A sound sequence (SNDSEQ
) node.
class SeqNode : Object
{
static name GetSequenceSlot(int sequence, int type);
static void MarkPrecacheSounds(int sequence, int type);
void AddChoice(int seqnum, int type);
bool AreModesSame(name n, int mode1);
bool AreModesSameID(int sequence, int type, int mode1);
name GetSequenceName();
}
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