diff --git a/CHANGELOG.md b/CHANGELOG.md index b3fc8a0c5..e9c8134a7 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,40 @@ +## 1.9.0 (February 28, 2021) + +HL: +* Fixes compatibility with Haxe 4.2 (requires 4.2.1) + +2D: +* More DomKit APIs +* Flow overflow: Hidden and Scroll support +* Text.letterSpacing is now 0 by default +* New Camera implementation (@Yanrishatum) +* Allow different textures for Graphics/TileGroup/SpriteBatch using BatchDrawState (@Yanrishatum) +* link support in HtmlText (@Azrou) + +3D: +* Refactor PBR Renderer (begin/end), allow shader injection in RendererFX +* Support for Y-up exported FBX (auto convert to Z-up) +* Support for centimer exported FBX (auto convert to meters) +* Added Texture.lodBias support for mipmaps +* More detailed skin collider support based on joint bounding boxes +* Added HMD large index (models with >64K vertexes) +* PBR Forward support (@ShiroSmith) +* new MetchBatch implementation (unlimited instances) + +HxSL: +* Added Mat2 type +* Added Array of textures support +* Added texture.size() / textureSize(tex) (@Yanrishatum) +* Added @borrow to import another shader var (@Yanrishatum) +* Added @sampler(groupName) to bypass 16 samplers DX limit + +Other: +* Added DDS support for compressed/mipmaped/float textures +* Added HDR texture support +* More APIs/support for float/hdr/16 bit textures +* ... and many many other improvements + + ## 1.8.0 (April 7, 2020) 2D: diff --git a/haxelib.json b/haxelib.json index a46552254..347e30b7e 100644 --- a/haxelib.json +++ b/haxelib.json @@ -3,7 +3,7 @@ "url" : "http://heaps.io", "license" : "BSD", "description" : "The GPU Game Framework", - "version" : "1.8.0", + "version" : "1.9.0", "releasenote" : "See CHANGELOG.md", "contributors" : ["ncannasse"], "dependencies" : { "format" : "" }