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key_util.py
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key_util.py
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import ctypes
import win32api
SendInput = ctypes.windll.user32.SendInput
# C struct redefinitions
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class InputI(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", InputI)]
scan_code = {'W': 0x11, 'A': 0x1E, 'S': 0x1f, 'D': 0x20 ,'G':0x22 ,'H':0x23 ,'J':0x24 ,'E':0x12 , 'F':0x21, 'Space':0x39}
# Actual Functions
def press_key(key_string):
print('key', key_string, 'down')
hex_key_code = scan_code[key_string]
extra = ctypes.c_ulong(0)
ii_ = InputI()
ii_.ki = KeyBdInput(0, hex_key_code, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def release_key(key_string):
print('key', key_string, 'up')
hex_key_code = scan_code[key_string]
extra = ctypes.c_ulong(0)
ii_ = InputI()
ii_.ki = KeyBdInput(0, hex_key_code, 0x0008 | 0x0002,
0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(1), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
key_lst = ["\b"]
for char in "WASDGHJWD":
key_lst.append(char)
key_lst.append('Space')
def check_key():
keys = []
for key in key_lst:
if win32api.GetAsyncKeyState(ord(key)):
keys.append(key)
return keys