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SUGGESTION: Add function to set/update FlxTilemap
with an Array
#3098
Comments
we talked about this in discord, sounds like you want a |
Makes sense to me. When the ONLY thing you are changing is the data, and nothing else needs to change ( |
whoever implements this, consider what happens if this is called before a graphic is set, is it possible for that to work without crashing or should we warn or throw an error? should we also add a way to set the graphic? should setGraphic work for this, will that set _tileWidth and stuff? |
Currently, if you want to change the value(s) of a
FlxTilemap
you can either callsetTile
or one of theload
functions.If you want to replace the entire tilemap's data, you have to loop through each tile, or call a
load
function and pass all the parameters, including the tile graphic again.If the tile graphic no longer exists, this is not viable.
I propose a function:
setData
which would take anArray<Int>
and just replaces_data
with this new array and does all the updating stuff thatsetTile
needs to do.The text was updated successfully, but these errors were encountered: