Releases: Hekili/hekili
v11.0.5-1.0.5
Hekili
v11.0.5-1.0.5 (2024-10-27)
Full Changelog Previous Releases
- Arcane sim update
- Revise channel chains and interrupts
- Shadow SC/VT and Rechecks
- Enhancement Voltaic Blaze
- Assassin priority tweak tweak
- Assassin: Improve consistency with SimC
- Fix #4091
v11.0.5-1.0.4
Hekili
v11.0.5-1.0.4 (2024-10-26)
Full Changelog Previous Releases
- Merge pull request #4084 from bjth/thewarwithin
Fix max stacks for IT, with the Dark Talons Hero Talent change - Merge pull request #4085 from syrifgit/syrif-fixes
frost: action.flurry - Fix formatting. To be inline with the rest of the codebase
- frost: action.flurry
auto-importer fix maybe?
action.flurry.cooldown
->cooldown.flurry
- Fix max stacks for IT, with the Dark Talons Hero Talent change
- Fix Defile talent
v11.0.5-1.0.3
Hekili
v11.0.5-1.0.3 (2024-10-26)
Full Changelog Previous Releases
- Merge pull request #4082 from syrifgit/syrif-fixes
Sub & Frost pack regen - Merge branch 'thewarwithin' into syrif-fixes
- Sub & Frost pack regen
- Adjust dot tracking (for Prescience, maybe)
- BM, Frost Mage updates
- Merge pull request #4071 from syrifgit/syrif-fixes
sub rogue APL is Finnish - Merge pull request #4079 from syrifgit/boomkin
Boomkin updates without emojis 💢 - Update PriestShadow.lua
balance prio in shadow module? - Merge branch 'thewarwithin' into boomkin
- More Balance
- Fix Prot HoW
- Merge branch 'thewarwithin' into boomkin
- sync apl changes with hek
- Balance priority update, fixes
- Enhancement priority and Totemic stuff
- Review notes
ready to ship as-is for short term improvements - wrong branch
- review notes implemented
- Boomkin Update
- fix wrath model
- fix starfire model
- start fixing treants model
- APL edits to match sim behaviour (regrowth fix, moonfire fix)
Lots more to do
- Merge branch 'Hekili:thewarwithin' into syrif-fixes
- revert adrenaline rush stealth break
bug has been fixed - let Ret pals cast HoW during crusade
- BDK
fixes #4068 - Arcane APL update
Fix logic error withArcane Tempo
buff that was causing inappropriate barrages - BM Hunter APL update
- Unholy: Update and expedite priority
- Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
- Assassin fixes, simc updates
- Clear pmultipliers on reset
- sub rogue APL
sync with simc - Merge pull request #4066 from syrifgit/syrif-fixes
Outlaw Polish - final version of safenum
- Outlaw - Review
Implement review notes - Outlaw RTB
Fixes #4067 - tested by user
no more comparing booleans to numbers - Outlaw Polish
- Merge pull request #4062 from syrifgit/syrif-fixes
Frost mage is ready to go - Merge pull request #4053 from Yuuseki/fix-assa-inevitabile_end
fix(assassination): rename talent inevitable_end to inevitabile_end - Frost mag
Accompanying pack string, remove unneeded variable, allow pet freeze to be cast while casting - Frost Mage
Review notes implemented,actions.aoe
reworked as per discussion with Frost Mage Theorycrafter. Added comment for the flurry time<0.2 so it doesn't get left behind again. All reacts are replaced with the appropriate buff or cd checks. - fix(assassination): add inevitable_end to talent table instead of renaming
- Merge pull request #4052 from Yuuseki/fix-rogue-effective_combo_points
fix(rogue): effective_combo_points evaluated correctly when at 0 CP - Merge pull request #4055 from Alandovos/thewarwithin
Fix typo in Enhancement AOE APL - Sunfire doesn't require Moonkin Form
- Frost mage is ready to go
Beating dummy sims with both hero trees - Merge pull request #4054 from bjth/resto-shaman
[REC] Restoration Shaman not working - #4051 - Merge pull request #4046 from IIeTpoc/thewarwithin
RtB superchaged handler was multiplicated - Fix typo in Enhancement AOE APL
- [REC] Restoration Shaman not working - #4051
Fixes - #4051 - fix(assassination): rename talent inevitable_end to inevitabile_end
- fix(rogue): effective_combo_points evaluated correctly when at 0 CP
- RtB superchaged handler was multiplicated
We already have superchaged_combo_points handle for Roll the Bones starting from line 1243. This one is duplicated i guess
v11.0.5-1.0.4-beta1
v11.0.5-1.0.2
Hekili
v11.0.5-1.0.2 (2024-10-24)
Full Changelog Previous Releases
- Huntery fixery
- Enhancement priority
- Make Doom Winds a minor CD instead of major CD
- Fix #4044
- Fury: No bloodbath during Ravager/Bladestorm w Unhinged
v11.0.5-1.0.1
Hekili
v11.0.5-1.0.1 (2024-10-24)
Full Changelog Previous Releases
- Merge pull request #4041 from syrifgit/syrif-fixes
Arcane Update - Fix #3969
- Fix #3990 (probs)
- Outlaw priority update and Rogue combo points fixes
- Arcane Update
Solid accuracy update, confirmed against Porom's WA for barrages. Arcane ready to go! Transcribed newest APL. - Elemental: fix Farseer, Ascendance, stuff
- Unholy SimC update
- Frost DK Soul Reaper fix plus SimC update
- Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
- Demo variable hardcoding
- Merge pull request #4036 from bjth/thewarwithin
[REC] Windwalker Monk not reccomending major cooldowns (Invoke Xuen and SEF) - Update MonkWindwalker.lua
Include the copy of " invoke_xuen " from the original file before it was made MistWeaver - Update MonkWindwalker.lua
Apply extra parameter for hero talents - Update MonkWindwalker.lua
Fix formatting and include PvP Talents - Update MonkWindwalker.lua
Update PvP Skeleton talents - Update MonkWindwalker.lua
Update the Talents to the latest Skeleton. - Update MonkWindwalker.lua
Apply Hero Talent Changes - Revert MonkWindwalker.lua
Revert changes that copied MW over the top of WW - Enhancement: single priority updates
- Shadow: Unfurling Darkness CD can be directly detected now
- Enhancement: fix pwave
v11.0.5-1.0.0
Hekili
v11.0.5-1.0.0 (2024-10-23)
Full Changelog Previous Releases
- Remove diffs
- Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
- Paladin updates and in-game talent validation
- Merge pull request #4025 from syrifgit/rogue-final-touches
Sub rogues can play the game I guess - Sub rogues can play the game I guess
- Unholy and Balance priority updates plus fix astral_communion buff
- Merge pull request #4022 from syrifgit/rogue-final-touches
More rogue stuff - Fix [REC] Augmentation spams azure strike and never uses living flame #4020
- cringe Fix #4023
- Fix #4021
- Update RogueAssassination.lua
forgot 1 part of the setting - More fixes
- Enhancement: ice_strike_passive
- Mistweaver weaves mists
- Update RogueSubtlety.lua
- Jadefire Empowerment stacks
- Brewmaster and Windwalker in-game talent validation
- Enhancement voltaic_surge and flowing_spirits fixes
- Mage in-game talent validation and Arcane priority fix
- Fury: fix talents and priority
- Outlaw: Remove BtE bug workaround
- Merge pull request #4016 from Hekili/11.0.5
Merge 11.0.5 to main - Merge branch 'thewarwithin' into 11.0.5
- Hunter in-game talent validation
- Restore incarnation aliases
- Merge pull request #4006 from syrifgit/syrif-fixes
quick fixes, non-anniversary - Evoker in-game talent validation and updates
- Merge pull request #4014 from syrifgit/rogue-final-touches
Rogue final touches - Druid in-game talent validation and Balance/Feral priorities
- for real
stop doing math on booleans - Stop doing math on booleans
- Demon Hunter in-game talent validation
- final reviews
- DK in-game talent validation and Frost/Unholy priority updates
- Update RogueAssassination.lua
regen sin pack - Sync /w Heks talent validation
- Update RogueSubtlety.simc
- Update RogueOutlaw.simc
- Update RogueAssassination.simc
- Update RogueSubtlety.lua
- Update RogueOutlaw.lua
- Update RogueAssassination.lua
- Fire: Fix applyBuff
- Merge branch '11.0.5' of https://github.com/Hekili/hekili into 11.0.5
- Fire Mage: Probably fix #3978
- Merge pull request #3997 from syrifgit/Rogue-Anniversary-Rework
11.0.5 Reworks: Rogue - Merge branch '11.0.5' into Rogue-Anniversary-Rework
- Priest in-game talent validation w Shadow priority update
- Rogue in-game talent validation
- Fury priority update
- Warlock talent ID in-game validation
- Enhancement : Flowing Spirits
- Fury: (Sort of) fix Bloodthirst crit setting
- Warrior talent ID in-game validation
- Elemental, Enhancement in-game talent validation
- Merge pull request #4009 from syrifgit/mage-anniversary-rework
Mage Anniversary Rework - review
- review notes
- dont do math on booleans
- pack strings and a survival type
- Merge branch 'Rogue-Anniversary-Rework' of https://github.com/syrifgit/syrif-hekili into Rogue-Anniversary-Rework
- Supercharged review implementation
buff name stuff - Merge branch '11.0.5' into Rogue-Anniversary-Rework
- superchargers unite
- Mage diff files implemented
- Arcane, BM
uncomment the grace period, arcane diff checked. - Mag Anniversary Rework
- Merge pull request #4004 from syrifgit/It's-a-hunter-anniversary
Hunter's 20th Anniversary - Update HunterBeastMastery.lua
- boop
- quick fixes, non-anniversary
- BM Review
- Review done
- yay its the rogues anniversay
happy anniversary - Hunter's 20th Anniversary
or something like that - Fix #4003
- Shadow: SimC handles Unfurling Darkness ICD as a CD buff now
- Elemental talents and quick changes
- Add Nerub'ar Palace interrupts (from PR; w/o caching changes)
- Review Warrior, Warlock, 2/3 Shaman Talents
- Share referernce diffs
- Increment TOC
- Fix #3985
- Fix Immolation Aura during Meta
- Fix #4000
- Rogue rework
v11.0.5-1.0.0-alpha2
Hekili
v11.0.5-1.0.0-alpha2 (2024-10-23)
Full Changelog Previous Releases
- Fury: fix talents and priority
- Outlaw: Remove BtE bug workaround
- Merge pull request #4016 from Hekili/11.0.5
Merge 11.0.5 to main - Merge branch 'thewarwithin' into 11.0.5
- Merge pull request #4006 from syrifgit/syrif-fixes
quick fixes, non-anniversary - boop
- quick fixes, non-anniversary
- Fix #4003
- Fix #3985
- Fix Immolation Aura during Meta
- Fix #4000
v11.0.5-1.0.0-alpha1
Hekili
v11.0.5-1.0.0-alpha1 (2024-10-23)
Full Changelog Previous Releases
- Merge pull request #4016 from Hekili/11.0.5
Merge 11.0.5 to main - Merge branch 'thewarwithin' into 11.0.5
- Hunter in-game talent validation
- Restore incarnation aliases
- Merge pull request #4006 from syrifgit/syrif-fixes
quick fixes, non-anniversary - Evoker in-game talent validation and updates
- Merge pull request #4014 from syrifgit/rogue-final-touches
Rogue final touches - Druid in-game talent validation and Balance/Feral priorities
- for real
stop doing math on booleans - Stop doing math on booleans
- Demon Hunter in-game talent validation
- final reviews
- DK in-game talent validation and Frost/Unholy priority updates
- Update RogueAssassination.lua
regen sin pack - Sync /w Heks talent validation
- Update RogueSubtlety.simc
- Update RogueOutlaw.simc
- Update RogueAssassination.simc
- Update RogueSubtlety.lua
- Update RogueOutlaw.lua
- Update RogueAssassination.lua
- Fire: Fix applyBuff
- Merge branch '11.0.5' of https://github.com/Hekili/hekili into 11.0.5
- Fire Mage: Probably fix #3978
- Merge pull request #3997 from syrifgit/Rogue-Anniversary-Rework
11.0.5 Reworks: Rogue - Merge branch '11.0.5' into Rogue-Anniversary-Rework
- Priest in-game talent validation w Shadow priority update
- Rogue in-game talent validation
- Fury priority update
- Warlock talent ID in-game validation
- Enhancement : Flowing Spirits
- Fury: (Sort of) fix Bloodthirst crit setting
- Warrior talent ID in-game validation
- Elemental, Enhancement in-game talent validation
- Merge pull request #4009 from syrifgit/mage-anniversary-rework
Mage Anniversary Rework - review
- review notes
- dont do math on booleans
- pack strings and a survival type
- Merge branch 'Rogue-Anniversary-Rework' of https://github.com/syrifgit/syrif-hekili into Rogue-Anniversary-Rework
- Supercharged review implementation
buff name stuff - Merge branch '11.0.5' into Rogue-Anniversary-Rework
- superchargers unite
- Mage diff files implemented
- Arcane, BM
uncomment the grace period, arcane diff checked. - Mag Anniversary Rework
- Merge pull request #4004 from syrifgit/It's-a-hunter-anniversary
Hunter's 20th Anniversary - Update HunterBeastMastery.lua
- boop
- quick fixes, non-anniversary
- BM Review
- Review done
- yay its the rogues anniversay
happy anniversary - Hunter's 20th Anniversary
or something like that - Fix #4003
- Shadow: SimC handles Unfurling Darkness ICD as a CD buff now
- Elemental talents and quick changes
- Add Nerub'ar Palace interrupts (from PR; w/o caching changes)
- Review Warrior, Warlock, 2/3 Shaman Talents
- Share referernce diffs
- Increment TOC
- Fix #3985
- Fix Immolation Aura during Meta
- Fix #4000
- Rogue rework
v11.0.2-1.0.21
Hekili
v11.0.2-1.0.21 (2024-10-21)
Full Changelog Previous Releases
-
18 priority updates
-
Outlaw debug info
-
Outlaw more fix
-
Outlaw: Testfix for RtB
-
Merge pull request #3986 from syrifgit/TWW-Live---Syrif-Changes
Hunter, Mage, Lock, minor fixes -
Merge pull request #3987 from syrifgit/UI-Changes
General UI Changes -
no rotations or specs here
only priorities and specializations -
Revisions to UI
as requested/disussed -
Revisions
Will leave the shadow priest part out for now as it will take longer to fix. -
spriest
bugfix to voidheart update -
Spriest - Entropic Rift
Improve Entropic Rift calculations. Is is inherently linked to voidheart which is a real, trackable buff with an ID. So alias it with entropic rift and use voidheart for all calculations. Removes need for reset_precast calculating as well.
void torrent refreshes the 8 second buff on every tick, and void blast extends it by a second each cast, up to a max of 3 seconds per window. -
BM - Call of the Wild CDR
More accurate modelling, and also the initial tick was incorrect because it summons 2 pets so you are granted a full charge of each. -
wrong copy paste
undo -
BM - Call of the Wild CDR
More accurate modelling, and also the initial tick was incorrect because it summons 2 pets so you are granted a full charge of each. -
WarlockDestruction.lua
funnel toggle logic -
WarlockAffliction.lua
funnel toggle logic -
WarlockDestruction.simc
fix funnel toggle logic -
WarlockAffliction.simc
fix funnel toggle logic -
MageFrost.lua
Shifting power cooldowns toggle by default -
MageFire.lua
shifting power CDs toggle by default -
HunterSurvival.lua
UI consistency -
HunterMarksmanship.lua
-
HunterMarksmanship.lua
UI Consistency -
HunterBeastMastery.lua
Improve UI consistency / sizing -
UI Changes
-
General UI
-
Update target settings UI to better guide the user through making their selections
-
Separate pet-based detection from nameplate detection
-
Change wording of many options
-
Minor tweaks to size / order of options
Actual targeting logic has not been modified yet, that will be a future PR.
More UI Cleanup. Change "Core" to "Specialization Settings", label is more intuitive especially for English Second Language users. Stop using "normal" width and start using "1.5" width on stuff to create consistency, this is a parameter value you already use elsewhere, may as well stick with it.
-
-
Merge pull request #3968 from johnnylam88/refactor/expansion-items
refactor: move expansion-specific items into their own modules -
Merge pull request #3972 from johnnylam88/fix/protection-warrior-thunder-blast
fix: adjust Thunder Blast for protection warrior -
Merge pull request #3974 from johnnylam88/fix/sanlayn-vamp-blood
fix: treat Vampiric Blood as a cooldown with San'layn Hero Talents -
Merge pull request #3977 from Yuuseki/thewarwithin
fix(assassination): get correct mutilate and ambush energy cost -
Remember not to forget
-
VDH: CD Resets, Stuff
-
Blood: Model BS->BS stacks; correct BS max stack
-
Make Assassin's combo_points.deficit account for charged points
-
Marksman fixes (from Syrif's PR)
-
Stormbringer to Stormsurge
-
Updated PvP target dummy list.
-
Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
-
fix(assassination): fix cheap shot energy calculation
-
fix(assassination): add goremaws_bite line back in (deleted accidentally)
-
fix(assassination): more energy cost corrections
-
fix(assassination): get correct mutilate and ambush energy cost based on talent
-
Merge pull request #3971 from johnnylam88/fix/kaheti-shadeweavers-emblem
-
fix: treat Vampiric Blood as a cooldown with San'layn Hero Talents
-
fix: correct the buff ID for Kaheti Shadeweaver's Dark Ritual
Fixes #3967. -
fix: adjust Thunder Blast for protection warrior
Use the correct texture ID for Thunder Blast on protection warrior, and
fix how the Thunder Blast buff is handled when casting both Thunder Clap
and Thunder Blast. -
fix: support Timewalking Wrathstone trinket in TWW
Fixes #3956. -
refactor: load new expansion-specific Items.lua files
-
refactor: split out expansion-specific items from Classes.lua
Move expansion-specific trinkets and other items fromClasses.lua
into
separate, expansion-specificItems.lua
files.
This is meant to make addtions or updates for Timewalking events easier. -
Merge pull request #3865 from johnnylam88/fix/slayer-hero-talent
fix: manage Marked for Execution debuff from Slayer's Strike -
Merge branch 'thewarwithin' into fix/slayer-hero-talent
-
Update WarriorFury.lua
max/min and debuff fix -
Update WarriorArms.lua
Fix max/min; marked_for_execution debuff -
Balance and Guardian updates
-
Unholy SimC update
-
Frost DK: SimC update, tie BoS RP option to priority
-
Prot Pal update
-
Demo: Fix Soul Strike queue (caused actions to repeat)
-
Holy Pal: Revise Eternal Flame (does not replace WoG)
-
BrM update 3
-
BrM: another update
-
Merge branch 'thewarwithin' of https://github.com/Hekili/hekili into thewarwithin
-
BrM updates
-
Merge pull request #3929 from joshjau/arms-warrior
Refactor Arms Warrior APL: Remove raid events, fix typo -
Merge pull request #3935 from johnnylam88/fix/monk-brewmaster-tier-bonus
fix: add buffs from monk brewmaster tier set bonuses -
fix: adjust Keg Smash cost due to Flow of Battle
-
fix: add buffs from monk brewmaster tier set bonuses
Add Flow of Battle buffs from the Monk Brewmaster tier set bonuses. The
buffs are named identically to the ones used by SimulationCraft. -
Update WarriorArms.simc
-
Refactor Fury Warrior APL: Remove raid events, simplify fight conditions
Updated heroic leap and variable checks to use in-game observable conditions instead of raid events for better real-world applicability. -
fix: manage Marked for Execution debuff from Slayer's Strike
Modify Arms and Fury warrior modules to manage the Marked for Execution
stacking debuff from Slayer's Strike.
Marked For Execution is applied by Slayer's Strike and stacks a maximum of
three times and is removed only when Execute is cast.
With the Imminent Demise talent, consuming Sudden Death applies Imminent
Demise and stacks a maximum of three times and is removed by Bladestorm.
Use the correct name for the debuff (also used in SimC) as
marked\_for\_execution
and allow it to be tracked viaactive\_dot
.