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The appimage works fine. However my compilations are the issue here. Built without errors (numerous warnings though). Upon launch of the game, I have perhaps as long as 10s before the game will crash. Irrespective of what I am doing. Initially I got it at the new save slot creation. After some troubleshooting, I noticed sitting and doing nothing would yield a game crash. Below is the terminal output from the launch to crash.
OS: Linux - Fedora 41 x86_64 Workstation, i3wm (Xorg)
GFX Backend: OpenGL
Game Version: Git clone just prior to this bug report to ensure I did all the steps correctly from the build guide.
Rom Version: NTSC-U 1.0 (triple checked the hash)
Additional Information:
I noticed the "INVALID ACCESS TO STORAGE", fwiw, I am hosting my /home on an lvm2 partition. Unsure if that would ever matter. I am also compiling and running as my normal user.
I also noticed the SDL controller issue. The game does see my controller and it works fine until the game crashes. Its a PS5 controller linked via bluetooth. Loading the game without the controller linked to the computer still yields a crash.
For squirts and giggles I tried using windowed and fullscreen, no change, same timeframe to a crash.
I would love to know why my compiles fail. I understand missing libs and all, but last I recall appimages need the local libraries present still, so I should fail if there is a version mismatch, right?
Any help here would be greatly appreciated. Starship and Shipwright built fine (literally an hour or so before this venture) and run quite well (thanks!).
The text was updated successfully, but these errors were encountered:
Description of the crash:
The appimage works fine. However my compilations are the issue here. Built without errors (numerous warnings though). Upon launch of the game, I have perhaps as long as 10s before the game will crash. Irrespective of what I am doing. Initially I got it at the new save slot creation. After some troubleshooting, I noticed sitting and doing nothing would yield a game crash. Below is the terminal output from the launch to crash.
Can you reproduce? If so please list the steps:
Logs:
Here is what the terminal spits out:
System Information:
Additional Information:
I noticed the "INVALID ACCESS TO STORAGE", fwiw, I am hosting my /home on an lvm2 partition. Unsure if that would ever matter. I am also compiling and running as my normal user.
I also noticed the SDL controller issue. The game does see my controller and it works fine until the game crashes. Its a PS5 controller linked via bluetooth. Loading the game without the controller linked to the computer still yields a crash.
For squirts and giggles I tried using windowed and fullscreen, no change, same timeframe to a crash.
I would love to know why my compiles fail. I understand missing libs and all, but last I recall appimages need the local libraries present still, so I should fail if there is a version mismatch, right?
Any help here would be greatly appreciated. Starship and Shipwright built fine (literally an hour or so before this venture) and run quite well (thanks!).
The text was updated successfully, but these errors were encountered: