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External Resources

+

This page contains links to external documentation that may be useful for several topics regarding development, as well +as other resources you might find helpful.

+

General Modding Docs

+ + + +

LDLib

+

LDLib is the main library we're using for GTCEu-Modern.

+ +

Mixins

+ + +

DFU (DataFixerUpper)

+ +

Registrate & Architectury

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Frequently Asked Questions

+

How to disable Shimmer's colored light monitor

+

Shimmer (one of our soft-dependencies) displays information about colored lights in development environments by default.
+You can turn it off using the command /shimmer coloredLightMonitor ingame.

+

Alternatively, if you want to disable it by default, put this in your KubeJS client scripts:

+
// Disable Shimmer's colored light monitor:
+let LightCounterRender = Java.loadClass("com.lowdragmc.shimmer.client.light.LightCounter$Render")
+LightCounterRender.enable = false
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Capabilities/index.html b/Development/General-Topics/Capabilities/index.html new file mode 100644 index 0000000..9172a0b --- /dev/null +++ b/Development/General-Topics/Capabilities/index.html @@ -0,0 +1,2228 @@ + + + + + + + + + + + + + + + + + + + + + + + Capabilities - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to access Capabilities of blocks and items

+

Fabric doesn't have a capability system like Forge does, but you can use several utility methods instead:

+
FluidTransferHelper.getFluidTransfer(...);
+ItemTransferHelper.getItemTransfer(...);
+GTCapabilityHelper.getRecipeLogic(...)
+GTCapabilityHelper.getControllable(...)
+GTCapabilityHelper.getCoverable(...)
+GTCapabilityHelper.getToolable(...)
+GTCapabilityHelper.getWorkable(...)
+GTCapabilityHelper.getElectricItem(...)
+GTCapabilityHelper.getEnergyContainer(...)
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How to add an Item Inventory / Fluid Storage / Energy Container

+
+

Note

+

In general, these containers should be created as final fields (that's what we need for the +SyncData system).
+Set their base arguments in the constructor (you can pass args for subclasses to modify).

+
+

Implementations for Recipe Processing and adding Capabilities

+

You can create these containers via one of the following classes:

+
    +
  • NotifiableItemStackHandler
  • +
  • NotifiableFluidTank
  • +
  • NotifiableEnergyContainer
  • +
+

In general, you should prefer these classes over other implementations if possible, as they notify all listeners +of internal changes to improve performance.

+

IO constructor parameters:

+
    +
  • handlerIO: Whether the container is regarded as input or output during recipe processing
  • +
  • capabilityIO: Whether the player can use hoppers, pipes, cables, etc. to interact with the storage
  • +
+

General-Purpose implementations

+

If you don't need to use the storage for recipe processing and/or providing capabilities, you can just use one of the +following classes, as they are more lightweight:

+
    +
  • ItemStackTransfer
  • +
  • FluidStorage
  • +
+

Custom implementations

+

In some cases, you might need to create a custom implementation for either of these containers.
+To do so, use either of the following interfaces:

+
    +
  • IItemTransfer
  • +
  • IFluidTransfer
  • +
  • IEnergyContainer
  • +
+

Specialized proxy implementations

+

In case you have special requirements to your containers, you may be able to use one of these implementations in +conjunction with one or more regular containers.
+They generally act as a proxy to the underlying container(s), while also handling these requirements.

+

Proxying multiple containers

+
    +
  • ItemTransferList
  • +
  • FluidTransferList
  • +
  • EnergyContainerList
  • +
+

IO-specific container proxies

+

For proxying multiple containers, limited to a specific IO direction.

+
    +
  • IOItemTransferList
  • +
  • IOFluidTransferList
  • +
+

Rate-Limited proxies

+
+

Not merged yet
Branch: mi-ender-link

+
+

If you need to proxy any item or fluid container that needs to be rate limited for insertion and extraction, you can +use either of the following classes:

+
    +
  • LimitingItemTransferProxy
  • +
  • LimitingFluidTransferProxy
  • +
+

The transfer limit passed as a constructor parameter will not renew automatically. Your container will therefore stop +transferring anything once this limit is reached.

+

If you want to make this a rate limit instead, you will have to schedule a task that regularly resets the transfer +limit to the maximum value for your task's interval:

+
+Example Usage +
public class MyCover extends CoverBehavior {
+    private LimitingFluidTransferProxy transferProxy;
+    private ConditionalSubscriptionHandler rateLimitSubscription;
+
+    public MyCover(IFluidTransfer myFluidTransfer) {
+        super(/* ... */);
+
+        transferProxy = new LimitingFluidTransferProxy(
+                myFluidTransfer,
+                0L // Initial limit of 0, will be updated regularly in isRateLimitRefreshActive()
+        );
+        rateLimitSubscription = new ConditionalSubscriptionHandler(
+                this,
+                this::resetTransferRateLimit, 
+                this::isRateLimitRefreshActive
+        );
+    }
+
+    @Override
+    public void onLoad() {
+        super.onLoad();
+        rateLimitSubscription.initialize(coverHolder.getLevel());
+    }
+
+    private void resetTransferRateLimit() {
+        if (transferProxy == null)
+            return;
+
+        transferProxy.setRemainingTransfer(transferRate.getMilliBuckets() * 20);
+    }
+
+    private boolean isRateLimitRefreshActive() {
+        // ...
+    }
+}
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Storing Data Globally

+

In certain cases (e.g. in a cache that holds all currently loaded instances of a machine), you might need to store data +in a global (static and mutable) variable.

+

When doing so, you need to ensure that remote and serverside instances don't get mixed up.

+

Using SideLocal<T>

+
+

Not yet merged
Branch: mi-ender-link

+
+

To make working with this requirement easier, You can use SideLocal<T> to store your global data. +It is similar to Java's ThreadLocal, but operates on the game's sides instead.

+

If you are currently on the remote side (LDLib.isRemote() / on the client's main thread), it will return the +remote side's instance of your data. Otherwise, you will get the server side's instance.

+
+Example Usage +
public class MyCache {
+    private static SideLocal<Map<UUID, MyData>> cache = new SideLocal<>(HashMap::new);
+
+    public static void cacheData(UUID id, MyData data) {
+        cache.get().put(id, data);
+    }
+
+    public static MyData getData(UUID id) {
+        return cache.get().get(id);
+    }
+}
+
+

Alternatively to passing an initializer for both instances to SideLocal's constructor, you can also supply +separate instances for the remote and server side.

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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Handling-Fluid-Bucket-Size/index.html b/Development/General-Topics/Handling-Fluid-Bucket-Size/index.html new file mode 100644 index 0000000..18a2f47 --- /dev/null +++ b/Development/General-Topics/Handling-Fluid-Bucket-Size/index.html @@ -0,0 +1,2222 @@ + + + + + + + + + + + + + + + + + + + + + + + Handling Fluid Bucket Size - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Dealing with Fluid Bucket Sizes

+

The fluid systems of Forge and Fabric use different units. +Make sure you use the correct units whenever you're handling fluid amounts.

+

To get the size of one bucket, use the following method:

+
FluidHelper.getBucket(); // returns 1000 on Forge and 81000 on Fabric.
+
+ + + + + + + + + + + + + + + + +
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+ + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Optimization/index.html b/Development/General-Topics/Optimization/index.html new file mode 100644 index 0000000..0a6bb7d --- /dev/null +++ b/Development/General-Topics/Optimization/index.html @@ -0,0 +1,2220 @@ + + + + + + + + + + + + + + + + + + + + + + + Optimization - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Optimization Techniques

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Not yet documented

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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Ore-Generation/index.html b/Development/General-Topics/Ore-Generation/index.html new file mode 100644 index 0000000..deb9855 --- /dev/null +++ b/Development/General-Topics/Ore-Generation/index.html @@ -0,0 +1,2464 @@ + + + + + + + + + + + + + + + + + + + + + + + Ore Generation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Ore Generation

+

Due to Minecraft's worldgen limitations (1), GTCEu's ore vein generation does not use the native worldgen feature system.
+Instead, we have our own system of generating ore veins separately from the actual ore placement, +so that ores are only ever placed for the currently generating chunk.
+This page roughly describes the process of generating, caching and placing ores.

+
    +
  1. In Minecraft, worldgen features are only able to generate in a 3x3 chunk area, centered on the feature's origin chunk.
    + Because GTCEu introduces veins that may be larger than that (and have a random offset additionally), + the ore generation would exceed the allowed area in certain situations, causing the server thread to freeze/deadlock.
  2. +
+

The generation can be (roughly) split up into three steps:

+
    +
  • Vein Generation
  • +
  • Generated Vein Caching
  • +
  • Ore Placement (during chunk generation)
  • +
+

This document will cover these steps from the bottom up, starting at the chunk generation mixin (ChunkGeneratorMixin.gtceu$applyBiomeDecoration()).

+

Chunk Generation & Ore Placement

+

The ChunkGeneratorMixin holds a reference to the OrePlacer (not to be confused with OreBlockPlacer) - which is used to place the +generated veins' blocks into the world, limited to the currently generating chunk.

+

Generated Vein Caching

+

When trying to generate a chunk, the OrePlacer will query the OreGenCache for a list of veins surrounding the current chunk.

+

The radius for querying the surrounding area is determined by the oreVeinRandomOffset config option, as well as the largest registered vein size.
+It is therefore automatically compatible with any additional (or changed default) veins registered through either KubeJS, or by an addon.

+

Of course, the ore gen cache can only hold a limited amount of generated veins at once (see the oreGenerationChunkCacheSize config option).

+

Randomness

+

Because veins may be removed from the cache before all of their chunks are generated, it is extremely important that the ore generation is fully deterministic!

+

This ensures that we do not generate ore veins that are either cut off, or have a mismatch in shape or type across chunk borders.
+It also automatically applies across game restarts, keeping continuity even then.

+

The only situation where ore veins will differ across chunk borders (other than certain internal changes to the generation, of course), is after +the relevant config options have been changed.

+

In our case, that means that the RandomSources used for world generation must be completely new for generating each vein, so that its type, shape, offset, +contents, etc. are not influenced by previous queries to the random generator.
+It is completely and exclusively seeded from the world's seed, as well as the chunk position.

+

For the random ore vein offset, we also include the vein's world generation layer in the random seed.
+This may need to include an additional component in the future, in case we add support for multiple veins per chunk and worldgen-layer.

+

Vein Generation

+

Whenever the OreGenCache cannot find a vein for a specific chunk, it will request a list of that chunk's GeneratedVeins from the OreGenerator.

+

The OreGenerator is responsible for determining a vein's type, its origin (influenced by the oreVeinRandomOffset config option), as well as providing the appropriate +randomness source to the used implementation of VeinGenerator.

+
+

Vein Origin vs Center

+

A vein's origin is always the chunk it originates in, regardless of the random offset.
+The actual center of a vein is influenced by the random offset and might not be located at the chunk center - or in the same chunk at all.

+
+

Once the relevant VeinGenerator implementation has finished generating the vein's shape, it will be cached per chunk, inside a GeneratedVein.

+

VeinGenerator and OreBlockPlacer

+

A vein generator is what will generate the actual shape of the vein.

+

It should, however, never try to place any blocks directly. Instead, its generate() method will only return a map of OreBlockPlacers by block position, which +are responsible for actually placing the blocks in the world, as soon as a chunk generates.
+Each OreBlockPlacer should only place either a single block, or no block.

+

Using Randomness in OreBlockPlacers

+

In certain situations, the process of actually placing the block requires a randomness source (e.g. to determine the chance of its block being placed).

+

To keep the ore generation fully deterministic in this case as well, it is recommended to generate a new seed using the supplied RandomSource at the time of +vein shape generation. This seed should be passed into the OreBlockPlacer returned for the each block position.

+

Inside the OreBlockPlacer, you can then simply create a new RandomSource using the precomputed seed.

+
+Using Randomness in an OreBlockPlacer +
public class MyVeinGenerator {
+    public Map<BlockPos, OreBlockPlacer> generate(WorldGenLevel level, RandomSource random, GTOreDefinition entry, BlockPos origin) {
+        Map<BlockPos, OreBlockPlacer> generatedBlocks = new Object2ObjectOpenHashMap<>();
+
+        for (BlockPos pos : determineShapePositions()) {
+            final var randomSeed = random.nextLong(); // Fully deterministic regardless of chunk generation order
+            generatedBlocks.put(pos, (access, section) -> placeBlock(access, section, randomSeed, pos, entry));
+        }
+
+        return generatedBlocks;
+    }
+
+    private void placeBlock(BulkSectionAccess level, LevelChunkSection section, long randomSeed, BlockPos pos, GTOreDefinition entry) {
+        RandomSource rand = new XoroshiroRandomSource(randomSeed);
+
+        // ...
+    }
+}
+
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Overclocking-And-Parallel-Logic/index.html b/Development/General-Topics/Overclocking-And-Parallel-Logic/index.html new file mode 100644 index 0000000..ee8a3a3 --- /dev/null +++ b/Development/General-Topics/Overclocking-And-Parallel-Logic/index.html @@ -0,0 +1,2351 @@ + + + + + + + + + + + + + + + + + + + + + + + Overclocking & Parallel Logic - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + Skip to content + + +
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How to set up Overclocking and Parallel Logic

+

To improve its generality, RecipeLogic has been rewritten in GTCEu Modern to support inputs and outputs other than +EU, items and fluids.

+

The new RecipeLogic no longer handles overclocked and parallel logic, but instead delegates it to the +machine via IRecipeLogicMachine:

+
/**
+ * Override it to modify recipe on the fly e.g. applying overclock,
+ * change chance, etc
+ * 
+ * @param recipe recipe from detected from GTRecipeType
+ * @return modified recipe.
+ *         null -- this recipe is unavailable
+ */
+@Nullable
+GTRecipe modifyRecipe(GTRecipe recipe);
+
+

Electric Overclocking

+

In general, a simple electric overclocking can be done this way. For details, see OverclockingLogic and RecipeHelper

+
public @Nullable GTRecipe modifyRecipe(GTRecipe recipe) {
+    if (RecipeHelper.getRecipeEUtTier(recipe) > getTier()) {
+        return null;
+    }
+
+    return RecipeHelper.applyOverclock(
+        getDefinition().getOverclockingLogic(), 
+        recipe,
+        getMaxVoltage()
+    );
+}
+
+

Parallel Logic

+

Parallel is also not complicated to implement. Let's take the generator as an example

+
public @Nullable GTRecipe modifyRecipe(GTRecipe recipe) {
+    var EUt = RecipeHelper.getOutputEUt(recipe); // get the recipe's EU/t
+
+    if (EUt > 0) {
+        // calculate the max parallel limitation.
+        var maxParallel = (int) (Math.min(
+            energyContainer.getOutputVoltage(),
+            GTValues.V[overclockTier]
+        ) / EUt);
+
+        while (maxParallel > 0) {
+            // copy and apply parallel, it will affect all recipes' contents
+            // and the recipe duration.
+            var copied = recipe.copy(ContentModifier.multiplier(maxParallel));
+
+            // If the machine has enough ingredients, return copied recipe.
+            if (copied.matchRecipe(this)) {
+                copied.duration = copied.duration / maxParallel;
+
+                return copied;
+            }
+
+            // Trying to halve the number of parallelism
+            maxParallel /= 2;
+        }
+    }
+    return null;
+}
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Development/General-Topics/Tick-Updates/index.html b/Development/General-Topics/Tick-Updates/index.html new file mode 100644 index 0000000..e3794dd --- /dev/null +++ b/Development/General-Topics/Tick-Updates/index.html @@ -0,0 +1,2442 @@ + + + + + + + + + + + + + + + + + + + + + + + Tick Updates - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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How to use ITickable / update()

+

The client update is always present and you can override the clientTick() method, which works just as well as in 1.12.

+

But for the sake of performance, our machines are no longer always in a tickable state. +We introduced ITickSubscription for managed tick logic.
+Understand the basic concept of subscribing to periodic updates when they are needed, and unsubscribe them when +they are not.

+

Example implementation

+

Automatic output of our machine requires periodic output of internal items to an adjacent inventory. +But most of the time this logic doesn't need to be executed if any of the following conditions apply:

+
    +
  • there is no item inside the machine
  • +
  • the automatic output is not set to active
  • +
  • there is no adjacent block that can accept the item.
  • +
+

Lets look at how we implement it in QuantumChest.

+
+Implementation in QuantumChest +
@Getter @Persisted @DescSynced
+protected boolean autoOutputItems;
+@Persisted @DropSaved
+protected final NotifiableItemStackHandler cache; // inner inventory
+protected TickableSubscription autoOutputSubs;
+protected ISubscription exportItemSubs;
+
+// update subscription, subscribe if tick logic subscription is required, unsubscribe otherwise.
+protected void updateAutoOutputSubscription() {
+    var outputFacing = getOutputFacingItems(); // get output facing
+    if ((isAutoOutputItems() && !cache.isEmpty()) // inner item non empty
+            && outputFacing != null // has output facing
+            && ItemTransferHelper.getItemTransfer(getLevel(), getPos().relative(outputFacing), outputFacing.getOpposite()) != null) { // adjacent block has inventory.
+        autoOutputSubs = subscribeServerTick(autoOutputSubs, this::checkAutoOutput); // subscribe tick logic
+    } else if (autoOutputSubs != null) { // unsubscribe tick logic
+        autoOutputSubs.unsubscribe();
+        autoOutputSubs = null;
+    }
+}
+
+// output to nearby block.
+protected void checkAutoOutput() {
+    if (getOffsetTimer() % 5 == 0) {
+        if (isAutoOutputItems() && getOutputFacingItems() != null) {
+            cache.exportToNearby(getOutputFacingItems());
+        }
+        updateAutoOutputSubscription(); // dont foget to check if it's still available
+    }
+}
+
+@Override
+public void onLoad() {
+    super.onLoad();
+    if (getLevel() instanceof ServerLevel serverLevel) {
+        // you cant call ItemTransferHelper.getItemTransfer while chunk is loading, so lets defer it next tick.
+        serverLevel.getServer().tell(new TickTask(0, this::updateAutoOutputSubscription));
+    }
+    // add a listener to listen the changes of inner inventory. (for ex, if inventory not empty anymore, we may need to unpdate logic)
+    exportItemSubs = cache.addChangedListener(this::updateAutoOutputSubscription);
+}
+
+@Override
+public void onUnload() {
+    super.onUnload(); //autoOutputSubs will be released automatically when machine unload
+    if (exportItemSubs != null) {  //we should mannually release it.
+        exportItemSubs.unsubscribe();
+        exportItemSubs = null;
+    }
+}
+
+// For any change may affect the logic to invoke updateAutoOutputSubscription at a time
+@Override
+public void setAutoOutputItems(boolean allow) {
+    this.autoOutputItems = allow;
+    updateAutoOutputSubscription();
+}
+
+@Override
+public void setOutputFacingItems(Direction outputFacing) {
+    this.outputFacingItems = outputFacing;
+    updateAutoOutputSubscription();
+}
+
+@Override
+public void onNeighborChanged(Block block, BlockPos fromPos, boolean isMoving) {
+    super.onNeighborChanged(block, fromPos, isMoving);
+    updateAutoOutputSubscription();
+}
+
+
+

I know the code is a kinda long, but it's for performance, and thanks to the SyncData system, we've eliminated a lot of +synchronization code, so please sacrifice a little for better performance.

+

Using the ConditionalSubscriptionHandler

+

For ease of use in some situations, it is possible to eliminate some of the boilerplate code and delegate management of +your subscription to a ConditionalSubscriptionHandler instead.

+

Using that class, it is possible to simply provide an update method to run every tick while the subscription is active, +as well as a Supplier<Boolean> that determines whether it is active.

+

Whenever the input of its condition changes, you need to call updateSubscription() on the handler, so that it can +re-evaluate it and take the necessary steps if it has changed.
+You should also to call this method after executing your tick logic in most cases, to ensure the subscription doesn't +stay active any longer than it needs to.

+
+Example using ConditionalSubscriptionHandler +
class MyMachine extends MetaMachine implements IControllable {
+    @Persisted @Getter
+    private boolean workingEnabled = true;
+
+    private final ConditionalSubscriptionHandler subscriptionHandler;
+
+    public MyMachine() {
+        super(/* ... */);
+
+        this.subscriptionHandler = new ConditionalSubscriptionHandler(
+            this, this::update, this::isSubscriptionActive
+        );
+    }
+
+    private void update() {
+        // Only run once every second
+        if (getOffsetTimer() % 20 != 0)
+            return;
+
+        // ...
+
+        // Now that the update logic has been executed, update the subscription.
+        // This will internally check if the subscription is still active and
+        // unsubscribe otherwise.
+        subscriptionHandler.updateSubscription();
+    }
+
+    private boolean isSubscriptionActive() {
+        return isWorkingEnabled();
+    }
+
+    @Override
+    public void setWorkingEnabled(boolean workingEnabled) {
+        this.workingEnabled = workingEnabled;
+
+        // Whether the subscription is currently active depends on whether working
+        // is enabled for this machine. As soon as any of the condition inputs changes,
+        // you need to update the subscription.
+        subscriptionHandler.updateSubscription();
+    }
+
+    @Override
+    public void onLoad() {
+        super.onLoad();
+
+        // As soon as you can get a reference to the dimension/level you're in,
+        // you need to initialize your subscription handler.
+        subscriptionHandler.initialize(getLevel());
+    }
+}
+
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/Glossary/index.html b/Development/Glossary/index.html new file mode 100644 index 0000000..8b1eb4a --- /dev/null +++ b/Development/Glossary/index.html @@ -0,0 +1,2366 @@ + + + + + + + + + + + + + + + + + + + + + + + Development Glossary - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Development Glossary

+
+

Info

+

This is an overview of technical terms that are commonly used in this documentation.
+If you're not sure what something means (or how it applies to the current context), please refer to this page.

+
+

Client Side

+

The part of the game running on a player's computer.

+

It always hosts the Remote Side.
+In singleplayer mode, the Server Side is hosted on the client as well. In multiplayer mode, the client +connects to a dedicated server instead.

+

Remote Side

+
+

See also: Server Side

+
+

The remote side is the part of the game that is connected to the game's server side.
+It always runs on the client.

+

This side may not have the same amount of data available to it as the server does (see SyncData if you +need to automatically synchronize certain data to the remote side).
+It also does not perform any tick update logic.

+

Server Side

+
+

See also: Remote Side

+
+

The server side is what one or more players connect to.
+In singleplayer mode, it runs on the client. In multiplayer mode, it runs on a dedicated server.

+

This side usually has all of the world's data available to it and runs tick update logic.
+This is therefore, where TPS impact becomes relevant. In general, use

+

TPS

+

Short for "ticks per second". Should stay at exactly 20.

+

See Tick Updates and Optimization for techniques +on how to reduce performance impact.

+ + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/SyncData/Annotations/DescSynced/index.html b/Development/SyncData/Annotations/DescSynced/index.html new file mode 100644 index 0000000..64171f8 --- /dev/null +++ b/Development/SyncData/Annotations/DescSynced/index.html @@ -0,0 +1,2219 @@ + + + + + + + + + + + + + + + + + + + + + + + @DescSynced - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/SyncData/Annotations/UpdateListener/index.html b/Development/SyncData/Annotations/UpdateListener/index.html new file mode 100644 index 0000000..e1d2385 --- /dev/null +++ b/Development/SyncData/Annotations/UpdateListener/index.html @@ -0,0 +1,2217 @@ + + + + + + + + + + + + + + + + + + + + + @UpdateListener - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/SyncData/Using-SyncData/index.html b/Development/SyncData/Using-SyncData/index.html new file mode 100644 index 0000000..7da573d --- /dev/null +++ b/Development/SyncData/Using-SyncData/index.html @@ -0,0 +1,2316 @@ + + + + + + + + + + + + + + + + + + + + + + + Using SyncData - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

How To Use SyncData Annotations

+

For serializing and synchronizing fields, LDLib's annotation-based SyncData system is used.

+

Please also refer to the LDLib Wiki.

+

Overview

+

Here is an overview of the most important annotations:

+
public class MyMachine {
+    @Persisted // (1)
+    private String myPersistedField;
+
+    @DescSynced // (2)
+    private String myClientsideRelevantField;
+
+    @DescSynced @RequireRerender // (3)
+    private IO io;
+
+    @DescSynced @UpdateListener(methodName = "runAdditionalUpdate") // (4)
+    private int fieldWithAdditionalClientUpdateLogic;
+
+
+    private void runAdditionalUpdate(int newValue, int oldValue) {
+        // Run additional clientside update code here
+    }
+}
+
+
    +
  1. +

    This field is automatically serialized to and deserialized from NBT data, that will be stored with its container.
    + By default, @Persisted only applies on the server side.

    +
  2. +
  3. +

    For fields that need to be available on the client (or more specifically, remote) side, you can annotate them with + @DescSynced to make them available there as well.
    + Any changes made to the field on the server side will automatically be synchronized to the client side.

    +
  4. +
  5. +

    If a change of a synced field's value requires rerendering the containing block (e.g. for different overlays based + on a cover's IO direction), simply add the @RequireRerender annotation to it.
    + Its renderer's code will then be called again every time the field changes.

    +
  6. +
  7. +

    In some cases, a field may require some additional code to run on the client/remote side when it has been synced.
    + The @UpdateListener annotation allows you to define a method to be called in that case.

    +
  8. +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/SyncData/index.html b/Development/SyncData/index.html new file mode 100644 index 0000000..625b94c --- /dev/null +++ b/Development/SyncData/index.html @@ -0,0 +1,2211 @@ + + + + + + + + + + + + + + + + + + + + + + + LDLib's SyncData System - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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LDLib's SyncData System

+

For serializing and synchronizing fields, LDLib's annotation-based SyncData system is used.
+Using this system, almost all boilerplate code regarding these topics can be omitted.

+

For more info on the SyncData annotations, please refer to the following chapters, as well as to the +LDLib Wiki.

+ + + + + + + + + + + + + + + + +
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Development/index.html b/Development/index.html new file mode 100644 index 0000000..785e785 --- /dev/null +++ b/Development/index.html @@ -0,0 +1,2219 @@ + + + + + + + + + + + + + + + + + + + + + + + Developer Documentation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Developing GTCEu Modern

+

If you want to contribute to the development of GTCEu Modern, please feel free to submit a +pull request with your changes.

+

The following pages describe a few important concepts that you will likely run into when working with our codebase.

+ + + + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Gameplay/Ore-Generation/index.html b/Gameplay/Ore-Generation/index.html new file mode 100644 index 0000000..1bd7a69 --- /dev/null +++ b/Gameplay/Ore-Generation/index.html @@ -0,0 +1,3331 @@ + + + + + + + + + + + + + + + + + + + + + + + Ore Generation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+
+ + + + + + + +

Ore Generation

+

This is an overview of GTCEu's ore veins and the ore types they contain.
+Please note that these are the default settings and may be different in certain modpacks.

+

Overworld

+

Apatite Vein

+
    +
  • Apatite
  • +
  • Tricalcium Phosphate
  • +
  • Pyrochlore
  • +
+

Height range: 10 to 80

+

Cassiterite Vein

+
    +
  • Tin
  • +
  • Cassiterite
  • +
+

Height range: 10 to 80

+

Coal Vein

+
    +
  • Coal
  • +
+

Height range: 10 to 140

+

Copper Tin Vein

+
    +
  • Chalcopyrite
  • +
  • Zeolite
  • +
  • Cassiterite
  • +
  • Realgar
  • +
+

Height range: -10 to 160

+

Galena Vein

+
    +
  • Galena
  • +
  • Silver
  • +
  • Lead
  • +
+

Height range: -15 to 45

+

Garnet Tin Vein

+
    +
  • Cassiterite Sand
  • +
  • Garnet Sand
  • +
  • Asbestos
  • +
  • Diatomite
  • +
+

Height range: 30 to 60

+

Iron Vein

+
    +
  • Goethite
  • +
  • Yellow Limonite
  • +
  • Hematite
  • +
  • Malachite
  • +
+

Height range: -10 to 60

+

Lubricant Vein

+
    +
  • Soapstone
  • +
  • Talc
  • +
  • Glauconite Sand
  • +
  • Pentlandite
  • +
+

Height range: 0 to 50

+

Magnetite Vein

+
    +
  • Magnetite
  • +
  • Vanadium Magnetite
  • +
  • Gold
  • +
+

Height range: 10 to 60

+

Mineral Sand Vein

+
    +
  • Basaltic Mineral Sand
  • +
  • Granitic Mineral Sand
  • +
  • Fuller's Earth
  • +
  • Gypsum
  • +
+

Height range: 15 to 60

+

Nickel Vein

+
    +
  • Garnierite
  • +
  • Nickel
  • +
  • Cobaltite
  • +
  • Pentlandite
  • +
+

Height range: -10 to 60

+

Salts Vein

+
    +
  • Rock Salt
  • +
  • Salt
  • +
  • Lepidolite
  • +
  • Spodumene
  • +
+

Height range: 30 to 70

+

Oilsands Vein

+
    +
  • Oilsands
  • +
+

Height range: 30 to 80

+ +

Copper Vein

+
    +
  • Chalcopyrite
  • +
  • Iron
  • +
  • Pyrite
  • +
  • Copper
  • +
+

Height range: -40 to 10

+

Diamond Vein

+
    +
  • Graphite
  • +
  • Diamond
  • +
  • Coal
  • +
+

Height range: -65 to -30

+

Lapis Vein

+
    +
  • Lazurite
  • +
  • Sodalite
  • +
  • Lapis
  • +
  • Calcite
  • +
+

Height range: -60 to 10

+

Manganese Vein

+
    +
  • Grossular
  • +
  • Spessartine
  • +
  • Pyrolusite
  • +
  • Tantalite
  • +
+

Height range: -30 to 0

+

Mica Vein

+
    +
  • Kyanite
  • +
  • Mica
  • +
  • Bauxite
  • +
  • Pollucite
  • +
+

Height range: -40 to -10

+

Olivine Vein

+
    +
  • Bentonite
  • +
  • Magnetite
  • +
  • Olivine
  • +
  • Glauconite Sand
  • +
+

Height range: -20 to 10

+

Redstone Vein

+
    +
  • Redstone
  • +
  • Ruby
  • +
  • Cinnabar
  • +
+

Height range: -65 to -10

+

Sapphire Vein

+
    +
  • Almandine
  • +
  • Pyrope
  • +
  • Sapphire
  • +
  • Green Sapphire
  • +
+

Height range: -40 to 0

+

Nether

+

Banded Iron Vein

+
    +
  • Goethite
  • +
  • Yellow Limonite
  • +
  • Hematite
  • +
  • Gold
  • +
+

Height range: 20 to 40

+

Beryllium Vein

+
    +
  • Beryllium
  • +
  • Emerald
  • +
+

Height range: 5 to 30

+

Certus Quartz Vein

+
    +
  • Quartzite
  • +
  • Certus Quartz
  • +
  • Barite
  • +
+

Height range: 80 to 120

+

Manganese Vein (Nether)

+
    +
  • Grossular
  • +
  • Pyrolusite
  • +
  • Tantalite
  • +
+

Height range: 20 to 30

+

Molybdenum Vein

+
    +
  • Wulfenite
  • +
  • Molybdenite
  • +
  • Molybdenum
  • +
  • Powellite
  • +
+

Height range: 20 to 50

+

Monazite Vein

+
    +
  • Bastnasite
  • +
  • Molybdenum
  • +
  • Neodymium
  • +
+

Height range: 20 to 40

+

Nether Quartz Vein

+
    +
  • Nether Quartz
  • +
  • Quartzite
  • +
+

Height range: 40 to 80

+

Redstone Vein (Nether)

+
    +
  • Redstone
  • +
  • Ruby
  • +
  • Cinnabar
  • +
+

Height range: 5 to 40

+

Saltpeter Vein

+
    +
  • Saltpeter
  • +
  • Diatomite
  • +
  • Electrotine
  • +
  • Alunite
  • +
+

Height range: 5 to 45

+

Sulfur Vein

+
    +
  • Sulfur
  • +
  • Pyrite
  • +
  • Sphalerite
  • +
+

Height range: 10 to 30

+

Tetrahedryte Vein

+
    +
  • Tetrahedryte
  • +
  • Copper
  • +
  • Stibnite
  • +
+

Height range: 80 to 120

+

Topaz Vein

+
    +
  • Blue Topaz
  • +
  • Topaz
  • +
  • Chalcocite
  • +
  • Bornite
  • +
+

Height range: 80 to 120

+

The End

+

Bauxite Vein

+
    +
  • Bauxite
  • +
  • Ilmenite
  • +
  • Aluminium
  • +
+

Height range: 10 to 80

+

Magnetite Vein (The End)

+
    +
  • Magnetite
  • +
  • Vanadium Magnetite
  • +
  • Chromite
  • +
  • Gold
  • +
+

Height range: 20 to 80

+

Naquadah Vein

+
    +
  • Naquadah
  • +
  • Plutonium 239
  • +
+

Height range: 10 to 90

+

Pitchblende Vein

+
    +
  • Pitchblende
  • +
  • Uraninite
  • +
+

Height range: 30 to 60

+

Scheelite Vein

+
    +
  • Scheelite
  • +
  • Tungstate
  • +
  • Lithium
  • +
+

Height range: 20 to 60

+

Sheldonite Vein

+
    +
  • Bornite
  • +
  • Cooperite
  • +
  • Platinum
  • +
  • Palladium
  • +
+

Height range: 5 to 50

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+ + + + + + + + + + \ No newline at end of file diff --git a/Gameplay/Steam/Bronze/index.html b/Gameplay/Steam/Bronze/index.html new file mode 100644 index 0000000..e0fccfd --- /dev/null +++ b/Gameplay/Steam/Bronze/index.html @@ -0,0 +1,2218 @@ + + + + + + + + + + + + + + + + + + + + + + + Bronze - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Bronze

+

Bronze is the most important material in the Steam Age.

+

To prepare the first batch of it you will need Tin and Copper just crush the ingots with a GT mortar. And then mix them in a crafting table in 3 to 1 proportion. Then smelting to receive the ingot.

+

Ingot crushing recipe +Bronze dust recipe

+ + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Gameplay/Steam/Steam-Generation/index.html b/Gameplay/Steam/Steam-Generation/index.html new file mode 100644 index 0000000..09d1754 --- /dev/null +++ b/Gameplay/Steam/Steam-Generation/index.html @@ -0,0 +1,2504 @@ + + + + + + + + + + + + + + + + + + + + + + + Generating Steam - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Generating Steam

+

Early game

+

For early game steam generation you have two options:

+

Boilers

+
    +
  • Liquid - allowing you to use hot liquids like lava. To heat up water and get steam.
  • +
  • Solid - uses coal to heat up the water.
  • +
+

Solar Boilers

+
    +
  • generate steam from solar boilers doesn't work at night.
  • +
+

For water you can use a primitive pump +Primitive water pump

+

or use a water connection from any other mod.

+

After Steel

+

After unlocking steel (using a primitive blast furnace) you will get access to the high pressure versions of the boilers and allow you to produce more steam.

+

Large Boilers

+

Large boilers allow you to create massive amount of steam in the blink of an eye. A boiler can be constructed of many different GT materials, that will allow for different steam generation rates (consult the table below).

+

Base Generation Rates

+

Single Block

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Boiler typeLow pressureHigh pressure
Solar6 L/T18 L/T
Liquid12 L/T30 L/T
Solid6 L/T15 L/T
+

Multiblock

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
BoilerGenerationBoil upMax temp
Bronze800 L/T40s1074K
Steel1800 L/T90s2074K
Titanium3200 L/T160s3474K
Tungstensteel6400 L/T160s6674K
+

*L/T -> Liters per tick (1L = 1mB)

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Welcome to Gregtech

+

Steam is the first of many stages that come with the Gregtech mod. It will be your first encounter with GT machines and tools. Be careful things may get explosive.

+

So it is important that you learn how to transport and make enough steam for your factory.

+

In this tier

+

Most important material: Bronze

+

End Goal: LV machine hull

+

Gated by: Primitive blast furnace

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Gameplay Docs

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Beyond the Docs

+

While we try to keep this documentation up to date and as complete as possible, it may not always contain all of the latest information.

+

As an additional resource to these docs, you can also reference our KubeJS integration directly in the source code:
+src/main/java/com/gregtechceu/gtceu/integration/kjs

+

Continue reading for a few important places you may want to check.

+

Builders

+ +

If you're not sure what methods and fields are available on one of our builders, you can find all of them in this directory.

+

Material Builder

+ +

The material builder is not located in the KJS integration package.
+Please reference the nested Material.Builder class instead.

+

Bindings & Type Wrappers

+ +
    +
  • For a list of our custom bindings, see GregTechKubeJSPlugin.registerBindings()
  • +
  • For a list of our type wrappers and their accepted inputs, see GregTechKubeJSPlugin.registerTypeWrappers()
  • +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Changes/v1.1.0/index.html b/Modpacks/Changes/v1.1.0/index.html new file mode 100644 index 0000000..5835a81 --- /dev/null +++ b/Modpacks/Changes/v1.1.0/index.html @@ -0,0 +1,2329 @@ + + + + + + + + + + + + + + + + + + + + + + + Version 1.1.0 - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Updating from 1.0.x to 1.1.0

+

Circuit Item Tags

+

Item tags for circuits have been changed from #forge:circuits/<tier> to #gtceu:circuits/<tier>.
+You will need to update any recipes accordingly.

+

Recipe ID Changes

+

Several recipe IDs have changed. If you are removing/modifying any recipes by ID, please check if they are still valid.

+

Ore Stone Types

+

Due to changes in how ores are rendered, ore stone types will now additionally require a base model location:

+
e.create('my_ore', 'ore')
+    .baseModelLocation('some_other_mod:block/my_block')
+    //...
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Changes/v1.2.1/index.html b/Modpacks/Changes/v1.2.1/index.html new file mode 100644 index 0000000..7b670e6 --- /dev/null +++ b/Modpacks/Changes/v1.2.1/index.html @@ -0,0 +1,2351 @@ + + + + + + + + + + + + + + + + + + + + + + + Version 1.2.1 - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Updating from 1.2.0 to 1.2.1

+

Custom Coils

+

The coilMaterial function now uses a supplier instead of taking a material directly.

+
// Before:
+.coilMaterial(GTMaterials.get('infinity'))
+
+// After:
+.coilMaterial(() => GTMaterials.get('infinity'))
+
+

Recipe Modifiers

+

If any of your machines had a custom recipe modifier, its syntax has changed slightly.

+

More than one recipe modifier can now be applied, making more complex chains of modifiers easier to declare.
+In particular, multiblocks supporting parallel hatches now need to be declared differently:

+
// Before:
+.recipeModifier(GTRecipeModifiers.PARALLEL_HATCH.apply(OverclockingLogic.PERFECT_OVERCLOCK, GTRecipeModifiers.ELECTRIC_OVERCLOCK))
+
+// After:
+.recipeModifiers(GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.PERFECT_OVERCLOCK))
+
+

Bedrock Ores

+

Bedrock ore veins are no longer automatically generated.
+They are now entirely up to modpack developers to define, and offer more flexibility than the previous system.

+
GTCEuServerEvents.oreVeins(event => {
+    event.add('kubejs:my_custom_bedrock_vein', vein => {
+        // ...
+    })
+    event.modify('kubejs:other_custom_vein', vein => {
+        // ...
+    })
+    event.remove('kubejs:other_custom_vein')
+})
+
+

The documentation for how to use the add and modify events will follow soon. +For now, please reference the BedrockOreDefinition.Builder class in our source code.

+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Examples/Alternator/index.html b/Modpacks/Examples/Alternator/index.html new file mode 100644 index 0000000..b7e34f6 --- /dev/null +++ b/Modpacks/Examples/Alternator/index.html @@ -0,0 +1,2388 @@ + + + + + + + + + + + + + + + + + + + + + + + Alternator - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

Alternator Multiblock (by Drack.ion)

+

Recipe Type

+
alternator_recipe_type.js
GTCEuStartupEvents.registry('gtceu:recipe_type', event => {
+    event.create('basic_alternator')
+        .category('multiblock')
+        .setEUIO('out')
+            .setMaxIOSize(0, 0, 0, 0)
+        .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
+        .setSound(GTSoundEntries.ARC)
+        .setMaxTooltips(6)
+})
+
+

Multiblock

+
alternator_multiblock.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('basic_alternator', 'multiblock')
+        .rotationState(RotationState.NON_Y_AXIS)
+        .recipeType('basic_alternator')
+        .pattern(definition => FactoryBlockPattern.start()
+            .aisle("CWC", "CWC", "#W#")
+            .aisle("CWC", "K#E", "CWC")
+            .aisle("CWC", "CWA", "#W#")
+            .where('A', Predicates.controller(Predicates.blocks(definition.get())))
+            .where('W', Predicates.blocks(GTBlocks.COIL_CUPRONICKEL.get()))
+            .where("C", Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get()))
+            .where('#', Predicates.any())
+            .where('K', Predicates.abilities(PartAbility.INPUT_KINETIC).setExactLimit(1))
+            .where('E', Predicates.abilities(PartAbility.OUTPUT_ENERGY).setExactLimit(1))
+            .build()
+        )
+        .workableCasingRenderer(
+            "gtceu:block/casings/solid/machine_casing_solid_steel",
+            "gtceu:block/multiblock/implosion_compressor", false
+        )
+})
+
+

Lang

+
en_us.json
{
+    "block.gtceu.basic_alternator": "Basic Alternator",
+    "gtceu.basic_alternator": "Basic Alternator"
+}
+
+

Recipes

+
alternator_recipes.js
ServerEvents.recipes(event => {
+    function basic_alt(id, su, rpm, eu){
+        event.recipes.gtceu.basic_alternator(id)
+            .inputStress(su)
+            .rpm(rpm)
+            .duration(2)
+            .EUt(eu)
+    }
+    basic_alt('lv_1_amp', 256, 32, -32)
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Examples/Greenhouse/index.html b/Modpacks/Examples/Greenhouse/index.html new file mode 100644 index 0000000..12ab69f --- /dev/null +++ b/Modpacks/Examples/Greenhouse/index.html @@ -0,0 +1,2532 @@ + + + + + + + + + + + + + + + + + + + + + + + Greenhouse - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
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+ + + +
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+ + + +
+
+ + + + + + + +

Greenhouse Multiblock (by Drack.ion)

+

Recipe Type

+
greenhouse_recipe_type.js
GTCEuStartupEvents.registry('gtceu:recipe_type', event => {
+    event.create('greenhouse')
+        .category('drack')
+        .setEUIO('in')
+        .setMaxIOSize(3, 4, 1, 0)
+        .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
+        .setSound(GTSoundEntries.BATH)
+})
+
+

Multiblock

+
greenhouse_multiblock.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('greenhouse', 'multiblock')
+        .rotationState(RotationState.NON_Y_AXIS)
+        .recipeType('greenhouse')
+        .appearanceBlock(GTBlocks.CASING_STEEL_SOLID)
+        .pattern(definition => FactoryBlockPattern.start()
+            .aisle('CCC', 'CGC', 'CGC', 'CLC', 'CCC')
+            .aisle('CMC', 'GSG', 'G#G', 'LIL', 'COC')
+            .aisle('CKC', 'CGC', 'CGC', 'CLC', 'CNC')
+            .where('K', Predicates.controller(Predicates.blocks(definition.get())))
+            .where('M', Predicates.blocks('moss_block')
+                .or(Predicates.blocks('dirt'))
+                .or(Predicates.blocks('grass_block'))
+            )
+            .where('G', Predicates.blocks('ae2:quartz_glass'))
+            .where('S', Predicates.blocks('oak_sapling')
+                .or(Predicates.blocks('dark_oak_sapling'))
+                .or(Predicates.blocks('spruce_sapling'))
+                .or(Predicates.blocks('birch_sapling'))
+                .or(Predicates.blocks('jungle_sapling'))
+                .or(Predicates.blocks('acacia_sapling'))
+                .or(Predicates.blocks('azalea'))
+                .or(Predicates.blocks('flowering_azalea'))
+                .or(Predicates.blocks('mangrove_propagule'))
+                .or(Predicates.blocks('gtceu:rubber_sapling'))
+            )
+            .where('I', Predicates.blocks('glowstone'))
+            .where('L', Predicates.blocks(GTBlocks.CASING_GRATE.get()))
+            .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get())
+                .or(Predicates.autoAbilities(definition.getRecipeTypes()))
+            )
+            .where('O', Predicates.abilities(PartAbility.MUFFLER)
+                .setExactLimit(1)
+            )
+            .where('N', Predicates.abilities(PartAbility.MAINTENANCE))
+            .where('#', Predicates.air())
+            .build()
+        )
+        .workableCasingRenderer('gtceu:block/casings/solid/machine_casing_solid_steel', 'gtceu:block/multiblock/implosion_compressor', false)
+})
+
+

Lang

+
en_us.json
{
+    "block.gtceu.greenhouse": "Greenhouse",
+    "gtceu.greenhouse": "Greenhouse"
+}
+
+

Recipes

+
greenhouse_recipes.js
ServerEvents.recipes(event => {
+
+    ////// Machine Recipe //////
+
+    event.shaped(
+        'gtceu:greenhouse',
+        ['AWA', 'CSC', 'WCW'],
+        {
+            A: '#forge:circuits/mv',
+            W: 'gtceu:copper_single_cable',
+            C: '#forge:circuits/mv',
+            S: 'gtceu:solid_machine_casing'
+        }
+    ).id('gtceu:shaped/greenhouse')
+
+
+    ////// Greenhouse Recipes //////
+
+    function Greenhouse(id, input, fluid, output, boosted) {
+        if (boosted) {
+            event.recipes.gtceu.greenhouse(id)
+                .circuit(2)
+                .notConsumable(InputItem.of(input))
+                .itemInputs('4x gtceu:fertilizer')
+                .inputFluids(Fluid.of('minecraft:water', fluid))
+                .itemOutputs(output)
+                .duration(320)
+                .EUt(MV)
+        } else {
+            event.recipes.gtceu.greenhouse(id)
+                .circuit(1)
+                .notConsumable(InputItem.of(input))
+                .inputFluids(Fluid.of('minecraft:water', fluid))
+                .itemOutputs(output)
+                .duration(640)
+                .EUt(MV)
+        }
+    }
+
+
+    ////// Trees //////
+
+    // Rubber
+    Greenhouse('rubber_sapling', 'gtceu:rubber_sapling', 1000, ['32x gtceu:rubber_log', '8x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], false)
+    Greenhouse('rubber_sapling_boosted', 'gtceu:rubber_sapling', 1000, ['64x gtceu:rubber_log', '16x gtceu:sticky_resin', '4x gtceu:rubber_sapling'], true)
+
+    // Oak
+    Greenhouse('oak_sapling', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '4x minecraft:oak_sapling'], false)
+    Greenhouse('oak_sapling_boosted', 'minecraft:oak_sapling', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:oak_sapling'], true)
+
+    // Dark Oak
+    Greenhouse('dark_oak_sapling', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], false)
+    Greenhouse('dark_oak_sapling_boosted', 'minecraft:dark_oak_sapling', 1000, ['64x minecraft:dark_oak_log', '64x minecraft:dark_oak_log', '4x minecraft:dark_oak_sapling'], true)
+
+    // Spruce
+    Greenhouse('spruce_sapling', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], false)
+    Greenhouse('spruce_sapling_boosted', 'minecraft:spruce_sapling', 1000, ['64x minecraft:spruce_log', '64x minecraft:spruce_log', '4x minecraft:spruce_sapling'], true)
+
+    // Birch
+    Greenhouse('birch_sapling', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '4x minecraft:birch_sapling'], false)
+    Greenhouse('birch_sapling_boosted', 'minecraft:birch_sapling', 1000, ['64x minecraft:birch_log', '64x minecraft:birch_log', '4x minecraft:birch_sapling'], true)
+
+    // Acacia
+    Greenhouse('acacia_sapling', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], false)
+    Greenhouse('acacia_sapling_boosted', 'minecraft:acacia_sapling', 1000, ['64x minecraft:acacia_log', '64x minecraft:acacia_log', '4x minecraft:acacia_sapling'], true)
+
+    // Jungle
+    Greenhouse('jungle_sapling', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], false)
+    Greenhouse('jungle_sapling_boosted', 'minecraft:jungle_sapling', 1000, ['64x minecraft:jungle_log', '64x minecraft:jungle_log', '4x minecraft:jungle_sapling'], true)
+
+    // Azalea
+    Greenhouse('azalea_sapling', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:azalea'], false)
+    Greenhouse('azalea_boosted', 'minecraft:azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:azalea'], true)
+
+    // Flowering Azalea
+    Greenhouse('flowering_azalea', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '4x minecraft:flowering_azalea'], false)
+    Greenhouse('flowering_azalea_boosted', 'minecraft:flowering_azalea', 1000, ['64x minecraft:oak_log', '64x minecraft:oak_log', '4x minecraft:flowering_azalea'], true)
+
+    // Mangrove
+    Greenhouse('mangrove_propagule', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], false)
+    Greenhouse('mangrove_propagule_boosted', 'minecraft:mangrove_propagule', 1000, ['64x minecraft:mangrove_log', '64x minecraft:mangrove_log', '4x minecraft:mangrove_propagule'], true)
+
+    ////// Crops //////
+
+    // Sugarcane
+    Greenhouse('sugar_cane', 'minecraft:sugar_cane', 1000, '24x minecraft:sugar_cane', false)
+    Greenhouse('sugar_cane_boosted', 'minecraft:sugar_cane', 1000, '48x minecraft:sugar_cane', true)
+
+    // Kelp
+    Greenhouse('kelp', 'minecraft:kelp', 2000, '24x minecraft:kelp', false)
+    Greenhouse('kelp_boosted', 'minecraft:kelp', 2000, '48x minecraft:kelp', true)
+
+    // Bamboo
+    Greenhouse('bamboo', 'minecraft:bamboo', 1000, '24x minecraft:bamboo', false)
+    Greenhouse('bamboo_boosted', 'minecraft:bamboo', 1000, '48x minecraft:bamboo', true)
+
+    // Cactus
+    Greenhouse('cactus', 'minecraft:cactus', 1000, '24x minecraft:cactus', false)
+    Greenhouse('cactus_boosted', 'minecraft:cactus', 1000, '48x minecraft:cactus', true)
+
+    // Wheat
+    Greenhouse('wheat', 'minecraft:wheat_seeds', 1000, '24x minecraft:wheat', false)
+    Greenhouse('wheat_boosted', 'minecraft:wheat_seeds', 1000, '48x minecraft:wheat', true)
+
+    // Carrot
+    Greenhouse('carrot', 'minecraft:carrot', 1000, '24x minecraft:carrot', false)
+    Greenhouse('carrot_boosted', 'minecraft:carrot', 1000, '48x minecraft:carrot', true)
+
+    // Potato
+    Greenhouse('potato', 'minecraft:potato', 1000, '24x minecraft:potato', false)
+    Greenhouse('potato_boosted', 'minecraft:potato', 1000, '48x minecraft:potato', true)
+
+    // Beetroot
+    Greenhouse('beetroot', 'minecraft:beetroot_seeds', 1000, '24x minecraft:beetroot', false)
+    Greenhouse('beetroot_boosted', 'minecraft:beetroot_seeds', 1000, '48x minecraft:beetroot', true)
+
+    // Mellon
+    Greenhouse('melon', 'minecraft:melon_seeds', 1000, '12x minecraft:melon', false)
+    Greenhouse('melon_boosted', 'minecraft:melon_seeds', 1000, '24x minecraft:melon', true)
+
+    // Pumpkin
+    Greenhouse('pumpkin', 'minecraft:pumpkin_seeds', 1000, '12x minecraft:pumpkin', false)
+    Greenhouse('pumpkin_boosted', 'minecraft:pumpkin_seeds', 1000, '24x minecraft:pumpkin', true)
+
+    // Nether Wart
+    Greenhouse('nether_wart', 'minecraft:nether_wart', 1000, '12x minecraft:nether_wart', false)
+    Greenhouse('nether_wart_boosted', 'minecraft:nether_wart', 1000, '24x minecraft:nether_wart', true)
+
+    // Red Mushroom
+    Greenhouse('red_mushroom', 'minecraft:red_mushroom', 1000, '12x minecraft:red_mushroom', false)
+    Greenhouse('red_mushroom_boosted', 'minecraft:red_mushroom', 1000, '24x minecraft:red_mushroom', true)
+
+    // Brown Mushroom
+    Greenhouse('brown_mushroom', 'minecraft:brown_mushroom', 1000, '12x minecraft:brown_mushroom', false)
+    Greenhouse('brown_mushroom_boosted', 'minecraft:brown_mushroom', 1000, '24x minecraft:brown_mushroom', true)
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Examples/Ore-Processing-Plant/index.html b/Modpacks/Examples/Ore-Processing-Plant/index.html new file mode 100644 index 0000000..0254201 --- /dev/null +++ b/Modpacks/Examples/Ore-Processing-Plant/index.html @@ -0,0 +1,2361 @@ + + + + + + + + + + + + + + + + + + + + + + + Ore Processing Plant - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
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+ + + +
+
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+ + + +
+
+ + + + + + + +

Ore Processing Plant Multiblock (by trulyno)

+

Recipe Type

+
alternator_recipe_type.js
GTCEuStartupEvents.registry('gtceu:recipe_type', event => {
+    event.create('ore_processing_plant')
+        .category('ore_processing_plant')
+        .setEUIO('in')
+        .setMaxIOSize(1, 8, 2, 1)
+        .setSound(GTSoundEntries.BATH);
+});
+
+

Multiblock

+
alternator_multiblock.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('ore_processing_plant', 'multiblock')
+        .rotationState(RotationState.NON_Y_AXIS)
+        .recipeType('ore_processing_plant')
+        .recipeModifiers(GTRecipeModifiers.PARALLEL_HATCH, GTRecipeModifiers.ELECTRIC_OVERCLOCK.apply(OverclockingLogic.PERFECT_OVERCLOCK))
+        .appearanceBlock(GTBlocks.CASING_TUNGSTENSTEEL_ROBUST)
+        .pattern(definition => FactoryBlockPattern.start()
+            .aisle(' AAA ', ' FFF ', ' FFF ', '  F  ', '     ', '     ', '     ')
+            .aisle('AFFFA', 'FG GF', 'F   F', ' F F ', ' FFF ', '  F  ', '  B  ')
+            .aisle('AFFFA', 'F P F', 'F P F', 'F P F', ' FPF ', ' FMF ', ' B B ')
+            .aisle('AFFFA', 'FG GF', 'F   F', ' F F ', ' FFF ', '  F  ', '  B  ')
+            .aisle(' AAA ', ' FCF ', ' FFF ', '  F  ', '     ', '     ', '     ')
+            .where('C', Predicates.controller(Predicates.blocks(definition.get())))
+            .where('F', Predicates.blocks(GTBlocks.CASING_TUNGSTENSTEEL_ROBUST.get())
+                .or(Predicates.autoAbilities(definition.getRecipeTypes()))
+                .or(Predicates.abilities(PartAbility.MAINTENANCE).setExactLimit(1))
+                .or(Predicates.abilities(PartAbility.PARALLEL_HATCH).setMaxGlobalLimited(1)))
+            .where('M', Predicates.abilities(PartAbility.MUFFLER))
+            .where('P', Predicates.blocks(GTBlocks.CASING_TUNGSTENSTEEL_PIPE.get()))
+            .where('G', Predicates.blocks(GTBlocks.CASING_TUNGSTENSTEEL_GEARBOX.get()))
+            .where('A', Predicates.blocks(GTBlocks.FIREBOX_TUNGSTENSTEEL.get()))
+            .where('B', Predicates.blocks('gtceu:bronze_machine_casing'))
+            .where(' ', Predicates.any())
+            .build())
+        .workableCasingRenderer("gtceu:block/casings/solid/machine_casing_robust_tungstensteel",
+        "gtceu:block/multiblock/primitive_blast_furnace", false);
+
+

Lang

+
en_us.json
{
+    "block.gtceu.ore_processing_plant": "Ore Processing Plant",
+    "gtceu.ore_processing_plant": "Ore Processing"
+}
+
+ + + + + + + + + + + + + + + + +
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+ + + +
+ + + +
+ + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Examples/index.html b/Modpacks/Examples/index.html new file mode 100644 index 0000000..8ebe01a --- /dev/null +++ b/Modpacks/Examples/index.html @@ -0,0 +1,2217 @@ + + + + + + + + + + + + + + + + + + + + + + + Examples - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Examples

+

This sections contains several examples you can use and adapt for your own modpack.

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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/01-Material-Creation/index.html b/Modpacks/Materials-and-Elements/01-Material-Creation/index.html new file mode 100644 index 0000000..d434e82 --- /dev/null +++ b/Modpacks/Materials-and-Elements/01-Material-Creation/index.html @@ -0,0 +1,2454 @@ + + + + + + + + + + + + + + + + + + + + + + + Material Creation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Material Creation

+ +

Materials are in-game items or fluids. They can be dusts, ingots, gems, fluids and all their derivatives. +To make a new material (NOTE: to add a material that is present on the periodic table, but doesn't have any in-game items/fluids, look below for how to do it),

+

write an event.create() call in the registering function, like in the examples. +Write inside the parentheses the name of the material inside '' or "".

+

You can change the properties of the material by adding any combination of the following calls:

+
    +
  • .ingot() will make the material have both an ingot and dust form.
  • +
  • .dust() will make the material have a dust form. Don't use this together with .dust().
  • +
  • .gem() will make the material have both a gem form and a dust form. Don't use those together with .dust() or .ingot()
  • +
  • .fluid() will make the material have a fluid form.
  • +
  • .gas() will make the material have a gas (fluid) form with gas properties.
  • +
  • .plasma() will make the material have a plasma (fluid) form with plasma properties.
  • +
  • .polymer() will make the material have a dust form with polymer properties.
  • +
  • .burnTime(burn time in ticks) will turn the material into a furnace fuel.
  • +
  • .fluidBurnTime(burn time in ticks) defines how long the fluid of the material will burn.
  • +
  • .components(component1, component2, ...) describes the composition. The components are a list of elements of the following form: 'Kx material_name', where K is a positive integer.
  • +
  • .iconSet(set) gives the material an icon set.
  • +
  • .color(color code) gives the material a color. The color must be provided as a hex value in the following form: 0xNNNNNN, where N are digits.
  • +
  • .secondaryColor(color code) gives the material a secondary color. If this is not being called, the secondary value will default to white(0xffffff).
  • +
  • .flags(flag1, flag2, ...) can be used to select certain properties of the material, like generating gears, or disabling decomposition.
  • +
  • .element(element) -> similar to .components(), but is used when the material represents an element.
  • +
  • .rotorStats(speed, damage, durability) -> this will create a turbine rotor from this material.
  • +
  • .blastTemp() is meant to be paired together with .ingot(). Will generate a EBF recipe (and an ABS recipe) based on the parameters you give it:
      +
    1. temperature -> dictates what coil tier it will require (check the coil tooltips for their max temperature). + If the temperature is below 1000, it will also generate a PBF recipe. + If temperature is above 1750, a hot ingot will be generated, this requiring a Vacuum Freezer.
    2. +
    3. (optional) gas tier -> can be null for none, 'low' for nitrogen, 'mid' for helium, 'high' for argon, 'higher' for neon or 'highest' for krypton.
    4. +
    5. (optional) EU per tick -> the recipe voltage
    6. +
    7. (optional) duration in ticks -> how long the recipe should take
    8. +
    +
  • +
  • .ore() will create an ore from the material.
  • +
  • Optionally you can add any of these sets of parameters:
      +
    1. is emissive -> true for emissive textures
    2. +
    3. ore multiplier and byproduct multiplier -> how many crushed ores will be given from one raw ore and how many byproducts dusts will be given throughout the ore processing
    4. +
    5. ore multiplier, byproduct multiplier, is emissive
    6. +
    +
  • +
  • .washedIn()
  • +
  • .separatedIn()
  • +
  • .separatedInto()
  • +
  • .oreSmeltInto()
  • +
  • .polarizesInto()
  • +
  • .arcSmeltInto()
  • +
  • .maceratesInto()
  • +
  • .ingotSmeltInto()
  • +
  • .addOreByproducts()
  • +
  • .cableProperties() generates wires and cables(if material is not a superconductor). The following parameter sets can be given:
      +
    1. Voltage, amperage, loss per block
    2. +
    3. Voltage, amperage, loss per block, is superconductor -> for a super conductor, set loss as 0 and is super conductor as true
    4. +
    5. Voltage, amperage, loss per block, is super conductor, critical temperature
    6. +
    +
  • +
  • .toolProperties()
  • +
  • .fluidPipeProperties()
  • +
  • .itemPipeProperties()
  • +
  • .addDefaultEnchant()
  • +
+
+

Harvest Level & Burn Time

+

For .ingot(), .dust() and .gem(), optionally you can put inside the parentheses any of these sets of parameters:

+
    +
  1. harvest level (e.g. .ingot(2) will make the material have the harvest level of iron tools)
  2. +
  3. harvest level, burn time (e.g. ingot(2, 2000) will make the material have the harvest level of iron tools and will burn in furnaces as fuel for 2000 ticks or 100 seconds).
  4. +
+
+
+

Disabling Decomposition

+

Depending on the composition, GT will autogenerate an electrolyzer or centrifuge recipe to decompose the material. You can block that by adding the disable decomposition flag.

+
+
+

Choosing EU/t

+

GT has some builtin constants to ease choosing the required EU/t: +- GTValues.V for a full amp of power at the selected tier +- GTValues.VA for a full amp, adjusted for cable loss +- GTValues.VH for half an amp +- GTValues.VHA for half an amp, adjusted for cable loss

+

These values are arrays containing the respective EU/t values for each tier.
+For example, you can get a full amp of EV power, adjusted for cable loss like this:

+
GTValues.VA[GTValues.EV]
+
+
+
+Color Pickers +

To chose a color for your material, you can checkout https://www.w3schools.com/colors/colors_picker.asp +After you select a color with the above tool, copy the 6 digits that follow the # under the color preview.

+
+

Creating an Ingot

+
ingot.js
GTCEuStartupEvents.registry('gtceu:material', event => {
+    event.create('andesite_alloy')
+        .ingot()
+        .components('1x andesite', '1x iron')
+        .color(0x839689).iconSet(GTMaterialIconSet.DULL)
+        .flags(GTMaterialFlags.GENERATE_PLATE, GTMaterialFlags.GENERATE_GEAR, GTMaterialFlags.GENERATE_SMALL_GEAR)
+})
+
+

Creating a Gem

+
gem.js
GTCEuStartupEvents.registry('gtceu:material', event => {
+    event.create('purple_coal')
+        .gem(2, 4000) 
+        .element(GTElements.C) 
+        .ore(2, 3) 
+        .color(0x7D2DDB).iconSet(GTMaterialIconSet.LIGNITE)
+})
+
+

Creating a Dust

+
dust.js
GTCEuStartupEvents.registry('gtceu:material', event => {
+    event.create('mysterious_dust')
+        .dust()
+        .cableProperties(GTValues.V[GTValues.LV], 69, 0, true) // (1)
+})
+
+
    +
  1. Voltage, Amperage, EU loss, Is Superconductor.
  2. +
+

Creating a Fluid

+
fluid.js
GTCEuStartupEvents.registry('gtceu:material', event => {
+    event.create('mysterious_ooze')
+        .fluid()
+        .color(0x500bbf)
+        .fluidTemp(69420) 
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/02-Element-Creation/index.html b/Modpacks/Materials-and-Elements/02-Element-Creation/index.html new file mode 100644 index 0000000..2587bfd --- /dev/null +++ b/Modpacks/Materials-and-Elements/02-Element-Creation/index.html @@ -0,0 +1,2299 @@ + + + + + + + + + + + + + + + + + + + + + + + Element Creation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Element Creation

+ +

Element Creation

+

Elements are the base of GT materials. Registering an element WILL NOT add any items. +To make a new element(NOTE: you can add only elements that are NOT present on the periodic table), +write an event.create() call in the registry function like in the example below. +Inside the parentheses the following parameters are introduced:

+
    +
  1. Element Name -> use '' or "" to write the element name.
  2. +
  3. Proton Count(use -1 if it is not an element that will get a material).
  4. +
  5. Neutron Count(use -1 if it is not an element that will get a material).
  6. +
  7. Half Life Seconds(decay stuff. Use -1 if you don't need to use decay).
  8. +
  9. Material to decay to(more decay stuff. Use null).
  10. +
  11. Atomic Symbol(what will be displayed as in chemical formulas) -> use '' or "" to write the atomic symbol.
  12. +
  13. Is isotope(ex. Uranium 235 and Uranium 238. Use false if you are not making an isotope)
  14. +
+

When a material will be created from this element, the above properties will affect the auto-generated recipes.

+
GTCEuStartupEvents.registry('gtceu:element', event => {
+   event.create('test_element', 27, 177, -1, null, 'test', false) // (1)
+})
+
+
    +
  1. Element Name, Protons, Neutrons, Half Life Seconds, Decay To, Atomic Symbol, Is Isotope
  2. +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/Material-Flags/index.html b/Modpacks/Materials-and-Elements/Material-Flags/index.html new file mode 100644 index 0000000..6f89090 --- /dev/null +++ b/Modpacks/Materials-and-Elements/Material-Flags/index.html @@ -0,0 +1,2358 @@ + + + + + + + + + + + + + + + + + + + + + + + Flags - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Material Flags

+

Using material flags, you can specify several properties of each material, which +can influence how the material behaves, as well as which items are generated for it.

+
+

Using material Flags

+
GTCEuStartupEvents.registry('gtceu:material', event => {
+    event.create('my_material')
+        // ...
+        .flags(GTMaterialFlags.FLAMMABLE)
+})
+
+
+

Generate Items

+
    +
  • FORCE_GENERATE_BLOCK
  • +
  • GENERATE_BOLT_SCREW
  • +
  • GENERATE_DENSE
  • +
  • GENERATE_FINE_WIRE
  • +
  • GENERATE_FOIL
  • +
  • GENERATE_FRAME
  • +
  • GENERATE_GEAR
  • +
  • GENERATE_LENS
  • +
  • GENERATE_LONG_ROD
  • +
  • GENERATE_PLATE
  • +
  • GENERATE_RING
  • +
  • GENERATE_ROD
  • +
  • GENERATE_ROTOR
  • +
  • GENERATE_ROUND
  • +
  • GENERATE_SMALL_GEAR
  • +
  • GENERATE_SPRING
  • +
  • GENERATE_SPRING_SMALL
  • +
+

Other Flags

+
    +
  • BLAST_FURNACE_CALCITE_DOUBLE
  • +
  • BLAST_FURNACE_CALCITE_TRIPLE
  • +
  • DISABLE_ALLOY_BLAST
  • +
  • DISABLE_ALLOY_PROPERTY
  • +
  • CRYSTALLIZABLE
  • +
  • DECOMPOSITION_BY_CENTRIFUGING
  • +
  • DECOMPOSITION_BY_ELECTROLYZING
  • +
  • DISABLE_DECOMPOSITION
  • +
  • EXCLUDE_BLOCK_CRAFTING_BY_HAND_RECIPES
  • +
  • EXCLUDE_BLOCK_CRAFTING_RECIPES
  • +
  • EXCLUDE_PLATE_COMPRESSOR_RECIPES
  • +
  • EXPLOSIVE
  • +
  • FLAMMABLE
  • +
  • HIGH_SIFTER_OUTPUT
  • +
  • IS_MAGNETIC
  • +
  • MORTAR_GRINDABLE
  • +
  • NO_SMASHING
  • +
  • NO_SMELTING
  • +
  • NO_UNIFICATION
  • +
  • NO_WORKING
  • +
  • SOLDER_MATERIAL
  • +
  • SOLDER_MATERIAL_BAD
  • +
  • SOLDER_MATERIAL_GOOD
  • +
  • STICKY
  • +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/Material-Icon-Sets/index.html b/Modpacks/Materials-and-Elements/Material-Icon-Sets/index.html new file mode 100644 index 0000000..849f58c --- /dev/null +++ b/Modpacks/Materials-and-Elements/Material-Icon-Sets/index.html @@ -0,0 +1,2333 @@ + + + + + + + + + + + + + + + + + + + + + + + Icon Sets - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Icon Sets

+

The material system uses icon sets to determine the textures of generated blocks and items.

+

Available Icon Sets

+

The following icon sets are available by default:

+
    +
  • GTMaterialIconSet.BRIGHT
  • +
  • GTMaterialIconSet.CERTUS
  • +
  • GTMaterialIconSet.DIAMOND
  • +
  • GTMaterialIconSet.DULL
  • +
  • GTMaterialIconSet.EMERALD
  • +
  • GTMaterialIconSet.FINE
  • +
  • GTMaterialIconSet.FLINT
  • +
  • GTMaterialIconSet.FLUID
  • +
  • GTMaterialIconSet.GAS
  • +
  • GTMaterialIconSet.GEM_HORIZONTAL
  • +
  • GTMaterialIconSet.GEM_VERTICAL
  • +
  • GTMaterialIconSet.GLASS
  • +
  • GTMaterialIconSet.LAPIS
  • +
  • GTMaterialIconSet.LIGNITE
  • +
  • GTMaterialIconSet.MAGNETIC
  • +
  • GTMaterialIconSet.METALLIC
  • +
  • GTMaterialIconSet.NETHERSTAR
  • +
  • GTMaterialIconSet.OPAL
  • +
  • GTMaterialIconSet.QUARTZ
  • +
  • GTMaterialIconSet.ROUGH
  • +
  • GTMaterialIconSet.RUBY
  • +
  • GTMaterialIconSet.SAND
  • +
  • GTMaterialIconSet.SHINY
  • +
  • GTMaterialIconSet.WOOD
  • +
+

Custom Icon Sets

+

Custom iconsets can be specified as well, for example GTMatericalIconSet.get('infinity').

+
GTMaterialIconSet.get('')
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/Material-Properties/index.html b/Modpacks/Materials-and-Elements/Material-Properties/index.html new file mode 100644 index 0000000..e0a15f5 --- /dev/null +++ b/Modpacks/Materials-and-Elements/Material-Properties/index.html @@ -0,0 +1,2270 @@ + + + + + + + + + + + + + + + + + + + + + + + Properties - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Material Properties (WIP)

+
BlastProperty.blastTemp() // (1)
+BlastProperty.gasTier() // (2)
+BlastProperty.durationOverride() // (3)
+BlastProperty.eutOverride() // (4)
+- DustProperty:
+   - .dust() // (5)
+- FluidPipeProperty:
+   - .fluidPipeProperties() // (6)
+- FluidProperty:
+   - .fluid() // (7)
+   - .isGas() // (8)
+   - .hasBlock() 
+- GemProperty:
+   - .gem()
+- IngotProperty:
+   - .ingot() // (9)
+      - .smeltInto()
+      - .arcSmeltInto()
+      - .magneticMaterial()
+      - .macerateInto()
+- OreProperty:
+   - .ore() // (10)
+
+
    +
  1. +

    Sets the Blast Furnace Temperature of the material. If the temperature is below 1000K recipes will be generated in the Primitive Blast Furnace. If above 1750K recipes for the Hot Ingot will be created along with the Vacuum Freezer Recipe to cool the ingot. Example: .blastTemp(2750)

    +
  2. +
  3. +

    Sets the Gas Tier which determins what GAS EBF recipes will be generated. Example: .gasTier(LOW)

    +
  4. +
  5. +

    Overrides the EBF's default behaviour for recipe durations.

    +
  6. +
  7. +

    Overrides the EBF's default behaviour for EU/t.

    +
  8. +
  9. +

    Used for creating a dust material. The haverst level and burn time can be specified in the brackets. Example: .dust(2, 4000)

    +
  10. +
  11. +

    Creates a fluid pipe out of the material it is added to. The possible values are: Max Fluid Temperature, Throughput, Gas Proof, Acid Proof, Cyro Proof, Plasma Proof, + Channels. Example: .fluidPipeProperties(9620, 850, false, false, false, false, 1)

    +
  12. +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/Modifying-Existing-Materials/index.html b/Modpacks/Materials-and-Elements/Modifying-Existing-Materials/index.html new file mode 100644 index 0000000..d9dea6f --- /dev/null +++ b/Modpacks/Materials-and-Elements/Modifying-Existing-Materials/index.html @@ -0,0 +1,2270 @@ + + + + + + + + + + + + + + + + + + + + + + + Modifying Existing Materials - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Modifying Existing Materials

+

All periodic table elements are present in GT, but some of them don't have any properties attached. You can also add a BlastProperty for EBF autogenerated recipes. You can also do this for other materials such as Obsidian. Here is how you can add them:

+
periodic_table_elements.js
    const $IngotProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.IngotProperty');
+    const $DustProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.DustProperty');
+    const $FluidProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.FluidProperty');
+    const $BlastProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.BlastProperty')
+
+    GTCEuStartupEvents.registry('gtceu:material', event => {
+
+        // Ingot
+        GTMaterials.Zirconium.setProperty(PropertyKey.INGOT, new $IngotProperty());
+        GTMaterials.Obsidian.setProperty(PropertyKey.INGOT, new $IngotProperty());
+
+        // Dust
+        GTMaterials.Selenium.setProperty(PropertyKey.DUST, new $DustProperty());
+
+        // Fluid
+        GTMaterials.Iodine.setProperty(PropertyKey.FLUID, new $FluidProperty());
+        GTMaterials.Iodine.getProperty(PropertyKey.FLUID).storage.enqueueRegistration(GTFluidStorageKeys.LIQUID, new GTFluidBuilder());
+        GTMaterials.Oganesson.setProperty(PropertyKey.FLUID, new $FluidProperty());
+        GTMaterials.Iodine.getProperty(PropertyKey.FLUID).storage.enqueueRegistration(GTFluidStorageKeys.GAS, new GTFluidBuilder()); //Can be LIQUID, GAS, PLASMA or MOLTEN
+
+        // Blast Property
+        GTMaterials.Zirconium.setProperty(PropertyKey.BLAST, new $BlastProperty(8000, 'higher', GTValues.VA(GTValues.MV), 8000));
+
+    });
+
+

You can even add an ore to existing materials:

+

```js title="flags.js + GTCEuStartupEvents.registry('gtceu:material', event => {

+
const $OreProperty = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.OreProperty');
+
+    //Zinc Ore
+    GTMaterials.Zinc.setProperty(PropertyKey.ORE, new $OreProperty());
+
+});
+
+

You can also add flags to existing materials:js title="flags.js + GTCEuStartupEvents.registry('gtceu:material', event => { + + GTMaterials.Lead.addFlags(GTMaterialFlags.GENERATE_GEAR); //This is for materials already in GTCEU + GTMaterials.get('custom_material_name').addFlags(GTMaterialFlags.GENERATE_FOIL); //This only works for materials added by GTCEU addons + + }); +```

+ + + + + + + + + + + + + + + + +
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+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Materials-and-Elements/index.html b/Modpacks/Materials-and-Elements/index.html new file mode 100644 index 0000000..cf3fa05 --- /dev/null +++ b/Modpacks/Materials-and-Elements/index.html @@ -0,0 +1,2219 @@ + + + + + + + + + + + + + + + + + + + + + + + Materials & Elements - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Materials & Elements

+

GregTech has its own material system based on chemical elements.

+

Materials are composed of chemical elements and/or other materials.
+Each material can have different items (and blocks), such as ingots, dusts, plates, wires, ores, etc.

+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/01-Customizing-Veins/index.html b/Modpacks/Ore-Generation/01-Customizing-Veins/index.html new file mode 100644 index 0000000..f809298 --- /dev/null +++ b/Modpacks/Ore-Generation/01-Customizing-Veins/index.html @@ -0,0 +1,2432 @@ + + + + + + + + + + + + + + + + + + + + + + + Customizing Veins - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

Creating and Modifying Ore Veins

+

You can create your own custom ore veins using KJS.
+It is also possible to modify or even delete existing ones.

+

Creating New Veins

+
server_scripts/custom_ore_vein.js
GTCEuServerEvents.oreVeins(event => {
+    event.add("kubejs:custom_vein", vein => {
+        // Basic vein generation properties
+        vein.weight(200) // [*] (1)
+        vein.clusterSize(40) // [*] (2)
+        vein.density(0.25) // [*] (3)
+        vein.discardChanceOnAirExposure(0) // (4)
+
+        // Define where the vein can generate
+        vein.layer("deepslate") // [*] (5)
+        vein.dimensions("minecraft:overworld") // (6)
+        vein.biomes("#minecraft:is_overworld") // (7)
+
+        // Define a height range:
+        // You must choose EXACTLY ONE of these options! [*]
+        vein.heightRangeUniform(-60, 20) // (8)
+        vein.heightRangeTriangle(-60, 20) // (9)
+        vein.heightRange(/* ... */) // (10)
+
+        // Define the vein's generator:
+        vein.generator(/* ... */) // [*] (11)
+
+        // Add one or more type of surface indicator to the vein:
+        vein.addIndicator(/* ... */) // (12)
+    })
+})
+
+
    +
  1. An ore vein's weight determines the chance of it being chosen over another vein type, to be generated at a possible vein location.
    + The higher the weight, the more frequently an ore vein type will be generated.
  2. +
  3. Cluster size determines the diameter of an ore vein.
  4. +
  5. The density determines how frequently ores occur inside the vein.
  6. +
  7. Determines the chance of an ore block being skipped when it is exposed to air. Must be between 0 and 1.
    +Default: 0
  8. +
  9. See Layers & Dimensions
  10. +
  11. Limits vein generation to the supplied dimensions. Note that these vein's layer must be applicable for them.
    +Default: All dimensions of the vein's layer.
    +
    + Accepts any number of parameters.
  12. +
  13. Determines the biome (or biome tag) the vein can generate in.
    +Default: If no biome is explicitly set, the vein will generate in any biome.
    +
    + Accepts either a single biome tag (prefixed with #), or any number of individual biomes.
  14. +
  15. Uniformly distributed across the height range
  16. +
  17. Biased towards the center of the height range
  18. +
  19. You can also use Minecraft's HeightRangePlacement directly, instead of the above shorthand versions:
    +
    vein.heightRange(
    +    height: {
    +        type: "uniform",
    +        min_inclusive: {
    +            absolute: -60
    +        },
    +        max_inclusive: {
    +            absolute: 20
    +        }
    +    }
    +})
    +
  20. +
  21. See Generators for a list of available generators.
  22. +
  23. See Generators for a list of available generators.
  24. +
+
+Creating a new biome tag for your ore vein +

In case you want to limit your ore vein to multiple biomes that don't have a common tag yet, you can either specify all biomes manually, or you can create a biome tag:

+
server_scripts/biome_tags.js
ServerEvents.tags('biome', event => {
+    event.add('kubejs:my_biome_tag', 'minecraft:forest')
+    event.add('kubejs:my_biome_tag', 'minecraft:river')
+})
+
+

You can then use your biome tag by simply calling vein.biomes('#kubejs:my_biome_tag') in your vein definition.

+
+

Removing an Existing Ore Vein

+
server_scripts/remove_ore_vein.js
GTCEuServerEvents.oreVeins(event => {
+     event.remove("gtceu:magnetite_vein_ow") 
+})
+
+
+Removing all ore veins +

If you want to remove all predefined ore veins (for example if you want to completely change ore generation +in your modpack), you can use the following code:

+
GTCEuServerEvents.oreVeins(event => {
+    event.removeAll()
+})
+
+

You can also filter the veins you want to remove:

+
event.removeAll((id, vein) => id.path != "magnetite_vein_ow")
+
+
+

Modifying Existing Veins

+
server_scripts/modify_ore_vein.js
GTCEuServerEvents.oreVeins(event => {
+    event.modify("gtceu:cassiterite_vein", vein => {
+        vein.density(1.0)
+    })
+})
+
+

The API for vein modifications is the same as for creating new veins.

+
+

Moving veins to other dimensions

+

When moving one of the default veins to another dimension, keep in mind that you also have to change their biome(s) accordingly.

+
+
+Modifying ALL existing veins +

You can also modify all existing ore veins at once:

+
server_scripts/modify_all_veins.js
GTCEuServerEvents.oreVeins(event => {
+    event.modifyAll("gtceu:cassiterite_vein", (id, vein) => {
+        console.log("Modifying vein: " + id)
+        vein.density(1.0)
+    })
+})
+
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/02-Generators/index.html b/Modpacks/Ore-Generation/02-Generators/index.html new file mode 100644 index 0000000..f5f1e14 --- /dev/null +++ b/Modpacks/Ore-Generation/02-Generators/index.html @@ -0,0 +1,2536 @@ + + + + + + + + + + + + + + + + + + + + + + + Generators - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

Vein & Indicator Generators

+

Vein Generators

+

Layered Vein Generator

+
vein.layeredVeinGenerator(generator => generator
+    .buildLayerPattern(pattern => pattern
+        .layer(l => l.weight(3).mat(GTMaterials.Silver).size(2, 4))
+        .layer(l => l.weight(2).mat(GTMaterials.Gold).size(1, 1))
+        .layer(l => l.weight(1).block(() => Block.getBlock('minecraft:oak_log')).size(1, 1))
+        .layer(l => l.weight(1).state(() => Block.getBlock('minecraft:oak_planks').defaultBlockState()).size(1, 1))
+    )
+)
+
+

Veined Vein Generator

+
vein.veinedVeinGenerator(generator => generator
+    .oreBlock(GTMaterials.Silver, 4) // (1)
+    .rareBlock(GTMaterials.Gold, 1) // (2)
+    .rareBlockChance(0.25)
+    .veininessThreshold(0.1)
+    .maxRichnessThreshold(0.3)
+    .minRichness(0.3)
+    .maxRichness(0.5)
+    .edgeRoundoffBegin(10) // (3)
+    .maxEdgeRoundoff(0.2) // (4)
+)
+
+
    +
  1. Param 1: Either a material or block state
    +Param 2: Generation weight
  2. +
  3. Param 1: Either a material or block state
    +Param 2: Generation weight
  4. +
  5. Determines how much the veins become thinner towards their ends
  6. +
  7. Determines how much the veins become thinner towards their ends
  8. +
+
+

Noise Parameters

+

The vein's noise parameters can be summarized as follows: +- veininessThreshold defines how "sharp" the edges of the vein are.
+ Higher values result in more "blurry" edges. +- maxRichnessThreshold defines how many ores generate inside the vein (must be >= veininessThreshold).
+ A higher distance between the values results in less "filled" veins. +- minRichness and maxRichness allow you to limit the output of this calculation to a specific range.

+

The output of this calculation determines the chance for each block in the vein to generate.

+
+
+

Height Ranges

+

The height range of the generator is automatically inferred if you use heightRangeUniform() or heightRangeTriangle() in the vein definition, before setting the generator. Otherwise you need to set the height range manually:

+
generator.minYLevel(10)
+generator.maxYLevel(90)
+
+
+

Dike Vein Generator

+
vein.dikeVeinGenerator(generator => generator
+    .withBlock(GTMaterials.Silver, 3, 20, 60) // (1)
+    .withBlock(GTMaterials.Gold, 1, 20, 40)
+)
+
+
    +
  1. Param 1: Either a material or block state
    +Param 2: Generation weight
    +Param 3: Min Y Position
    +Param 4: Max Y Position
  2. +
+
+

Height Ranges

+

The height range of the generator is automatically inferred if you use heightRangeUniform() or heightRangeTriangle() in the vein definition, before setting the generator. Otherwise you need to set the height range manually:

+
generator.minYLevel(10)
+generator.maxYLevel(90)
+
+
+

Standard Vein Generator

+
+

Not yet documented

+
+
vein.standardVeinGenerator(generator => /* ... */)
+
+

Geode Vein Generator

+
+

Not yet documented

+
+
vein.geodeVeinGenerator(generator => /* ... */)
+
+

Indicator Generators

+

Surface Rock Indicators

+
vein.surfaceIndicatorGenerator(indicator => indicator
+    .surfaceRock(GTMaterials.Platinum) // [*] (1)
+    .placement("above") // (2)
+    .density(0.4)
+    .radius(5)
+)
+
+
    +
  1. Instead of a surface rock, you can also define any other block:
    +
    // Using a block:
    +indicator.block(Block.getBlock('minecraft:oak_log'))
    +
    +// Using a block state:
    +indicator.state(Block.getBlock('minecraft:oak_log').defaultBlockState())
    +
  2. +
  3. Valid options:
    +surface generates indicators on the world's surface
    +above generates indicators in the next free space above
    +below generates indicators in the next free space below
    +
    + Default: surface
  4. +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/03-Adding-Stone-Types/index.html b/Modpacks/Ore-Generation/03-Adding-Stone-Types/index.html new file mode 100644 index 0000000..e366036 --- /dev/null +++ b/Modpacks/Ore-Generation/03-Adding-Stone-Types/index.html @@ -0,0 +1,2368 @@ + + + + + + + + + + + + + + + + + + + + + + + Adding Stone Types - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Adding Stone Types for Ore Blocks

+

In a modpack, you may want to add your own stone types in order to integrate GT's ore generation with blocks from other mods.

+

To do so, you need to register a tag prefix for your ore, add a language key, as well as allowing your ores to actually generate.

+

Files

+

For example purposes, this guide uses the block "Blockium" (ID: my_mod:blockium).
+Replace this with the block you want to add ores for.

+
startup_scripts/ore_types.js
GTCEuStartupEvents.registry('gtceu:tag_prefix', event => {
+    event.create('blockium', 'ore') // (1)
+        .stateSupplier(() => Block.getBlock('my_mod:blockium').defaultBlockState()) // (2)
+        .baseModelLocation('my_mod:block/blockium') // (3)
+        .unificationEnabled(true)
+        .materialIconType(GTMaterialIconType.ore)
+        .generationCondition(ItemGenerationCondition.hasOreProperty)
+})
+
+
    +
  1. The first parameter for create() is the name that corresponds to your stone type. The second parameter is always 'ore'!
  2. +
  3. For Block.getBlock() you must use the stone type's block ID as a parameter.
  4. +
  5. This is the ResourceLocation of the base stone type's model. If the base block uses custom rendering, you may need to create your own model.
  6. +
+
assets/gtceu/lang/en_us.json
{
+    "tagprefix.blockium": "Blockium %s Ore"
+}
+
+

Generating the Ores

+

To make your ores actually generate in the world, you have several options. +If you just want to stick to ore generation in the default dimensions, the easiest way to achieve this is adding your new ore base blocks to one of the following block tags:

+
    +
  • Overworld: minecraft:stone_ore_replaceables or minecraft:deepslate_ore_replaceables
  • +
  • Nether: minecraft:nether_carver_replaceables
  • +
  • The End: forge:end_stone_ore_replaceables on forge / c:end_stone_ore_replaceables on fabric
  • +
+
+Adding blocks to a tag +
server_scripts/ore_type_tags.js
ServerEvents.tags('block', event => {
+    event.add('minecraft:stone_ore_replaceables', 'my_mod:blockium')
+})
+
+
+

You can also add ores in other dimensions, but to do so you will have to create a custom World Generation Layer.
+You'll learn how to do so in Layers & Dimensions

+

Non-Default BlockStates

+

Some mods may generate blocks with BlockStates that differ from their defaultBlockState.
+In this case you have to specify the actually generated block state in your ore stone type's stateSupplier:

+
let UtilsJS = Java.loadClass("dev.latvian.mods.kubejs.util.UtilsJS")
+
+GTCEuStartupEvents.registry('gtceu:tag_prefix', event => {
+    event.create(type.path, 'ore')
+        .stateSupplier(() => UtilsJS.parseBlockState("my_mod:blockium[some_blockstate_property=true]"))
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/04-Layers-and-Dimensions/index.html b/Modpacks/Ore-Generation/04-Layers-and-Dimensions/index.html new file mode 100644 index 0000000..206e398 --- /dev/null +++ b/Modpacks/Ore-Generation/04-Layers-and-Dimensions/index.html @@ -0,0 +1,2303 @@ + + + + + + + + + + + + + + + + + + + + + + + Layers & Dimensions - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Layers and Dimensions

+

Creating a New World Gen Layer

+

To create ore veins in another dimension (or just at the location of certain blocks), you need to create a new worldgen layer.
+You may also need to add a custom stone type for your ores.

+
startup_scripts/world_gen_layers.js
GTCEuStartupEvents.registry('gtceu:world_gen_layer', event => {
+    event.create('my_custom_layer')
+        .targets('#minecraft:stone_ore_replaceables', 'minecraft:endstone') // [*] (1)
+        .dimensions('minecraft:overworld', 'minecraft:the_end') // [*]
+})
+
+
    +
  1. Accepts tags, blocks and block states.
    + Also accepts a RuleTest or RuleTestSupplier in case you need a bit more flexibility.
  2. +
+

Once the layer is created, you can refer to it by its name when creating or modifying an ore vein:

+
server_scripts/ores.js
GTCEuServerEvents.oreVeins(event => {
+    event.add("kubejs:custom_vein", vein => {
+        vein.layer("my_custom_layer")
+        // ...
+    })
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/Bedrock-Fluid-Veins/index.html b/Modpacks/Ore-Generation/Bedrock-Fluid-Veins/index.html new file mode 100644 index 0000000..094285f --- /dev/null +++ b/Modpacks/Ore-Generation/Bedrock-Fluid-Veins/index.html @@ -0,0 +1,2298 @@ + + + + + + + + + + + + + + + + + + + + + + + Bedrock Fluid Veins - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Bedrock Fluid Veins

+

Bedrock Fluid Veins are invisable veins that exist under the bedrock, to find Fluid Veins you must have at least a HV tier Prospector. A Fluid Drilling Rig must be used to obtain the fluids out of the vein.

+

Creating a Bedrock Fluid Vein

+
fluid_veins.js
// In server events
+GTCEuServerEvents.fluidVeins(event => {
+
+    event.add('gtceu:custom_bedrock_fluid_vein', vein => {
+        vein.addSpawnDimension('minecraft:overworld')
+        vein.fluid(() => Fluid.of('gtceu:custom_fluid').fluid)
+        vein.weight(600)
+        vein.minimumYield(120)
+        vein.maximumYield(720)
+        vein.depletionAmount(2)
+        vein.depletionChance(1)
+        vein.depletedYield(50)
+    });
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Ore-Generation/index.html b/Modpacks/Ore-Generation/index.html new file mode 100644 index 0000000..4e8d0d4 --- /dev/null +++ b/Modpacks/Ore-Generation/index.html @@ -0,0 +1,2243 @@ + + + + + + + + + + + + + + + + + + + + + + + Ore Generation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Ore Generation

+

GregTech has its own ore generation that is quite different from that of Minecraft's standard system. +Due to technical limitations, this system does not use Minecraft's features and works a bit differently.

+

GT's ores generate in large veins that are placed along a grid (and a random offset per vein) throughout the world.

+

In this section, you will learn how to customize ore generation for your modpack.

+

Reloading Ore Generation

+
+

Warning

+

After changing the ore generation you will have to restart the server or re-open your world!
+It is not enough to simply use /reload in this case.

+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/Adding-and-Removing-Recipes/index.html b/Modpacks/Other-Topics/Adding-and-Removing-Recipes/index.html new file mode 100644 index 0000000..5fe9e1b --- /dev/null +++ b/Modpacks/Other-Topics/Adding-and-Removing-Recipes/index.html @@ -0,0 +1,2469 @@ + + + + + + + + + + + + + + + + + + + + + + + Adding & Removing Recipes - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Adding and Removing Recipes

+

Removing Recipes

+

Removing GTCEu Modern recipes with KubeJS works the same as any other recipe, meaning they can be removed by: ID, Mod, Input, Output, Type or a Mixture.

+
gtceu_removal.js
ServerEvents.recipes(event => {
+    event.remove({ id: 'gtceu:smelting/sticky_resin_from_slime' }) // (1)
+    event.remove({ mod: 'gtceu' }) // (2)
+    event.remove({ type: 'gtceu:arc_furnace' }) // (3)
+    event.remove({ input: '#forge:ingots/iron' }) // (4)
+    event.remove({ output: 'minecraft:cobblestone' }) // (5)
+    event.remove({ type: 'gtceu:assembler', input: '#forge:plates/steel' }) // (6)
+})
+
+
    +
  1. Targets the slime to sticky resin furnace recipe only for removal.
  2. +
  3. Targets all recipes under the gtceu mod id for removal.
  4. +
  5. Targets all recipes in the arc furnace for removal.
  6. +
  7. Targets all recipes that have an input of #forge:ingots/iron for removal.
  8. +
  9. Targets all recipes that have an output of minecraft:cobblestone for removal.
  10. +
  11. Targets all recipes in the gtceu assembler that have an input of #forge:plates/steel for removal.
  12. +
+

Modifiying Recipes

+

With KubeJS it is possible to modfiy the Inputs or Outputs of existing GTCEu Modern recipes, which uses the same method of targeting the recipes.

+
gtceu_modify.js
ServerEvents.recipes(event => {
+    event.replaceInput({ mod: 'gtceu' }, 'minecraft:sand', '#forge:sand') // (1)
+    event.replaceOutput({ type: 'gtceu:arc_furnace' }, 'gtceu:wrought_iron_ingot', 'minecraft:dirt') // (2)
+})
+
+
    +
  1. Targets all gtceu recipes that have and input of minecraft:sand and replaces it with #forge:sand.
  2. +
  3. Targets all gtceu arc furnace recipes that have and output of gtceu:wrought_iron_ingot and replaces it with minecraft:dirt.
  4. +
+

Adding Recipes

+

Syntax: event.recipes.gtceu.RECIPE_TYPE(string: recipe id)

+
gtceu_add.js
ServerEvents.recipes(event => {
+    event.recipes.gtceu.assembler('test')
+        .itemInputs(
+            '64x minecraft:dirt',
+            '32x minecraft:diamond'
+        )
+        .inputFluids(
+            Fluid.of('minecraft:lava', 1500)
+        )
+        .itemOutputs(
+            'minecraft:stick'
+        )
+        .duration(100)
+        .EUt(30)
+})
+
+

Event Addons

+
    +
  • Inputs:
      +
    • Items:
        +
      • .itemInput()
      • +
      • .itemInputs()
      • +
      • .chancedInput()
      • +
      • .notConsumable()
      • +
      +
    • +
    • Fluids:
        +
      • .inputFluids()
      • +
      • .chancedFluidInput()
      • +
      +
    • +
    • Misc:
        +
      • .circuit()
      • +
      +
    • +
    +
  • +
  • Outputs:
      +
    • Items:
        +
      • .itemOutput()
      • +
      • .itemOutputs()
      • +
      • .chancedOutput()
      • +
      +
    • +
    • Fluids:
        +
      • .outputFluids
      • +
      • .chancedFluidOutput()
      • +
      +
    • +
    +
  • +
  • Energy:
  • +
+

Rhino Jank

+
+

Warning

+

Due to some Rhino Jank, when adding rock breaker recipes you will need to manually tell Rhino how to interpret .addData().

+
+
rhino_jank_rock_breaker.js
ServerEvents.recipes(event => {
+    const RockBreakerCondition = Java.loadClass("com.gregtechceu.gtceu.common.recipe.RockBreakerCondition")
+
+    event.recipes.gtceu.rock_breaker('rhino_jank')
+        .notConsumable('minecraft:dirt')
+        .itemOutputs('minecraft:dirt')
+        ["addData(java.lang.String,java.lang.String)"]("fluidA", "minecraft:lava")
+        ["addData(java.lang.String,java.lang.String)"]("fluidB", "minecraft:water")
+        .duration(16)
+        .EUt(30)
+        .addCondition(RockBreakerCondition.INSTANCE)
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/Custom-Coils/index.html b/Modpacks/Other-Topics/Custom-Coils/index.html new file mode 100644 index 0000000..4f3bbaf --- /dev/null +++ b/Modpacks/Other-Topics/Custom-Coils/index.html @@ -0,0 +1,2294 @@ + + + + + + + + + + + + + + + + + + + + + + + Custom Coils - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + +
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+ + + +
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+ + + +
+
+ + + + + + + +

Custom Coils

+ +

Coil Creation

+
StartupEvents.registry('block', event => {
+    event.create('infinity_coil_block', 'gtceu:coil')
+        .temperature(100)
+        .level(0)
+        .energyDiscount(1) // (1)
+        .tier(10)
+        .coilMaterial(() => GTMaterials.get('infinity'))
+        .texture('kubejs:block/example_block')
+        .hardness(5)
+        .requiresTool(true)
+        .material('metal')
+})
+
+
    +
  1. The Energy Discount must be at least 1.
  2. +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/Custom-Machines/index.html b/Modpacks/Other-Topics/Custom-Machines/index.html new file mode 100644 index 0000000..e741645 --- /dev/null +++ b/Modpacks/Other-Topics/Custom-Machines/index.html @@ -0,0 +1,2483 @@ + + + + + + + + + + + + + + + + + + + + + + + Custom Machines - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +
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+ + + + + + + +
+
+ + + + + + + +

Custom Machines

+

Creating Custom Steam Machine

+
test_steam_machine.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_simple_steam_machine', 'steam', true) // (1)
+})
+
+
    +
  1. Machine ID, Machine Type, Has High Pressure Varient
  2. +
+

Creating Custom Electric Machine

+
test_electric_machine.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_electric', 'simple', GTValues.LV, GTValues.MV, GTValues.HV) // (1)
+        .rotationState(RotationState.NON_Y_AXIS)
+        .recipeType('test_recipe_type')
+        .tankScalingFunction(tier => tier * 3200)
+})
+
+
    +
  1. Machine ID, Machine Type, Voltage Tiers
  2. +
+

Creating Custom Kinetic Machine

+
test_kinetic_machine.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_kinetic', 'kinetic', GTValues.LV, GTValues.MV, GTValues.HV)
+        .rotationState(RotationState.NON_Y_AXIS)
+        .recipeType('test_kinetic_recipe_type')
+        .tankScalingFunction(tier => tier * 3200)
+})
+
+

Creating Custom Generator

+
test_generator.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_generator', 'generator', GTValues.LV, GTValues.MV, GTValues.HV) // (1)
+        .recipeType('test_generator_recipe_type')
+        .tankScalingFunction(tier => tier * 3200)
+})
+
+

Creating Custom Multiblock

+
test_multiblock.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_generator', 'multiblock')
+        .rotationState(RotationState.NON_Y_AXIS)
+        .appearanceBlock(GTBlocks.CASING_STEEL_SOLID)
+        .recipeTypes(['test_recipe_type_1', 'test_recipe_type_2'])
+        .pattern(definition => FactoryBlockPattern.start()
+            .aisle('CCC', 'GGG', 'CCC')
+            .aisle('CCC', 'GDG', 'CSC')
+            .aisle('CKC', 'GGG', 'CMC')
+            .where('K', Predicates.controller(Predicates.blocks(definition.get())))
+            .where('M', Predicates.abilities(PartAbility.MAINTENANCE))
+            .where('S', Predicates.abilities(PartAbility.MUFFLER))
+            .where('D', Predicates.blocks(GTBlocks.COIL_CUPRONICKEL.get()))
+            .where('G', Predicates.blocks('minecraft:glass'))
+            .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get())
+                .or(Predicates.autoAbilities(definition.getRecipeTypes())))
+        .build())
+        .workableCasingRenderer(
+            "gtceu:block/casings/solid/machine_casing_inert_ptfe",
+            "gtceu:block/multiblock/large_chemical_reactor",
+            false
+        )
+})
+
+

Shape Info

+

Shape Info is used to manually define how your multiblock appears in the JEI/REI/EMI multiblock preview tab.

+
shape_info_test.js
GTCEuStartupEvents.registry('gtceu:machine', event => {
+    event.create('test_generator', 'multiblock')
+        .rotationState(RotationState.NON_Y_AXIS)
+        .appearanceBlock(GTBlocks.CASING_STEEL_SOLID)
+        .recipeTypes(['test_recipe_type_1', 'test_recipe_type_2'])
+        .pattern(definition => FactoryBlockPattern.start()
+            .aisle('CCC', 'GGG', 'CCC')
+            .aisle('CCC', 'GDG', 'CSC')
+            .aisle('CKC', 'GGG', 'CMC')
+            .where('K', Predicates.controller(Predicates.blocks(definition.get())))
+            .where('M', Predicates.abilities(PartAbility.MAINTENANCE))
+            .where('S', Predicates.abilities(PartAbility.MUFFLER))
+            .where('D', Predicates.blocks(GTBlocks.COIL_CUPRONICKEL.get()))
+            .where('G', Predicates.blocks('minecraft:glass'))
+            .where('C', Predicates.blocks(GTBlocks.CASING_STEEL_SOLID.get())
+                .or(Predicates.autoAbilities(definition.getRecipeTypes())))
+        .build())
+        .shapeInfo(controller => MultiblockShapeInfo.builder()
+            .aisle('eCe', 'GGG', 'CCC')
+            .aisle('CCC', 'GDG', 'CSC')
+            .aisle('iKo', 'GGG', 'CMC')
+            .where('K', controller, Direction.SOUTH)
+            .where('C', GTBlocks.CASING_STEEL_SOLID.get())
+            .where('G', Block.getBlock('minecraft:glass'))
+            .where('D', GTBlocks.COIL_CUPRONICKEL.get())
+            .where('S', GTMachines.MUFFLER_HATCH[1], Direction.UP)
+            .where('M', GTMachines.MAINTENANCE_HATCH[1], Direction.SOUTH)
+            .where('e', GTMachines.ENERGY_INPUT_HATCH[1], Direction.NORTH)
+            .where('i', GTMachines.ITEM_IMPORT_BUS[1], Direction.SOUTH)
+            .where('0', GTMachines.ITEM_EXPORT_BUS[1], Direction.SOUTH)
+        .build())
+        .workableCasingRenderer(
+            "gtceu:block/casings/solid/machine_casing_inert_ptfe",
+            "gtceu:block/multiblock/large_chemical_reactor",
+            false
+        )
+})
+
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/Custom-Recipe-Types/index.html b/Modpacks/Other-Topics/Custom-Recipe-Types/index.html new file mode 100644 index 0000000..f4d5d92 --- /dev/null +++ b/Modpacks/Other-Topics/Custom-Recipe-Types/index.html @@ -0,0 +1,2308 @@ + + + + + + + + + + + + + + + + + + + + + + + Custom Recipe Type - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + +
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+ + + + + + + +

Custom Recipe Type

+ +

Creating a Recipe Type

+
+

Recipe Types MUST be registered before the machines or multiblocks

+
+
test_recipe_type.js
GTCEuStartupEvents.registry('gtceu:recipe_type', event => {
+    event.create('test_recipe_type')
+        .category('test')
+        .setEUIO('in')
+        .setMaxIOSize(3, 3, 3, 3) // (1)
+        .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY)
+        .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
+        .setSound(GTSoundEntries.COOLING)
+})
+
+
    +
  1. Max Item Inputs, Max Item Outputs, Max Fluid Inputs, Max Fluid Outputs
  2. +
+
test_kinetic_recipe_type.js
GTCEuStartupEvents.registry('gtceu:recipe_type', event => {
+    event.create('test_recipe_type')
+        .category('test_kinetic')
+        .setEUIO('in')
+        .setMaxIOSize(3, 3, 3, 3) 
+        .setSlotOverlay(false, false, GuiTextures.SOLIDIFIER_OVERLAY)
+        .setProgressBar(GuiTextures.PROGRESS_BAR_ARROW, FillDirection.LEFT_TO_RIGHT)
+        .setSound(GTSoundEntries.COOLING)
+        .setMaxTooltip(6) // (1)
+})
+
+
    +
  1. Helps to adjust the JEI/REI/EMI layout when adding addition conditions to the recipe like RPM and SU.
  2. +
+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/LDLib-UI-Editor/index.html b/Modpacks/Other-Topics/LDLib-UI-Editor/index.html new file mode 100644 index 0000000..4b8e931 --- /dev/null +++ b/Modpacks/Other-Topics/LDLib-UI-Editor/index.html @@ -0,0 +1,2229 @@ + + + + + + + + + + + + + + + + + + + + + + + LDLib UI Editor - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ + + + + + + +

LDLib UI Editor

+

Low Drag Lib (bundled with GTCEu Modern) provides an in-game UI Editor for creating custom GUI's for +machines and for Recipe Types. The UI Editor is accessible in-game +via the command /gtceu ui_editor.

+ + + + + + + + + + + + + + + + +
+
+ + + +
+ + + +
+ + + +
+
+
+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/Other-Topics/index.html b/Modpacks/Other-Topics/index.html new file mode 100644 index 0000000..8ebf187 --- /dev/null +++ b/Modpacks/Other-Topics/index.html @@ -0,0 +1,2217 @@ + + + + + + + + + + + + + + + + + + + + + + + Other Topics - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Other Topics

+

This section contains other topics that aren't necessarily large enough to be grouped into their own categories.

+ + + + + + + + + + + + + + + + +
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+ + + +
+ + + +
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+
+ + + + + + + + + + \ No newline at end of file diff --git a/Modpacks/index.html b/Modpacks/index.html new file mode 100644 index 0000000..57c7bf3 --- /dev/null +++ b/Modpacks/index.html @@ -0,0 +1,2262 @@ + + + + + + + + + + + + + + + + + + + + + + + Modpack Creation - GregTech CEu Modern Docs + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Modpack Creation

+

GTCEu Modern offers extensive integration with KubeJS for customizability.
+Most of our tools for modpack creators revolve around this KubeJS API.

+

Refer to this section for information on how to use it, as well as for examples.

+

General Notes

+

Sometimes, calling a specific method is always required when adding (or modifying) something.
+These methods are marked with // [*] in the docs, like in the following example:

+
ServerEvents.exampleEvent(event => {
+    event.create('example', builder => {
+        builder.requiredMethod(42) // [*] (1)
+        builder.otherRequiredMethod(42) // [*]
+
+        builder.optionalMethod() // (2)
+    })
+})
+
+
    +
  1. These methods are required
  2. +
  3. This method is optional and doesn't have to be called in all cases
  4. +
+

Beyond the Docs

+

While we try to keep this documentation up to date and as complete as possible, it may not always contain all of the latest information.

+

Please also check the Beyond the Docs page for additional references.

+ + + + + + + + + + + + + + + + +
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Qa(e,t){document.body.append(e);let{width:r}=ce(e);e.style.setProperty("--md-tooltip-width",`${r}px`),e.remove();let o=cr(t),n=typeof o!="undefined"?De(o):I({x:0,y:0}),i=S(et(t),kt(t)).pipe(K());return z([i,n]).pipe(m(([a,s])=>{let{x:p,y:c}=Ue(t),l=ce(t),f=t.closest("table");return f&&t.parentElement&&(p+=f.offsetLeft+t.parentElement.offsetLeft,c+=f.offsetTop+t.parentElement.offsetTop),{active:a,offset:{x:p-s.x+l.width/2-r/2,y:c-s.y+l.height+8}}}))}function Vn(e){let t=e.title;if(!t.length)return M;let r=`__tooltip_${qa++}`,o=Pt(r,"inline"),n=P(".md-typeset",o);return n.innerHTML=t,C(()=>{let i=new g;return 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I(...e).pipe(oe(o=>d(o,"change").pipe(m(()=>o))),Q(e[r]),m(o=>({index:e.indexOf(o),color:{media:o.getAttribute("data-md-color-media"),scheme:o.getAttribute("data-md-color-scheme"),primary:o.getAttribute("data-md-color-primary"),accent:o.getAttribute("data-md-color-accent")}})),B(1))}function Kn(e){let t=$("input",e),r=E("meta",{name:"theme-color"});document.head.appendChild(r);let o=E("meta",{name:"color-scheme"});document.head.appendChild(o);let n=$t("(prefers-color-scheme: light)");return C(()=>{let i=new g;return i.subscribe(a=>{if(document.body.setAttribute("data-md-color-switching",""),a.color.media==="(prefers-color-scheme)"){let s=matchMedia("(prefers-color-scheme: light)"),p=document.querySelector(s.matches?"[data-md-color-media='(prefers-color-scheme: light)']":"[data-md-color-media='(prefers-color-scheme: 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Gr=Vt(Yr());function Ga(e){e.setAttribute("data-md-copying","");let t=e.closest("[data-copy]"),r=t?t.getAttribute("data-copy"):e.innerText;return e.removeAttribute("data-md-copying"),r.trimEnd()}function Bn({alert$:e}){Gr.default.isSupported()&&new F(t=>{new Gr.default("[data-clipboard-target], [data-clipboard-text]",{text:r=>r.getAttribute("data-clipboard-text")||Ga(P(r.getAttribute("data-clipboard-target")))}).on("success",r=>t.next(r))}).pipe(y(t=>{t.trigger.focus()}),m(()=>ye("clipboard.copied"))).subscribe(e)}function Gn(e,t){return e.protocol=t.protocol,e.hostname=t.hostname,e}function Ja(e,t){let r=new Map;for(let o of $("url",e)){let n=P("loc",o),i=[Gn(new URL(n.textContent),t)];r.set(`${i[0]}`,i);for(let a of $("[rel=alternate]",o)){let s=a.getAttribute("href");s!=null&&i.push(Gn(new URL(s),t))}}return r}function ur(e){return mn(new URL("sitemap.xml",e)).pipe(m(t=>Ja(t,new URL(e))),ve(()=>I(new Map)))}function Xa(e,t){if(!(e.target instanceof Element))return M;let 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g,o=r.pipe(X(),ne(!0));z([t.pipe(Ae(It)),r],(i,a)=>a).pipe(Z("value")).subscribe(({value:i})=>t.next({type:2,data:i})),r.pipe(Z("focus")).subscribe(({focus:i})=>{i&&Je("search",i)}),d(e.form,"reset").pipe(U(o)).subscribe(()=>e.focus());let n=P("header [for=__search]");return d(n,"click").subscribe(()=>e.focus()),ns(e,{worker$:t}).pipe(y(i=>r.next(i)),L(()=>r.complete()),m(i=>R({ref:e},i)),B(1))}function si(e,{worker$:t,query$:r}){let o=new g,n=tn(e.parentElement).pipe(b(Boolean)),i=e.parentElement,a=P(":scope > :first-child",e),s=P(":scope > :last-child",e);Ve("search").subscribe(l=>s.setAttribute("role",l?"list":"presentation")),o.pipe(ee(r),Ur(t.pipe(Ae(It)))).subscribe(([{items:l},{value:f}])=>{switch(l.length){case 0:a.textContent=f.length?ye("search.result.none"):ye("search.result.placeholder");break;case 1:a.textContent=ye("search.result.one");break;default:let u=sr(l.length);a.textContent=ye("search.result.other",u)}});let p=o.pipe(y(()=>s.innerHTML=""),v(({items:l})=>S(I(...l.slice(0,10)),I(...l.slice(10)).pipe(Ye(4),Vr(n),v(([f])=>f)))),m(Tn),pe());return p.subscribe(l=>s.appendChild(l)),p.pipe(oe(l=>{let f=fe("details",l);return typeof f=="undefined"?M:d(f,"toggle").pipe(U(o),m(()=>f))})).subscribe(l=>{l.open===!1&&l.offsetTop<=i.scrollTop&&i.scrollTo({top:l.offsetTop})}),t.pipe(b(dr),m(({data:l})=>l)).pipe(y(l=>o.next(l)),L(()=>o.complete()),m(l=>R({ref:e},l)))}function is(e,{query$:t}){return t.pipe(m(({value:r})=>{let o=xe();return o.hash="",r=r.replace(/\s+/g,"+").replace(/&/g,"%26").replace(/=/g,"%3D"),o.search=`q=${r}`,{url:o}}))}function ci(e,t){let r=new g,o=r.pipe(X(),ne(!0));return r.subscribe(({url:n})=>{e.setAttribute("data-clipboard-text",e.href),e.href=`${n}`}),d(e,"click").pipe(U(o)).subscribe(n=>n.preventDefault()),is(e,t).pipe(y(n=>r.next(n)),L(()=>r.complete()),m(n=>R({ref:e},n)))}function pi(e,{worker$:t,keyboard$:r}){let o=new g,n=Se("search-query"),i=S(d(n,"keydown"),d(n,"focus")).pipe(be(se),m(()=>n.value),K());return o.pipe(We(i),m(([{suggest:s},p])=>{let c=p.split(/([\s-]+)/);if(s!=null&&s.length&&c[c.length-1]){let l=s[s.length-1];l.startsWith(c[c.length-1])&&(c[c.length-1]=l)}else c.length=0;return c})).subscribe(s=>e.innerHTML=s.join("").replace(/\s/g," ")),r.pipe(b(({mode:s})=>s==="search")).subscribe(s=>{switch(s.type){case"ArrowRight":e.innerText.length&&n.selectionStart===n.value.length&&(n.value=e.innerText);break}}),t.pipe(b(dr),m(({data:s})=>s)).pipe(y(s=>o.next(s)),L(()=>o.complete()),m(()=>({ref:e})))}function li(e,{index$:t,keyboard$:r}){let o=Te();try{let n=ni(o.search,t),i=Se("search-query",e),a=Se("search-result",e);d(e,"click").pipe(b(({target:p})=>p instanceof Element&&!!p.closest("a"))).subscribe(()=>Je("search",!1)),r.pipe(b(({mode:p})=>p==="search")).subscribe(p=>{let c=Re();switch(p.type){case"Enter":if(c===i){let l=new Map;for(let f of $(":first-child [href]",a)){let u=f.firstElementChild;l.set(f,parseFloat(u.getAttribute("data-md-score")))}if(l.size){let[[f]]=[...l].sort(([,u],[,h])=>h-u);f.click()}p.claim()}break;case"Escape":case"Tab":Je("search",!1),i.blur();break;case"ArrowUp":case"ArrowDown":if(typeof c=="undefined")i.focus();else{let l=[i,...$(":not(details) > [href], summary, details[open] [href]",a)],f=Math.max(0,(Math.max(0,l.indexOf(c))+l.length+(p.type==="ArrowUp"?-1:1))%l.length);l[f].focus()}p.claim();break;default:i!==Re()&&i.focus()}}),r.pipe(b(({mode:p})=>p==="global")).subscribe(p=>{switch(p.type){case"f":case"s":case"/":i.focus(),i.select(),p.claim();break}});let s=ai(i,{worker$:n});return S(s,si(a,{worker$:n,query$:s})).pipe(Pe(...ae("search-share",e).map(p=>ci(p,{query$:s})),...ae("search-suggest",e).map(p=>pi(p,{worker$:n,keyboard$:r}))))}catch(n){return e.hidden=!0,Ke}}function mi(e,{index$:t,location$:r}){return z([t,r.pipe(Q(xe()),b(o=>!!o.searchParams.get("h")))]).pipe(m(([o,n])=>oi(o.config)(n.searchParams.get("h"))),m(o=>{var a;let n=new Map,i=document.createNodeIterator(e,NodeFilter.SHOW_TEXT);for(let s=i.nextNode();s;s=i.nextNode())if((a=s.parentElement)!=null&&a.offsetHeight){let p=s.textContent,c=o(p);c.length>p.length&&n.set(s,c)}for(let[s,p]of n){let{childNodes:c}=E("span",null,p);s.replaceWith(...Array.from(c))}return{ref:e,nodes:n}}))}function as(e,{viewport$:t,main$:r}){let o=e.closest(".md-grid"),n=o.offsetTop-o.parentElement.offsetTop;return z([r,t]).pipe(m(([{offset:i,height:a},{offset:{y:s}}])=>(a=a+Math.min(n,Math.max(0,s-i))-n,{height:a,locked:s>=i+n})),K((i,a)=>i.height===a.height&&i.locked===a.locked))}function Jr(e,o){var n=o,{header$:t}=n,r=io(n,["header$"]);let i=P(".md-sidebar__scrollwrap",e),{y:a}=Ue(i);return C(()=>{let s=new g,p=s.pipe(X(),ne(!0)),c=s.pipe(Le(0,me));return c.pipe(ee(t)).subscribe({next([{height:l},{height:f}]){i.style.height=`${l-2*a}px`,e.style.top=`${f}px`},complete(){i.style.height="",e.style.top=""}}),c.pipe(Ae()).subscribe(()=>{for(let l of $(".md-nav__link--active[href]",e)){if(!l.clientHeight)continue;let f=l.closest(".md-sidebar__scrollwrap");if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:h}=ce(f);f.scrollTo({top:u-h/2})}}}),ue($("label[tabindex]",e)).pipe(oe(l=>d(l,"click").pipe(be(se),m(()=>l),U(p)))).subscribe(l=>{let f=P(`[id="${l.htmlFor}"]`);P(`[aria-labelledby="${l.id}"]`).setAttribute("aria-expanded",`${f.checked}`)}),as(e,r).pipe(y(l=>s.next(l)),L(()=>s.complete()),m(l=>R({ref:e},l)))})}function fi(e,t){if(typeof t!="undefined"){let r=`https://api.github.com/repos/${e}/${t}`;return Ct(Ne(`${r}/releases/latest`).pipe(ve(()=>M),m(o=>({version:o.tag_name})),Be({})),Ne(r).pipe(ve(()=>M),m(o=>({stars:o.stargazers_count,forks:o.forks_count})),Be({}))).pipe(m(([o,n])=>R(R({},o),n)))}else{let r=`https://api.github.com/users/${e}`;return Ne(r).pipe(m(o=>({repositories:o.public_repos})),Be({}))}}function ui(e,t){let r=`https://${e}/api/v4/projects/${encodeURIComponent(t)}`;return Ne(r).pipe(ve(()=>M),m(({star_count:o,forks_count:n})=>({stars:o,forks:n})),Be({}))}function di(e){let t=e.match(/^.+github\.com\/([^/]+)\/?([^/]+)?/i);if(t){let[,r,o]=t;return fi(r,o)}if(t=e.match(/^.+?([^/]*gitlab[^/]+)\/(.+?)\/?$/i),t){let[,r,o]=t;return ui(r,o)}return M}var ss;function cs(e){return ss||(ss=C(()=>{let t=__md_get("__source",sessionStorage);if(t)return I(t);if(ae("consent").length){let o=__md_get("__consent");if(!(o&&o.github))return M}return di(e.href).pipe(y(o=>__md_set("__source",o,sessionStorage)))}).pipe(ve(()=>M),b(t=>Object.keys(t).length>0),m(t=>({facts:t})),B(1)))}function hi(e){let t=P(":scope > :last-child",e);return C(()=>{let r=new g;return r.subscribe(({facts:o})=>{t.appendChild(Sn(o)),t.classList.add("md-source__repository--active")}),cs(e).pipe(y(o=>r.next(o)),L(()=>r.complete()),m(o=>R({ref:e},o)))})}function ps(e,{viewport$:t,header$:r}){return ge(document.body).pipe(v(()=>mr(e,{header$:r,viewport$:t})),m(({offset:{y:o}})=>({hidden:o>=10})),Z("hidden"))}function bi(e,t){return C(()=>{let r=new g;return r.subscribe({next({hidden:o}){e.hidden=o},complete(){e.hidden=!1}}),(G("navigation.tabs.sticky")?I({hidden:!1}):ps(e,t)).pipe(y(o=>r.next(o)),L(()=>r.complete()),m(o=>R({ref:e},o)))})}function ls(e,{viewport$:t,header$:r}){let o=new Map,n=$(".md-nav__link",e);for(let s of n){let p=decodeURIComponent(s.hash.substring(1)),c=fe(`[id="${p}"]`);typeof c!="undefined"&&o.set(s,c)}let i=r.pipe(Z("height"),m(({height:s})=>{let p=Se("main"),c=P(":scope > :first-child",p);return s+.8*(c.offsetTop-p.offsetTop)}),pe());return ge(document.body).pipe(Z("height"),v(s=>C(()=>{let p=[];return 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s.entries())l.classList.add("md-nav__link--passed"),l.classList.toggle("md-nav__link--active",c===s.length-1)}),G("toc.follow")){let s=S(t.pipe(_e(1),m(()=>{})),t.pipe(_e(250),m(()=>"smooth")));i.pipe(b(({prev:p})=>p.length>0),We(o.pipe(be(se))),ee(s)).subscribe(([[{prev:p}],c])=>{let[l]=p[p.length-1];if(l.offsetHeight){let f=cr(l);if(typeof f!="undefined"){let u=l.offsetTop-f.offsetTop,{height:h}=ce(f);f.scrollTo({top:u-h/2,behavior:c})}}})}return G("navigation.tracking")&&t.pipe(U(a),Z("offset"),_e(250),Ce(1),U(n.pipe(Ce(1))),st({delay:250}),ee(i)).subscribe(([,{prev:s}])=>{let p=xe(),c=s[s.length-1];if(c&&c.length){let[l]=c,{hash:f}=new URL(l.href);p.hash!==f&&(p.hash=f,history.replaceState({},"",`${p}`))}else p.hash="",history.replaceState({},"",`${p}`)}),ls(e,{viewport$:t,header$:r}).pipe(y(s=>i.next(s)),L(()=>i.complete()),m(s=>R({ref:e},s)))})}function ms(e,{viewport$:t,main$:r,target$:o}){let n=t.pipe(m(({offset:{y:a}})=>a),Ye(2,1),m(([a,s])=>a>s&&s>0),K()),i=r.pipe(m(({active:a})=>a));return z([i,n]).pipe(m(([a,s])=>!(a&&s)),K(),U(o.pipe(Ce(1))),ne(!0),st({delay:250}),m(a=>({hidden:a})))}function gi(e,{viewport$:t,header$:r,main$:o,target$:n}){let i=new g,a=i.pipe(X(),ne(!0));return i.subscribe({next({hidden:s}){e.hidden=s,s?(e.setAttribute("tabindex","-1"),e.blur()):e.removeAttribute("tabindex")},complete(){e.style.top="",e.hidden=!0,e.removeAttribute("tabindex")}}),r.pipe(U(a),Z("height")).subscribe(({height:s})=>{e.style.top=`${s+16}px`}),d(e,"click").subscribe(s=>{s.preventDefault(),window.scrollTo({top:0})}),ms(e,{viewport$:t,main$:o,target$:n}).pipe(y(s=>i.next(s)),L(()=>i.complete()),m(s=>R({ref:e},s)))}function xi({document$:e,viewport$:t}){e.pipe(v(()=>$(".md-ellipsis")),oe(r=>tt(r).pipe(U(e.pipe(Ce(1))),b(o=>o),m(()=>r),we(1))),b(r=>r.offsetWidth{let o=r.innerText,n=r.closest("a")||r;return n.title=o,lt(n,{viewport$:t}).pipe(U(e.pipe(Ce(1))),L(()=>n.removeAttribute("title")))})).subscribe(),e.pipe(v(()=>$(".md-status")),oe(r=>lt(r,{viewport$:t}))).subscribe()}function yi({document$:e,tablet$:t}){e.pipe(v(()=>$(".md-toggle--indeterminate")),y(r=>{r.indeterminate=!0,r.checked=!1}),oe(r=>d(r,"change").pipe(Dr(()=>r.classList.contains("md-toggle--indeterminate")),m(()=>r))),ee(t)).subscribe(([r,o])=>{r.classList.remove("md-toggle--indeterminate"),o&&(r.checked=!1)})}function fs(){return/(iPad|iPhone|iPod)/.test(navigator.userAgent)}function Ei({document$:e}){e.pipe(v(()=>$("[data-md-scrollfix]")),y(t=>t.removeAttribute("data-md-scrollfix")),b(fs),oe(t=>d(t,"touchstart").pipe(m(()=>t)))).subscribe(t=>{let r=t.scrollTop;r===0?t.scrollTop=1:r+t.offsetHeight===t.scrollHeight&&(t.scrollTop=r-1)})}function wi({viewport$:e,tablet$:t}){z([Ve("search"),t]).pipe(m(([r,o])=>r&&!o),v(r=>I(r).pipe(Ge(r?400:100))),ee(e)).subscribe(([r,{offset:{y:o}}])=>{if(r)document.body.setAttribute("data-md-scrolllock",""),document.body.style.top=`-${o}px`;else{let n=-1*parseInt(document.body.style.top,10);document.body.removeAttribute("data-md-scrolllock"),document.body.style.top="",n&&window.scrollTo(0,n)}})}Object.entries||(Object.entries=function(e){let t=[];for(let r of Object.keys(e))t.push([r,e[r]]);return t});Object.values||(Object.values=function(e){let t=[];for(let r of Object.keys(e))t.push(e[r]);return t});typeof Element!="undefined"&&(Element.prototype.scrollTo||(Element.prototype.scrollTo=function(e,t){typeof e=="object"?(this.scrollLeft=e.left,this.scrollTop=e.top):(this.scrollLeft=e,this.scrollTop=t)}),Element.prototype.replaceWith||(Element.prototype.replaceWith=function(...e){let t=this.parentNode;if(t){e.length===0&&t.removeChild(this);for(let r=e.length-1;r>=0;r--){let o=e[r];typeof o=="string"?o=document.createTextNode(o):o.parentNode&&o.parentNode.removeChild(o),r?t.insertBefore(this.previousSibling,o):t.replaceChild(o,this)}}}));function us(){return location.protocol==="file:"?wt(`${new URL("search/search_index.js",Xr.base)}`).pipe(m(()=>__index),B(1)):Ne(new URL("search/search_index.json",Xr.base))}document.documentElement.classList.remove("no-js");document.documentElement.classList.add("js");var ot=Yo(),jt=nn(),Ot=cn(jt),Zr=on(),Oe=bn(),hr=$t("(min-width: 960px)"),Si=$t("(min-width: 1220px)"),Oi=pn(),Xr=Te(),Mi=document.forms.namedItem("search")?us():Ke,eo=new g;Bn({alert$:eo});var to=new g;G("navigation.instant")&&Zn({location$:jt,viewport$:Oe,progress$:to}).subscribe(ot);var Ti;((Ti=Xr.version)==null?void 0:Ti.provider)==="mike"&&ii({document$:ot});S(jt,Ot).pipe(Ge(125)).subscribe(()=>{Je("drawer",!1),Je("search",!1)});Zr.pipe(b(({mode:e})=>e==="global")).subscribe(e=>{switch(e.type){case"p":case",":let t=fe("link[rel=prev]");typeof t!="undefined"&&pt(t);break;case"n":case".":let r=fe("link[rel=next]");typeof r!="undefined"&&pt(r);break;case"Enter":let o=Re();o instanceof HTMLLabelElement&&o.click()}});xi({viewport$:Oe,document$:ot});yi({document$:ot,tablet$:hr});Ei({document$:ot});wi({viewport$:Oe,tablet$:hr});var rt=Nn(Se("header"),{viewport$:Oe}),Ft=ot.pipe(m(()=>Se("main")),v(e=>Qn(e,{viewport$:Oe,header$:rt})),B(1)),ds=S(...ae("consent").map(e=>xn(e,{target$:Ot})),...ae("dialog").map(e=>Dn(e,{alert$:eo})),...ae("header").map(e=>zn(e,{viewport$:Oe,header$:rt,main$:Ft})),...ae("palette").map(e=>Kn(e)),...ae("progress").map(e=>Yn(e,{progress$:to})),...ae("search").map(e=>li(e,{index$:Mi,keyboard$:Zr})),...ae("source").map(e=>hi(e))),hs=C(()=>S(...ae("announce").map(e=>gn(e)),...ae("content").map(e=>Un(e,{viewport$:Oe,target$:Ot,print$:Oi})),...ae("content").map(e=>G("search.highlight")?mi(e,{index$:Mi,location$:jt}):M),...ae("header-title").map(e=>qn(e,{viewport$:Oe,header$:rt})),...ae("sidebar").map(e=>e.getAttribute("data-md-type")==="navigation"?Nr(Si,()=>Jr(e,{viewport$:Oe,header$:rt,main$:Ft})):Nr(hr,()=>Jr(e,{viewport$:Oe,header$:rt,main$:Ft}))),...ae("tabs").map(e=>bi(e,{viewport$:Oe,header$:rt})),...ae("toc").map(e=>vi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Ot})),...ae("top").map(e=>gi(e,{viewport$:Oe,header$:rt,main$:Ft,target$:Ot})))),Li=ot.pipe(v(()=>hs),Pe(ds),B(1));Li.subscribe();window.document$=ot;window.location$=jt;window.target$=Ot;window.keyboard$=Zr;window.viewport$=Oe;window.tablet$=hr;window.screen$=Si;window.print$=Oi;window.alert$=eo;window.progress$=to;window.component$=Li;})(); +//# sourceMappingURL=bundle.a7c05c9e.min.js.map + diff --git a/assets/javascripts/bundle.a7c05c9e.min.js.map b/assets/javascripts/bundle.a7c05c9e.min.js.map new file mode 100644 index 0000000..99cdca1 --- /dev/null +++ b/assets/javascripts/bundle.a7c05c9e.min.js.map @@ -0,0 +1,7 @@ +{ + "version": 3, + "sources": ["node_modules/focus-visible/dist/focus-visible.js", "node_modules/clipboard/dist/clipboard.js", "node_modules/escape-html/index.js", "src/templates/assets/javascripts/bundle.ts", "node_modules/rxjs/node_modules/tslib/tslib.es6.js", "node_modules/rxjs/src/internal/util/isFunction.ts", "node_modules/rxjs/src/internal/util/createErrorClass.ts", "node_modules/rxjs/src/internal/util/UnsubscriptionError.ts", "node_modules/rxjs/src/internal/util/arrRemove.ts", "node_modules/rxjs/src/internal/Subscription.ts", "node_modules/rxjs/src/internal/config.ts", "node_modules/rxjs/src/internal/scheduler/timeoutProvider.ts", "node_modules/rxjs/src/internal/util/reportUnhandledError.ts", "node_modules/rxjs/src/internal/util/noop.ts", "node_modules/rxjs/src/internal/NotificationFactories.ts", "node_modules/rxjs/src/internal/util/errorContext.ts", "node_modules/rxjs/src/internal/Subscriber.ts", "node_modules/rxjs/src/internal/symbol/observable.ts", "node_modules/rxjs/src/internal/util/identity.ts", "node_modules/rxjs/src/internal/util/pipe.ts", "node_modules/rxjs/src/internal/Observable.ts", "node_modules/rxjs/src/internal/util/lift.ts", "node_modules/rxjs/src/internal/operators/OperatorSubscriber.ts", "node_modules/rxjs/src/internal/scheduler/animationFrameProvider.ts", "node_modules/rxjs/src/internal/util/ObjectUnsubscribedError.ts", "node_modules/rxjs/src/internal/Subject.ts", "node_modules/rxjs/src/internal/BehaviorSubject.ts", "node_modules/rxjs/src/internal/scheduler/dateTimestampProvider.ts", "node_modules/rxjs/src/internal/ReplaySubject.ts", "node_modules/rxjs/src/internal/scheduler/Action.ts", "node_modules/rxjs/src/internal/scheduler/intervalProvider.ts", "node_modules/rxjs/src/internal/scheduler/AsyncAction.ts", "node_modules/rxjs/src/internal/Scheduler.ts", "node_modules/rxjs/src/internal/scheduler/AsyncScheduler.ts", "node_modules/rxjs/src/internal/scheduler/async.ts", "node_modules/rxjs/src/internal/scheduler/QueueAction.ts", "node_modules/rxjs/src/internal/scheduler/QueueScheduler.ts", "node_modules/rxjs/src/internal/scheduler/queue.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameAction.ts", "node_modules/rxjs/src/internal/scheduler/AnimationFrameScheduler.ts", "node_modules/rxjs/src/internal/scheduler/animationFrame.ts", "node_modules/rxjs/src/internal/observable/empty.ts", "node_modules/rxjs/src/internal/util/isScheduler.ts", "node_modules/rxjs/src/internal/util/args.ts", "node_modules/rxjs/src/internal/util/isArrayLike.ts", "node_modules/rxjs/src/internal/util/isPromise.ts", "node_modules/rxjs/src/internal/util/isInteropObservable.ts", "node_modules/rxjs/src/internal/util/isAsyncIterable.ts", "node_modules/rxjs/src/internal/util/throwUnobservableError.ts", "node_modules/rxjs/src/internal/symbol/iterator.ts", "node_modules/rxjs/src/internal/util/isIterable.ts", "node_modules/rxjs/src/internal/util/isReadableStreamLike.ts", "node_modules/rxjs/src/internal/observable/innerFrom.ts", "node_modules/rxjs/src/internal/util/executeSchedule.ts", "node_modules/rxjs/src/internal/operators/observeOn.ts", "node_modules/rxjs/src/internal/operators/subscribeOn.ts", "node_modules/rxjs/src/internal/scheduled/scheduleObservable.ts", "node_modules/rxjs/src/internal/scheduled/schedulePromise.ts", "node_modules/rxjs/src/internal/scheduled/scheduleArray.ts", "node_modules/rxjs/src/internal/scheduled/scheduleIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleAsyncIterable.ts", "node_modules/rxjs/src/internal/scheduled/scheduleReadableStreamLike.ts", "node_modules/rxjs/src/internal/scheduled/scheduled.ts", "node_modules/rxjs/src/internal/observable/from.ts", "node_modules/rxjs/src/internal/observable/of.ts", "node_modules/rxjs/src/internal/observable/throwError.ts", "node_modules/rxjs/src/internal/util/EmptyError.ts", "node_modules/rxjs/src/internal/util/isDate.ts", "node_modules/rxjs/src/internal/operators/map.ts", "node_modules/rxjs/src/internal/util/mapOneOrManyArgs.ts", "node_modules/rxjs/src/internal/util/argsArgArrayOrObject.ts", "node_modules/rxjs/src/internal/util/createObject.ts", "node_modules/rxjs/src/internal/observable/combineLatest.ts", "node_modules/rxjs/src/internal/operators/mergeInternals.ts", "node_modules/rxjs/src/internal/operators/mergeMap.ts", "node_modules/rxjs/src/internal/operators/mergeAll.ts", "node_modules/rxjs/src/internal/operators/concatAll.ts", "node_modules/rxjs/src/internal/observable/concat.ts", "node_modules/rxjs/src/internal/observable/defer.ts", "node_modules/rxjs/src/internal/observable/fromEvent.ts", "node_modules/rxjs/src/internal/observable/fromEventPattern.ts", "node_modules/rxjs/src/internal/observable/timer.ts", "node_modules/rxjs/src/internal/observable/merge.ts", "node_modules/rxjs/src/internal/observable/never.ts", "node_modules/rxjs/src/internal/util/argsOrArgArray.ts", "node_modules/rxjs/src/internal/operators/filter.ts", "node_modules/rxjs/src/internal/observable/zip.ts", "node_modules/rxjs/src/internal/operators/audit.ts", "node_modules/rxjs/src/internal/operators/auditTime.ts", "node_modules/rxjs/src/internal/operators/bufferCount.ts", "node_modules/rxjs/src/internal/operators/catchError.ts", "node_modules/rxjs/src/internal/operators/scanInternals.ts", "node_modules/rxjs/src/internal/operators/combineLatest.ts", "node_modules/rxjs/src/internal/operators/combineLatestWith.ts", "node_modules/rxjs/src/internal/operators/debounce.ts", "node_modules/rxjs/src/internal/operators/debounceTime.ts", "node_modules/rxjs/src/internal/operators/defaultIfEmpty.ts", "node_modules/rxjs/src/internal/operators/take.ts", 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"sourcesContent": ["(function (global, factory) {\n typeof exports === 'object' && typeof module !== 'undefined' ? factory() :\n typeof define === 'function' && define.amd ? define(factory) :\n (factory());\n}(this, (function () { 'use strict';\n\n /**\n * Applies the :focus-visible polyfill at the given scope.\n * A scope in this case is either the top-level Document or a Shadow Root.\n *\n * @param {(Document|ShadowRoot)} scope\n * @see https://github.com/WICG/focus-visible\n */\n function applyFocusVisiblePolyfill(scope) {\n var hadKeyboardEvent = true;\n var hadFocusVisibleRecently = false;\n var hadFocusVisibleRecentlyTimeout = null;\n\n var inputTypesAllowlist = {\n text: true,\n search: true,\n url: true,\n tel: true,\n email: true,\n password: true,\n number: true,\n date: true,\n month: true,\n week: true,\n time: true,\n datetime: true,\n 'datetime-local': true\n };\n\n /**\n * Helper function for legacy browsers and iframes which sometimes focus\n * elements like document, body, and non-interactive SVG.\n * @param {Element} el\n */\n function isValidFocusTarget(el) {\n if (\n el &&\n el !== document &&\n el.nodeName !== 'HTML' &&\n el.nodeName !== 'BODY' &&\n 'classList' in el &&\n 'contains' in el.classList\n ) {\n return true;\n }\n return false;\n }\n\n /**\n * Computes whether the given element should automatically trigger the\n * `focus-visible` class being added, i.e. whether it should always match\n * `:focus-visible` when focused.\n * @param {Element} el\n * @return {boolean}\n */\n function focusTriggersKeyboardModality(el) {\n var type = el.type;\n var tagName = el.tagName;\n\n if (tagName === 'INPUT' && inputTypesAllowlist[type] && !el.readOnly) {\n return true;\n }\n\n if (tagName === 'TEXTAREA' && !el.readOnly) {\n return true;\n }\n\n if (el.isContentEditable) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Add the `focus-visible` class to the given element if it was not added by\n * the author.\n * @param {Element} el\n */\n function addFocusVisibleClass(el) {\n if (el.classList.contains('focus-visible')) {\n return;\n }\n el.classList.add('focus-visible');\n el.setAttribute('data-focus-visible-added', '');\n }\n\n /**\n * Remove the `focus-visible` class from the given element if it was not\n * originally added by the author.\n * @param {Element} el\n */\n function removeFocusVisibleClass(el) {\n if (!el.hasAttribute('data-focus-visible-added')) {\n return;\n }\n el.classList.remove('focus-visible');\n el.removeAttribute('data-focus-visible-added');\n }\n\n /**\n * If the most recent user interaction was via the keyboard;\n * and the key press did not include a meta, alt/option, or control key;\n * then the modality is keyboard. Otherwise, the modality is not keyboard.\n * Apply `focus-visible` to any current active element and keep track\n * of our keyboard modality state with `hadKeyboardEvent`.\n * @param {KeyboardEvent} e\n */\n function onKeyDown(e) {\n if (e.metaKey || e.altKey || e.ctrlKey) {\n return;\n }\n\n if (isValidFocusTarget(scope.activeElement)) {\n addFocusVisibleClass(scope.activeElement);\n }\n\n hadKeyboardEvent = true;\n }\n\n /**\n * If at any point a user clicks with a pointing device, ensure that we change\n * the modality away from keyboard.\n * This avoids the situation where a user presses a key on an already focused\n * element, and then clicks on a different element, focusing it with a\n * pointing device, while we still think we're in keyboard modality.\n * @param {Event} e\n */\n function onPointerDown(e) {\n hadKeyboardEvent = false;\n }\n\n /**\n * On `focus`, add the `focus-visible` class to the target if:\n * - the target received focus as a result of keyboard navigation, or\n * - the event target is an element that will likely require interaction\n * via the keyboard (e.g. a text box)\n * @param {Event} e\n */\n function onFocus(e) {\n // Prevent IE from focusing the document or HTML element.\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (hadKeyboardEvent || focusTriggersKeyboardModality(e.target)) {\n addFocusVisibleClass(e.target);\n }\n }\n\n /**\n * On `blur`, remove the `focus-visible` class from the target.\n * @param {Event} e\n */\n function onBlur(e) {\n if (!isValidFocusTarget(e.target)) {\n return;\n }\n\n if (\n e.target.classList.contains('focus-visible') ||\n e.target.hasAttribute('data-focus-visible-added')\n ) {\n // To detect a tab/window switch, we look for a blur event followed\n // rapidly by a visibility change.\n // If we don't see a visibility change within 100ms, it's probably a\n // regular focus change.\n hadFocusVisibleRecently = true;\n window.clearTimeout(hadFocusVisibleRecentlyTimeout);\n hadFocusVisibleRecentlyTimeout = window.setTimeout(function() {\n hadFocusVisibleRecently = false;\n }, 100);\n removeFocusVisibleClass(e.target);\n }\n }\n\n /**\n * If the user changes tabs, keep track of whether or not the previously\n * focused element had .focus-visible.\n * @param {Event} e\n */\n function onVisibilityChange(e) {\n if (document.visibilityState === 'hidden') {\n // If the tab becomes active again, the browser will handle calling focus\n // on the element (Safari actually calls it twice).\n // If this tab change caused a blur on an element with focus-visible,\n // re-apply the class when the user switches back to the tab.\n if (hadFocusVisibleRecently) {\n hadKeyboardEvent = true;\n }\n addInitialPointerMoveListeners();\n }\n }\n\n /**\n * Add a group of listeners to detect usage of any pointing devices.\n * These listeners will be added when the polyfill first loads, and anytime\n * the window is blurred, so that they are active when the window regains\n * focus.\n */\n function addInitialPointerMoveListeners() {\n document.addEventListener('mousemove', onInitialPointerMove);\n document.addEventListener('mousedown', onInitialPointerMove);\n document.addEventListener('mouseup', onInitialPointerMove);\n document.addEventListener('pointermove', onInitialPointerMove);\n document.addEventListener('pointerdown', onInitialPointerMove);\n document.addEventListener('pointerup', onInitialPointerMove);\n document.addEventListener('touchmove', onInitialPointerMove);\n document.addEventListener('touchstart', onInitialPointerMove);\n document.addEventListener('touchend', onInitialPointerMove);\n }\n\n function removeInitialPointerMoveListeners() {\n document.removeEventListener('mousemove', onInitialPointerMove);\n document.removeEventListener('mousedown', onInitialPointerMove);\n document.removeEventListener('mouseup', onInitialPointerMove);\n document.removeEventListener('pointermove', onInitialPointerMove);\n document.removeEventListener('pointerdown', onInitialPointerMove);\n document.removeEventListener('pointerup', onInitialPointerMove);\n document.removeEventListener('touchmove', onInitialPointerMove);\n document.removeEventListener('touchstart', onInitialPointerMove);\n document.removeEventListener('touchend', onInitialPointerMove);\n }\n\n /**\n * When the polfyill first loads, assume the user is in keyboard modality.\n * If any event is received from a pointing device (e.g. mouse, pointer,\n * touch), turn off keyboard modality.\n * This accounts for situations where focus enters the page from the URL bar.\n * @param {Event} e\n */\n function onInitialPointerMove(e) {\n // Work around a Safari quirk that fires a mousemove on whenever the\n // window blurs, even if you're tabbing out of the page. \u00AF\\_(\u30C4)_/\u00AF\n if (e.target.nodeName && e.target.nodeName.toLowerCase() === 'html') {\n return;\n }\n\n hadKeyboardEvent = false;\n removeInitialPointerMoveListeners();\n }\n\n // For some kinds of state, we are interested in changes at the global scope\n // only. For example, global pointer input, global key presses and global\n // visibility change should affect the state at every scope:\n document.addEventListener('keydown', onKeyDown, true);\n document.addEventListener('mousedown', onPointerDown, true);\n document.addEventListener('pointerdown', onPointerDown, true);\n document.addEventListener('touchstart', onPointerDown, true);\n document.addEventListener('visibilitychange', onVisibilityChange, true);\n\n addInitialPointerMoveListeners();\n\n // For focus and blur, we specifically care about state changes in the local\n // scope. This is because focus / blur events that originate from within a\n // shadow root are not re-dispatched from the host element if it was already\n // the active element in its own scope:\n scope.addEventListener('focus', onFocus, true);\n scope.addEventListener('blur', onBlur, true);\n\n // We detect that a node is a ShadowRoot by ensuring that it is a\n // DocumentFragment and also has a host property. This check covers native\n // implementation and polyfill implementation transparently. If we only cared\n // about the native implementation, we could just check if the scope was\n // an instance of a ShadowRoot.\n if (scope.nodeType === Node.DOCUMENT_FRAGMENT_NODE && scope.host) {\n // Since a ShadowRoot is a special kind of DocumentFragment, it does not\n // have a root element to add a class to. So, we add this attribute to the\n // host element instead:\n scope.host.setAttribute('data-js-focus-visible', '');\n } else if (scope.nodeType === Node.DOCUMENT_NODE) {\n document.documentElement.classList.add('js-focus-visible');\n document.documentElement.setAttribute('data-js-focus-visible', '');\n }\n }\n\n // It is important to wrap all references to global window and document in\n // these checks to support server-side rendering use cases\n // @see https://github.com/WICG/focus-visible/issues/199\n if (typeof window !== 'undefined' && typeof document !== 'undefined') {\n // Make the polyfill helper globally available. This can be used as a signal\n // to interested libraries that wish to coordinate with the polyfill for e.g.,\n // applying the polyfill to a shadow root:\n window.applyFocusVisiblePolyfill = applyFocusVisiblePolyfill;\n\n // Notify interested libraries of the polyfill's presence, in case the\n // polyfill was loaded lazily:\n var event;\n\n try {\n event = new CustomEvent('focus-visible-polyfill-ready');\n } catch (error) {\n // IE11 does not support using CustomEvent as a constructor directly:\n event = document.createEvent('CustomEvent');\n event.initCustomEvent('focus-visible-polyfill-ready', false, false, {});\n }\n\n window.dispatchEvent(event);\n }\n\n if (typeof document !== 'undefined') {\n // Apply the polyfill to the global document, so that no JavaScript\n // coordination is required to use the polyfill in the top-level document:\n applyFocusVisiblePolyfill(document);\n }\n\n})));\n", "/*!\n * clipboard.js v2.0.11\n * https://clipboardjs.com/\n *\n * Licensed MIT \u00A9 Zeno Rocha\n */\n(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine([], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"ClipboardJS\"] = factory();\n\telse\n\t\troot[\"ClipboardJS\"] = factory();\n})(this, function() {\nreturn /******/ (function() { // webpackBootstrap\n/******/ \tvar __webpack_modules__ = ({\n\n/***/ 686:\n/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) {\n\n\"use strict\";\n\n// EXPORTS\n__webpack_require__.d(__webpack_exports__, {\n \"default\": function() { return /* binding */ clipboard; }\n});\n\n// EXTERNAL MODULE: ./node_modules/tiny-emitter/index.js\nvar tiny_emitter = __webpack_require__(279);\nvar tiny_emitter_default = /*#__PURE__*/__webpack_require__.n(tiny_emitter);\n// EXTERNAL MODULE: ./node_modules/good-listener/src/listen.js\nvar listen = __webpack_require__(370);\nvar listen_default = /*#__PURE__*/__webpack_require__.n(listen);\n// EXTERNAL MODULE: ./node_modules/select/src/select.js\nvar src_select = __webpack_require__(817);\nvar select_default = /*#__PURE__*/__webpack_require__.n(src_select);\n;// CONCATENATED MODULE: ./src/common/command.js\n/**\n * Executes a given operation type.\n * @param {String} type\n * @return {Boolean}\n */\nfunction command(type) {\n try {\n return document.execCommand(type);\n } catch (err) {\n return false;\n }\n}\n;// CONCATENATED MODULE: ./src/actions/cut.js\n\n\n/**\n * Cut action wrapper.\n * @param {String|HTMLElement} target\n * @return {String}\n */\n\nvar ClipboardActionCut = function ClipboardActionCut(target) {\n var selectedText = select_default()(target);\n command('cut');\n return selectedText;\n};\n\n/* harmony default export */ var actions_cut = (ClipboardActionCut);\n;// CONCATENATED MODULE: ./src/common/create-fake-element.js\n/**\n * Creates a fake textarea element with a value.\n * @param {String} value\n * @return {HTMLElement}\n */\nfunction createFakeElement(value) {\n var isRTL = document.documentElement.getAttribute('dir') === 'rtl';\n var fakeElement = document.createElement('textarea'); // Prevent zooming on iOS\n\n fakeElement.style.fontSize = '12pt'; // Reset box model\n\n fakeElement.style.border = '0';\n fakeElement.style.padding = '0';\n fakeElement.style.margin = '0'; // Move element out of screen horizontally\n\n fakeElement.style.position = 'absolute';\n fakeElement.style[isRTL ? 'right' : 'left'] = '-9999px'; // Move element to the same position vertically\n\n var yPosition = window.pageYOffset || document.documentElement.scrollTop;\n fakeElement.style.top = \"\".concat(yPosition, \"px\");\n fakeElement.setAttribute('readonly', '');\n fakeElement.value = value;\n return fakeElement;\n}\n;// CONCATENATED MODULE: ./src/actions/copy.js\n\n\n\n/**\n * Create fake copy action wrapper using a fake element.\n * @param {String} target\n * @param {Object} options\n * @return {String}\n */\n\nvar fakeCopyAction = function fakeCopyAction(value, options) {\n var fakeElement = createFakeElement(value);\n options.container.appendChild(fakeElement);\n var selectedText = select_default()(fakeElement);\n command('copy');\n fakeElement.remove();\n return selectedText;\n};\n/**\n * Copy action wrapper.\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @return {String}\n */\n\n\nvar ClipboardActionCopy = function ClipboardActionCopy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n var selectedText = '';\n\n if (typeof target === 'string') {\n selectedText = fakeCopyAction(target, options);\n } else if (target instanceof HTMLInputElement && !['text', 'search', 'url', 'tel', 'password'].includes(target === null || target === void 0 ? void 0 : target.type)) {\n // If input type doesn't support `setSelectionRange`. Simulate it. https://developer.mozilla.org/en-US/docs/Web/API/HTMLInputElement/setSelectionRange\n selectedText = fakeCopyAction(target.value, options);\n } else {\n selectedText = select_default()(target);\n command('copy');\n }\n\n return selectedText;\n};\n\n/* harmony default export */ var actions_copy = (ClipboardActionCopy);\n;// CONCATENATED MODULE: ./src/actions/default.js\nfunction _typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n\n\n/**\n * Inner function which performs selection from either `text` or `target`\n * properties and then executes copy or cut operations.\n * @param {Object} options\n */\n\nvar ClipboardActionDefault = function ClipboardActionDefault() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n // Defines base properties passed from constructor.\n var _options$action = options.action,\n action = _options$action === void 0 ? 'copy' : _options$action,\n container = options.container,\n target = options.target,\n text = options.text; // Sets the `action` to be performed which can be either 'copy' or 'cut'.\n\n if (action !== 'copy' && action !== 'cut') {\n throw new Error('Invalid \"action\" value, use either \"copy\" or \"cut\"');\n } // Sets the `target` property using an element that will be have its content copied.\n\n\n if (target !== undefined) {\n if (target && _typeof(target) === 'object' && target.nodeType === 1) {\n if (action === 'copy' && target.hasAttribute('disabled')) {\n throw new Error('Invalid \"target\" attribute. Please use \"readonly\" instead of \"disabled\" attribute');\n }\n\n if (action === 'cut' && (target.hasAttribute('readonly') || target.hasAttribute('disabled'))) {\n throw new Error('Invalid \"target\" attribute. You can\\'t cut text from elements with \"readonly\" or \"disabled\" attributes');\n }\n } else {\n throw new Error('Invalid \"target\" value, use a valid Element');\n }\n } // Define selection strategy based on `text` property.\n\n\n if (text) {\n return actions_copy(text, {\n container: container\n });\n } // Defines which selection strategy based on `target` property.\n\n\n if (target) {\n return action === 'cut' ? actions_cut(target) : actions_copy(target, {\n container: container\n });\n }\n};\n\n/* harmony default export */ var actions_default = (ClipboardActionDefault);\n;// CONCATENATED MODULE: ./src/clipboard.js\nfunction clipboard_typeof(obj) { \"@babel/helpers - typeof\"; if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { clipboard_typeof = function _typeof(obj) { return typeof obj; }; } else { clipboard_typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return clipboard_typeof(obj); }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }\n\nfunction _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function\"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }\n\nfunction _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }\n\nfunction _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }\n\nfunction _possibleConstructorReturn(self, call) { if (call && (clipboard_typeof(call) === \"object\" || typeof call === \"function\")) { return call; } return _assertThisInitialized(self); }\n\nfunction _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return self; }\n\nfunction _isNativeReflectConstruct() { if (typeof Reflect === \"undefined\" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === \"function\") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } }\n\nfunction _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }\n\n\n\n\n\n\n/**\n * Helper function to retrieve attribute value.\n * @param {String} suffix\n * @param {Element} element\n */\n\nfunction getAttributeValue(suffix, element) {\n var attribute = \"data-clipboard-\".concat(suffix);\n\n if (!element.hasAttribute(attribute)) {\n return;\n }\n\n return element.getAttribute(attribute);\n}\n/**\n * Base class which takes one or more elements, adds event listeners to them,\n * and instantiates a new `ClipboardAction` on each click.\n */\n\n\nvar Clipboard = /*#__PURE__*/function (_Emitter) {\n _inherits(Clipboard, _Emitter);\n\n var _super = _createSuper(Clipboard);\n\n /**\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n * @param {Object} options\n */\n function Clipboard(trigger, options) {\n var _this;\n\n _classCallCheck(this, Clipboard);\n\n _this = _super.call(this);\n\n _this.resolveOptions(options);\n\n _this.listenClick(trigger);\n\n return _this;\n }\n /**\n * Defines if attributes would be resolved using internal setter functions\n * or custom functions that were passed in the constructor.\n * @param {Object} options\n */\n\n\n _createClass(Clipboard, [{\n key: \"resolveOptions\",\n value: function resolveOptions() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n this.action = typeof options.action === 'function' ? options.action : this.defaultAction;\n this.target = typeof options.target === 'function' ? options.target : this.defaultTarget;\n this.text = typeof options.text === 'function' ? options.text : this.defaultText;\n this.container = clipboard_typeof(options.container) === 'object' ? options.container : document.body;\n }\n /**\n * Adds a click event listener to the passed trigger.\n * @param {String|HTMLElement|HTMLCollection|NodeList} trigger\n */\n\n }, {\n key: \"listenClick\",\n value: function listenClick(trigger) {\n var _this2 = this;\n\n this.listener = listen_default()(trigger, 'click', function (e) {\n return _this2.onClick(e);\n });\n }\n /**\n * Defines a new `ClipboardAction` on each click event.\n * @param {Event} e\n */\n\n }, {\n key: \"onClick\",\n value: function onClick(e) {\n var trigger = e.delegateTarget || e.currentTarget;\n var action = this.action(trigger) || 'copy';\n var text = actions_default({\n action: action,\n container: this.container,\n target: this.target(trigger),\n text: this.text(trigger)\n }); // Fires an event based on the copy operation result.\n\n this.emit(text ? 'success' : 'error', {\n action: action,\n text: text,\n trigger: trigger,\n clearSelection: function clearSelection() {\n if (trigger) {\n trigger.focus();\n }\n\n window.getSelection().removeAllRanges();\n }\n });\n }\n /**\n * Default `action` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultAction\",\n value: function defaultAction(trigger) {\n return getAttributeValue('action', trigger);\n }\n /**\n * Default `target` lookup function.\n * @param {Element} trigger\n */\n\n }, {\n key: \"defaultTarget\",\n value: function defaultTarget(trigger) {\n var selector = getAttributeValue('target', trigger);\n\n if (selector) {\n return document.querySelector(selector);\n }\n }\n /**\n * Allow fire programmatically a copy action\n * @param {String|HTMLElement} target\n * @param {Object} options\n * @returns Text copied.\n */\n\n }, {\n key: \"defaultText\",\n\n /**\n * Default `text` lookup function.\n * @param {Element} trigger\n */\n value: function defaultText(trigger) {\n return getAttributeValue('text', trigger);\n }\n /**\n * Destroy lifecycle.\n */\n\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.listener.destroy();\n }\n }], [{\n key: \"copy\",\n value: function copy(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {\n container: document.body\n };\n return actions_copy(target, options);\n }\n /**\n * Allow fire programmatically a cut action\n * @param {String|HTMLElement} target\n * @returns Text cutted.\n */\n\n }, {\n key: \"cut\",\n value: function cut(target) {\n return actions_cut(target);\n }\n /**\n * Returns the support of the given action, or all actions if no action is\n * given.\n * @param {String} [action]\n */\n\n }, {\n key: \"isSupported\",\n value: function isSupported() {\n var action = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : ['copy', 'cut'];\n var actions = typeof action === 'string' ? [action] : action;\n var support = !!document.queryCommandSupported;\n actions.forEach(function (action) {\n support = support && !!document.queryCommandSupported(action);\n });\n return support;\n }\n }]);\n\n return Clipboard;\n}((tiny_emitter_default()));\n\n/* harmony default export */ var clipboard = (Clipboard);\n\n/***/ }),\n\n/***/ 828:\n/***/ (function(module) {\n\nvar DOCUMENT_NODE_TYPE = 9;\n\n/**\n * A polyfill for Element.matches()\n */\nif (typeof Element !== 'undefined' && !Element.prototype.matches) {\n var proto = Element.prototype;\n\n proto.matches = proto.matchesSelector ||\n proto.mozMatchesSelector ||\n proto.msMatchesSelector ||\n proto.oMatchesSelector ||\n proto.webkitMatchesSelector;\n}\n\n/**\n * Finds the closest parent that matches a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @return {Function}\n */\nfunction closest (element, selector) {\n while (element && element.nodeType !== DOCUMENT_NODE_TYPE) {\n if (typeof element.matches === 'function' &&\n element.matches(selector)) {\n return element;\n }\n element = element.parentNode;\n }\n}\n\nmodule.exports = closest;\n\n\n/***/ }),\n\n/***/ 438:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar closest = __webpack_require__(828);\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction _delegate(element, selector, type, callback, useCapture) {\n var listenerFn = listener.apply(this, arguments);\n\n element.addEventListener(type, listenerFn, useCapture);\n\n return {\n destroy: function() {\n element.removeEventListener(type, listenerFn, useCapture);\n }\n }\n}\n\n/**\n * Delegates event to a selector.\n *\n * @param {Element|String|Array} [elements]\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @param {Boolean} useCapture\n * @return {Object}\n */\nfunction delegate(elements, selector, type, callback, useCapture) {\n // Handle the regular Element usage\n if (typeof elements.addEventListener === 'function') {\n return _delegate.apply(null, arguments);\n }\n\n // Handle Element-less usage, it defaults to global delegation\n if (typeof type === 'function') {\n // Use `document` as the first parameter, then apply arguments\n // This is a short way to .unshift `arguments` without running into deoptimizations\n return _delegate.bind(null, document).apply(null, arguments);\n }\n\n // Handle Selector-based usage\n if (typeof elements === 'string') {\n elements = document.querySelectorAll(elements);\n }\n\n // Handle Array-like based usage\n return Array.prototype.map.call(elements, function (element) {\n return _delegate(element, selector, type, callback, useCapture);\n });\n}\n\n/**\n * Finds closest match and invokes callback.\n *\n * @param {Element} element\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Function}\n */\nfunction listener(element, selector, type, callback) {\n return function(e) {\n e.delegateTarget = closest(e.target, selector);\n\n if (e.delegateTarget) {\n callback.call(element, e);\n }\n }\n}\n\nmodule.exports = delegate;\n\n\n/***/ }),\n\n/***/ 879:\n/***/ (function(__unused_webpack_module, exports) {\n\n/**\n * Check if argument is a HTML element.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.node = function(value) {\n return value !== undefined\n && value instanceof HTMLElement\n && value.nodeType === 1;\n};\n\n/**\n * Check if argument is a list of HTML elements.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.nodeList = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return value !== undefined\n && (type === '[object NodeList]' || type === '[object HTMLCollection]')\n && ('length' in value)\n && (value.length === 0 || exports.node(value[0]));\n};\n\n/**\n * Check if argument is a string.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.string = function(value) {\n return typeof value === 'string'\n || value instanceof String;\n};\n\n/**\n * Check if argument is a function.\n *\n * @param {Object} value\n * @return {Boolean}\n */\nexports.fn = function(value) {\n var type = Object.prototype.toString.call(value);\n\n return type === '[object Function]';\n};\n\n\n/***/ }),\n\n/***/ 370:\n/***/ (function(module, __unused_webpack_exports, __webpack_require__) {\n\nvar is = __webpack_require__(879);\nvar delegate = __webpack_require__(438);\n\n/**\n * Validates all params and calls the right\n * listener function based on its target type.\n *\n * @param {String|HTMLElement|HTMLCollection|NodeList} target\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listen(target, type, callback) {\n if (!target && !type && !callback) {\n throw new Error('Missing required arguments');\n }\n\n if (!is.string(type)) {\n throw new TypeError('Second argument must be a String');\n }\n\n if (!is.fn(callback)) {\n throw new TypeError('Third argument must be a Function');\n }\n\n if (is.node(target)) {\n return listenNode(target, type, callback);\n }\n else if (is.nodeList(target)) {\n return listenNodeList(target, type, callback);\n }\n else if (is.string(target)) {\n return listenSelector(target, type, callback);\n }\n else {\n throw new TypeError('First argument must be a String, HTMLElement, HTMLCollection, or NodeList');\n }\n}\n\n/**\n * Adds an event listener to a HTML element\n * and returns a remove listener function.\n *\n * @param {HTMLElement} node\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNode(node, type, callback) {\n node.addEventListener(type, callback);\n\n return {\n destroy: function() {\n node.removeEventListener(type, callback);\n }\n }\n}\n\n/**\n * Add an event listener to a list of HTML elements\n * and returns a remove listener function.\n *\n * @param {NodeList|HTMLCollection} nodeList\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenNodeList(nodeList, type, callback) {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.addEventListener(type, callback);\n });\n\n return {\n destroy: function() {\n Array.prototype.forEach.call(nodeList, function(node) {\n node.removeEventListener(type, callback);\n });\n }\n }\n}\n\n/**\n * Add an event listener to a selector\n * and returns a remove listener function.\n *\n * @param {String} selector\n * @param {String} type\n * @param {Function} callback\n * @return {Object}\n */\nfunction listenSelector(selector, type, callback) {\n return delegate(document.body, selector, type, callback);\n}\n\nmodule.exports = listen;\n\n\n/***/ }),\n\n/***/ 817:\n/***/ (function(module) {\n\nfunction select(element) {\n var selectedText;\n\n if (element.nodeName === 'SELECT') {\n element.focus();\n\n selectedText = element.value;\n }\n else if (element.nodeName === 'INPUT' || element.nodeName === 'TEXTAREA') {\n var isReadOnly = element.hasAttribute('readonly');\n\n if (!isReadOnly) {\n element.setAttribute('readonly', '');\n }\n\n element.select();\n element.setSelectionRange(0, element.value.length);\n\n if (!isReadOnly) {\n element.removeAttribute('readonly');\n }\n\n selectedText = element.value;\n }\n else {\n if (element.hasAttribute('contenteditable')) {\n element.focus();\n }\n\n var selection = window.getSelection();\n var range = document.createRange();\n\n range.selectNodeContents(element);\n selection.removeAllRanges();\n selection.addRange(range);\n\n selectedText = selection.toString();\n }\n\n return selectedText;\n}\n\nmodule.exports = select;\n\n\n/***/ }),\n\n/***/ 279:\n/***/ (function(module) {\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n\n\n/***/ })\n\n/******/ \t});\n/************************************************************************/\n/******/ \t// The module cache\n/******/ \tvar __webpack_module_cache__ = {};\n/******/ \t\n/******/ \t// The require function\n/******/ \tfunction __webpack_require__(moduleId) {\n/******/ \t\t// Check if module is in cache\n/******/ \t\tif(__webpack_module_cache__[moduleId]) {\n/******/ \t\t\treturn __webpack_module_cache__[moduleId].exports;\n/******/ \t\t}\n/******/ \t\t// Create a new module (and put it into the cache)\n/******/ \t\tvar module = __webpack_module_cache__[moduleId] = {\n/******/ \t\t\t// no module.id needed\n/******/ \t\t\t// no module.loaded needed\n/******/ \t\t\texports: {}\n/******/ \t\t};\n/******/ \t\n/******/ \t\t// Execute the module function\n/******/ \t\t__webpack_modules__[moduleId](module, module.exports, __webpack_require__);\n/******/ \t\n/******/ \t\t// Return the exports of the module\n/******/ \t\treturn module.exports;\n/******/ \t}\n/******/ \t\n/************************************************************************/\n/******/ \t/* webpack/runtime/compat get default export */\n/******/ \t!function() {\n/******/ \t\t// getDefaultExport function for compatibility with non-harmony modules\n/******/ \t\t__webpack_require__.n = function(module) {\n/******/ \t\t\tvar getter = module && module.__esModule ?\n/******/ \t\t\t\tfunction() { return module['default']; } :\n/******/ \t\t\t\tfunction() { return module; };\n/******/ \t\t\t__webpack_require__.d(getter, { a: getter });\n/******/ \t\t\treturn getter;\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/define property getters */\n/******/ \t!function() {\n/******/ \t\t// define getter functions for harmony exports\n/******/ \t\t__webpack_require__.d = function(exports, definition) {\n/******/ \t\t\tfor(var key in definition) {\n/******/ \t\t\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n/******/ \t\t\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n/******/ \t\t\t\t}\n/******/ \t\t\t}\n/******/ \t\t};\n/******/ \t}();\n/******/ \t\n/******/ \t/* webpack/runtime/hasOwnProperty shorthand */\n/******/ \t!function() {\n/******/ \t\t__webpack_require__.o = function(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); }\n/******/ \t}();\n/******/ \t\n/************************************************************************/\n/******/ \t// module exports must be returned from runtime so entry inlining is disabled\n/******/ \t// startup\n/******/ \t// Load entry module and return exports\n/******/ \treturn __webpack_require__(686);\n/******/ })()\n.default;\n});", "/*!\n * escape-html\n * Copyright(c) 2012-2013 TJ Holowaychuk\n * Copyright(c) 2015 Andreas Lubbe\n * Copyright(c) 2015 Tiancheng \"Timothy\" Gu\n * MIT Licensed\n */\n\n'use strict';\n\n/**\n * Module variables.\n * @private\n */\n\nvar matchHtmlRegExp = /[\"'&<>]/;\n\n/**\n * Module exports.\n * @public\n */\n\nmodule.exports = escapeHtml;\n\n/**\n * Escape special characters in the given string of html.\n *\n * @param {string} string The string to escape for inserting into HTML\n * @return {string}\n * @public\n */\n\nfunction escapeHtml(string) {\n var str = '' + string;\n var match = matchHtmlRegExp.exec(str);\n\n if (!match) {\n return str;\n }\n\n var escape;\n var html = '';\n var index = 0;\n var lastIndex = 0;\n\n for (index = match.index; index < str.length; index++) {\n switch (str.charCodeAt(index)) {\n case 34: // \"\n escape = '"';\n break;\n case 38: // &\n escape = '&';\n break;\n case 39: // '\n escape = ''';\n break;\n case 60: // <\n escape = '<';\n break;\n case 62: // >\n escape = '>';\n break;\n default:\n continue;\n }\n\n if (lastIndex !== index) {\n html += str.substring(lastIndex, index);\n }\n\n lastIndex = index + 1;\n html += escape;\n }\n\n return lastIndex !== index\n ? html + str.substring(lastIndex, index)\n : html;\n}\n", "/*\n * Copyright (c) 2016-2024 Martin Donath \n *\n * Permission is hereby granted, free of charge, to any person obtaining a copy\n * of this software and associated documentation files (the \"Software\"), to\n * deal in the Software without restriction, including without limitation the\n * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or\n * sell copies of the Software, and to permit persons to whom the Software is\n * furnished to do so, subject to the following conditions:\n *\n * The above copyright notice and this permission notice shall be included in\n * all copies or substantial portions of the Software.\n *\n * THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE\n * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING\n * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS\n * IN THE SOFTWARE.\n */\n\nimport \"focus-visible\"\n\nimport {\n EMPTY,\n NEVER,\n Observable,\n Subject,\n defer,\n delay,\n filter,\n map,\n merge,\n mergeWith,\n shareReplay,\n switchMap\n} from \"rxjs\"\n\nimport { configuration, feature } from \"./_\"\nimport {\n at,\n getActiveElement,\n getOptionalElement,\n requestJSON,\n setLocation,\n setToggle,\n watchDocument,\n watchKeyboard,\n watchLocation,\n watchLocationTarget,\n watchMedia,\n watchPrint,\n watchScript,\n watchViewport\n} from \"./browser\"\nimport {\n getComponentElement,\n getComponentElements,\n mountAnnounce,\n mountBackToTop,\n mountConsent,\n mountContent,\n mountDialog,\n mountHeader,\n mountHeaderTitle,\n mountPalette,\n mountProgress,\n mountSearch,\n mountSearchHiglight,\n mountSidebar,\n mountSource,\n mountTableOfContents,\n mountTabs,\n watchHeader,\n watchMain\n} from \"./components\"\nimport {\n SearchIndex,\n setupClipboardJS,\n setupInstantNavigation,\n setupVersionSelector\n} from \"./integrations\"\nimport {\n patchEllipsis,\n patchIndeterminate,\n patchScrollfix,\n patchScrolllock\n} from \"./patches\"\nimport \"./polyfills\"\n\n/* ----------------------------------------------------------------------------\n * Functions - @todo refactor\n * ------------------------------------------------------------------------- */\n\n/**\n * Fetch search index\n *\n * @returns Search index observable\n */\nfunction fetchSearchIndex(): Observable {\n if (location.protocol === \"file:\") {\n return watchScript(\n `${new URL(\"search/search_index.js\", config.base)}`\n )\n .pipe(\n // @ts-ignore - @todo fix typings\n map(() => __index),\n shareReplay(1)\n )\n } else {\n return requestJSON(\n new URL(\"search/search_index.json\", config.base)\n )\n }\n}\n\n/* ----------------------------------------------------------------------------\n * Application\n * ------------------------------------------------------------------------- */\n\n/* Yay, JavaScript is available */\ndocument.documentElement.classList.remove(\"no-js\")\ndocument.documentElement.classList.add(\"js\")\n\n/* Set up navigation observables and subjects */\nconst document$ = watchDocument()\nconst location$ = watchLocation()\nconst target$ = watchLocationTarget(location$)\nconst keyboard$ = watchKeyboard()\n\n/* Set up media observables */\nconst viewport$ = watchViewport()\nconst tablet$ = watchMedia(\"(min-width: 960px)\")\nconst screen$ = watchMedia(\"(min-width: 1220px)\")\nconst print$ = watchPrint()\n\n/* Retrieve search index, if search is enabled */\nconst config = configuration()\nconst index$ = document.forms.namedItem(\"search\")\n ? fetchSearchIndex()\n : NEVER\n\n/* Set up Clipboard.js integration */\nconst alert$ = new Subject()\nsetupClipboardJS({ alert$ })\n\n/* Set up progress indicator */\nconst progress$ = new Subject()\n\n/* Set up instant navigation, if enabled */\nif (feature(\"navigation.instant\"))\n setupInstantNavigation({ location$, viewport$, progress$ })\n .subscribe(document$)\n\n/* Set up version selector */\nif (config.version?.provider === \"mike\")\n setupVersionSelector({ document$ })\n\n/* Always close drawer and search on navigation */\nmerge(location$, target$)\n .pipe(\n delay(125)\n )\n .subscribe(() => {\n setToggle(\"drawer\", false)\n setToggle(\"search\", false)\n })\n\n/* Set up global keyboard handlers */\nkeyboard$\n .pipe(\n filter(({ mode }) => mode === \"global\")\n )\n .subscribe(key => {\n switch (key.type) {\n\n /* Go to previous page */\n case \"p\":\n case \",\":\n const prev = getOptionalElement(\"link[rel=prev]\")\n if (typeof prev !== \"undefined\")\n setLocation(prev)\n break\n\n /* Go to next page */\n case \"n\":\n case \".\":\n const next = getOptionalElement(\"link[rel=next]\")\n if (typeof next !== \"undefined\")\n setLocation(next)\n break\n\n /* Expand navigation, see https://bit.ly/3ZjG5io */\n case \"Enter\":\n const active = getActiveElement()\n if (active instanceof HTMLLabelElement)\n active.click()\n }\n })\n\n/* Set up patches */\npatchEllipsis({ viewport$, document$ })\npatchIndeterminate({ document$, tablet$ })\npatchScrollfix({ document$ })\npatchScrolllock({ viewport$, tablet$ })\n\n/* Set up header and main area observable */\nconst header$ = watchHeader(getComponentElement(\"header\"), { viewport$ })\nconst main$ = document$\n .pipe(\n map(() => getComponentElement(\"main\")),\n switchMap(el => watchMain(el, { viewport$, header$ })),\n shareReplay(1)\n )\n\n/* Set up control component observables */\nconst control$ = merge(\n\n /* Consent */\n ...getComponentElements(\"consent\")\n .map(el => mountConsent(el, { target$ })),\n\n /* Dialog */\n ...getComponentElements(\"dialog\")\n .map(el => mountDialog(el, { alert$ })),\n\n /* Header */\n ...getComponentElements(\"header\")\n .map(el => mountHeader(el, { viewport$, header$, main$ })),\n\n /* Color palette */\n ...getComponentElements(\"palette\")\n .map(el => mountPalette(el)),\n\n /* Progress bar */\n ...getComponentElements(\"progress\")\n .map(el => mountProgress(el, { progress$ })),\n\n /* Search */\n ...getComponentElements(\"search\")\n .map(el => mountSearch(el, { index$, keyboard$ })),\n\n /* Repository information */\n ...getComponentElements(\"source\")\n .map(el => mountSource(el))\n)\n\n/* Set up content component observables */\nconst content$ = defer(() => merge(\n\n /* Announcement bar */\n ...getComponentElements(\"announce\")\n .map(el => mountAnnounce(el)),\n\n /* Content */\n ...getComponentElements(\"content\")\n .map(el => mountContent(el, { viewport$, target$, print$ })),\n\n /* Search highlighting */\n ...getComponentElements(\"content\")\n .map(el => feature(\"search.highlight\")\n ? mountSearchHiglight(el, { index$, location$ })\n : EMPTY\n ),\n\n /* Header title */\n ...getComponentElements(\"header-title\")\n .map(el => mountHeaderTitle(el, { viewport$, header$ })),\n\n /* Sidebar */\n ...getComponentElements(\"sidebar\")\n .map(el => el.getAttribute(\"data-md-type\") === \"navigation\"\n ? at(screen$, () => mountSidebar(el, { viewport$, header$, main$ }))\n : at(tablet$, () => mountSidebar(el, { viewport$, header$, main$ }))\n ),\n\n /* Navigation tabs */\n ...getComponentElements(\"tabs\")\n .map(el => mountTabs(el, { viewport$, header$ })),\n\n /* Table of contents */\n ...getComponentElements(\"toc\")\n .map(el => mountTableOfContents(el, {\n viewport$, header$, main$, target$\n })),\n\n /* Back-to-top button */\n ...getComponentElements(\"top\")\n .map(el => mountBackToTop(el, { viewport$, header$, main$, target$ }))\n))\n\n/* Set up component observables */\nconst component$ = document$\n .pipe(\n switchMap(() => content$),\n mergeWith(control$),\n shareReplay(1)\n )\n\n/* Subscribe to all components */\ncomponent$.subscribe()\n\n/* ----------------------------------------------------------------------------\n * Exports\n * ------------------------------------------------------------------------- */\n\nwindow.document$ = document$ /* Document observable */\nwindow.location$ = location$ /* Location subject */\nwindow.target$ = target$ /* Location target observable */\nwindow.keyboard$ = keyboard$ /* Keyboard observable */\nwindow.viewport$ = viewport$ /* Viewport observable */\nwindow.tablet$ = tablet$ /* Media tablet observable */\nwindow.screen$ = screen$ /* Media screen observable */\nwindow.print$ = print$ /* Media print observable */\nwindow.alert$ = alert$ /* Alert subject */\nwindow.progress$ = progress$ /* Progress indicator subject */\nwindow.component$ = component$ /* Component observable */\n", "/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n if (typeof b !== \"function\" && b !== null)\r\n throw new TypeError(\"Class extends value \" + String(b) + \" is not a constructor or null\");\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\r\n\r\nexport var __assign = function() {\r\n __assign = Object.assign || function __assign(t) {\r\n for (var s, i = 1, n = arguments.length; i < n; i++) {\r\n s = arguments[i];\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];\r\n }\r\n return t;\r\n }\r\n return __assign.apply(this, arguments);\r\n}\r\n\r\nexport function __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\r\n\r\nexport function __decorate(decorators, target, key, desc) {\r\n var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;\r\n if (typeof Reflect === \"object\" && typeof Reflect.decorate === \"function\") r = Reflect.decorate(decorators, target, key, desc);\r\n else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;\r\n return c > 3 && r && Object.defineProperty(target, key, r), r;\r\n}\r\n\r\nexport function __param(paramIndex, decorator) {\r\n return function (target, key) { decorator(target, key, paramIndex); }\r\n}\r\n\r\nexport function __metadata(metadataKey, metadataValue) {\r\n if (typeof Reflect === \"object\" && typeof Reflect.metadata === \"function\") return Reflect.metadata(metadataKey, metadataValue);\r\n}\r\n\r\nexport function __awaiter(thisArg, _arguments, P, generator) {\r\n function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }\r\n return new (P || (P = Promise))(function (resolve, reject) {\r\n function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }\r\n function rejected(value) { try { step(generator[\"throw\"](value)); } catch (e) { reject(e); } }\r\n function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }\r\n step((generator = generator.apply(thisArg, _arguments || [])).next());\r\n });\r\n}\r\n\r\nexport function __generator(thisArg, body) {\r\n var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;\r\n return g = { next: verb(0), \"throw\": verb(1), \"return\": verb(2) }, typeof Symbol === \"function\" && (g[Symbol.iterator] = function() { return this; }), g;\r\n function verb(n) { return function (v) { return step([n, v]); }; }\r\n function step(op) {\r\n if (f) throw new TypeError(\"Generator is already executing.\");\r\n while (_) try {\r\n if (f = 1, y && (t = op[0] & 2 ? y[\"return\"] : op[0] ? y[\"throw\"] || ((t = y[\"return\"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;\r\n if (y = 0, t) op = [op[0] & 2, t.value];\r\n switch (op[0]) {\r\n case 0: case 1: t = op; break;\r\n case 4: _.label++; return { value: op[1], done: false };\r\n case 5: _.label++; y = op[1]; op = [0]; continue;\r\n case 7: op = _.ops.pop(); _.trys.pop(); continue;\r\n default:\r\n if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }\r\n if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }\r\n if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }\r\n if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }\r\n if (t[2]) _.ops.pop();\r\n _.trys.pop(); continue;\r\n }\r\n op = body.call(thisArg, _);\r\n } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }\r\n if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };\r\n }\r\n}\r\n\r\nexport var __createBinding = Object.create ? (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });\r\n}) : (function(o, m, k, k2) {\r\n if (k2 === undefined) k2 = k;\r\n o[k2] = m[k];\r\n});\r\n\r\nexport function __exportStar(m, o) {\r\n for (var p in m) if (p !== \"default\" && !Object.prototype.hasOwnProperty.call(o, p)) __createBinding(o, m, p);\r\n}\r\n\r\nexport function __values(o) {\r\n var s = typeof Symbol === \"function\" && Symbol.iterator, m = s && o[s], i = 0;\r\n if (m) return m.call(o);\r\n if (o && typeof o.length === \"number\") return {\r\n next: function () {\r\n if (o && i >= o.length) o = void 0;\r\n return { value: o && o[i++], done: !o };\r\n }\r\n };\r\n throw new TypeError(s ? \"Object is not iterable.\" : \"Symbol.iterator is not defined.\");\r\n}\r\n\r\nexport function __read(o, n) {\r\n var m = typeof Symbol === \"function\" && o[Symbol.iterator];\r\n if (!m) return o;\r\n var i = m.call(o), r, ar = [], e;\r\n try {\r\n while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);\r\n }\r\n catch (error) { e = { error: error }; }\r\n finally {\r\n try {\r\n if (r && !r.done && (m = i[\"return\"])) m.call(i);\r\n }\r\n finally { if (e) throw e.error; }\r\n }\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spread() {\r\n for (var ar = [], i = 0; i < arguments.length; i++)\r\n ar = ar.concat(__read(arguments[i]));\r\n return ar;\r\n}\r\n\r\n/** @deprecated */\r\nexport function __spreadArrays() {\r\n for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;\r\n for (var r = Array(s), k = 0, i = 0; i < il; i++)\r\n for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)\r\n r[k] = a[j];\r\n return r;\r\n}\r\n\r\nexport function __spreadArray(to, from, pack) {\r\n if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {\r\n if (ar || !(i in from)) {\r\n if (!ar) ar = Array.prototype.slice.call(from, 0, i);\r\n ar[i] = from[i];\r\n }\r\n }\r\n return to.concat(ar || Array.prototype.slice.call(from));\r\n}\r\n\r\nexport function __await(v) {\r\n return this instanceof __await ? (this.v = v, this) : new __await(v);\r\n}\r\n\r\nexport function __asyncGenerator(thisArg, _arguments, generator) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var g = generator.apply(thisArg, _arguments || []), i, q = [];\r\n return i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i;\r\n function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }\r\n function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }\r\n function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }\r\n function fulfill(value) { resume(\"next\", value); }\r\n function reject(value) { resume(\"throw\", value); }\r\n function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }\r\n}\r\n\r\nexport function __asyncDelegator(o) {\r\n var i, p;\r\n return i = {}, verb(\"next\"), verb(\"throw\", function (e) { throw e; }), verb(\"return\"), i[Symbol.iterator] = function () { return this; }, i;\r\n function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === \"return\" } : f ? f(v) : v; } : f; }\r\n}\r\n\r\nexport function __asyncValues(o) {\r\n if (!Symbol.asyncIterator) throw new TypeError(\"Symbol.asyncIterator is not defined.\");\r\n var m = o[Symbol.asyncIterator], i;\r\n return m ? m.call(o) : (o = typeof __values === \"function\" ? __values(o) : o[Symbol.iterator](), i = {}, verb(\"next\"), verb(\"throw\"), verb(\"return\"), i[Symbol.asyncIterator] = function () { return this; }, i);\r\n function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }\r\n function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }\r\n}\r\n\r\nexport function __makeTemplateObject(cooked, raw) {\r\n if (Object.defineProperty) { Object.defineProperty(cooked, \"raw\", { value: raw }); } else { cooked.raw = raw; }\r\n return cooked;\r\n};\r\n\r\nvar __setModuleDefault = Object.create ? (function(o, v) {\r\n Object.defineProperty(o, \"default\", { enumerable: true, value: v });\r\n}) : function(o, v) {\r\n o[\"default\"] = v;\r\n};\r\n\r\nexport function __importStar(mod) {\r\n if (mod && mod.__esModule) return mod;\r\n var result = {};\r\n if (mod != null) for (var k in mod) if (k !== \"default\" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);\r\n __setModuleDefault(result, mod);\r\n return result;\r\n}\r\n\r\nexport function __importDefault(mod) {\r\n return (mod && mod.__esModule) ? mod : { default: mod };\r\n}\r\n\r\nexport function __classPrivateFieldGet(receiver, state, kind, f) {\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a getter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot read private member from an object whose class did not declare it\");\r\n return kind === \"m\" ? f : kind === \"a\" ? f.call(receiver) : f ? f.value : state.get(receiver);\r\n}\r\n\r\nexport function __classPrivateFieldSet(receiver, state, value, kind, f) {\r\n if (kind === \"m\") throw new TypeError(\"Private method is not writable\");\r\n if (kind === \"a\" && !f) throw new TypeError(\"Private accessor was defined without a setter\");\r\n if (typeof state === \"function\" ? receiver !== state || !f : !state.has(receiver)) throw new TypeError(\"Cannot write private member to an object whose class did not declare it\");\r\n return (kind === \"a\" ? f.call(receiver, value) : f ? f.value = value : state.set(receiver, value)), value;\r\n}\r\n", "/**\n * Returns true if the object is a function.\n * @param value The value to check\n */\nexport function isFunction(value: any): value is (...args: any[]) => any {\n return typeof value === 'function';\n}\n", "/**\n * Used to create Error subclasses until the community moves away from ES5.\n *\n * This is because compiling from TypeScript down to ES5 has issues with subclassing Errors\n * as well as other built-in types: https://github.com/Microsoft/TypeScript/issues/12123\n *\n * @param createImpl A factory function to create the actual constructor implementation. The returned\n * function should be a named function that calls `_super` internally.\n */\nexport function createErrorClass(createImpl: (_super: any) => any): T {\n const _super = (instance: any) => {\n Error.call(instance);\n instance.stack = new Error().stack;\n };\n\n const ctorFunc = createImpl(_super);\n ctorFunc.prototype = Object.create(Error.prototype);\n ctorFunc.prototype.constructor = ctorFunc;\n return ctorFunc;\n}\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface UnsubscriptionError extends Error {\n readonly errors: any[];\n}\n\nexport interface UnsubscriptionErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (errors: any[]): UnsubscriptionError;\n}\n\n/**\n * An error thrown when one or more errors have occurred during the\n * `unsubscribe` of a {@link Subscription}.\n */\nexport const UnsubscriptionError: UnsubscriptionErrorCtor = createErrorClass(\n (_super) =>\n function UnsubscriptionErrorImpl(this: any, errors: (Error | string)[]) {\n _super(this);\n this.message = errors\n ? `${errors.length} errors occurred during unsubscription:\n${errors.map((err, i) => `${i + 1}) ${err.toString()}`).join('\\n ')}`\n : '';\n this.name = 'UnsubscriptionError';\n this.errors = errors;\n }\n);\n", "/**\n * Removes an item from an array, mutating it.\n * @param arr The array to remove the item from\n * @param item The item to remove\n */\nexport function arrRemove(arr: T[] | undefined | null, item: T) {\n if (arr) {\n const index = arr.indexOf(item);\n 0 <= index && arr.splice(index, 1);\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { UnsubscriptionError } from './util/UnsubscriptionError';\nimport { SubscriptionLike, TeardownLogic, Unsubscribable } from './types';\nimport { arrRemove } from './util/arrRemove';\n\n/**\n * Represents a disposable resource, such as the execution of an Observable. A\n * Subscription has one important method, `unsubscribe`, that takes no argument\n * and just disposes the resource held by the subscription.\n *\n * Additionally, subscriptions may be grouped together through the `add()`\n * method, which will attach a child Subscription to the current Subscription.\n * When a Subscription is unsubscribed, all its children (and its grandchildren)\n * will be unsubscribed as well.\n *\n * @class Subscription\n */\nexport class Subscription implements SubscriptionLike {\n /** @nocollapse */\n public static EMPTY = (() => {\n const empty = new Subscription();\n empty.closed = true;\n return empty;\n })();\n\n /**\n * A flag to indicate whether this Subscription has already been unsubscribed.\n */\n public closed = false;\n\n private _parentage: Subscription[] | Subscription | null = null;\n\n /**\n * The list of registered finalizers to execute upon unsubscription. Adding and removing from this\n * list occurs in the {@link #add} and {@link #remove} methods.\n */\n private _finalizers: Exclude[] | null = null;\n\n /**\n * @param initialTeardown A function executed first as part of the finalization\n * process that is kicked off when {@link #unsubscribe} is called.\n */\n constructor(private initialTeardown?: () => void) {}\n\n /**\n * Disposes the resources held by the subscription. May, for instance, cancel\n * an ongoing Observable execution or cancel any other type of work that\n * started when the Subscription was created.\n * @return {void}\n */\n unsubscribe(): void {\n let errors: any[] | undefined;\n\n if (!this.closed) {\n this.closed = true;\n\n // Remove this from it's parents.\n const { _parentage } = this;\n if (_parentage) {\n this._parentage = null;\n if (Array.isArray(_parentage)) {\n for (const parent of _parentage) {\n parent.remove(this);\n }\n } else {\n _parentage.remove(this);\n }\n }\n\n const { initialTeardown: initialFinalizer } = this;\n if (isFunction(initialFinalizer)) {\n try {\n initialFinalizer();\n } catch (e) {\n errors = e instanceof UnsubscriptionError ? e.errors : [e];\n }\n }\n\n const { _finalizers } = this;\n if (_finalizers) {\n this._finalizers = null;\n for (const finalizer of _finalizers) {\n try {\n execFinalizer(finalizer);\n } catch (err) {\n errors = errors ?? [];\n if (err instanceof UnsubscriptionError) {\n errors = [...errors, ...err.errors];\n } else {\n errors.push(err);\n }\n }\n }\n }\n\n if (errors) {\n throw new UnsubscriptionError(errors);\n }\n }\n }\n\n /**\n * Adds a finalizer to this subscription, so that finalization will be unsubscribed/called\n * when this subscription is unsubscribed. If this subscription is already {@link #closed},\n * because it has already been unsubscribed, then whatever finalizer is passed to it\n * will automatically be executed (unless the finalizer itself is also a closed subscription).\n *\n * Closed Subscriptions cannot be added as finalizers to any subscription. Adding a closed\n * subscription to a any subscription will result in no operation. (A noop).\n *\n * Adding a subscription to itself, or adding `null` or `undefined` will not perform any\n * operation at all. (A noop).\n *\n * `Subscription` instances that are added to this instance will automatically remove themselves\n * if they are unsubscribed. Functions and {@link Unsubscribable} objects that you wish to remove\n * will need to be removed manually with {@link #remove}\n *\n * @param teardown The finalization logic to add to this subscription.\n */\n add(teardown: TeardownLogic): void {\n // Only add the finalizer if it's not undefined\n // and don't add a subscription to itself.\n if (teardown && teardown !== this) {\n if (this.closed) {\n // If this subscription is already closed,\n // execute whatever finalizer is handed to it automatically.\n execFinalizer(teardown);\n } else {\n if (teardown instanceof Subscription) {\n // We don't add closed subscriptions, and we don't add the same subscription\n // twice. Subscription unsubscribe is idempotent.\n if (teardown.closed || teardown._hasParent(this)) {\n return;\n }\n teardown._addParent(this);\n }\n (this._finalizers = this._finalizers ?? []).push(teardown);\n }\n }\n }\n\n /**\n * Checks to see if a this subscription already has a particular parent.\n * This will signal that this subscription has already been added to the parent in question.\n * @param parent the parent to check for\n */\n private _hasParent(parent: Subscription) {\n const { _parentage } = this;\n return _parentage === parent || (Array.isArray(_parentage) && _parentage.includes(parent));\n }\n\n /**\n * Adds a parent to this subscription so it can be removed from the parent if it\n * unsubscribes on it's own.\n *\n * NOTE: THIS ASSUMES THAT {@link _hasParent} HAS ALREADY BEEN CHECKED.\n * @param parent The parent subscription to add\n */\n private _addParent(parent: Subscription) {\n const { _parentage } = this;\n this._parentage = Array.isArray(_parentage) ? (_parentage.push(parent), _parentage) : _parentage ? [_parentage, parent] : parent;\n }\n\n /**\n * Called on a child when it is removed via {@link #remove}.\n * @param parent The parent to remove\n */\n private _removeParent(parent: Subscription) {\n const { _parentage } = this;\n if (_parentage === parent) {\n this._parentage = null;\n } else if (Array.isArray(_parentage)) {\n arrRemove(_parentage, parent);\n }\n }\n\n /**\n * Removes a finalizer from this subscription that was previously added with the {@link #add} method.\n *\n * Note that `Subscription` instances, when unsubscribed, will automatically remove themselves\n * from every other `Subscription` they have been added to. This means that using the `remove` method\n * is not a common thing and should be used thoughtfully.\n *\n * If you add the same finalizer instance of a function or an unsubscribable object to a `Subscription` instance\n * more than once, you will need to call `remove` the same number of times to remove all instances.\n *\n * All finalizer instances are removed to free up memory upon unsubscription.\n *\n * @param teardown The finalizer to remove from this subscription\n */\n remove(teardown: Exclude): void {\n const { _finalizers } = this;\n _finalizers && arrRemove(_finalizers, teardown);\n\n if (teardown instanceof Subscription) {\n teardown._removeParent(this);\n }\n }\n}\n\nexport const EMPTY_SUBSCRIPTION = Subscription.EMPTY;\n\nexport function isSubscription(value: any): value is Subscription {\n return (\n value instanceof Subscription ||\n (value && 'closed' in value && isFunction(value.remove) && isFunction(value.add) && isFunction(value.unsubscribe))\n );\n}\n\nfunction execFinalizer(finalizer: Unsubscribable | (() => void)) {\n if (isFunction(finalizer)) {\n finalizer();\n } else {\n finalizer.unsubscribe();\n }\n}\n", "import { Subscriber } from './Subscriber';\nimport { ObservableNotification } from './types';\n\n/**\n * The {@link GlobalConfig} object for RxJS. It is used to configure things\n * like how to react on unhandled errors.\n */\nexport const config: GlobalConfig = {\n onUnhandledError: null,\n onStoppedNotification: null,\n Promise: undefined,\n useDeprecatedSynchronousErrorHandling: false,\n useDeprecatedNextContext: false,\n};\n\n/**\n * The global configuration object for RxJS, used to configure things\n * like how to react on unhandled errors. Accessible via {@link config}\n * object.\n */\nexport interface GlobalConfig {\n /**\n * A registration point for unhandled errors from RxJS. These are errors that\n * cannot were not handled by consuming code in the usual subscription path. For\n * example, if you have this configured, and you subscribe to an observable without\n * providing an error handler, errors from that subscription will end up here. This\n * will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onUnhandledError: ((err: any) => void) | null;\n\n /**\n * A registration point for notifications that cannot be sent to subscribers because they\n * have completed, errored or have been explicitly unsubscribed. By default, next, complete\n * and error notifications sent to stopped subscribers are noops. However, sometimes callers\n * might want a different behavior. For example, with sources that attempt to report errors\n * to stopped subscribers, a caller can configure RxJS to throw an unhandled error instead.\n * This will _always_ be called asynchronously on another job in the runtime. This is because\n * we do not want errors thrown in this user-configured handler to interfere with the\n * behavior of the library.\n */\n onStoppedNotification: ((notification: ObservableNotification, subscriber: Subscriber) => void) | null;\n\n /**\n * The promise constructor used by default for {@link Observable#toPromise toPromise} and {@link Observable#forEach forEach}\n * methods.\n *\n * @deprecated As of version 8, RxJS will no longer support this sort of injection of a\n * Promise constructor. If you need a Promise implementation other than native promises,\n * please polyfill/patch Promise as you see appropriate. Will be removed in v8.\n */\n Promise?: PromiseConstructorLike;\n\n /**\n * If true, turns on synchronous error rethrowing, which is a deprecated behavior\n * in v6 and higher. This behavior enables bad patterns like wrapping a subscribe\n * call in a try/catch block. It also enables producer interference, a nasty bug\n * where a multicast can be broken for all observers by a downstream consumer with\n * an unhandled error. DO NOT USE THIS FLAG UNLESS IT'S NEEDED TO BUY TIME\n * FOR MIGRATION REASONS.\n *\n * @deprecated As of version 8, RxJS will no longer support synchronous throwing\n * of unhandled errors. All errors will be thrown on a separate call stack to prevent bad\n * behaviors described above. Will be removed in v8.\n */\n useDeprecatedSynchronousErrorHandling: boolean;\n\n /**\n * If true, enables an as-of-yet undocumented feature from v5: The ability to access\n * `unsubscribe()` via `this` context in `next` functions created in observers passed\n * to `subscribe`.\n *\n * This is being removed because the performance was severely problematic, and it could also cause\n * issues when types other than POJOs are passed to subscribe as subscribers, as they will likely have\n * their `this` context overwritten.\n *\n * @deprecated As of version 8, RxJS will no longer support altering the\n * context of next functions provided as part of an observer to Subscribe. Instead,\n * you will have access to a subscription or a signal or token that will allow you to do things like\n * unsubscribe and test closed status. Will be removed in v8.\n */\n useDeprecatedNextContext: boolean;\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetTimeoutFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearTimeoutFunction = (handle: TimerHandle) => void;\n\ninterface TimeoutProvider {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n delegate:\n | {\n setTimeout: SetTimeoutFunction;\n clearTimeout: ClearTimeoutFunction;\n }\n | undefined;\n}\n\nexport const timeoutProvider: TimeoutProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setTimeout(handler: () => void, timeout?: number, ...args) {\n const { delegate } = timeoutProvider;\n if (delegate?.setTimeout) {\n return delegate.setTimeout(handler, timeout, ...args);\n }\n return setTimeout(handler, timeout, ...args);\n },\n clearTimeout(handle) {\n const { delegate } = timeoutProvider;\n return (delegate?.clearTimeout || clearTimeout)(handle as any);\n },\n delegate: undefined,\n};\n", "import { config } from '../config';\nimport { timeoutProvider } from '../scheduler/timeoutProvider';\n\n/**\n * Handles an error on another job either with the user-configured {@link onUnhandledError},\n * or by throwing it on that new job so it can be picked up by `window.onerror`, `process.on('error')`, etc.\n *\n * This should be called whenever there is an error that is out-of-band with the subscription\n * or when an error hits a terminal boundary of the subscription and no error handler was provided.\n *\n * @param err the error to report\n */\nexport function reportUnhandledError(err: any) {\n timeoutProvider.setTimeout(() => {\n const { onUnhandledError } = config;\n if (onUnhandledError) {\n // Execute the user-configured error handler.\n onUnhandledError(err);\n } else {\n // Throw so it is picked up by the runtime's uncaught error mechanism.\n throw err;\n }\n });\n}\n", "/* tslint:disable:no-empty */\nexport function noop() { }\n", "import { CompleteNotification, NextNotification, ErrorNotification } from './types';\n\n/**\n * A completion object optimized for memory use and created to be the\n * same \"shape\" as other notifications in v8.\n * @internal\n */\nexport const COMPLETE_NOTIFICATION = (() => createNotification('C', undefined, undefined) as CompleteNotification)();\n\n/**\n * Internal use only. Creates an optimized error notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function errorNotification(error: any): ErrorNotification {\n return createNotification('E', undefined, error) as any;\n}\n\n/**\n * Internal use only. Creates an optimized next notification that is the same \"shape\"\n * as other notifications.\n * @internal\n */\nexport function nextNotification(value: T) {\n return createNotification('N', value, undefined) as NextNotification;\n}\n\n/**\n * Ensures that all notifications created internally have the same \"shape\" in v8.\n *\n * TODO: This is only exported to support a crazy legacy test in `groupBy`.\n * @internal\n */\nexport function createNotification(kind: 'N' | 'E' | 'C', value: any, error: any) {\n return {\n kind,\n value,\n error,\n };\n}\n", "import { config } from '../config';\n\nlet context: { errorThrown: boolean; error: any } | null = null;\n\n/**\n * Handles dealing with errors for super-gross mode. Creates a context, in which\n * any synchronously thrown errors will be passed to {@link captureError}. Which\n * will record the error such that it will be rethrown after the call back is complete.\n * TODO: Remove in v8\n * @param cb An immediately executed function.\n */\nexport function errorContext(cb: () => void) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n const isRoot = !context;\n if (isRoot) {\n context = { errorThrown: false, error: null };\n }\n cb();\n if (isRoot) {\n const { errorThrown, error } = context!;\n context = null;\n if (errorThrown) {\n throw error;\n }\n }\n } else {\n // This is the general non-deprecated path for everyone that\n // isn't crazy enough to use super-gross mode (useDeprecatedSynchronousErrorHandling)\n cb();\n }\n}\n\n/**\n * Captures errors only in super-gross mode.\n * @param err the error to capture\n */\nexport function captureError(err: any) {\n if (config.useDeprecatedSynchronousErrorHandling && context) {\n context.errorThrown = true;\n context.error = err;\n }\n}\n", "import { isFunction } from './util/isFunction';\nimport { Observer, ObservableNotification } from './types';\nimport { isSubscription, Subscription } from './Subscription';\nimport { config } from './config';\nimport { reportUnhandledError } from './util/reportUnhandledError';\nimport { noop } from './util/noop';\nimport { nextNotification, errorNotification, COMPLETE_NOTIFICATION } from './NotificationFactories';\nimport { timeoutProvider } from './scheduler/timeoutProvider';\nimport { captureError } from './util/errorContext';\n\n/**\n * Implements the {@link Observer} interface and extends the\n * {@link Subscription} class. While the {@link Observer} is the public API for\n * consuming the values of an {@link Observable}, all Observers get converted to\n * a Subscriber, in order to provide Subscription-like capabilities such as\n * `unsubscribe`. Subscriber is a common type in RxJS, and crucial for\n * implementing operators, but it is rarely used as a public API.\n *\n * @class Subscriber\n */\nexport class Subscriber extends Subscription implements Observer {\n /**\n * A static factory for a Subscriber, given a (potentially partial) definition\n * of an Observer.\n * @param next The `next` callback of an Observer.\n * @param error The `error` callback of an\n * Observer.\n * @param complete The `complete` callback of an\n * Observer.\n * @return A Subscriber wrapping the (partially defined)\n * Observer represented by the given arguments.\n * @nocollapse\n * @deprecated Do not use. Will be removed in v8. There is no replacement for this\n * method, and there is no reason to be creating instances of `Subscriber` directly.\n * If you have a specific use case, please file an issue.\n */\n static create(next?: (x?: T) => void, error?: (e?: any) => void, complete?: () => void): Subscriber {\n return new SafeSubscriber(next, error, complete);\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected isStopped: boolean = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n protected destination: Subscriber | Observer; // this `any` is the escape hatch to erase extra type param (e.g. R)\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * There is no reason to directly create an instance of Subscriber. This type is exported for typings reasons.\n */\n constructor(destination?: Subscriber | Observer) {\n super();\n if (destination) {\n this.destination = destination;\n // Automatically chain subscriptions together here.\n // if destination is a Subscription, then it is a Subscriber.\n if (isSubscription(destination)) {\n destination.add(this);\n }\n } else {\n this.destination = EMPTY_OBSERVER;\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `next` from\n * the Observable, with a value. The Observable may call this method 0 or more\n * times.\n * @param {T} [value] The `next` value.\n * @return {void}\n */\n next(value?: T): void {\n if (this.isStopped) {\n handleStoppedNotification(nextNotification(value), this);\n } else {\n this._next(value!);\n }\n }\n\n /**\n * The {@link Observer} callback to receive notifications of type `error` from\n * the Observable, with an attached `Error`. Notifies the Observer that\n * the Observable has experienced an error condition.\n * @param {any} [err] The `error` exception.\n * @return {void}\n */\n error(err?: any): void {\n if (this.isStopped) {\n handleStoppedNotification(errorNotification(err), this);\n } else {\n this.isStopped = true;\n this._error(err);\n }\n }\n\n /**\n * The {@link Observer} callback to receive a valueless notification of type\n * `complete` from the Observable. Notifies the Observer that the Observable\n * has finished sending push-based notifications.\n * @return {void}\n */\n complete(): void {\n if (this.isStopped) {\n handleStoppedNotification(COMPLETE_NOTIFICATION, this);\n } else {\n this.isStopped = true;\n this._complete();\n }\n }\n\n unsubscribe(): void {\n if (!this.closed) {\n this.isStopped = true;\n super.unsubscribe();\n this.destination = null!;\n }\n }\n\n protected _next(value: T): void {\n this.destination.next(value);\n }\n\n protected _error(err: any): void {\n try {\n this.destination.error(err);\n } finally {\n this.unsubscribe();\n }\n }\n\n protected _complete(): void {\n try {\n this.destination.complete();\n } finally {\n this.unsubscribe();\n }\n }\n}\n\n/**\n * This bind is captured here because we want to be able to have\n * compatibility with monoid libraries that tend to use a method named\n * `bind`. In particular, a library called Monio requires this.\n */\nconst _bind = Function.prototype.bind;\n\nfunction bind any>(fn: Fn, thisArg: any): Fn {\n return _bind.call(fn, thisArg);\n}\n\n/**\n * Internal optimization only, DO NOT EXPOSE.\n * @internal\n */\nclass ConsumerObserver implements Observer {\n constructor(private partialObserver: Partial>) {}\n\n next(value: T): void {\n const { partialObserver } = this;\n if (partialObserver.next) {\n try {\n partialObserver.next(value);\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n\n error(err: any): void {\n const { partialObserver } = this;\n if (partialObserver.error) {\n try {\n partialObserver.error(err);\n } catch (error) {\n handleUnhandledError(error);\n }\n } else {\n handleUnhandledError(err);\n }\n }\n\n complete(): void {\n const { partialObserver } = this;\n if (partialObserver.complete) {\n try {\n partialObserver.complete();\n } catch (error) {\n handleUnhandledError(error);\n }\n }\n }\n}\n\nexport class SafeSubscriber extends Subscriber {\n constructor(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((e?: any) => void) | null,\n complete?: (() => void) | null\n ) {\n super();\n\n let partialObserver: Partial>;\n if (isFunction(observerOrNext) || !observerOrNext) {\n // The first argument is a function, not an observer. The next\n // two arguments *could* be observers, or they could be empty.\n partialObserver = {\n next: (observerOrNext ?? undefined) as (((value: T) => void) | undefined),\n error: error ?? undefined,\n complete: complete ?? undefined,\n };\n } else {\n // The first argument is a partial observer.\n let context: any;\n if (this && config.useDeprecatedNextContext) {\n // This is a deprecated path that made `this.unsubscribe()` available in\n // next handler functions passed to subscribe. This only exists behind a flag\n // now, as it is *very* slow.\n context = Object.create(observerOrNext);\n context.unsubscribe = () => this.unsubscribe();\n partialObserver = {\n next: observerOrNext.next && bind(observerOrNext.next, context),\n error: observerOrNext.error && bind(observerOrNext.error, context),\n complete: observerOrNext.complete && bind(observerOrNext.complete, context),\n };\n } else {\n // The \"normal\" path. Just use the partial observer directly.\n partialObserver = observerOrNext;\n }\n }\n\n // Wrap the partial observer to ensure it's a full observer, and\n // make sure proper error handling is accounted for.\n this.destination = new ConsumerObserver(partialObserver);\n }\n}\n\nfunction handleUnhandledError(error: any) {\n if (config.useDeprecatedSynchronousErrorHandling) {\n captureError(error);\n } else {\n // Ideal path, we report this as an unhandled error,\n // which is thrown on a new call stack.\n reportUnhandledError(error);\n }\n}\n\n/**\n * An error handler used when no error handler was supplied\n * to the SafeSubscriber -- meaning no error handler was supplied\n * do the `subscribe` call on our observable.\n * @param err The error to handle\n */\nfunction defaultErrorHandler(err: any) {\n throw err;\n}\n\n/**\n * A handler for notifications that cannot be sent to a stopped subscriber.\n * @param notification The notification being sent\n * @param subscriber The stopped subscriber\n */\nfunction handleStoppedNotification(notification: ObservableNotification, subscriber: Subscriber) {\n const { onStoppedNotification } = config;\n onStoppedNotification && timeoutProvider.setTimeout(() => onStoppedNotification(notification, subscriber));\n}\n\n/**\n * The observer used as a stub for subscriptions where the user did not\n * pass any arguments to `subscribe`. Comes with the default error handling\n * behavior.\n */\nexport const EMPTY_OBSERVER: Readonly> & { closed: true } = {\n closed: true,\n next: noop,\n error: defaultErrorHandler,\n complete: noop,\n};\n", "/**\n * Symbol.observable or a string \"@@observable\". Used for interop\n *\n * @deprecated We will no longer be exporting this symbol in upcoming versions of RxJS.\n * Instead polyfill and use Symbol.observable directly *or* use https://www.npmjs.com/package/symbol-observable\n */\nexport const observable: string | symbol = (() => (typeof Symbol === 'function' && Symbol.observable) || '@@observable')();\n", "/**\n * This function takes one parameter and just returns it. Simply put,\n * this is like `(x: T): T => x`.\n *\n * ## Examples\n *\n * This is useful in some cases when using things like `mergeMap`\n *\n * ```ts\n * import { interval, take, map, range, mergeMap, identity } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(5));\n *\n * const result$ = source$.pipe(\n * map(i => range(i)),\n * mergeMap(identity) // same as mergeMap(x => x)\n * );\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * Or when you want to selectively apply an operator\n *\n * ```ts\n * import { interval, take, identity } from 'rxjs';\n *\n * const shouldLimit = () => Math.random() < 0.5;\n *\n * const source$ = interval(1000);\n *\n * const result$ = source$.pipe(shouldLimit() ? take(5) : identity);\n *\n * result$.subscribe({\n * next: console.log\n * });\n * ```\n *\n * @param x Any value that is returned by this function\n * @returns The value passed as the first parameter to this function\n */\nexport function identity(x: T): T {\n return x;\n}\n", "import { identity } from './identity';\nimport { UnaryFunction } from '../types';\n\nexport function pipe(): typeof identity;\nexport function pipe(fn1: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction): UnaryFunction;\nexport function pipe(fn1: UnaryFunction, fn2: UnaryFunction, fn3: UnaryFunction): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction\n): UnaryFunction;\nexport function pipe(\n fn1: UnaryFunction,\n fn2: UnaryFunction,\n fn3: UnaryFunction,\n fn4: UnaryFunction,\n fn5: UnaryFunction,\n fn6: UnaryFunction,\n fn7: UnaryFunction,\n fn8: UnaryFunction,\n fn9: UnaryFunction,\n ...fns: UnaryFunction[]\n): UnaryFunction;\n\n/**\n * pipe() can be called on one or more functions, each of which can take one argument (\"UnaryFunction\")\n * and uses it to return a value.\n * It returns a function that takes one argument, passes it to the first UnaryFunction, and then\n * passes the result to the next one, passes that result to the next one, and so on. \n */\nexport function pipe(...fns: Array>): UnaryFunction {\n return pipeFromArray(fns);\n}\n\n/** @internal */\nexport function pipeFromArray(fns: Array>): UnaryFunction {\n if (fns.length === 0) {\n return identity as UnaryFunction;\n }\n\n if (fns.length === 1) {\n return fns[0];\n }\n\n return function piped(input: T): R {\n return fns.reduce((prev: any, fn: UnaryFunction) => fn(prev), input as any);\n };\n}\n", "import { Operator } from './Operator';\nimport { SafeSubscriber, Subscriber } from './Subscriber';\nimport { isSubscription, Subscription } from './Subscription';\nimport { TeardownLogic, OperatorFunction, Subscribable, Observer } from './types';\nimport { observable as Symbol_observable } from './symbol/observable';\nimport { pipeFromArray } from './util/pipe';\nimport { config } from './config';\nimport { isFunction } from './util/isFunction';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A representation of any set of values over any amount of time. This is the most basic building block\n * of RxJS.\n *\n * @class Observable\n */\nexport class Observable implements Subscribable {\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n source: Observable | undefined;\n\n /**\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n */\n operator: Operator | undefined;\n\n /**\n * @constructor\n * @param {Function} subscribe the function that is called when the Observable is\n * initially subscribed to. This function is given a Subscriber, to which new values\n * can be `next`ed, or an `error` method can be called to raise an error, or\n * `complete` can be called to notify of a successful completion.\n */\n constructor(subscribe?: (this: Observable, subscriber: Subscriber) => TeardownLogic) {\n if (subscribe) {\n this._subscribe = subscribe;\n }\n }\n\n // HACK: Since TypeScript inherits static properties too, we have to\n // fight against TypeScript here so Subject can have a different static create signature\n /**\n * Creates a new Observable by calling the Observable constructor\n * @owner Observable\n * @method create\n * @param {Function} subscribe? the subscriber function to be passed to the Observable constructor\n * @return {Observable} a new observable\n * @nocollapse\n * @deprecated Use `new Observable()` instead. Will be removed in v8.\n */\n static create: (...args: any[]) => any = (subscribe?: (subscriber: Subscriber) => TeardownLogic) => {\n return new Observable(subscribe);\n };\n\n /**\n * Creates a new Observable, with this Observable instance as the source, and the passed\n * operator defined as the new observable's operator.\n * @method lift\n * @param operator the operator defining the operation to take on the observable\n * @return a new observable with the Operator applied\n * @deprecated Internal implementation detail, do not use directly. Will be made internal in v8.\n * If you have implemented an operator using `lift`, it is recommended that you create an\n * operator by simply returning `new Observable()` directly. See \"Creating new operators from\n * scratch\" section here: https://rxjs.dev/guide/operators\n */\n lift(operator?: Operator): Observable {\n const observable = new Observable();\n observable.source = this;\n observable.operator = operator;\n return observable;\n }\n\n subscribe(observerOrNext?: Partial> | ((value: T) => void)): Subscription;\n /** @deprecated Instead of passing separate callback arguments, use an observer argument. Signatures taking separate callback arguments will be removed in v8. Details: https://rxjs.dev/deprecations/subscribe-arguments */\n subscribe(next?: ((value: T) => void) | null, error?: ((error: any) => void) | null, complete?: (() => void) | null): Subscription;\n /**\n * Invokes an execution of an Observable and registers Observer handlers for notifications it will emit.\n *\n * Use it when you have all these Observables, but still nothing is happening.\n *\n * `subscribe` is not a regular operator, but a method that calls Observable's internal `subscribe` function. It\n * might be for example a function that you passed to Observable's constructor, but most of the time it is\n * a library implementation, which defines what will be emitted by an Observable, and when it be will emitted. This means\n * that calling `subscribe` is actually the moment when Observable starts its work, not when it is created, as it is often\n * the thought.\n *\n * Apart from starting the execution of an Observable, this method allows you to listen for values\n * that an Observable emits, as well as for when it completes or errors. You can achieve this in two\n * of the following ways.\n *\n * The first way is creating an object that implements {@link Observer} interface. It should have methods\n * defined by that interface, but note that it should be just a regular JavaScript object, which you can create\n * yourself in any way you want (ES6 class, classic function constructor, object literal etc.). In particular, do\n * not attempt to use any RxJS implementation details to create Observers - you don't need them. Remember also\n * that your object does not have to implement all methods. If you find yourself creating a method that doesn't\n * do anything, you can simply omit it. Note however, if the `error` method is not provided and an error happens,\n * it will be thrown asynchronously. Errors thrown asynchronously cannot be caught using `try`/`catch`. Instead,\n * use the {@link onUnhandledError} configuration option or use a runtime handler (like `window.onerror` or\n * `process.on('error)`) to be notified of unhandled errors. Because of this, it's recommended that you provide\n * an `error` method to avoid missing thrown errors.\n *\n * The second way is to give up on Observer object altogether and simply provide callback functions in place of its methods.\n * This means you can provide three functions as arguments to `subscribe`, where the first function is equivalent\n * of a `next` method, the second of an `error` method and the third of a `complete` method. Just as in case of an Observer,\n * if you do not need to listen for something, you can omit a function by passing `undefined` or `null`,\n * since `subscribe` recognizes these functions by where they were placed in function call. When it comes\n * to the `error` function, as with an Observer, if not provided, errors emitted by an Observable will be thrown asynchronously.\n *\n * You can, however, subscribe with no parameters at all. This may be the case where you're not interested in terminal events\n * and you also handled emissions internally by using operators (e.g. using `tap`).\n *\n * Whichever style of calling `subscribe` you use, in both cases it returns a Subscription object.\n * This object allows you to call `unsubscribe` on it, which in turn will stop the work that an Observable does and will clean\n * up all resources that an Observable used. Note that cancelling a subscription will not call `complete` callback\n * provided to `subscribe` function, which is reserved for a regular completion signal that comes from an Observable.\n *\n * Remember that callbacks provided to `subscribe` are not guaranteed to be called asynchronously.\n * It is an Observable itself that decides when these functions will be called. For example {@link of}\n * by default emits all its values synchronously. Always check documentation for how given Observable\n * will behave when subscribed and if its default behavior can be modified with a `scheduler`.\n *\n * #### Examples\n *\n * Subscribe with an {@link guide/observer Observer}\n *\n * ```ts\n * import { of } from 'rxjs';\n *\n * const sumObserver = {\n * sum: 0,\n * next(value) {\n * console.log('Adding: ' + value);\n * this.sum = this.sum + value;\n * },\n * error() {\n * // We actually could just remove this method,\n * // since we do not really care about errors right now.\n * },\n * complete() {\n * console.log('Sum equals: ' + this.sum);\n * }\n * };\n *\n * of(1, 2, 3) // Synchronously emits 1, 2, 3 and then completes.\n * .subscribe(sumObserver);\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Subscribe with functions ({@link deprecations/subscribe-arguments deprecated})\n *\n * ```ts\n * import { of } from 'rxjs'\n *\n * let sum = 0;\n *\n * of(1, 2, 3).subscribe(\n * value => {\n * console.log('Adding: ' + value);\n * sum = sum + value;\n * },\n * undefined,\n * () => console.log('Sum equals: ' + sum)\n * );\n *\n * // Logs:\n * // 'Adding: 1'\n * // 'Adding: 2'\n * // 'Adding: 3'\n * // 'Sum equals: 6'\n * ```\n *\n * Cancel a subscription\n *\n * ```ts\n * import { interval } from 'rxjs';\n *\n * const subscription = interval(1000).subscribe({\n * next(num) {\n * console.log(num)\n * },\n * complete() {\n * // Will not be called, even when cancelling subscription.\n * console.log('completed!');\n * }\n * });\n *\n * setTimeout(() => {\n * subscription.unsubscribe();\n * console.log('unsubscribed!');\n * }, 2500);\n *\n * // Logs:\n * // 0 after 1s\n * // 1 after 2s\n * // 'unsubscribed!' after 2.5s\n * ```\n *\n * @param {Observer|Function} observerOrNext (optional) Either an observer with methods to be called,\n * or the first of three possible handlers, which is the handler for each value emitted from the subscribed\n * Observable.\n * @param {Function} error (optional) A handler for a terminal event resulting from an error. If no error handler is provided,\n * the error will be thrown asynchronously as unhandled.\n * @param {Function} complete (optional) A handler for a terminal event resulting from successful completion.\n * @return {Subscription} a subscription reference to the registered handlers\n * @method subscribe\n */\n subscribe(\n observerOrNext?: Partial> | ((value: T) => void) | null,\n error?: ((error: any) => void) | null,\n complete?: (() => void) | null\n ): Subscription {\n const subscriber = isSubscriber(observerOrNext) ? observerOrNext : new SafeSubscriber(observerOrNext, error, complete);\n\n errorContext(() => {\n const { operator, source } = this;\n subscriber.add(\n operator\n ? // We're dealing with a subscription in the\n // operator chain to one of our lifted operators.\n operator.call(subscriber, source)\n : source\n ? // If `source` has a value, but `operator` does not, something that\n // had intimate knowledge of our API, like our `Subject`, must have\n // set it. We're going to just call `_subscribe` directly.\n this._subscribe(subscriber)\n : // In all other cases, we're likely wrapping a user-provided initializer\n // function, so we need to catch errors and handle them appropriately.\n this._trySubscribe(subscriber)\n );\n });\n\n return subscriber;\n }\n\n /** @internal */\n protected _trySubscribe(sink: Subscriber): TeardownLogic {\n try {\n return this._subscribe(sink);\n } catch (err) {\n // We don't need to return anything in this case,\n // because it's just going to try to `add()` to a subscription\n // above.\n sink.error(err);\n }\n }\n\n /**\n * Used as a NON-CANCELLABLE means of subscribing to an observable, for use with\n * APIs that expect promises, like `async/await`. You cannot unsubscribe from this.\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * #### Example\n *\n * ```ts\n * import { interval, take } from 'rxjs';\n *\n * const source$ = interval(1000).pipe(take(4));\n *\n * async function getTotal() {\n * let total = 0;\n *\n * await source$.forEach(value => {\n * total += value;\n * console.log('observable -> ' + value);\n * });\n *\n * return total;\n * }\n *\n * getTotal().then(\n * total => console.log('Total: ' + total)\n * );\n *\n * // Expected:\n * // 'observable -> 0'\n * // 'observable -> 1'\n * // 'observable -> 2'\n * // 'observable -> 3'\n * // 'Total: 6'\n * ```\n *\n * @param next a handler for each value emitted by the observable\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n */\n forEach(next: (value: T) => void): Promise;\n\n /**\n * @param next a handler for each value emitted by the observable\n * @param promiseCtor a constructor function used to instantiate the Promise\n * @return a promise that either resolves on observable completion or\n * rejects with the handled error\n * @deprecated Passing a Promise constructor will no longer be available\n * in upcoming versions of RxJS. This is because it adds weight to the library, for very\n * little benefit. If you need this functionality, it is recommended that you either\n * polyfill Promise, or you create an adapter to convert the returned native promise\n * to whatever promise implementation you wanted. Will be removed in v8.\n */\n forEach(next: (value: T) => void, promiseCtor: PromiseConstructorLike): Promise;\n\n forEach(next: (value: T) => void, promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n const subscriber = new SafeSubscriber({\n next: (value) => {\n try {\n next(value);\n } catch (err) {\n reject(err);\n subscriber.unsubscribe();\n }\n },\n error: reject,\n complete: resolve,\n });\n this.subscribe(subscriber);\n }) as Promise;\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): TeardownLogic {\n return this.source?.subscribe(subscriber);\n }\n\n /**\n * An interop point defined by the es7-observable spec https://github.com/zenparsing/es-observable\n * @method Symbol.observable\n * @return {Observable} this instance of the observable\n */\n [Symbol_observable]() {\n return this;\n }\n\n /* tslint:disable:max-line-length */\n pipe(): Observable;\n pipe(op1: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction): Observable;\n pipe(op1: OperatorFunction, op2: OperatorFunction, op3: OperatorFunction): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction\n ): Observable;\n pipe(\n op1: OperatorFunction,\n op2: OperatorFunction,\n op3: OperatorFunction,\n op4: OperatorFunction,\n op5: OperatorFunction,\n op6: OperatorFunction,\n op7: OperatorFunction,\n op8: OperatorFunction,\n op9: OperatorFunction,\n ...operations: OperatorFunction[]\n ): Observable;\n /* tslint:enable:max-line-length */\n\n /**\n * Used to stitch together functional operators into a chain.\n * @method pipe\n * @return {Observable} the Observable result of all of the operators having\n * been called in the order they were passed in.\n *\n * ## Example\n *\n * ```ts\n * import { interval, filter, map, scan } from 'rxjs';\n *\n * interval(1000)\n * .pipe(\n * filter(x => x % 2 === 0),\n * map(x => x + x),\n * scan((acc, x) => acc + x)\n * )\n * .subscribe(x => console.log(x));\n * ```\n */\n pipe(...operations: OperatorFunction[]): Observable {\n return pipeFromArray(operations)(this);\n }\n\n /* tslint:disable:max-line-length */\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: typeof Promise): Promise;\n /** @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise */\n toPromise(PromiseCtor: PromiseConstructorLike): Promise;\n /* tslint:enable:max-line-length */\n\n /**\n * Subscribe to this Observable and get a Promise resolving on\n * `complete` with the last emission (if any).\n *\n * **WARNING**: Only use this with observables you *know* will complete. If the source\n * observable does not complete, you will end up with a promise that is hung up, and\n * potentially all of the state of an async function hanging out in memory. To avoid\n * this situation, look into adding something like {@link timeout}, {@link take},\n * {@link takeWhile}, or {@link takeUntil} amongst others.\n *\n * @method toPromise\n * @param [promiseCtor] a constructor function used to instantiate\n * the Promise\n * @return A Promise that resolves with the last value emit, or\n * rejects on an error. If there were no emissions, Promise\n * resolves with undefined.\n * @deprecated Replaced with {@link firstValueFrom} and {@link lastValueFrom}. Will be removed in v8. Details: https://rxjs.dev/deprecations/to-promise\n */\n toPromise(promiseCtor?: PromiseConstructorLike): Promise {\n promiseCtor = getPromiseCtor(promiseCtor);\n\n return new promiseCtor((resolve, reject) => {\n let value: T | undefined;\n this.subscribe(\n (x: T) => (value = x),\n (err: any) => reject(err),\n () => resolve(value)\n );\n }) as Promise;\n }\n}\n\n/**\n * Decides between a passed promise constructor from consuming code,\n * A default configured promise constructor, and the native promise\n * constructor and returns it. If nothing can be found, it will throw\n * an error.\n * @param promiseCtor The optional promise constructor to passed by consuming code\n */\nfunction getPromiseCtor(promiseCtor: PromiseConstructorLike | undefined) {\n return promiseCtor ?? config.Promise ?? Promise;\n}\n\nfunction isObserver(value: any): value is Observer {\n return value && isFunction(value.next) && isFunction(value.error) && isFunction(value.complete);\n}\n\nfunction isSubscriber(value: any): value is Subscriber {\n return (value && value instanceof Subscriber) || (isObserver(value) && isSubscription(value));\n}\n", "import { Observable } from '../Observable';\nimport { Subscriber } from '../Subscriber';\nimport { OperatorFunction } from '../types';\nimport { isFunction } from './isFunction';\n\n/**\n * Used to determine if an object is an Observable with a lift function.\n */\nexport function hasLift(source: any): source is { lift: InstanceType['lift'] } {\n return isFunction(source?.lift);\n}\n\n/**\n * Creates an `OperatorFunction`. Used to define operators throughout the library in a concise way.\n * @param init The logic to connect the liftedSource to the subscriber at the moment of subscription.\n */\nexport function operate(\n init: (liftedSource: Observable, subscriber: Subscriber) => (() => void) | void\n): OperatorFunction {\n return (source: Observable) => {\n if (hasLift(source)) {\n return source.lift(function (this: Subscriber, liftedSource: Observable) {\n try {\n return init(liftedSource, this);\n } catch (err) {\n this.error(err);\n }\n });\n }\n throw new TypeError('Unable to lift unknown Observable type');\n };\n}\n", "import { Subscriber } from '../Subscriber';\n\n/**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional teardown logic here. This will only be called on teardown if the\n * subscriber itself is not already closed. This is called after all other teardown logic is executed.\n */\nexport function createOperatorSubscriber(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n onFinalize?: () => void\n): Subscriber {\n return new OperatorSubscriber(destination, onNext, onComplete, onError, onFinalize);\n}\n\n/**\n * A generic helper for allowing operators to be created with a Subscriber and\n * use closures to capture necessary state from the operator function itself.\n */\nexport class OperatorSubscriber extends Subscriber {\n /**\n * Creates an instance of an `OperatorSubscriber`.\n * @param destination The downstream subscriber.\n * @param onNext Handles next values, only called if this subscriber is not stopped or closed. Any\n * error that occurs in this function is caught and sent to the `error` method of this subscriber.\n * @param onError Handles errors from the subscription, any errors that occur in this handler are caught\n * and send to the `destination` error handler.\n * @param onComplete Handles completion notification from the subscription. Any errors that occur in\n * this handler are sent to the `destination` error handler.\n * @param onFinalize Additional finalization logic here. This will only be called on finalization if the\n * subscriber itself is not already closed. This is called after all other finalization logic is executed.\n * @param shouldUnsubscribe An optional check to see if an unsubscribe call should truly unsubscribe.\n * NOTE: This currently **ONLY** exists to support the strange behavior of {@link groupBy}, where unsubscription\n * to the resulting observable does not actually disconnect from the source if there are active subscriptions\n * to any grouped observable. (DO NOT EXPOSE OR USE EXTERNALLY!!!)\n */\n constructor(\n destination: Subscriber,\n onNext?: (value: T) => void,\n onComplete?: () => void,\n onError?: (err: any) => void,\n private onFinalize?: () => void,\n private shouldUnsubscribe?: () => boolean\n ) {\n // It's important - for performance reasons - that all of this class's\n // members are initialized and that they are always initialized in the same\n // order. This will ensure that all OperatorSubscriber instances have the\n // same hidden class in V8. This, in turn, will help keep the number of\n // hidden classes involved in property accesses within the base class as\n // low as possible. If the number of hidden classes involved exceeds four,\n // the property accesses will become megamorphic and performance penalties\n // will be incurred - i.e. inline caches won't be used.\n //\n // The reasons for ensuring all instances have the same hidden class are\n // further discussed in this blog post from Benedikt Meurer:\n // https://benediktmeurer.de/2018/03/23/impact-of-polymorphism-on-component-based-frameworks-like-react/\n super(destination);\n this._next = onNext\n ? function (this: OperatorSubscriber, value: T) {\n try {\n onNext(value);\n } catch (err) {\n destination.error(err);\n }\n }\n : super._next;\n this._error = onError\n ? function (this: OperatorSubscriber, err: any) {\n try {\n onError(err);\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._error;\n this._complete = onComplete\n ? function (this: OperatorSubscriber) {\n try {\n onComplete();\n } catch (err) {\n // Send any errors that occur down stream.\n destination.error(err);\n } finally {\n // Ensure finalization.\n this.unsubscribe();\n }\n }\n : super._complete;\n }\n\n unsubscribe() {\n if (!this.shouldUnsubscribe || this.shouldUnsubscribe()) {\n const { closed } = this;\n super.unsubscribe();\n // Execute additional teardown if we have any and we didn't already do so.\n !closed && this.onFinalize?.();\n }\n }\n}\n", "import { Subscription } from '../Subscription';\n\ninterface AnimationFrameProvider {\n schedule(callback: FrameRequestCallback): Subscription;\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n delegate:\n | {\n requestAnimationFrame: typeof requestAnimationFrame;\n cancelAnimationFrame: typeof cancelAnimationFrame;\n }\n | undefined;\n}\n\nexport const animationFrameProvider: AnimationFrameProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n schedule(callback) {\n let request = requestAnimationFrame;\n let cancel: typeof cancelAnimationFrame | undefined = cancelAnimationFrame;\n const { delegate } = animationFrameProvider;\n if (delegate) {\n request = delegate.requestAnimationFrame;\n cancel = delegate.cancelAnimationFrame;\n }\n const handle = request((timestamp) => {\n // Clear the cancel function. The request has been fulfilled, so\n // attempting to cancel the request upon unsubscription would be\n // pointless.\n cancel = undefined;\n callback(timestamp);\n });\n return new Subscription(() => cancel?.(handle));\n },\n requestAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.requestAnimationFrame || requestAnimationFrame)(...args);\n },\n cancelAnimationFrame(...args) {\n const { delegate } = animationFrameProvider;\n return (delegate?.cancelAnimationFrame || cancelAnimationFrame)(...args);\n },\n delegate: undefined,\n};\n", "import { createErrorClass } from './createErrorClass';\n\nexport interface ObjectUnsubscribedError extends Error {}\n\nexport interface ObjectUnsubscribedErrorCtor {\n /**\n * @deprecated Internal implementation detail. Do not construct error instances.\n * Cannot be tagged as internal: https://github.com/ReactiveX/rxjs/issues/6269\n */\n new (): ObjectUnsubscribedError;\n}\n\n/**\n * An error thrown when an action is invalid because the object has been\n * unsubscribed.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n *\n * @class ObjectUnsubscribedError\n */\nexport const ObjectUnsubscribedError: ObjectUnsubscribedErrorCtor = createErrorClass(\n (_super) =>\n function ObjectUnsubscribedErrorImpl(this: any) {\n _super(this);\n this.name = 'ObjectUnsubscribedError';\n this.message = 'object unsubscribed';\n }\n);\n", "import { Operator } from './Operator';\nimport { Observable } from './Observable';\nimport { Subscriber } from './Subscriber';\nimport { Subscription, EMPTY_SUBSCRIPTION } from './Subscription';\nimport { Observer, SubscriptionLike, TeardownLogic } from './types';\nimport { ObjectUnsubscribedError } from './util/ObjectUnsubscribedError';\nimport { arrRemove } from './util/arrRemove';\nimport { errorContext } from './util/errorContext';\n\n/**\n * A Subject is a special type of Observable that allows values to be\n * multicasted to many Observers. Subjects are like EventEmitters.\n *\n * Every Subject is an Observable and an Observer. You can subscribe to a\n * Subject, and you can call next to feed values as well as error and complete.\n */\nexport class Subject extends Observable implements SubscriptionLike {\n closed = false;\n\n private currentObservers: Observer[] | null = null;\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n observers: Observer[] = [];\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n isStopped = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n hasError = false;\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n thrownError: any = null;\n\n /**\n * Creates a \"subject\" by basically gluing an observer to an observable.\n *\n * @nocollapse\n * @deprecated Recommended you do not use. Will be removed at some point in the future. Plans for replacement still under discussion.\n */\n static create: (...args: any[]) => any = (destination: Observer, source: Observable): AnonymousSubject => {\n return new AnonymousSubject(destination, source);\n };\n\n constructor() {\n // NOTE: This must be here to obscure Observable's constructor.\n super();\n }\n\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n lift(operator: Operator): Observable {\n const subject = new AnonymousSubject(this, this);\n subject.operator = operator as any;\n return subject as any;\n }\n\n /** @internal */\n protected _throwIfClosed() {\n if (this.closed) {\n throw new ObjectUnsubscribedError();\n }\n }\n\n next(value: T) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n if (!this.currentObservers) {\n this.currentObservers = Array.from(this.observers);\n }\n for (const observer of this.currentObservers) {\n observer.next(value);\n }\n }\n });\n }\n\n error(err: any) {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.hasError = this.isStopped = true;\n this.thrownError = err;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.error(err);\n }\n }\n });\n }\n\n complete() {\n errorContext(() => {\n this._throwIfClosed();\n if (!this.isStopped) {\n this.isStopped = true;\n const { observers } = this;\n while (observers.length) {\n observers.shift()!.complete();\n }\n }\n });\n }\n\n unsubscribe() {\n this.isStopped = this.closed = true;\n this.observers = this.currentObservers = null!;\n }\n\n get observed() {\n return this.observers?.length > 0;\n }\n\n /** @internal */\n protected _trySubscribe(subscriber: Subscriber): TeardownLogic {\n this._throwIfClosed();\n return super._trySubscribe(subscriber);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._checkFinalizedStatuses(subscriber);\n return this._innerSubscribe(subscriber);\n }\n\n /** @internal */\n protected _innerSubscribe(subscriber: Subscriber) {\n const { hasError, isStopped, observers } = this;\n if (hasError || isStopped) {\n return EMPTY_SUBSCRIPTION;\n }\n this.currentObservers = null;\n observers.push(subscriber);\n return new Subscription(() => {\n this.currentObservers = null;\n arrRemove(observers, subscriber);\n });\n }\n\n /** @internal */\n protected _checkFinalizedStatuses(subscriber: Subscriber) {\n const { hasError, thrownError, isStopped } = this;\n if (hasError) {\n subscriber.error(thrownError);\n } else if (isStopped) {\n subscriber.complete();\n }\n }\n\n /**\n * Creates a new Observable with this Subject as the source. You can do this\n * to create custom Observer-side logic of the Subject and conceal it from\n * code that uses the Observable.\n * @return {Observable} Observable that the Subject casts to\n */\n asObservable(): Observable {\n const observable: any = new Observable();\n observable.source = this;\n return observable;\n }\n}\n\n/**\n * @class AnonymousSubject\n */\nexport class AnonymousSubject extends Subject {\n constructor(\n /** @deprecated Internal implementation detail, do not use directly. Will be made internal in v8. */\n public destination?: Observer,\n source?: Observable\n ) {\n super();\n this.source = source;\n }\n\n next(value: T) {\n this.destination?.next?.(value);\n }\n\n error(err: any) {\n this.destination?.error?.(err);\n }\n\n complete() {\n this.destination?.complete?.();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n return this.source?.subscribe(subscriber) ?? EMPTY_SUBSCRIPTION;\n }\n}\n", "import { Subject } from './Subject';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\n\n/**\n * A variant of Subject that requires an initial value and emits its current\n * value whenever it is subscribed to.\n *\n * @class BehaviorSubject\n */\nexport class BehaviorSubject extends Subject {\n constructor(private _value: T) {\n super();\n }\n\n get value(): T {\n return this.getValue();\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n const subscription = super._subscribe(subscriber);\n !subscription.closed && subscriber.next(this._value);\n return subscription;\n }\n\n getValue(): T {\n const { hasError, thrownError, _value } = this;\n if (hasError) {\n throw thrownError;\n }\n this._throwIfClosed();\n return _value;\n }\n\n next(value: T): void {\n super.next((this._value = value));\n }\n}\n", "import { TimestampProvider } from '../types';\n\ninterface DateTimestampProvider extends TimestampProvider {\n delegate: TimestampProvider | undefined;\n}\n\nexport const dateTimestampProvider: DateTimestampProvider = {\n now() {\n // Use the variable rather than `this` so that the function can be called\n // without being bound to the provider.\n return (dateTimestampProvider.delegate || Date).now();\n },\n delegate: undefined,\n};\n", "import { Subject } from './Subject';\nimport { TimestampProvider } from './types';\nimport { Subscriber } from './Subscriber';\nimport { Subscription } from './Subscription';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * A variant of {@link Subject} that \"replays\" old values to new subscribers by emitting them when they first subscribe.\n *\n * `ReplaySubject` has an internal buffer that will store a specified number of values that it has observed. Like `Subject`,\n * `ReplaySubject` \"observes\" values by having them passed to its `next` method. When it observes a value, it will store that\n * value for a time determined by the configuration of the `ReplaySubject`, as passed to its constructor.\n *\n * When a new subscriber subscribes to the `ReplaySubject` instance, it will synchronously emit all values in its buffer in\n * a First-In-First-Out (FIFO) manner. The `ReplaySubject` will also complete, if it has observed completion; and it will\n * error if it has observed an error.\n *\n * There are two main configuration items to be concerned with:\n *\n * 1. `bufferSize` - This will determine how many items are stored in the buffer, defaults to infinite.\n * 2. `windowTime` - The amount of time to hold a value in the buffer before removing it from the buffer.\n *\n * Both configurations may exist simultaneously. So if you would like to buffer a maximum of 3 values, as long as the values\n * are less than 2 seconds old, you could do so with a `new ReplaySubject(3, 2000)`.\n *\n * ### Differences with BehaviorSubject\n *\n * `BehaviorSubject` is similar to `new ReplaySubject(1)`, with a couple of exceptions:\n *\n * 1. `BehaviorSubject` comes \"primed\" with a single value upon construction.\n * 2. `ReplaySubject` will replay values, even after observing an error, where `BehaviorSubject` will not.\n *\n * @see {@link Subject}\n * @see {@link BehaviorSubject}\n * @see {@link shareReplay}\n */\nexport class ReplaySubject extends Subject {\n private _buffer: (T | number)[] = [];\n private _infiniteTimeWindow = true;\n\n /**\n * @param bufferSize The size of the buffer to replay on subscription\n * @param windowTime The amount of time the buffered items will stay buffered\n * @param timestampProvider An object with a `now()` method that provides the current timestamp. This is used to\n * calculate the amount of time something has been buffered.\n */\n constructor(\n private _bufferSize = Infinity,\n private _windowTime = Infinity,\n private _timestampProvider: TimestampProvider = dateTimestampProvider\n ) {\n super();\n this._infiniteTimeWindow = _windowTime === Infinity;\n this._bufferSize = Math.max(1, _bufferSize);\n this._windowTime = Math.max(1, _windowTime);\n }\n\n next(value: T): void {\n const { isStopped, _buffer, _infiniteTimeWindow, _timestampProvider, _windowTime } = this;\n if (!isStopped) {\n _buffer.push(value);\n !_infiniteTimeWindow && _buffer.push(_timestampProvider.now() + _windowTime);\n }\n this._trimBuffer();\n super.next(value);\n }\n\n /** @internal */\n protected _subscribe(subscriber: Subscriber): Subscription {\n this._throwIfClosed();\n this._trimBuffer();\n\n const subscription = this._innerSubscribe(subscriber);\n\n const { _infiniteTimeWindow, _buffer } = this;\n // We use a copy here, so reentrant code does not mutate our array while we're\n // emitting it to a new subscriber.\n const copy = _buffer.slice();\n for (let i = 0; i < copy.length && !subscriber.closed; i += _infiniteTimeWindow ? 1 : 2) {\n subscriber.next(copy[i] as T);\n }\n\n this._checkFinalizedStatuses(subscriber);\n\n return subscription;\n }\n\n private _trimBuffer() {\n const { _bufferSize, _timestampProvider, _buffer, _infiniteTimeWindow } = this;\n // If we don't have an infinite buffer size, and we're over the length,\n // use splice to truncate the old buffer values off. Note that we have to\n // double the size for instances where we're not using an infinite time window\n // because we're storing the values and the timestamps in the same array.\n const adjustedBufferSize = (_infiniteTimeWindow ? 1 : 2) * _bufferSize;\n _bufferSize < Infinity && adjustedBufferSize < _buffer.length && _buffer.splice(0, _buffer.length - adjustedBufferSize);\n\n // Now, if we're not in an infinite time window, remove all values where the time is\n // older than what is allowed.\n if (!_infiniteTimeWindow) {\n const now = _timestampProvider.now();\n let last = 0;\n // Search the array for the first timestamp that isn't expired and\n // truncate the buffer up to that point.\n for (let i = 1; i < _buffer.length && (_buffer[i] as number) <= now; i += 2) {\n last = i;\n }\n last && _buffer.splice(0, last + 1);\n }\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Subscription } from '../Subscription';\nimport { SchedulerAction } from '../types';\n\n/**\n * A unit of work to be executed in a `scheduler`. An action is typically\n * created from within a {@link SchedulerLike} and an RxJS user does not need to concern\n * themselves about creating and manipulating an Action.\n *\n * ```ts\n * class Action extends Subscription {\n * new (scheduler: Scheduler, work: (state?: T) => void);\n * schedule(state?: T, delay: number = 0): Subscription;\n * }\n * ```\n *\n * @class Action\n */\nexport class Action extends Subscription {\n constructor(scheduler: Scheduler, work: (this: SchedulerAction, state?: T) => void) {\n super();\n }\n /**\n * Schedules this action on its parent {@link SchedulerLike} for execution. May be passed\n * some context object, `state`. May happen at some point in the future,\n * according to the `delay` parameter, if specified.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler.\n * @return {void}\n */\n public schedule(state?: T, delay: number = 0): Subscription {\n return this;\n }\n}\n", "import type { TimerHandle } from './timerHandle';\ntype SetIntervalFunction = (handler: () => void, timeout?: number, ...args: any[]) => TimerHandle;\ntype ClearIntervalFunction = (handle: TimerHandle) => void;\n\ninterface IntervalProvider {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n delegate:\n | {\n setInterval: SetIntervalFunction;\n clearInterval: ClearIntervalFunction;\n }\n | undefined;\n}\n\nexport const intervalProvider: IntervalProvider = {\n // When accessing the delegate, use the variable rather than `this` so that\n // the functions can be called without being bound to the provider.\n setInterval(handler: () => void, timeout?: number, ...args) {\n const { delegate } = intervalProvider;\n if (delegate?.setInterval) {\n return delegate.setInterval(handler, timeout, ...args);\n }\n return setInterval(handler, timeout, ...args);\n },\n clearInterval(handle) {\n const { delegate } = intervalProvider;\n return (delegate?.clearInterval || clearInterval)(handle as any);\n },\n delegate: undefined,\n};\n", "import { Action } from './Action';\nimport { SchedulerAction } from '../types';\nimport { Subscription } from '../Subscription';\nimport { AsyncScheduler } from './AsyncScheduler';\nimport { intervalProvider } from './intervalProvider';\nimport { arrRemove } from '../util/arrRemove';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncAction extends Action {\n public id: TimerHandle | undefined;\n public state?: T;\n // @ts-ignore: Property has no initializer and is not definitely assigned\n public delay: number;\n protected pending: boolean = false;\n\n constructor(protected scheduler: AsyncScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (this.closed) {\n return this;\n }\n\n // Always replace the current state with the new state.\n this.state = state;\n\n const id = this.id;\n const scheduler = this.scheduler;\n\n //\n // Important implementation note:\n //\n // Actions only execute once by default, unless rescheduled from within the\n // scheduled callback. This allows us to implement single and repeat\n // actions via the same code path, without adding API surface area, as well\n // as mimic traditional recursion but across asynchronous boundaries.\n //\n // However, JS runtimes and timers distinguish between intervals achieved by\n // serial `setTimeout` calls vs. a single `setInterval` call. An interval of\n // serial `setTimeout` calls can be individually delayed, which delays\n // scheduling the next `setTimeout`, and so on. `setInterval` attempts to\n // guarantee the interval callback will be invoked more precisely to the\n // interval period, regardless of load.\n //\n // Therefore, we use `setInterval` to schedule single and repeat actions.\n // If the action reschedules itself with the same delay, the interval is not\n // canceled. If the action doesn't reschedule, or reschedules with a\n // different delay, the interval will be canceled after scheduled callback\n // execution.\n //\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, delay);\n }\n\n // Set the pending flag indicating that this action has been scheduled, or\n // has recursively rescheduled itself.\n this.pending = true;\n\n this.delay = delay;\n // If this action has already an async Id, don't request a new one.\n this.id = this.id ?? this.requestAsyncId(scheduler, this.id, delay);\n\n return this;\n }\n\n protected requestAsyncId(scheduler: AsyncScheduler, _id?: TimerHandle, delay: number = 0): TimerHandle {\n return intervalProvider.setInterval(scheduler.flush.bind(scheduler, this), delay);\n }\n\n protected recycleAsyncId(_scheduler: AsyncScheduler, id?: TimerHandle, delay: number | null = 0): TimerHandle | undefined {\n // If this action is rescheduled with the same delay time, don't clear the interval id.\n if (delay != null && this.delay === delay && this.pending === false) {\n return id;\n }\n // Otherwise, if the action's delay time is different from the current delay,\n // or the action has been rescheduled before it's executed, clear the interval id\n if (id != null) {\n intervalProvider.clearInterval(id);\n }\n\n return undefined;\n }\n\n /**\n * Immediately executes this action and the `work` it contains.\n * @return {any}\n */\n public execute(state: T, delay: number): any {\n if (this.closed) {\n return new Error('executing a cancelled action');\n }\n\n this.pending = false;\n const error = this._execute(state, delay);\n if (error) {\n return error;\n } else if (this.pending === false && this.id != null) {\n // Dequeue if the action didn't reschedule itself. Don't call\n // unsubscribe(), because the action could reschedule later.\n // For example:\n // ```\n // scheduler.schedule(function doWork(counter) {\n // /* ... I'm a busy worker bee ... */\n // var originalAction = this;\n // /* wait 100ms before rescheduling the action */\n // setTimeout(function () {\n // originalAction.schedule(counter + 1);\n // }, 100);\n // }, 1000);\n // ```\n this.id = this.recycleAsyncId(this.scheduler, this.id, null);\n }\n }\n\n protected _execute(state: T, _delay: number): any {\n let errored: boolean = false;\n let errorValue: any;\n try {\n this.work(state);\n } catch (e) {\n errored = true;\n // HACK: Since code elsewhere is relying on the \"truthiness\" of the\n // return here, we can't have it return \"\" or 0 or false.\n // TODO: Clean this up when we refactor schedulers mid-version-8 or so.\n errorValue = e ? e : new Error('Scheduled action threw falsy error');\n }\n if (errored) {\n this.unsubscribe();\n return errorValue;\n }\n }\n\n unsubscribe() {\n if (!this.closed) {\n const { id, scheduler } = this;\n const { actions } = scheduler;\n\n this.work = this.state = this.scheduler = null!;\n this.pending = false;\n\n arrRemove(actions, this);\n if (id != null) {\n this.id = this.recycleAsyncId(scheduler, id, null);\n }\n\n this.delay = null!;\n super.unsubscribe();\n }\n }\n}\n", "import { Action } from './scheduler/Action';\nimport { Subscription } from './Subscription';\nimport { SchedulerLike, SchedulerAction } from './types';\nimport { dateTimestampProvider } from './scheduler/dateTimestampProvider';\n\n/**\n * An execution context and a data structure to order tasks and schedule their\n * execution. Provides a notion of (potentially virtual) time, through the\n * `now()` getter method.\n *\n * Each unit of work in a Scheduler is called an `Action`.\n *\n * ```ts\n * class Scheduler {\n * now(): number;\n * schedule(work, delay?, state?): Subscription;\n * }\n * ```\n *\n * @class Scheduler\n * @deprecated Scheduler is an internal implementation detail of RxJS, and\n * should not be used directly. Rather, create your own class and implement\n * {@link SchedulerLike}. Will be made internal in v8.\n */\nexport class Scheduler implements SchedulerLike {\n public static now: () => number = dateTimestampProvider.now;\n\n constructor(private schedulerActionCtor: typeof Action, now: () => number = Scheduler.now) {\n this.now = now;\n }\n\n /**\n * A getter method that returns a number representing the current time\n * (at the time this function was called) according to the scheduler's own\n * internal clock.\n * @return {number} A number that represents the current time. May or may not\n * have a relation to wall-clock time. May or may not refer to a time unit\n * (e.g. milliseconds).\n */\n public now: () => number;\n\n /**\n * Schedules a function, `work`, for execution. May happen at some point in\n * the future, according to the `delay` parameter, if specified. May be passed\n * some context object, `state`, which will be passed to the `work` function.\n *\n * The given arguments will be processed an stored as an Action object in a\n * queue of actions.\n *\n * @param {function(state: ?T): ?Subscription} work A function representing a\n * task, or some unit of work to be executed by the Scheduler.\n * @param {number} [delay] Time to wait before executing the work, where the\n * time unit is implicit and defined by the Scheduler itself.\n * @param {T} [state] Some contextual data that the `work` function uses when\n * called by the Scheduler.\n * @return {Subscription} A subscription in order to be able to unsubscribe\n * the scheduled work.\n */\n public schedule(work: (this: SchedulerAction, state?: T) => void, delay: number = 0, state?: T): Subscription {\n return new this.schedulerActionCtor(this, work).schedule(state, delay);\n }\n}\n", "import { Scheduler } from '../Scheduler';\nimport { Action } from './Action';\nimport { AsyncAction } from './AsyncAction';\nimport { TimerHandle } from './timerHandle';\n\nexport class AsyncScheduler extends Scheduler {\n public actions: Array> = [];\n /**\n * A flag to indicate whether the Scheduler is currently executing a batch of\n * queued actions.\n * @type {boolean}\n * @internal\n */\n public _active: boolean = false;\n /**\n * An internal ID used to track the latest asynchronous task such as those\n * coming from `setTimeout`, `setInterval`, `requestAnimationFrame`, and\n * others.\n * @type {any}\n * @internal\n */\n public _scheduled: TimerHandle | undefined;\n\n constructor(SchedulerAction: typeof Action, now: () => number = Scheduler.now) {\n super(SchedulerAction, now);\n }\n\n public flush(action: AsyncAction): void {\n const { actions } = this;\n\n if (this._active) {\n actions.push(action);\n return;\n }\n\n let error: any;\n this._active = true;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions.shift()!)); // exhaust the scheduler queue\n\n this._active = false;\n\n if (error) {\n while ((action = actions.shift()!)) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\n/**\n *\n * Async Scheduler\n *\n * Schedule task as if you used setTimeout(task, duration)\n *\n * `async` scheduler schedules tasks asynchronously, by putting them on the JavaScript\n * event loop queue. It is best used to delay tasks in time or to schedule tasks repeating\n * in intervals.\n *\n * If you just want to \"defer\" task, that is to perform it right after currently\n * executing synchronous code ends (commonly achieved by `setTimeout(deferredTask, 0)`),\n * better choice will be the {@link asapScheduler} scheduler.\n *\n * ## Examples\n * Use async scheduler to delay task\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * const task = () => console.log('it works!');\n *\n * asyncScheduler.schedule(task, 2000);\n *\n * // After 2 seconds logs:\n * // \"it works!\"\n * ```\n *\n * Use async scheduler to repeat task in intervals\n * ```ts\n * import { asyncScheduler } from 'rxjs';\n *\n * function task(state) {\n * console.log(state);\n * this.schedule(state + 1, 1000); // `this` references currently executing Action,\n * // which we reschedule with new state and delay\n * }\n *\n * asyncScheduler.schedule(task, 3000, 0);\n *\n * // Logs:\n * // 0 after 3s\n * // 1 after 4s\n * // 2 after 5s\n * // 3 after 6s\n * ```\n */\n\nexport const asyncScheduler = new AsyncScheduler(AsyncAction);\n\n/**\n * @deprecated Renamed to {@link asyncScheduler}. Will be removed in v8.\n */\nexport const async = asyncScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { Subscription } from '../Subscription';\nimport { QueueScheduler } from './QueueScheduler';\nimport { SchedulerAction } from '../types';\nimport { TimerHandle } from './timerHandle';\n\nexport class QueueAction extends AsyncAction {\n constructor(protected scheduler: QueueScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n public schedule(state?: T, delay: number = 0): Subscription {\n if (delay > 0) {\n return super.schedule(state, delay);\n }\n this.delay = delay;\n this.state = state;\n this.scheduler.flush(this);\n return this;\n }\n\n public execute(state: T, delay: number): any {\n return delay > 0 || this.closed ? super.execute(state, delay) : this._execute(state, delay);\n }\n\n protected requestAsyncId(scheduler: QueueScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n\n if ((delay != null && delay > 0) || (delay == null && this.delay > 0)) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n\n // Otherwise flush the scheduler starting with this action.\n scheduler.flush(this);\n\n // HACK: In the past, this was returning `void`. However, `void` isn't a valid\n // `TimerHandle`, and generally the return value here isn't really used. So the\n // compromise is to return `0` which is both \"falsy\" and a valid `TimerHandle`,\n // as opposed to refactoring every other instanceo of `requestAsyncId`.\n return 0;\n }\n}\n", "import { AsyncScheduler } from './AsyncScheduler';\n\nexport class QueueScheduler extends AsyncScheduler {\n}\n", "import { QueueAction } from './QueueAction';\nimport { QueueScheduler } from './QueueScheduler';\n\n/**\n *\n * Queue Scheduler\n *\n * Put every next task on a queue, instead of executing it immediately\n *\n * `queue` scheduler, when used with delay, behaves the same as {@link asyncScheduler} scheduler.\n *\n * When used without delay, it schedules given task synchronously - executes it right when\n * it is scheduled. However when called recursively, that is when inside the scheduled task,\n * another task is scheduled with queue scheduler, instead of executing immediately as well,\n * that task will be put on a queue and wait for current one to finish.\n *\n * This means that when you execute task with `queue` scheduler, you are sure it will end\n * before any other task scheduled with that scheduler will start.\n *\n * ## Examples\n * Schedule recursively first, then do something\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(() => {\n * queueScheduler.schedule(() => console.log('second')); // will not happen now, but will be put on a queue\n *\n * console.log('first');\n * });\n *\n * // Logs:\n * // \"first\"\n * // \"second\"\n * ```\n *\n * Reschedule itself recursively\n * ```ts\n * import { queueScheduler } from 'rxjs';\n *\n * queueScheduler.schedule(function(state) {\n * if (state !== 0) {\n * console.log('before', state);\n * this.schedule(state - 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * console.log('after', state);\n * }\n * }, 0, 3);\n *\n * // In scheduler that runs recursively, you would expect:\n * // \"before\", 3\n * // \"before\", 2\n * // \"before\", 1\n * // \"after\", 1\n * // \"after\", 2\n * // \"after\", 3\n *\n * // But with queue it logs:\n * // \"before\", 3\n * // \"after\", 3\n * // \"before\", 2\n * // \"after\", 2\n * // \"before\", 1\n * // \"after\", 1\n * ```\n */\n\nexport const queueScheduler = new QueueScheduler(QueueAction);\n\n/**\n * @deprecated Renamed to {@link queueScheduler}. Will be removed in v8.\n */\nexport const queue = queueScheduler;\n", "import { AsyncAction } from './AsyncAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\nimport { SchedulerAction } from '../types';\nimport { animationFrameProvider } from './animationFrameProvider';\nimport { TimerHandle } from './timerHandle';\n\nexport class AnimationFrameAction extends AsyncAction {\n constructor(protected scheduler: AnimationFrameScheduler, protected work: (this: SchedulerAction, state?: T) => void) {\n super(scheduler, work);\n }\n\n protected requestAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle {\n // If delay is greater than 0, request as an async action.\n if (delay !== null && delay > 0) {\n return super.requestAsyncId(scheduler, id, delay);\n }\n // Push the action to the end of the scheduler queue.\n scheduler.actions.push(this);\n // If an animation frame has already been requested, don't request another\n // one. If an animation frame hasn't been requested yet, request one. Return\n // the current animation frame request id.\n return scheduler._scheduled || (scheduler._scheduled = animationFrameProvider.requestAnimationFrame(() => scheduler.flush(undefined)));\n }\n\n protected recycleAsyncId(scheduler: AnimationFrameScheduler, id?: TimerHandle, delay: number = 0): TimerHandle | undefined {\n // If delay exists and is greater than 0, or if the delay is null (the\n // action wasn't rescheduled) but was originally scheduled as an async\n // action, then recycle as an async action.\n if (delay != null ? delay > 0 : this.delay > 0) {\n return super.recycleAsyncId(scheduler, id, delay);\n }\n // If the scheduler queue has no remaining actions with the same async id,\n // cancel the requested animation frame and set the scheduled flag to\n // undefined so the next AnimationFrameAction will request its own.\n const { actions } = scheduler;\n if (id != null && actions[actions.length - 1]?.id !== id) {\n animationFrameProvider.cancelAnimationFrame(id as number);\n scheduler._scheduled = undefined;\n }\n // Return undefined so the action knows to request a new async id if it's rescheduled.\n return undefined;\n }\n}\n", "import { AsyncAction } from './AsyncAction';\nimport { AsyncScheduler } from './AsyncScheduler';\n\nexport class AnimationFrameScheduler extends AsyncScheduler {\n public flush(action?: AsyncAction): void {\n this._active = true;\n // The async id that effects a call to flush is stored in _scheduled.\n // Before executing an action, it's necessary to check the action's async\n // id to determine whether it's supposed to be executed in the current\n // flush.\n // Previous implementations of this method used a count to determine this,\n // but that was unsound, as actions that are unsubscribed - i.e. cancelled -\n // are removed from the actions array and that can shift actions that are\n // scheduled to be executed in a subsequent flush into positions at which\n // they are executed within the current flush.\n const flushId = this._scheduled;\n this._scheduled = undefined;\n\n const { actions } = this;\n let error: any;\n action = action || actions.shift()!;\n\n do {\n if ((error = action.execute(action.state, action.delay))) {\n break;\n }\n } while ((action = actions[0]) && action.id === flushId && actions.shift());\n\n this._active = false;\n\n if (error) {\n while ((action = actions[0]) && action.id === flushId && actions.shift()) {\n action.unsubscribe();\n }\n throw error;\n }\n }\n}\n", "import { AnimationFrameAction } from './AnimationFrameAction';\nimport { AnimationFrameScheduler } from './AnimationFrameScheduler';\n\n/**\n *\n * Animation Frame Scheduler\n *\n * Perform task when `window.requestAnimationFrame` would fire\n *\n * When `animationFrame` scheduler is used with delay, it will fall back to {@link asyncScheduler} scheduler\n * behaviour.\n *\n * Without delay, `animationFrame` scheduler can be used to create smooth browser animations.\n * It makes sure scheduled task will happen just before next browser content repaint,\n * thus performing animations as efficiently as possible.\n *\n * ## Example\n * Schedule div height animation\n * ```ts\n * // html:
\n * import { animationFrameScheduler } from 'rxjs';\n *\n * const div = document.querySelector('div');\n *\n * animationFrameScheduler.schedule(function(height) {\n * div.style.height = height + \"px\";\n *\n * this.schedule(height + 1); // `this` references currently executing Action,\n * // which we reschedule with new state\n * }, 0, 0);\n *\n * // You will see a div element growing in height\n * ```\n */\n\nexport const animationFrameScheduler = new AnimationFrameScheduler(AnimationFrameAction);\n\n/**\n * @deprecated Renamed to {@link animationFrameScheduler}. Will be removed in v8.\n */\nexport const animationFrame = animationFrameScheduler;\n", "import { Observable } from '../Observable';\nimport { SchedulerLike } from '../types';\n\n/**\n * A simple Observable that emits no items to the Observer and immediately\n * emits a complete notification.\n *\n * Just emits 'complete', and nothing else.\n *\n * ![](empty.png)\n *\n * A simple Observable that only emits the complete notification. It can be used\n * for composing with other Observables, such as in a {@link mergeMap}.\n *\n * ## Examples\n *\n * Log complete notification\n *\n * ```ts\n * import { EMPTY } from 'rxjs';\n *\n * EMPTY.subscribe({\n * next: () => console.log('Next'),\n * complete: () => console.log('Complete!')\n * });\n *\n * // Outputs\n * // Complete!\n * ```\n *\n * Emit the number 7, then complete\n *\n * ```ts\n * import { EMPTY, startWith } from 'rxjs';\n *\n * const result = EMPTY.pipe(startWith(7));\n * result.subscribe(x => console.log(x));\n *\n * // Outputs\n * // 7\n * ```\n *\n * Map and flatten only odd numbers to the sequence `'a'`, `'b'`, `'c'`\n *\n * ```ts\n * import { interval, mergeMap, of, EMPTY } from 'rxjs';\n *\n * const interval$ = interval(1000);\n * const result = interval$.pipe(\n * mergeMap(x => x % 2 === 1 ? of('a', 'b', 'c') : EMPTY),\n * );\n * result.subscribe(x => console.log(x));\n *\n * // Results in the following to the console:\n * // x is equal to the count on the interval, e.g. (0, 1, 2, 3, ...)\n * // x will occur every 1000ms\n * // if x % 2 is equal to 1, print a, b, c (each on its own)\n * // if x % 2 is not equal to 1, nothing will be output\n * ```\n *\n * @see {@link Observable}\n * @see {@link NEVER}\n * @see {@link of}\n * @see {@link throwError}\n */\nexport const EMPTY = new Observable((subscriber) => subscriber.complete());\n\n/**\n * @param scheduler A {@link SchedulerLike} to use for scheduling\n * the emission of the complete notification.\n * @deprecated Replaced with the {@link EMPTY} constant or {@link scheduled} (e.g. `scheduled([], scheduler)`). Will be removed in v8.\n */\nexport function empty(scheduler?: SchedulerLike) {\n return scheduler ? emptyScheduled(scheduler) : EMPTY;\n}\n\nfunction emptyScheduled(scheduler: SchedulerLike) {\n return new Observable((subscriber) => scheduler.schedule(() => subscriber.complete()));\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport function isScheduler(value: any): value is SchedulerLike {\n return value && isFunction(value.schedule);\n}\n", "import { SchedulerLike } from '../types';\nimport { isFunction } from './isFunction';\nimport { isScheduler } from './isScheduler';\n\nfunction last(arr: T[]): T | undefined {\n return arr[arr.length - 1];\n}\n\nexport function popResultSelector(args: any[]): ((...args: unknown[]) => unknown) | undefined {\n return isFunction(last(args)) ? args.pop() : undefined;\n}\n\nexport function popScheduler(args: any[]): SchedulerLike | undefined {\n return isScheduler(last(args)) ? args.pop() : undefined;\n}\n\nexport function popNumber(args: any[], defaultValue: number): number {\n return typeof last(args) === 'number' ? args.pop()! : defaultValue;\n}\n", "export const isArrayLike = ((x: any): x is ArrayLike => x && typeof x.length === 'number' && typeof x !== 'function');", "import { isFunction } from \"./isFunction\";\n\n/**\n * Tests to see if the object is \"thennable\".\n * @param value the object to test\n */\nexport function isPromise(value: any): value is PromiseLike {\n return isFunction(value?.then);\n}\n", "import { InteropObservable } from '../types';\nimport { observable as Symbol_observable } from '../symbol/observable';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being Observable (but not necessary an Rx Observable) */\nexport function isInteropObservable(input: any): input is InteropObservable {\n return isFunction(input[Symbol_observable]);\n}\n", "import { isFunction } from './isFunction';\n\nexport function isAsyncIterable(obj: any): obj is AsyncIterable {\n return Symbol.asyncIterator && isFunction(obj?.[Symbol.asyncIterator]);\n}\n", "/**\n * Creates the TypeError to throw if an invalid object is passed to `from` or `scheduled`.\n * @param input The object that was passed.\n */\nexport function createInvalidObservableTypeError(input: any) {\n // TODO: We should create error codes that can be looked up, so this can be less verbose.\n return new TypeError(\n `You provided ${\n input !== null && typeof input === 'object' ? 'an invalid object' : `'${input}'`\n } where a stream was expected. You can provide an Observable, Promise, ReadableStream, Array, AsyncIterable, or Iterable.`\n );\n}\n", "export function getSymbolIterator(): symbol {\n if (typeof Symbol !== 'function' || !Symbol.iterator) {\n return '@@iterator' as any;\n }\n\n return Symbol.iterator;\n}\n\nexport const iterator = getSymbolIterator();\n", "import { iterator as Symbol_iterator } from '../symbol/iterator';\nimport { isFunction } from './isFunction';\n\n/** Identifies an input as being an Iterable */\nexport function isIterable(input: any): input is Iterable {\n return isFunction(input?.[Symbol_iterator]);\n}\n", "import { ReadableStreamLike } from '../types';\nimport { isFunction } from './isFunction';\n\nexport async function* readableStreamLikeToAsyncGenerator(readableStream: ReadableStreamLike): AsyncGenerator {\n const reader = readableStream.getReader();\n try {\n while (true) {\n const { value, done } = await reader.read();\n if (done) {\n return;\n }\n yield value!;\n }\n } finally {\n reader.releaseLock();\n }\n}\n\nexport function isReadableStreamLike(obj: any): obj is ReadableStreamLike {\n // We don't want to use instanceof checks because they would return\n // false for instances from another Realm, like an