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Within XRIT, we implemented a feature, that an NPC will automatically spawn on top of the ladder, once close to the edge.
(GUZ.Core.Player.Climb.ClimbProvider.IsOnTop())
For HVR, we can leverage a spawn system, the framework provides us. It can be viewed inside the demo scene scene_examples.unity
The text was updated successfully, but these errors were encountered:
Within XRIT, we implemented a feature, that an NPC will automatically spawn on top of the ladder, once close to the edge.
(GUZ.Core.Player.Climb.ClimbProvider.IsOnTop())
For HVR, we can leverage a spawn system, the framework provides us. It can be viewed inside the demo scene scene_examples.unity
The text was updated successfully, but these errors were encountered: