This sample demonstrates how to instantiate and render a gradient mesh in Direct2D. This samples uses the helper method provided by Direct2D to create a mesh consisting of two tensor patches that share a side.
Some important APIs used in this sample are:
- The D2D1::GradientMeshPatch function, which creates the D2D1_GRADIENT_MESH_PATCH structures that contain the tensor patch data.
- The ID2D1DeviceContext2::CreateGradientMesh method, which creates an ID2D1GradientMesh object on the Direct2D device.
- The ID2D1DeviceContext2::DrawGradientMesh method, which renders the ID2D1GradientMesh object to the device context.
D2D1_GRADIENT_MESH_PATCH structure
Client: Windows 10
Server: Windows Server 2016 Technical Preview
Phone: Windows 10
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio 2015 and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio 2015 Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select Build > Deploy Solution.
- To debug the sample and then run it, press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or selectDebug > Start Without Debugging.