Releases: GregTechCEu/GregTech-Modern
Releases · GregTechCEu/GregTech-Modern
1.20.1-1.5.5 SNAPSHOT 20241210
The latest build of GTM for Minecraft 1.20.1.
Please report any issues.
What's Changed
Fixed
- Fix MMC recipe (lv circuit tag instead of specific one) by @omergunr100 in #2519
- Fix Coke Oven Hatch gaps by @eve336 in #2442
Changed
GregTechCEu v1.5.4 - MC 1.20.1
Version 1.5.4 for 1.20.1
Added
- Add ability to orient large miners upside down (Nether ores stand no chance)
- Add higher tier Fisher Machines, which have an improved fishing pool (Free fish anyone?)
- Add ladder behavior to Frame Boxes (You can make the jungle gym of your dreams)
- Add ability to scroll to set the Ghost Circuit config in machines
- Add prospecting information when breaking surface indicators
- Add directionality to Fluid Filters
- Add Machine Pausing description to Mallet tooltip
- Add Machine Pausing to certain specialized machines
- Add depletion time to Electric Tool tooltips
- Add Voltage, Amperage, and Capacity information to Energy Hatch tooltips
- Add Steam Boiler heat information to Jade
Fixed
- Fix Item Tag Filter bricking worlds (Sorry)
- Fix fluids dragged from EMI/JEI causing improper behavior in ghost slots
- Fix chance logic not adjusting roll chance in small parallel situations (This one is for you, Pansmith)
- Fix battery timer sometimes showing incorrect time units
- Fix large numbers sometimes being improperly rounded due to localization
- Fix battery slots allowing more than one battery at a time
- Fix NVGs giving infinite night vision
- Fix Recipe Output crash for TOP
- Fix environmental hazard tooltips showing when disabled
- Fix ME Parts not handling items/fluids correctly in certain cases
- Fix cases where machines would not calculate the correct number of parallel recipes to run
- Fix Large Boilers causing integer overflow
Changed
- Change Ore Processing Widget to now show the raw ore instead of ore block
- Rework Fluid Slot behavior - they will now try to fill/drain to your cursor, if possible
- Remove Distinct functionality from Output Parts
- Remove ability to machine magnetized materials into magnetic parts
GregTechCEu v1.5.3 - MC 1.20.1
GregTechCEu v1.5.2 - MC 1.20.1
Version 1.5.2 for Minecraft 1.20.1
Fixed
- Fix more critical bugs regarding Dedicated Servers (Sorry!)
- Fix Conveyor and Pump Covers crashing the game when you interacted with the UI
- Fix Prospector crashing the game when you clicked to add a waypoint in Fluid Mode
- Fix Multiblock Machines starting up instantly when reformed even when paused
- Fix Large Miner tooltip showing double the working area
- Fix duplicate lens maceration recipes
- Fix Advanced Item/Fluid detectors not actually having RS Latch behavior
Changed
- Tweak and add various Recipe Categories to declutter the important pages
- Move Harder Dye recipes into a config option
GregTechCEu v1.5.1 for Minecraft 1.20.1
Version 1.5.1 for Minecraft 1.20.1
Fixed
- Fix critical bug affecting Dedicated Servers
- Fix Large Miner tooltip not displaying its working range
- Fix Pump and Conveyor String format issue
- Fix potential pipe collision bug
Extra patch notes from 1.5.0
- Fix Long Distance Pipelines having issues with the endpoints
- Fix covers being buggy when placed using the 3D Machine GUI
- Fix ME parts crashing if you point an AE bus into them
- Fix covers not updating if you change the neighboring block
- Various QoL features have been added
- Locked output hatches will be prioritized for machine output
- Fluid Tanks in machine UIs now show GT fluid properties
- Filled Fluid Cells now show GT fluid properties
- Creative Tanks and Chests now show an infinity symbol
- Creative Tanks and Chests can now be set and cleared using your held item (or lack thereof)
- Creative Tanks now fully fill your held item if it can
- Quantum Chests now store all valid items in your inventory on double right-click
GregTechCEu v1.5.0 for Minecraft 1.20.1
Version 1.5.0 for Minecraft 1.20.1
!! BREAKING CHANGES for Addon Devs
- We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
- If you made use of these at all, you may have to make the according changes. See the PRs here and here.
Added
- Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
- You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
- Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
- Done via shift + right-click with a soft mallet
- Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
- Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
- You can also click on a vein in your prospector to create a waypoint
- Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
- Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
- Add Power Substation battery capacity to the tooltip
- Add coloring to the Power Substation UI
- Add OP bypass for machine ownership
- Add Fusion Tier to recipes in Recipe Viewers
- Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
- Add more information to Large Turbine tooltip
Fixed
- Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
- Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
- Fix Research Stations halving computation cost when overclocked
- They now give you a partial discount if you overclock them
- Fix tape slot in Maintenance Hatches (We require more tape)
- Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
- Fix Research Stations allowing more than two energy hatches
- Fix rare gems not being able to be macerated
- Fix Large Bronze Boiler GUI
- Fix Power Substation in-world preview
- Fix Power Substation display when there is no input or output
- Fix Aluminium Cell not showing its contained fluid in its texture
- Fix input/output tooltip mismatch
- Fix ME Part IO category
- Fix Cables emitting smoke on first tick
- Fix multi output lines not showing on a per item time evaluation
- Fix bonemeal and bone dust recipe collision
Changed
- Rework the Tag Filter so that it actually works (Jank begone)
- Change various material blast temperatures; Nichrome now requires EV to blast
- Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
- Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
- Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
- Swap emitter/sensor ingredient for Laser Input/Output Hatches
- Change EV-tier Voltage Coil material to Platinum
- Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
- Change Machine Ownership Config Wording
- Hide converters if they're disabled
- Increase density of Realgar in Copper/Tin Veins
- Change Tungstensteel heating components with RTM Alloy ones
- Change the gas-filter texture to be semi-isometric like circuits/lenses/etc
Misc
- Add debug option for superflat ore gen
- Update zh_cn.json
- Update jp_jp.json
- Update zh_tw.json
- Update ru_ru.json
1.21-1.4.7 SNAPSHOT 20241106
The latest build of GTM for Minecraft 1.21.
Please report any issues.
What's Changed
GregTechCEu v1.4.6
Version 1.4.6
Added
- EMI now treats programmed circuits in machine recipes as catalysts, meaning they won't show up in recipe trees (batch craft away)
Fixed
- Fixed bugs that broke some people's games
GregTechCEu v1.4.5
Version 1.4.5
Added
- Ownership integration with FTBTeams/Argonauts for Machines
- Add Storage Covers for your machines! (Like the alloy smelter or the extruder)
- Add dough and various baking recipes (GT cookies yay)
- Add ability to craft fluid recipes using drums (you can finally batch craft treated wood)
- Add ability to place torches using hammers and pickaxes
- Add output text for Multiblock UIs
- Add magnetic pull for mob drops on kill
- Add tags for GT components
- Add in-line filtering for item and fluid pipes
- Add placable surface rock items
- Add cutting recipe for stained glass panes
- Add ability to set ghost circuit using held circuit item
- Add missing sign & trapdoor recipes
Fixed
- Fix machines inside Cleanroom not registering properly (you don't need to open your door anymore)
- Fix fluid drilling rig not working with 2 energy hatches (sorry)
- Singleblock pump machines now properly find and pump fluid
- Fix coil temperature not providing an EU discount in EBF-type machines
- Fix Heat Capacity not showing in ABS and RHF
- Copy the EBF's temperature tooltip to the ABS and RHF
- Fix Steam Multiblocks allowing greater than LV recipes
- Fix broken treated wood recipes
- Fix miner pipes not being destroyed when the miner is finished
- Fix tools not generating properly due to missing flags
- Fix ME part visual connection to ME cables
- Fix progress UI lines for some machines
- Fix Wooden sign recipes
- Fix Lighter interactions and behaviors
- Fix Large Miner not requiring an output bus
- Fix Assembly Line not respecting ordering for certain orientation
- Fix Gem downcrafting recipes
- Fix drums not respecting material properties as an inventory item
- Fix rubber wood and rubber logs
- Fix Frame Block being deleted upon shift-click with pipe
- Fix Debrominated Brine not having any usage
- Fix voltage floor formula causing negative values
- Fix insertion and extraction of rotors in rotor holders
- Fix magnetic double plate overlay
- Fix various recipe and item issues
Changed
- Update tooltip capitalization for consistency
- Remove sand from Ore Veins
- Replace wrench with plate in bender recipe
- Change Wooden Multiblock Tank recipe to use copper instead of lead
- Change Steam Multiblocks to be able to have variable parallel amounts
- Rework seed oil recipes
- Change iron rounds -> iron rings for a few recipes
- Update for ru_RU
- Update zh_cn.json
1.4.5-SNAPSHOT
What's Changed
New Features
- Give torch placing a sound by @YoungOnionMC in #2091
- Port of 1.12 hard ebf recipe by @YoungOnionMC in #2093
Other Changes
- Missing progress lang for some multis by @YoungOnionMC in #2090
- Fix fluid drilling rig not working with 2 hatches by @YoungOnionMC in #2092
- Fix Wooden sign recipes by @YoungOnionMC in #2094
- Stone tags and LPG localisation by @JuiceyBeans in #2095
- Add more interactions + fixes for Lighter by @JuiceyBeans in #2075
Full Changelog: 1.20.1-1.4.5-build_1162...1.20.1-1.4.5-build_1169