder Clap
    and Thunder Blast.

  • fix: support Timewalking Wrathstone trinket in TWW
    Fixes #3956.

  • refactor: load new expansion-specific Items.lua files

  • refactor: split out expansion-specific items from Classes.lua
    Move expansion-specific trinkets and other items from Classes.lua into
    separate, expansion-specific Items.lua files.
    This is meant to make addtions or updates for Timewalking events easier.

  • Merge pull request #3865 from johnnylam88/fix/slayer-hero-talent
    fix: manage Marked for Execution debuff from Slayer's Strike

  • Merge branch 'thewarwithin' into fix/slayer-hero-talent

  • Update WarriorFury.lua
    max/min and debuff fix

  • Update WarriorArms.lua
    Fix max/min; marked_for_execution debuff

  • Balance and Guardian updates

  • Unholy SimC update

  • Frost DK: SimC update, tie BoS RP option to priority

  • Prot Pal update

  • Demo: Fix Soul Strike queue (caused actions to repeat)

  • Holy Pal: Revise Eternal Flame (does not replace WoG)

  • BrM update 3

  • BrM: another update

  • Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin

  • BrM updates

  • Merge pull request #3929 from joshjau/arms-warrior
    Refactor Arms Warrior APL: Remove raid events, fix typo

  • Merge pull request #3935 from johnnylam88/fix/monk-brewmaster-tier-bonus
    fix: add buffs from monk brewmaster tier set bonuses

  • fix: adjust Keg Smash cost due to Flow of Battle

  • fix: add buffs from monk brewmaster tier set bonuses
    Add Flow of Battle buffs from the Monk Brewmaster tier set bonuses. The
    buffs are named identically to the ones used by SimulationCraft.

  • Update WarriorArms.simc

  • Refactor Fury Warrior APL: Remove raid events, simplify fight conditions
    Updated heroic leap and variable checks to use in-game observable conditions instead of raid events for better real-world applicability.

  • fix: manage Marked for Execution debuff from Slayer's Strike
    Modify Arms and Fury warrior modules to manage the Marked for Execution
    stacking debuff from Slayer's Strike.
    Marked For Execution is applied by Slayer's Strike and stacks a maximum of
    three times and is removed only when Execute is cast.
    With the Imminent Demise talent, consuming Sudden Death applies Imminent
    Demise and stacks a maximum of three times and is removed by Bladestorm.
    Use the correct name for the debuff (also used in SimC) as
    marked\_for\_execution and allow it to be tracked via active\_dot.