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We already implemented hero seating functionality in XRIT. Let's re-enable it for HVR. Its implementation will be very similar to NPC dialog clicks and Focus feature (brighten up).
Tasks
Check previous implementation
The components were added via VobCreator.cs via Add component().
Interaction was previously done via colliders/x-ray grabber. Should be at Seat.cs.
Reimplement interaction in HVR
add components via prefabs instead of AddCompinent() (like ocNPC.prefab/ocItem.prefab)
Add HVRGrabbable to meshes (like VR/ocItem.prefab has it)
Description
We already implemented hero seating functionality in XRIT. Let's re-enable it for HVR. Its implementation will be very similar to NPC dialog clicks and Focus feature (brighten up).
Tasks
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