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test_and_build.yml
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name: GothicVR Build Jobs
on:
pull_request:
branches:
- main
types: [labeled]
# We will reuse it once we define release pipeline
# push:
# branches:
# - main
# paths-ignore:
# - 'docs/**'
# - "README.md"
jobs:
#########
# TESTS #
#########
# Unit_Tests:
# if: ${{ github.event.label.name == 'Pipeline' }}
# name: Test in ${{ matrix.testMode }}
# runs-on: self-hosted
# strategy:
# fail-fast: false
# matrix:
# testMode:
# - playmode
# - editmode
# steps:
# - uses: actions/checkout@v3
# with:
# lfs: true
# fetch-depth: 0
# clean: true
# - uses: actions/cache@v3
# with:
# path: ${{ matrix.projectPath }}/Library
# key: Library-${{ matrix.projectPath }}
# restore-keys: |
# Library-
# - uses: game-ci/unity-test-runner@v3
# id: tests
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# testMode: ${{ matrix.testMode }}
# artifactsPath: ${{ matrix.testMode }}-artifacts
# githubToken: ${{ secrets.GITHUB_TOKEN }}
# checkName: ${{ matrix.testMode }} Test Results
# coverageOptions: 'generateAdditionalMetrics;generateHtmlReport;generateBadgeReport;assemblyFilters:+my.assembly.*'
# - uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Test results for ${{ matrix.testMode }}
# path: ${{ steps.tests.outputs.artifactsPath }}
# - uses: actions/upload-artifact@v3
# if: always()
# with:
# name: Coverage results for ${{ matrix.testMode }}
# path: ${{ steps.tests.outputs.coveragePath }}
#########
# BUILD #
#########
buildForAllPlatforms:
if: ${{ github.event.label.name == 'Pipeline' }}
name: Build GothicVR for ${{ matrix.targetDevice }}
#needs: Unit_Tests
runs-on: self-hosted
strategy:
fail-fast: false
matrix:
include:
- targetPlatform: StandaloneWindows64
targetDevice: Windows64
- targetPlatform: Android
targetDevice: Pico
- targetPlatform: Android
targetDevice: Quest
steps:
# Checkout without LFS
- name: Checkout repository
uses: actions/checkout@v4
with:
#lfs: true
fetch-depth: 0
clean: true
# Git LFS
- name: Create LFS file list
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id
- name: Restore LFS cache
uses: actions/cache@v4
id: lfs-cache
with:
path: .git/lfs
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }}
- name: Git LFS Pull
run: |
git lfs pull
git add .
git reset --hard
# Cache
- uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
# Build
- name: Build project
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
allowDirtyBuild: true
buildMethod: GVR.Editor.Builds.UnityBuildTools.UnityBuilderAction.Perform${{ matrix.targetDevice }}Build
- uses: actions/upload-artifact@v4
with:
name: Build-${{ matrix.targetDevice }}
path: build/${{ matrix.targetDevice }}
expire-in: 2 days