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string.json
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string.json
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{"string":{
"unlock":"解鎖",
"magazine":"彈匣",
"human_form":"人形裝備",
"accessory":"配件",
"hit":"命中",
"dmg":"傷害",
"fireOfRate":"射速",
"dodge":"迴避",
"armor":"護甲",
"criRate":"暴擊率",
"cooldownTime":"技能冷卻",
"all":"所有槍種",
"rf":"步槍",
"ar":"突擊步槍",
"mg":"機槍",
"sg":"霰彈槍",
"hg":"手槍",
"smg":"衝鋒槍",
"self":"自身",
"ally":"我方全體",
"enemy":"敵方",
"enemy_all":"敵方全體",
"buff":"提升",
"debuff":"降低",
"time":"持續{0}秒",
"day":"日戰",
"night":"夜戰",
"attack":"{0}倍傷害",
"attackDot":"每{0}秒{1}倍持續傷害",
"attackTimes":"每次攻擊會對目標造成{0}次傷害",
"calculateTitle":"計算輸出",
"second":"秒",
"movementSpeed":"移動速度",
"total":"總共",
"firstCooldownTime":"開場CD {0}秒",
"cooldownTime":"CD時間 {0}秒",
"skillTimes":"進行{0}次",
"prepareTime":"{0}秒的瞄準",
"self_aura_grid":"自身影響格上的隊友",
"cooldownTimeAura":"技能冷卻速度",
"everyAttackTimesOnNext":"每攻擊{0}次,下一次攻擊",
"everyChangeAmmoCount":"每次換彈後",
"everyAttack":"每次攻擊時",
"extraAttack":"額外攻擊一次",
"rate":"{0}%概率",
"criAttack":"必定暴擊",
"addAmmoCount":"該輪射擊的裝彈量增加{0}發",
"singleLink":"單一小人傷害",
"multiLink":"擴編總傷害",
"last_update":"最後更新",
"attackToArmor":"若對裝甲{0}倍傷害",
"extraToTarget":"目標額外",
"contact":"聯絡方式",
"updateLog":"更新紀錄",
"stack":"層",
"criDmg":"暴擊傷害",
"nightSight":"夜視能力",
"armorPiercing":"穿甲",
"ammoCount":"彈量"
}}