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Gameboy Rust SoSE 24 Project


Important

While the project is now finished, I've continued to work on it in ANOTHER REPOSITORY


msrdc_4LGF6VzZB3

This is a Gameboy emulator written in Rust for the Rust WP SoSE 24 project at the HAW Hamburg.

By default, the game will load the game at ./game.gb. If there is no game at that location, the emulator will load a testrom.

Building

cargo build

Running

cargo run

Using Gameboy Doctor

Gameboy Doctor is a tool that can be used to debug the emulator. It can be found here, it's extremely useful.

How to install

  1. git clone the repository (Preferably not in the same directory as the emulator) 2. For example projects/gameboy-doctor and projects/gb_emulator
  2. Make sure you have python installed

How to use

  1. Pick a test suite from test_data/individual
  2. Put it at ./game.gb
  3. Run the emulator cargo run
    1. Make sure that DUMP_GAMEBOY_DOCTOR_LOG is set to true in main.rs
  4. Run the gameboy doctor (from the gameboy-doctor directory)
    1. python gameboy-doctor ../gb_emulator/gameboy_doctor_log.txt cpu_instrs NUMBER_OF_ROM
      1. The number of the rom is the number in front of the rom, e.g. 9 for 09-op r,r.gb
      2. This expects you to have a similar directory structure as mentioned above, otherwise you need to adjust the path
  5. The gameboy doctor will output a log file with the results, e.g.:
Mismatch in CPU state at line 16520:

MINE:   A:00 F:-H-Z B:01 C:00 D:D0 E:00 H:CE L:46 SP:DFFB PC:CA0E PCMEM:3E,20,CD,37
YOURS:  A:00 F:-H-Z B:01 C:00 D:D0 E:00 H:CE L:46 SP:DFFB PC:CA0B PCMEM:C4,45,CA,3E

The CPU state before this (at line 16519) was:

        A:00 F:A0 B:01 C:00 D:D0 E:00 H:CE L:46 SP:DFFB PC:CA0B PCMEM:C4,45,CA,3E

The last operation executed (in between lines 16519 and 16520) was:

        0xC4 CALL NZ a16

Credits and Resoures Used

Authors

Vincent Adamczyk

  • Main Focus: CPU
    • Focus: Instructions, Decode
    • Basic Knowledge: Flags, Step

Laurin Zacharias

  • Main Focus: CPU
    • Focus: Instructions, Joypad, Step, Debugging
    • Basic Knowledge: Decode

Michael Vogt

  • Main Focus: PPU
    • Rendering Module (src/rendering)
    • CPU Rendering Operations (rendering_operations.rs)

Tom Hert

  • Main Focus: CPU, MMU, Main
    • Focus:
      • Memory Management Unit (src/mmu)
      • Structs/Enums/Concept of the Emulator (except PPU)
        • e.g. MMU, CPU, Instructions (ENUM not implementations), Registers, Flags
      • CPU (src/cpu)
        • Decode
        • Interrupts
        • Registers
        • DMA
    • Basic Knowledge: Instructions