forked from Pathoschild/StardewMods
-
Notifications
You must be signed in to change notification settings - Fork 0
/
tr.json
51 lines (39 loc) · 2.05 KB
/
tr.json
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
{
/*********
** Farm info
*********/
"farm.name": "Küçük Sahil Çiftliği",
"farm.description": "Hem nehir hem de okyanus balıklarını yakalayabileceğiniz küçük, verimli bir cep plajı.",
/*********
** Generic Mod Config Menu UI
*********/
/****
** Farm options
****/
"config.farm-options-section": "Other farm options", // TODO
"config.beach-sounds.name": "Plaj sesleri çal",
"config.beach-sounds.tooltip": "Sahil çiftliğinde plajın fon müziğini (yani dalga sesleri) çalar.",
"config.spawn-monsters.name": "Spawn monsters by default", // TODO
"config.spawn-monsters.tooltip": "The default value for the 'spawn monsters at night' option when creating a new save. You can still change the option when creating a new save. This has no effect on existing saves.", // TODO
/****
** Farm layout
****/
"config.farm-layout-section": "Farm layout", // TODO
"config.campfire.name": "Kamp ateşi ekle",
"config.campfire.tooltip": "Çiftlik evinin önüne işlevsel bir kamp ateşi ekler.",
"config.pier.name": "Add fishing pier", // TODO
"config.pier.tooltip": "Add a pier where you can fish.", // TODO
"config.islands.name": "Adalar ekle",
"config.islands.tooltip": "Ekstra arazi alanına sahip okyanus adaları ekler.",
"config.shipping-bin-path.name": "Add shipping bin path", // TODO
"config.shipping-bin-path.tooltip": "Place stone path tiles in front of the default shipping bin position.", // TODO
/****
** Farm positions
****/
// TODO
"config.farm-positions-section": "Farm positions",
"config.pier-x.name": "Fishing pier X",
"config.pier-x.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically.",
"config.pier-y.name": "Fishing pier Y",
"config.pier-y.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically."
}