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"The Last Of Us Part I" frame gen makes the game unsmoothly. #2103
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With what version of VKD3D-Proton? Current master contains some work to improve that. |
TLOU FSR3 FG implementation doesn't run nearly as bad as HFW or FFXVI do for whatever reason (even before the stagger submissions commit), not sure if its due to some specific FSR3 FG version or the way its implemented. His issue is happening likely due to broken vsync or presentation, using |
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Nothing of all this. First don't assume low minorities by default, VRR breaks most monitors luminosity and so nobody using it. There is no easy way to set VRR RANGE on Linux and even under limit frame duplication range is not easy on any OS. Then FG is probably broken on Windows to, can be saved with Uniscaler (probably). Also don't throw offensive words like vSync here. |
its a good idea then to specify your particular setup on the issue description, as far as i'm aware most people do rely on VRR. As for vsync and windows, VRR off + vsync off can be a tough combo for FG to look good, but a framecap alone can probably work, here's a example of it working perfectly on windows even at 30>60fps Using mailbox presentation on linux is a good thing as it improves presentation without much added input latency. |
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Please test with latest vkd3d-proton master |
@artivision Friendly ping |
Sorry for the delay. Testing with Silent Hill 2 Remake FSR3.1 FG + vkd3d-proton=2.13.r183.g59d6d4b5 + KDE Same thing. No Vsync = terrible frametimes. With Vsync = better frame time but lost once per second. Also gamescope doesn't accept the duplicate frame. Plus FG is not available with less than D3D12 future level, to test it in DXVK. Will test with Freesync but my monitor gives unstable brightness, so if i end up hospitalized - to whom will i send the bill? Thanks. |
Using RADV.
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