TODO
readonly bool AutomapActive;
readonly bool DemoPlayback;
readonly uint GameAction;
readonly int GameState;
readonly int GameTic;
play LevelLocals Level;
readonly MusPlayingInfo MusPlaying;
deprecated("3.8") readonly bool GlobalFreeze;
int ValidCount;
true
if the auto-map is currently open on the client. Not deterministic.
User is watching a demo.
Current global game action. May be one of:
Name | Description |
---|---|
ga_autoloadgame |
Don't use this. |
ga_autosave |
Creates an autosave. |
ga_completed |
Don't use this. |
ga_fullconsole |
Don't use this. |
ga_loadgamehideicon |
Don't use this. |
ga_loadgameplaydemo |
Don't use this. |
ga_loadgame |
Don't use this. |
ga_loadlevel |
Don't use this. |
ga_newgame2 |
Don't use this. |
ga_newgame |
Don't use this. |
ga_nothing |
Does nothing. |
ga_playdemo |
Don't use this. |
ga_recordgame |
Don't use this. |
ga_savegame |
Don't use this. |
ga_screenshot |
Takes a screenshot. |
ga_slideshow |
Don't use this. |
ga_togglemap |
Toggles the auto-map. |
ga_worlddone |
Don't use this. |
Current global game state. May be one of:
Name | Description |
---|---|
GS_DEMOSCREEN |
Inside a level but watching a demo in the main menu. |
GS_FINALE |
Reading a cluster end text or at the end sequence. |
GS_FULLCONSOLE |
Outside of a level, console only. |
GS_HIDECONSOLE |
Outside of a level, console hidden (i.e. main menu.) |
GS_INTERMISSION |
In between levels. |
GS_LEVEL |
Inside a level. |
GS_STARTUP |
Game not yet initialized. |
GS_TITLELEVEL |
Watching a TITLEMAP in the main menu. |
Number of game tics passed since engine initialization. Not deterministic.
All level info as defined in LevelLocals
.
TODO
Deprecated. Don't use.
Don't use this.