diff --git a/client/public/img/game/obstacles/life_preserver.svg b/client/public/img/game/obstacles/life_preserver.svg index 3c069ec9a..d7d1af69d 100644 --- a/client/public/img/game/obstacles/life_preserver.svg +++ b/client/public/img/game/obstacles/life_preserver.svg @@ -7,13 +7,13 @@ viewBox="0 0 21.334076 46.813273" version="1.1" id="svg1" - inkscape:version="1.3 (0e150ed, 2023-07-21)" + inkscape:version="1.3.2 (091e20e, 2023-11-25)" sodipodi:docname="life_preserver.svg" + xml:space="preserve" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns="http://www.w3.org/2000/svg" - xmlns:svg="http://www.w3.org/2000/svg"> - - - - - - - - - - - - - + ry="0" + transform="rotate(90)" /> diff --git a/common/src/definitions/buildings.ts b/common/src/definitions/buildings.ts index 249a6aac2..08e027c15 100644 --- a/common/src/definitions/buildings.ts +++ b/common/src/definitions/buildings.ts @@ -366,21 +366,19 @@ export const Buildings = ObjectDefinitions.create()( { idString: "regular_crate", position: Vec.create(-14, -28.5) }, { idString: "regular_crate", position: Vec.create(14, 28.5) }, { idString: warehouseObstacle, position: Vec.create(-14, 28.5) }, - - { idString: "ammo_crate", position: Vec.create(-14, 0) }, - { idString: "ammo_crate", position: Vec.create(14, 0) }, - - { idString: { box: 9, grenade_box: 1 }, get position() { return randomVector(-16.6, -11.25, -14.93, -8.03); } }, - { idString: { box: 9, grenade_box: 1 }, get position() { return randomVector(-16.6, -11.25, 14.93, 8.03); } }, - { idString: { box: 9, grenade_box: 1 }, get position() { return randomVector(16.6, 11.25, -14.93, -8.03); } }, - { idString: { box: 9, grenade_box: 1 }, get position() { return randomVector(16.6, 11.25, 14.93, 8.03); } }, - { idString: { box: 9, grenade_box: 1 }, get position() { return Vec.create(16.15 * randomSign(), 20.97 * randomSign()); } } + { idString: "ammo_crate", position: Vec.create(-9, 0) }, + { idString: "ammo_crate", position: Vec.create(9, 0) } ], lootSpawners: [ - { - position: Vec.create(0, 0), - table: "warehouse" - } + { + position: Vec.create(0, 15), + table: "regular_crate" + }, + + { + position: Vec.create(0, -15), + table: "regular_crate" + } ] }, {