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script.js
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var block = document.getElementById("block");
var hole = document.getElementById("hole");
var character = document.getElementById("character");
var jumping = 0;
var counter = 0;
hole.addEventListener('animationiteration', () => {
var random = -((Math.random() * 300) + 150);
hole.style.top = random + "px";
counter++;
});
setInterval(function () {
var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top"));
if (jumping == 0) {
character.style.top = (characterTop + 3) + "px";
}
var blockLeft = parseInt(window.getComputedStyle(block).getPropertyValue("left"));
var holeTop = parseInt(window.getComputedStyle(hole).getPropertyValue("top"));
var cTop = -(500 - characterTop);
if ((characterTop > 480) || ((blockLeft < 20) && (blockLeft > -50) && ((cTop < holeTop) || (cTop > holeTop + 130)))) {
alert("Game over. Score: " + (counter - 1));
character.style.top = 100 + "px";
counter = 0;
}
}, 10);
function jump() {
jumping = 1;
let jumpCount = 0;
var jumpInterval = setInterval(function () {
var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top"));
if ((characterTop > 6) && (jumpCount < 15)) {
character.style.top = (characterTop - 5) + "px";
}
if (jumpCount > 20) {
clearInterval(jumpInterval);
jumping = 0;
jumpCount = 0;
}
jumpCount++;
}, 10);
}