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FlxSprites with a negative scale stop rendering when reaching the edge of a camera #2836

Answered by Geokureli
mayo78 asked this question in Q&A
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Scale should not be negative, if you want to invert a sprite, use the flipX and flipY fields

Ill see if this can be handled better, but negative scale may cause other issues elsewhere, and should really be avoided

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Converted from issue

This discussion was converted from issue #2834 on June 12, 2023 15:43.