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Gothic has three levels of proficiency/skills for the following melee weapon types:
One-handed
Two-handed
Levels are:
unskilled
trained
master
We should aim to reimplement the fighting behaviour in VR similar to what the hero is doing in G1 classic.
This includes:
One-handed weapons need to be hold two-handed when unskilled
Add weight of a weapon if the hero is unskilled or trained to let the sword move with a weighted delay
Let the hero have some cooldown after a certain amount of combos (like when unskilled, the combo is ~3 hits before restarting it). The cooldown can be either "weight of sword is raised during cooldown" and/or we have some visual cooldown like some greyed out vision or pulsating vein 💢
Tasks
Implement dynamic weight of a melee weapon in hand, based on skill level
Check if the weight will add the movement delay we expected
Apply weight once item is grabbed
Remove weight once item is released (Otherwise it will smash to the ground as it's way too heavy)
For unskilled 1hand and 2hand skills, implement the system, that weight is lowered once two hands grab the item
Cooldown
Implement a timer which counts swings during a period of time
Based on skill level more swings can be done one after another
If the counter is down to zero
Add a visual effect of the cooldown (either grey out whole view or add some fog or an icon on screen etc.)
During cooldown, sword swings are nearly impossible (and later: make no damage)
Cooldown needs to be removed after another timer
Out-of-scope
This ticket handles weight and cooldown feature only
It can be tested without any fight process (Can be tested in lab etc.)
Description
Gothic has three levels of proficiency/skills for the following melee weapon types:
Levels are:
We should aim to reimplement the fighting behaviour in VR similar to what the hero is doing in G1 classic.
This includes:
Tasks
Out-of-scope
Links
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