From 34df2cf13b8ca413f751a3e9c45bb18533233843 Mon Sep 17 00:00:00 2001 From: Noah Pettit Date: Thu, 15 Jun 2023 11:01:02 -0400 Subject: [PATCH] Update README.md added note about DLP build transformation functions --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 5e19242..ead8661 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # Harvey Lab Mouse VR -Developed by members of the Harvey Lab (http://harveylab.hms.harvard.edu/) and the HMS Research Instrumentation Core (http://instrumentation.hms.harvard.edu/). +Developed by members of the Harvey Lab (http://harveylab.hms.harvard.edu/) and the HMS Research Instrumentation Core (http://instrumentation.hms.harvard.edu/). Community contributions to any aspects of the designs or documentation very welcome, please submit a pull request with a clear description of the changes/additions and the rationale behind them. ## Table of Contents @@ -383,6 +383,8 @@ We use the ViRMEn virtual reality engine: https://pni.princeton.edu/pni-software https://github.com/HarveyLab/mouseVR/blob/master/Software/Virmen/transformations/fliptransformCyl_NPparab.m Is an example of a ViRMEn transformation function that works reasonably well with this setup. It isn't the most accurate but looks fairly good to me and I've had good mouse behavior. Some people have approximated the parabola as a cylinder which can speed things up. If you're doing something that requires knowing exactly where in the visual field something is presented, don't rely on this function. +For the DLP lightcrafter build contributed by Ethan, there is are transformations functions in https://github.com/HarveyLab/mouseVR/tree/master/Software/Virmen/transformations. + # Headfixation Head-fixation harware is somewhat is independent of the VR setup, but here are some designs for headplates and headplate holders developed in the Harvey lab for our experiments.