diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg new file mode 100644 index 0000000000..a4e9147b7e Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg new file mode 100644 index 0000000000..6bc25a53e5 Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg new file mode 100644 index 0000000000..e3f060c35d Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg new file mode 100644 index 0000000000..20f433babe Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg differ diff --git a/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml b/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml new file mode 100644 index 0000000000..ced3c47b24 --- /dev/null +++ b/Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml @@ -0,0 +1,12 @@ +- files: ["DRS_Junk_Wall_Gate_B_Close_01.ogg", "DRS_Junk_Wall_Gate_B_Open_01.ogg", +"DRS_Metal_Bay_Door_Close_01.ogg", "DRS_Metal_Bay_Door_Open_01.ogg", +"DRS_Metal_Jail_Swing_Close_01.ogg", +"DRS_Metal_Jail_Swing_Open_01.ogg", "DRS_PodProtectron_Close_01.ogg", +"DRS_PodProtectron_Open_01.ogg", +"DRS_Vault_Door_Vertical_Close_A_01.ogg", +"DRS_Vault_Door_Vertical_Open_A_01.ogg", +"DRS_Vault_Gear_Door_Open_2D_01.ogg", +"DRS_Vault_Gear_Door_Open_3D_01.ogg"] + license: "CC-BY-NC-SA-3.0" + copyright: "Bethesda Softworks, from fallout 4. Converted from WAV to OGG. 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0000000000..0a06ed7bd1 Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg differ diff --git a/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg b/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg new file mode 100644 index 0000000000..70e094c49b Binary files /dev/null and b/Resources/Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg differ diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml new file mode 100644 index 0000000000..3f8798f9a2 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml @@ -0,0 +1,78 @@ +- type: entity + id: N14FloraLogBase + name: log + description: Once a tree, always a log. + abstract: true + components: + - type: Clickable + - type: InteractionOutline + - type: Sprite + noRot: true + sprite: _Nuclear14/Structures/Decoration/flora.rsi + state: tree_log + drawdepth: FloorObjects + - type: Physics + bodyType: Dynamic + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 2000 + mask: + - TableMask + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: MeleeSound + soundGroups: + Brute: + path: /Audio/Effects/chop.ogg + params: + variation: 0.05 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 400 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + path: /Audio/Effects/tree_fell.ogg + params: + volume: 5 + variation: 0.05 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:SpawnEntitiesBehavior + spawn: + Log: + min: 2 + max: 8 + - type: Pullable + +- type: entity + parent: N14FloraLogBase + id: N14FloraLog1 + suffix: seat + name: log + description: Once a tree, always a log. + components: + - type: Strap + position: Stand + buckleOffset: "0,-0.05" + +- type: entity + parent: N14FloraLogBase + id: N14FloraLog3 + suffix: stash + components: + - type: Sprite + state: timber \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml new file mode 100644 index 0000000000..b4af4ed9f2 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml @@ -0,0 +1,450 @@ +# Metal Tiles +- type: entity + name: metal floor blue + parent: FloorTileItemBase + id: FloorTileItemMetalBlue + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalBlue + - type: Stack + stackType: FloorTileMetalBlue + +- type: entity + name: metal floor blue solid + parent: FloorTileItemBase + id: FloorTileItemMetalBlueSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalBlueSolid + - type: Stack + stackType: FloorTileMetalBlueSolid + +- type: entity + name: metal floor green + parent: FloorTileItemBase + id: FloorTileItemMetalGreen + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGreen + - type: Stack + stackType: FloorTileMetalGreen + +- type: entity + name: metal floor green solid + parent: FloorTileItemBase + id: FloorTileItemMetalGreenSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGreenSolid + - type: Stack + stackType: FloorTileMetalGreenSolid + +- type: entity + name: metal floor grey + parent: FloorTileItemBase + id: FloorTileItemMetalGrey + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGrey + - type: Stack + stackType: FloorTileMetalGrey + +- type: entity + name: metal floor grey solid + parent: FloorTileItemBase + id: FloorTileItemMetalGreySolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGreySolid + - type: Stack + stackType: FloorTileMetalGreySolid + +- type: entity + name: metal floor grey dark + parent: FloorTileItemBase + id: FloorTileItemMetalGreyDark + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGreyDark + - type: Stack + stackType: FloorTileMetalGreyDark + +- type: entity + name: metal floor grey dark solid + parent: FloorTileItemBase + id: FloorTileItemMetalGreyDarkSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalGreyDarkSolid + - type: Stack + stackType: FloorTileMetalGreyDarkSolid + +- type: entity + name: metal floor purple + parent: FloorTileItemBase + id: FloorTileItemMetalPurple + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalPurple + - type: Stack + stackType: FloorTileMetalPurple + +- type: entity + name: metal floor purple solid + parent: FloorTileItemBase + id: FloorTileItemMetalPurpleSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalPurpleSolid + - type: Stack + stackType: FloorTileMetalPurpleSolid + +- type: entity + name: metal floor red + parent: FloorTileItemBase + id: FloorTileItemMetalRed + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalRed + - type: Stack + stackType: FloorTileMetalRed + +- type: entity + name: metal floor red solid + parent: FloorTileItemBase + id: FloorTileItemMetalRedSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalRedSolid + - type: Stack + stackType: FloorTileMetalRedSolid + +- type: entity + name: metal floor teal + parent: FloorTileItemBase + id: FloorTileItemMetalTeal + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalTeal + - type: Stack + stackType: FloorTileMetalTeal + +- type: entity + name: metal floor teal solid + parent: FloorTileItemBase + id: FloorTileItemMetalTealSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalTealSolid + - type: Stack + stackType: FloorTileMetalTealSolid + +- type: entity + name: metal floor white + parent: FloorTileItemBase + id: FloorTileItemMetalWhite + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalWhite + - type: Stack + stackType: FloorTileMetalWhite + +- type: entity + name: metal floor white solid + parent: FloorTileItemBase + id: FloorTileItemMetalWhiteSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalWhiteSolid + - type: Stack + stackType: FloorTileMetalWhiteSolid + +- type: entity + name: metal floor yellow + parent: FloorTileItemBase + id: FloorTileItemMetalYellow + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalYellow + - type: Stack + stackType: FloorTileMetalYellow + +- type: entity + name: metal floor yellow solid + parent: FloorTileItemBase + id: FloorTileItemMetalYellowSolid + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalYellowSolid + - type: Stack + stackType: FloorTileMetalYellowSolid + +- type: entity + name: metal floor freezer + parent: FloorTileItemBase + id: FloorTileItemMetalFreezer + components: + - type: Sprite + state: steel + - type: Item + heldPrefix: steel + - type: FloorTile + outputs: + - Plating + - FloorMetalFreezer + - type: Stack + stackType: FloorTileMetalFreezer + +# Wood Tiles + +- type: entity + name: oak wood floor + parent: FloorTileItemBase + id: FloorTileItemWoodOak + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorWoodOak + - type: Stack + stackType: FloorTileWoodOak +# - type: Construction +# graph: TileWood +# node: woodtileoak + +- type: entity + name: house wood floor + parent: FloorTileItemBase + id: FloorTileItemWoodHouse + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorWoodHouse + - type: Stack + stackType: FloorTileWoodHouse +# - type: Construction +# graph: TileWood +# node: woodtiledark + +- type: entity + name: maple floor + parent: FloorTileItemBase + id: FloorTileItemWoodMaple + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorWoodMaple + - type: Stack + stackType: FloorTileWoodMaple +# - type: Construction +# graph: TileWood +# node: woodtilelight + +- type: entity + name: industrial floor + parent: FloorTileItemBase + id: FloorTileItemMetalIndustrial + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorMS13MetalIndustrial + - type: Stack + stackType: FloorTileMetalIndustrial + +- type: entity + name: metal floor + parent: FloorTileItemBase + id: FloorTileItemMetalMS13 + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorMS13MetalTile + - type: Stack + stackType: FloorTileMetalMS13 + +- type: entity + name: metal grate floor + parent: FloorTileItemBase + id: FloorTileItemMetalGrate + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorMS13MetalGrate + - type: Stack + stackType: FloorTileMetalGrate + +- type: entity + name: metal solid floor + parent: FloorTileItemBase + id: FloorTileItemMetalSolid + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorMS13MetalSolid + - type: Stack + stackType: FloorTileMetalSolid + +# Carpets + +- type: entity + name: red carpet + parent: FloorTileItemBase + id: FloorTileItemCarpetRed + components: + - type: Sprite + state: wood + - type: Item + heldPrefix: wood + - type: FloorTile + outputs: + - FloorWasteland + - FloorCarpetRed + - type: Stack + stackType: FloorTileCarpetRed +# - type: Construction +# graph: TileWood +# node: woodtilelight + +# Paths and Roads \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml new file mode 100644 index 0000000000..e77e3aa730 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/floordecor.yml @@ -0,0 +1,720 @@ +- type: entity + id: N14DecorFloorBase + abstract: true + placement: + mode: SnapgridCenter + components: + - type: Sprite + sprite: _Nuclear14/Structures/Decoration/cave_decor.rsi + netsync: false + noRot: true + drawdepth: FloorObjects + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Transform + anchored: true + - type: Physics + bodyType: Static + canCollide: false + - type: Clickable + - type: InteractionOutline +# No fixture on this base, inherit from further down for fixture + +# Cave Decor +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard1 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-1 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard2 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-2 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard3 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-3 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard4 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-4 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard5 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-5 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard6 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_ns-6 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard7 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-1 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard8 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-2 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard9 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-3 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard10 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-4 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard11 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-5 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard12 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_drought_we-6 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard13 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-1 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard14 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-2 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard15 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-3 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard16 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-4 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard17 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-5 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard18 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_ns-6 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard19 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-1 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard20 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-2 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard21 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-3 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard22 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-4 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard23 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-5 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorBoard24 + name: floor board + description: Keep the mud off your feet. + components: + - type: Sprite + state: boards_mammoth_we-6 + +- type: entity + parent: N14DecorFloorBase + id: N14DecorStalagmite1 + name: stalagmite + description: Pointy rocks! Mites go up, tites come... + components: + - type: Sprite + state: stalagmite + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.20 + density: 1000 + mask: + - MachineMask + layer: + - MachineLayer + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorStalagmite2 + components: + - type: Sprite + state: stalagmite1 + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorStalagmite3 + components: + - type: Sprite + state: stalagmite2 + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorStalagmite4 + components: + - type: Sprite + state: stalagmite3 + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorStalagmite5 + components: + - type: Sprite + state: stalagmite4 + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorStalagmite6 + components: + - type: Sprite + state: stalagmite5 + +- type: entity + parent: N14DecorStalagmite1 + id: N14DecorMinecart + name: minecrart + description: It seems to have fallen over... + components: + - type: Sprite + state: minecart_fallen + +- type: entity + parent: N14DecorFloorBase + id: N14DecorSignLeftMine + name: sign + description: A sign, for a mine, pointing li...left + components: + - type: Sprite + state: sign_left + +- type: entity + parent: N14DecorFloorBase + id: N14DecorSignRightMine + name: sign + description: A sign, pointing right. + components: + - type: Sprite + state: sign_right + +# World Decor +- type: entity + parent: N14DecorFloorBase + id: N14DecorFloorWorldBase + abstract: true + components: + - type: Sprite + sprite: _Nuclear14/Structures/Decoration/world.rsi + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorPaper + name: scattered paper + description: A mess of papers + suffix: 8 states + components: + - type: Sprite + sprite: _Nuclear14/Structures/Decoration/world.rsi + state: scattered_papers + # add destruction drop for materials + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorPaper1 + suffix: 4 states + name: scattered paper + description: A mess of papers + components: + - type: Sprite + state: papers_1 + +- type: entity + parent: N14DecorFloorPaper1 + id: N14DecorFloorPaper2 + components: + - type: Sprite + state: papers_2 + +- type: entity + parent: N14DecorFloorPaper1 + id: N14DecorFloorPaper3 + components: + - type: Sprite + state: papers_3 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorScrapwood + name: wood scraps + description: wood scraps + suffix: 6 states + components: + - type: Sprite + state: woodscrap + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorBrickrubble + name: brick rubble + description: brick rubble + suffix: "6 states" + components: + - type: Sprite + state: brickrubble + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorCardboard + name: cardboard boxes + description: cardboard scrap boxes + suffix: "6 states" + components: + - type: Sprite + state: cardboard + # add destruction drop for materials + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorPallet + name: pallet + description: a wooden pallet. + suffix: "2 states" + components: + - type: Sprite + state: pallet + # add destruction drop for materials + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorPalletStack + name: pallet stack + description: a stack of wooden pallets + suffix: "2 states" + components: + - type: Sprite + state: pallet_stack + # add destruction drop for materials + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.20 + density: 1000 + mask: + - MachineMask + layer: + - MachineLayer + +- type: entity + parent: N14DecorFloorPalletStack + id: N14DecorFloorBrickStack + name: brick stack + description: a neat stack of bricks + components: + - type: Sprite + state: brickpile + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorBookstack1 + name: book stack + description: a stack of books + components: + - type: Sprite + state: bookstack_1 + # add destruction drop for materials + +- type: entity + parent: N14DecorFloorBookstack1 + id: N14DecorFloorBookstack2 + components: + - type: Sprite + state: bookstack_2 + +- type: entity + parent: N14DecorFloorBookstack1 + id: N14DecorFloorBookstack3 + components: + - type: Sprite + state: bookstack_3 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorBookPile1 + name: book pile + description: a pile of books + components: + - type: Sprite + state: bookpile_1 + # add destruction drop for materials + +- type: entity + parent: N14DecorFloorBookPile1 + id: N14DecorFloorBookPile2 + components: + - type: Sprite + state: bookpile_2 + +- type: entity + parent: N14DecorFloorBookPile1 + id: N14DecorFloorBookPile3 + components: + - type: Sprite + state: bookpile_3 + +- type: entity + parent: N14DecorFloorBookPile1 + id: N14DecorFloorBookPile4 + components: + - type: Sprite + state: bookpile_4 + +- type: entity + parent: N14DecorFloorBookPile1 + id: N14DecorFloorBookPile5 + components: + - type: Sprite + state: bookpile_5 + +- type: entity + parent: N14DecorFloorBookPile1 + id: N14DecorFloorBookPile6 + components: + - type: Sprite + state: bookpile_6 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorFood1 + name: food stuff + description: some old food stuff + components: + - type: Sprite + state: foodstuff_1 + +- type: entity + parent: N14DecorFloorFood1 + id: N14DecorFloorFood2 + components: + - type: Sprite + state: foodstuff_2 + +- type: entity + parent: N14DecorFloorFood1 + id: N14DecorFloorFood3 + components: + - type: Sprite + state: foodstuff_3 + +- type: entity + parent: N14DecorFloorFood1 + id: N14DecorFloorFood4 + components: + - type: Sprite + state: foodstuff_4 + +- type: entity + parent: N14DecorFloorFood1 + id: N14DecorFloorFood5 + components: + - type: Sprite + state: foodstuff_5 + +- type: entity + parent: N14DecorFloorFood1 + id: N14DecorFloorFood6 + components: + - type: Sprite + state: foodstuff_6 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorTrashbags1 + name: trash bags + description: some old trash bags + components: + - type: Sprite + state: trashbags_1 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.20 + density: 1000 + mask: + - MachineMask + layer: + - MachineLayer + +- type: entity + parent: N14DecorFloorTrashbags1 + id: N14DecorFloorTrashbags2 + components: + - type: Sprite + state: trashbags_2 + +- type: entity + parent: N14DecorFloorTrashbags1 + id: N14DecorFloorTrashbags3 + components: + - type: Sprite + state: trashbags_3 + +- type: entity + parent: N14DecorFloorTrashbags1 + id: N14DecorFloorTrashbags4 + components: + - type: Sprite + state: trashbags_4 + +- type: entity + parent: N14DecorFloorTrashbags1 + id: N14DecorFloorTrashbags5 + components: + - type: Sprite + state: trashbags_5 + +- type: entity + parent: N14DecorFloorTrashbags1 + id: N14DecorFloorTrashbags6 + components: + - type: Sprite + state: trashbags_6 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorGlass1 + name: glass bottles + description: some old glass scraps + components: + - type: Sprite + state: glass_1 + # add glass shard destruction + +- type: entity + parent: N14DecorFloorGlass1 + id: N14DecorFloorGlass2 + components: + - type: Sprite + state: glass_2 + +- type: entity + parent: N14DecorFloorGlass1 + id: N14DecorFloorGlass3 + components: + - type: Sprite + state: glass_3 + +- type: entity + parent: N14DecorFloorGlass1 + id: N14DecorFloorGlass4 + components: + - type: Sprite + state: glass_4 + +- type: entity + parent: N14DecorFloorGlass1 + id: N14DecorFloorGlass5 + components: + - type: Sprite + state: glass_5 + +- type: entity + parent: N14DecorFloorGlass1 + id: N14DecorFloorGlass6 + components: + - type: Sprite + state: glass_6 + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorSignMines + name: mines + description: danger of mines and death... + components: + - type: Sprite + state: mine_sign + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorFloorSkeleton + name: skeleton + description: looks a little worse for wear + components: + - type: Sprite + state: skeleton + +- type: entity + parent: N14DecorFloorWorldBase + id: N14DecorBarrels + name: barrels + description: a bunch of old rusty barrels. + components: + - type: Sprite + layers: + - state: barrels1 + map: [ "body" ] + - type: RandomSprite + available: + - body: + barrels1: "" + barrels2: "" + barrels3: "" + barrels4: "" + barrels5: "" + barrels6: "" + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.3 + density: 1000 + mask: + - MachineMask + layer: + - MachineLayer + +- type: entity + parent: N14DecorFloorSkeleton + id: N14DecorFloorSkeletonOver + suffix: draws over objects + components: + - type: Sprite + drawdepth: Mobs diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml new file mode 100644 index 0000000000..a068fff6f1 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/rails.yml @@ -0,0 +1,96 @@ +- type: entity + id: N14Rails + name: railway + placement: + mode: SnapgridCenter + components: + - type: Sprite + sprite: _Nuclear14/Structures/Decoration/rails64.rsi + state: rails + snapCardinals: false + netsync: false + drawdepth: FloorObjects + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Transform + anchored: true + - type: Physics + canCollide: False + bodyType: Static + - type: Clickable + +- type: entity + parent: N14Rails + id: N14RailsJunctionRightTop + suffix: junction right top + components: + - type: Sprite + state: junction-right-top + +- type: entity + parent: N14Rails + id: N14RailsJunctionLeftTop + suffix: junction left top + components: + - type: Sprite + state: junction-left-top + +- type: entity + parent: N14Rails + id: N14RailsJunctionRightBottom + suffix: junction right bottom + components: + - type: Sprite + state: junction-right-bottom + +- type: entity + parent: N14Rails + id: N14RailsJunctionLeftBottom + suffix: junction left bottom + components: + - type: Sprite + state: junction-left-bottom + +- type: entity + parent: N14Rails + id: N14RailsTurnWS + suffix: turn west-south + components: + - type: Sprite + state: turn-WS + +- type: entity + parent: N14Rails + id: N14RailsTurnNW + suffix: turn north-west + components: + - type: Sprite + state: turn-NW + +- type: entity + parent: N14Rails + id: N14RailsTurnNE + suffix: turn north-east + components: + - type: Sprite + state: turn-NE + +- type: entity + parent: N14Rails + id: N14RailsTurnSE + suffix: turn south-east + components: + - type: Sprite + state: turn-SE diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml new file mode 100644 index 0000000000..38ff38e142 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml @@ -0,0 +1,76 @@ +- type: entity + id: N14Torch + name: torch + suffix: floor + description: A flaming torch for lighting an area. + placement: + mode: SnapgridCenter + components: + - type: Transform + anchored: true + - type: Clickable + - type: InteractionOutline + - type: Physics + bodyType: Static + canCollide: False + - type: Sprite + netsync: false + noRot: true + sprite: _Nuclear14/Structures/Decoration/torches.rsi + state: torch_unlit + - type: Appearance + - type: Reactive + groups: + Flammable: [ Touch ] + Extinguish: [ Touch ] + - type: ExtinguishOnInteract + extinguishAttemptSound: + path: /Audio/Items/candle_blowing.ogg + params: + variation: 0.05 + volume: 10 + - type: UseDelay + - type: Flammable + fireSpread: false + canResistFire: false + alwaysCombustible: true + canExtinguish: true + firestacksOnIgnite: 3.0 + firestackFade: -0.01 + damage: + types: + Heat: 0.1 + - type: FireVisuals + sprite: _Nuclear14/Structures/Decoration/torches.rsi + normalState: torch_lit + - type: Damageable + damageModifierSet: Wood + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: ToggleableLightVisuals + spriteLayer: null + - type: PointLight + color: "#e39c40" + radius: 5 + power: 16 + +- type: entity + parent: N14Torch + id: N14TorchWall + suffix: wall + components: + - type: Sprite + noRot: false + state: wall_torch_unlit + - type: FireVisuals + sprite: _Nuclear14/Structures/Decoration/torches.rsi + normalState: wall_torch_lit + - type: Construction + graph: WallTorch + node: WallTorch diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml new file mode 100644 index 0000000000..c5ce465a31 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml @@ -0,0 +1,18 @@ +- type: entity + id: N14Airlock + parent: Airlock + name: bunker door + description: It opens, it closes, it might crush you, and there might be only radiation and monsters behind it. Has to be manually activated. + abstract: true + components: + - type: Door + bumpOpen: false + crushDamage: + types: + Blunt: 30 #if the 2 ton vault door breaking every bone in your body doesn't kill you, the suffocation will + openSound: + path: /Audio/Machines/airlock_ext_open.ogg + closeSound: + path: /Audio/Machines/airlock_ext_close.ogg + denySound: + path: /Audio/Machines/airlock_deny.ogg diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml new file mode 100644 index 0000000000..52bc755d68 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml @@ -0,0 +1,491 @@ +# N14:TODO: make base doors for damage resists and destruction loot for wood, metal /+ secure, glass and cloth. + +- type: entity + id: N14BaseDoor # Metal Base + parent: BaseStructure + name: door + abstract: true + description: A door, where will it lead? + components: + - type: InteractionOutline + - type: Sprite + netsync: false + noRot: true + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: AnimationPlayer + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,0.49" + density: 100 + mask: + - FullTileMask + layer: + - AirlockLayer + - type: Door + bumpOpen: false + clickOpen: true + closeTimeOne: 0.2 + closeTimeTwo: 0.6 + openTimeOne: 0.6 + openTimeTwo: 0.2 + openSound: + path: /Audio/Effects/door_open.ogg + closeSound: + path: /Audio/Effects/door_close.ogg + - type: Appearance + - type: Airtight + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 500 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Occluder + - type: BlockWeather + +# Wooden Doors +- type: entity + parent: N14BaseDoor + id: N14DoorMakeshift # Base Door Wood + name: makeshift door + description: It's a wooden door. It looks dirty and handmade. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Wood + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 250 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Construction + graph: N14DoorGraph + node: woodDoorMakeshift + +- type: entity + parent: N14DoorMakeshift + id: N14DoorWoodHousePainted + name: wooden door + suffix: painted + description: It's a painted door. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/housedoorpainted.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - state: paint + map: [ "enum.DamageStateVisualLayers.Base" ] + - type: RandomSprite + available: + - enum.DamageStateVisualLayers.Base: + paint: Rainbow + +- type: entity + parent: N14DoorMakeshift + id: N14DoorWoodRoom + name: wooden door + description: A door used inside pre-war buildigs that section off rooms. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMakeshift + id: N14DoorWoodInterior + name: wooden door + description: A door used inside pre-war buildings. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/interiordoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMakeshift + id: N14DoorWoodRoomDamaged + suffix: damaged + name: wooden door + description: A door used inside pre-war houses. Unsuprisingly, it looks like it'll fall apart at any moment. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/room_ddoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: BaseMaterialDoor + id: N14DoorRoomRepaired + name: door + suffix: repaired + description: This door looks worse for wear, but fixed up a little. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor_repaired.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMakeshift + id: N14DoorWoodSecure + name: secure door + description: It's a secure door, made out of wood. Hope you brought bobby pins. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/securedoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 150 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + +# Metal Doors +- type: entity + parent: N14BaseDoor + id: N14DoorMetalReinforced + name: metal reinforced door + description: It's a door, reinforced with metal. Hope you brought you bobby pins. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/metaldoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalReinforced + id: N14DoorMetalSecureBrotherhood + name: secure brotherhood door + description: It's secure, AND branded! What more could you want? + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/bosdoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14BaseDoor + id: N14DoorCellMetal + name: cell door + description: A door that bad guys are locked behind. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/celldoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: false + openSound: + path: /Audio/Effects/squeak3.ogg + closeSound: + path: /Audio/Effects/squeak3.ogg + - type: Occluder + enabled: false + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Metallic + +- type: entity + parent: N14DoorCellMetal + id: N14DoorMetalBar + name: barred door + description: A door made from metal bars. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/barreddoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalReinforced + id: N14DoorMetalSecure + name: secure door + description: A secure door made from steel. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/securesteeldoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorCellMetal + id: N14DoorSpikedGate + name: spiked gate + description: A spiked gate to scare off the weak. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/spikedgate.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +# Glass Doors +- type: entity + parent: N14DoorMakeshift + id: N14DoorGlass + name: glass door + description: It's a door with panels made of clean glass. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/glassdoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: false + - type: Occluder + enabled: false + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Glass + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 25 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: WindowShatter + - !type:SpawnEntitiesBehavior + offset: 0 + spawn: + N14DoorGlassBroken: + min: 1 + max: 1 + - !type:SpawnEntitiesBehavior + spawn: + ShardGlass: + min: 1 + max: 2 + +- type: entity + parent: N14DoorGlass + id: N14DoorGlassDirty + name: dirty glass door + description: It's a glass door. You can barely make out what's behind it... + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtyglassdoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: true + - type: Occluder + enabled: true + +- type: entity + parent: N14DoorGlass + id: N14DoorGlassBroken + name: broken glass door + description: Shattered, just like your marriage. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenglassdoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Damageable + damageContainer: Inorganic + damageModifierSet: FlimsyMetallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14DoorGlass + id: N14DoorGlassStore + name: store door + description: It's a glass door found at pre-war stores. Hey, that rhymes! + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/storedoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Glass + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 75 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: WindowShatter + - !type:SpawnEntitiesBehavior + offset: 0 + spawn: + N14DoorGlassStoreBroken: + min: 1 + max: 1 + - !type:SpawnEntitiesBehavior + spawn: + ShardGlass: + min: 1 + max: 2 + +- type: entity + parent: N14DoorGlassStore + id: N14DoorGlassStoreDirty + name: dirty store door + description: It's a glass door used at pre-war stores. It doesn't seem like it's been washed recently. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtystoredoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorGlassBroken + id: N14DoorGlassStoreBroken + name: broken glass door + description: Shattered, just like your marriage. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenstoredoor.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +# Other +- type: entity + parent: BaseMaterialDoor + id: N14DoorTentflap + name: tent flap + suffix: smoothed tent + description: A door for a tent. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentflap.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + bumpOpen: false + clickOpen: true + canCrush: false + closeTimeOne: 0.2 + closeTimeTwo: 0.2 + openTimeOne: 0.2 + openTimeTwo: 0.2 + openingAnimationTime: 0.2 + closingAnimationTime: 0.2 + openSound: + path: /Audio/Effects/rustle5.ogg + closeSound: + path: /Audio/Items/zip.ogg + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Web + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 75 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:SpawnEntitiesBehavior + spawn: + MaterialCloth1: + min: 0 + max: 2 + +- type: entity + parent: N14DoorTentflap + id: N14DoorTentLeatherflap + name: tent flap + description: A door for a tent. Leathery. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentleather.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorTentflap + id: N14DoorTentClothflap + name: tent flap + description: A door for a tent. Cloth. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentcloth.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml new file mode 100644 index 0000000000..97e7a49182 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml @@ -0,0 +1,61 @@ +# Metal +- type: entity + parent: BaseStructure + id: N14FenceChainGate + name: fence gate + description: A gate in the fence to allow access. + components: + - type: InteractionOutline + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,0.49" + density: 100 + mask: + - FullTileMask + layer: + - AirlockLayer + - type: IconSmooth + key: fence + mode: NoSprite + - type: Sprite + netsync: false + sprite: _Nuclear14/Structures/Doors/chaingate.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + bumpOpen: false + clickOpen: true + canCrush: false + closeTimeOne: 0.2 + closeTimeTwo: 0.6 + openTimeOne: 0.6 + openTimeTwo: 0.2 + openingAnimationTime: 1.2 + closingAnimationTime: 1.2 + openSound: + path: /Audio/Effects/door_open.ogg + closeSound: + path: /Audio/Effects/door_close.ogg + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:SpawnEntitiesBehavior + spawn: + PartRodMetal1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: AnimationPlayer + - type: Appearance \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml new file mode 100644 index 0000000000..876f6a49a1 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml @@ -0,0 +1,29 @@ +- type: entity + parent: BaseMaterialDoor + id: N14DoorShutterFramedRoller + name: shutter + description: A lightweight airtight roller shutter door. + components: + - type: Door + bumpOpen: false + crushDamage: + types: + Blunt: 5 + openSound: + path: /Audio/Machines/airlock_ext_open.ogg + closeSound: + path: /Audio/Machines/airlock_ext_close.ogg + denySound: + path: /Audio/Machines/airlock_deny.ogg + - type: Sprite + sprite: _Nuclear14/Structures/Doors/RollerDoors/framedshutter.rsi + +- type: entity + parent: BaseMaterialDoor + id: N14DoorShutterRoller + name: garage shutter + suffix: frameless + description: A lightweight airtight roller shutter door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/RollerDoors/garageshutter.rsi \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml new file mode 100644 index 0000000000..3b0e7ec64b --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/slanteddoors.yml @@ -0,0 +1,323 @@ +#MARK: Metal (Oh... Hi Mark) + +- type: entity + parent: BaseMaterialDoorNavMap + id: N14DoorMetalBlueSlanted + name: blue metal door + suffix: slanted + description: An old blue metal door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalblue.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + bumpOpen: false + clickOpen: true + closeTimeOne: 0 + closeTimeTwo: 0 + openTimeOne: 0 + openTimeTwo: 0 + openSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Open_01.ogg + closeSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Bay_Door_Close_01.ogg + - type: Appearance + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 500 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Occluder + - type: BlockWeather + - type: Construction + graph: N14DoorGraph + node: MetalBlue + +- type: entity + parent: N14DoorMetalBlueSlanted + id: N14DoorMetalRedSlanted + name: red metal door + suffix: Slanted + description: An old red metal door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalred.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Construction + graph: N14DoorGraph + node: MetalRed + +- type: entity + parent: N14DoorMetalBlueSlanted + id: N14DoorMetalBlueAltSlanted + name: alt blue metal door + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalbluealt.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Construction + graph: N14DoorGraph + node: MetalBlueAlt + +- type: entity + parent: N14DoorMetalBlueSlanted + id: N14DoorMetalBlueWindowSlanted + name: metal windowed door + suffix: Slanted, windowed + description: An old blue metal door with a window. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metalbluewindow.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: false + - type: Occluder + enabled: false + - type: Construction + graph: N14DoorGraph + node: MetalBlueWindow + +- type: entity + parent: N14DoorMetalBlueWindowSlanted + id: N14DoorMetalGrateSlanted + name: metal grated door + suffix: Slanted, grate + description: A metal mesh door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metal_grate.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueWindowSlanted + id: N14DoorMetalBarSlanted + name: cell door + suffix: Slanted, bar + description: A metal bar door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/metal_bar.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + openSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg + closeSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg + - type: Construction + graph: N14DoorGraph + node: MetalBar + +- type: entity + parent: N14DoorMetalBlueWindowSlanted + id: N14DoorMetalFenceSlanted + name: fence gate + suffix: Slanted, fence + description: A metal fence gate. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/fence.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Construction + graph: N14DoorGraph + node: MetalFence + +- type: entity + parent: N14DoorMetalBlueWindowSlanted + id: N14DoorMetalFenceBarbedSlanted + name: barbed fence gate + suffix: Slanted, fence barbed + description: A metal barbed fence gate. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/fence_barbed.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +#MARK: Wooden + +- type: entity + parent: N14DoorMetalBlueSlanted + id: N14DoorWoodSlanted + name: wooden door + suffix: Slanted + description: A wooden door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/wood.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + openSound: + path: /Audio/Effects/door_open.ogg + closeSound: + path: /Audio/Effects/door_close.ogg + - type: Construction + graph: N14DoorGraph + node: WoodDoor + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Wood + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 250 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14DoorWoodSlanted + id: N14DoorWoodBlueSlanted + name: blue wooden door + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodblue.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodSlanted + id: N14DoorWoodGreenSlanted + name: green wooden door + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodgreen.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodSlanted + id: N14DoorWoodRedSlanted + name: red wooden door + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodred.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodSlanted + id: N14DoorWoodWhiteSlanted + name: white wooden door + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/woodwhite.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +#MARK: Airlocks + +- type: entity + parent: N14DoorMetalBlueSlanted + id: N14DoorAirlockSlanted + name: airlock + suffix: slanted + description: An old bunker airlock. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/SlantedDoors/airlock.rsi + drawdepth: WallTops + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - state: closed_unlit + shader: unshaded + map: ["enum.DoorVisualLayers.BaseUnlit"] + - state: welded + map: ["enum.WeldableLayers.BaseWelded"] + - state: bolted_unlit + shader: unshaded + map: ["enum.DoorVisualLayers.BaseBolted"] + - state: emergency_unlit + map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] + shader: unshaded + - state: panel_open + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Door + bumpOpen: false + clickOpen: true + closeTimeOne: 0.6 + closeTimeTwo: 0.8 + openTimeOne: 1 + openTimeTwo: 0.4 + openingAnimationTime: 1.4 + closingAnimationTime: 1.4 + closedDrawDepth: WallTops + openDrawDepth: WallTops + openSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg + closeSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg + denySound: + path: /Audio/Machines/airlock_deny.ogg + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - type: AnimationPlayer + - type: Appearance + - type: BlockWeather + - type: Airtight + noAirWhenFullyAirBlocked: false + - type: RadiationBlocker + resistance: 10 + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallic + - type: ApcPowerReceiver + powerLoad: 10 + - type: ExtensionCableReceiver + - type: Airlock + - type: LayerChangeOnWeld + unWeldedLayer: AirlockLayer + weldedLayer: WallLayer + - type: Weldable + time: 6 + - type: DoorBolt \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml new file mode 100644 index 0000000000..42b34dd3e6 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml @@ -0,0 +1,366 @@ +- type: entity + parent: BaseStructure + id: N14DoorMetalBlueTall + name: metal Door + suffix: tall + description: An old blue metal door. + components: + - type: InteractionOutline + - type: AnimationPlayer + - type: Appearance + - type: Physics + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,0.49" + density: 100 + mask: + - FullTileMask + layer: + - AirlockLayer + - type: Sprite + drawdepth: Mobs + sprite: _Nuclear14/Structures/Doors/TallDoors/metalblue.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + bumpOpen: false + clickOpen: true + closeTimeOne: 0 + closeTimeTwo: 0 + openTimeOne: 0 + openTimeTwo: 0 + closedDrawDepth: Mobs + openDrawDepth: Mobs + openSound: + path: /Audio/Effects/door_open.ogg + closeSound: + path: /Audio/Effects/door_close.ogg + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - type: NavMapDoor + - type: Occluder + - type: BlockWeather + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + # - type: Lock + # locked: true + # lockSlotId: lock_slot + # - type: ItemSlots + # slots: + # lock_slot: + # name: cp-lock-slot-component-slot-name-default + # disableEject: true + # insertOnInteract: false + # ejectOnBreak: true + # whitelist: + # components: + # - CPLock + # - type: ContainerContainer + # containers: + # lock_slot: !type:ContainerSlot + +# - type: entity + # parent: CP14BaseWoodDoor + # id: CP14WoodDoorOpened + # suffix: Opened + # components: + # - type: Lock + # locked: false + +# - type: entity + # parent: CP14BaseWoodDoor + # id: CP14WoodDoorTavern + # suffix: Tavern + # components: + # - type: ItemSlots + # slots: + # lock_slot: + # name: cp-lock-slot-component-slot-name-default + # startingItem: CP14LockTavern + # disableEject: true + # insertOnInteract: false + # ejectOnBreak: true + # whitelist: + # components: + # - CPLock + +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorMetalRedTall + name: metal Door + suffix: tall + description: An old red metal door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/metalred.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorMetalBlueAltTall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/metalbluealt.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorMetalBlueWindowTall + name: metal Door + suffix: tall, windowed + description: An old blue metal door with a window. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/metalbluewindow.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: false + - type: Occluder + enabled: false + +- type: entity + parent: N14DoorMetalBlueWindowTall + id: N14DoorMetalGrateTall + suffix: tall, grate + description: A metal mesh door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/metal_grate.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueWindowTall + id: N14DoorMetalBarTall + suffix: tall, bar + description: A metal bar door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/metal_bar.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueWindowTall + id: N14DoorMetalFenceTall + suffix: tall, fence + description: A metal fence gate. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/fence.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueWindowTall + id: N14DoorMetalFenceBarbedTall + suffix: tall, fence barbed + description: A metal barbed fence gate. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/fence_barbed.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +# Wooden +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorWoodTall + name: wooden door + suffix: tall + description: A wooden door. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/wood.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 250 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14DoorWoodTall + id: N14DoorWoodBlueTall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/woodblue.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodTall + id: N14DoorWoodGreenTall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/woodgreen.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodTall + id: N14DoorWoodRedTall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/woodred.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorWoodTall + id: N14DoorWoodWhiteTall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/woodwhite.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +# Cell Doors +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorCell + name: cell door + description: A door to be in cell. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/cell.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - type: Door + occludes: false + - type: Occluder + enabled: false + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.6,0.5,-0.5" + mask: + - FullTileMask + layer: + - AirlockLayer + density: 1000 + + +- type: entity + parent: N14DoorCell + id: N14DoorCellRust + components: + - type: Sprite + sprite: _Nuclear14/Structures/Doors/TallDoors/cellrust.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + +- type: entity + parent: N14DoorMetalBlueTall + id: N14DoorAirlockTall + name: airlock + suffix: tall + description: An old bunker airlock. + components: + - type: Sprite + drawdepth: Mobs + sprite: _Nuclear14/Structures/Doors/TallDoors/airlock.rsi + layers: + - state: closed + map: ["enum.DoorVisualLayers.Base"] + - state: closed_unlit + shader: unshaded + map: ["enum.DoorVisualLayers.BaseUnlit"] + - state: welded + map: ["enum.WeldableLayers.BaseWelded"] + - state: bolted_unlit + shader: unshaded + map: ["enum.DoorVisualLayers.BaseBolted"] + - state: emergency_unlit + map: ["enum.DoorVisualLayers.BaseEmergencyAccess"] + shader: unshaded + - state: panel_open + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Door + bumpOpen: false + clickOpen: true + closeTimeOne: 0.6 + closeTimeTwo: 0.8 + openTimeOne: 1 + openTimeTwo: 0.4 + openingAnimationTime: 1.4 + closingAnimationTime: 1.4 + closedDrawDepth: Mobs + openDrawDepth: Mobs + openSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Open_01.ogg + closeSound: + path: /Audio/_Nuclear14/Effects/Doors/DRS_Metal_Jail_Swing_Close_01.ogg + denySound: + path: /Audio/Machines/airlock_deny.ogg + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - type: AnimationPlayer + - type: Appearance + - type: BlockWeather + - type: Airtight + noAirWhenFullyAirBlocked: false + - type: RadiationBlocker + resistance: 10 + - type: SpriteFade + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallic + - type: ApcPowerReceiver + powerLoad: 10 + - type: ExtensionCableReceiver + - type: Airlock + - type: DoorBolt + - type: LayerChangeOnWeld + unWeldedLayer: AirlockLayer + weldedLayer: WallLayer + - type: Weldable + time: 8 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml new file mode 100644 index 0000000000..25b8dce8dc --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml @@ -0,0 +1,231 @@ +- type: entity + id: N14BarricadeSandbagSingle + parent: BaseStructure + name: sandbags + description: A sandbag fortification. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + netsync: false + state: sandbag_single + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,-0.25" + density: 1000 + mask: + - TableMask + layer: + - TableLayer + - type: Climbable + +- type: entity + id: N14BarricadeTanktrap + parent: N14BarricadeSandbagSingle + name: tank trap + description: A metal fabricated spike for blocking vehicles. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + netsync: false + state: iron_barricade + snapCardinals: true + - type: Damageable + damageModifierSet: Metallic + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + density: 1000 + mask: + - TableMask + layer: + - TableLayer + +- type: entity + id: N14BarricadeTanktrapRusty + parent: N14BarricadeTanktrap + name: tank trap + description: A rusty metal fabricated spike for blocking vehicles. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + netsync: false + state: iron_barricadeA + +- type: entity + parent: BaseStructure + id: N14BarricadeRazorwire + name: razorwire barricade + description: A razorwire fortification. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + netsync: false + state: barbedwire_single + - type: Damageable + damageModifierSet: Metallic + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Sharp # not sure this is needed + - type: DamageOtherOnHit + damage: + types: + Slash: 2 + - type: StepTrigger + intersectRatio: 0.2 + requiredTriggeredSpeed: 0 + - type: TriggerOnStepTrigger + - type: DamageUserOnTrigger + damage: + types: + Piercing: 5 + - type: SpeedModifierContacts + walkSpeedModifier: 0.5 + sprintSpeedModifier: 0.5 + - type: Fixtures + fixtures: + slips: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,-0.25" + hard: false + layer: + - LowImpassable + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.49,-0.49,0.49,-0.25" + density: 100 + mask: + - ItemMask + - type: CollisionWake # not sure this is needed + enabled: false + - type: Slippery + slipSound: + path: /Audio/Effects/fence_rattle1.ogg + launchForwardsMultiplier: 0 + paralyzeTime: 0 + +- type: entity + parent: N14BarricadeSandbagSingle + id: N14BarricadeMetal + name: metal barricade + description: A metal fortification. + suffix: black + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/ms13_barricades.rsi + state: black + - type: Damageable + damageModifierSet: Metallic + damageContainer: Inorganic + +- type: entity + parent: N14BarricadeMetal + id: N14BarricadeMetalGreen + suffix: green + components: + - type: Sprite + state: green + +#- type: entity +# parent: N14DecorFloorWorldBase - Has to be made/fixed, Not present in dictionary +# id: N14DecorConcreteBarrier +# name: concrete barrier +# description: an old concrete barrier for stopping traffic. +# components: +# - type: Sprite +# sprite: _Nuclear14/Structures/Decoration/barriers.rsi +# state: concrete_barrier +# - type: Fixtures +# fixtures: +# fix1: +# shape: +# !type:PhysShapeAabb +# bounds: "0.3,0,-0.3,-0.1" +# density: 1000 +# layer: +# - WallLayer +# +#- type: entity +# parent: N14DecorConcreteBarrier +# id: N14DecorConcreteBarrierDamaged +# components: +# - type: Sprite +# layers: +# - state: concrete_barrier_1 +# map: [ "body" ] +# - type: RandomSprite +# available: +# - body: +# concrete_barrier_1: "" +# concrete_barrier_2: "" +# concrete_barrier_3: "" +# concrete_barrier_4: "" +# concrete_barrier_5: "" +# +#- type: entity +# parent: N14DecorConcreteBarrier +# id: N14DecorConcreteBarrierStriped +# name: concrete barrier +# description: an old concrete barrier for stopping traffic. +# components: +# - type: Sprite +# layers: +# - state: concrete_barrier_alt +# map: [ "body" ] +# - type: RandomSprite +# available: +# - body: +# concrete_barrier_alt: "" +# concrete_barrier_alt_1: "" +# +#- type: entity +# parent: N14DecorConcreteBarrier +# id: N14DecorRoadBarrier +# name: road barrier +# description: an old wooden barrier for stopping traffic. +# components: +# - type: Sprite +# state: road_barrier \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml new file mode 100644 index 0000000000..d40dc37934 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml @@ -0,0 +1,155 @@ +- type: entity + parent: Bed + id: N14Bed + name: Bed + description: A clean mattress for sleeping on. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bed + - type: Construction + graph: N14Bed + node: bed + +- type: entity + parent: N14Bed + id: N14BedDirty + name: "Dirty Bed" + description: A bed that looks like it's seen better days. + components: + - type: Sprite + state: bed_dirty + snapCardinals: true + +- type: entity + parent: N14Bed + id: N14BedWood + name: "Wooden Bed" + description: A bed with a wooden frame. + components: + - type: Sprite + state: bed_wood + - type: Construction + graph: N14Bed + node: bedwood + +- type: entity + parent: N14Bed + id: N14BedWoodBunk + name: "Wooden Bunk Bed" + description: A bunk bed with a wooden frame. + components: + - type: Sprite + state: bed_wood_bunk + +# TODO: Reduce the healing rate of all these at some point compared to a proper bed. +- type: entity + id: N14Bedroll + parent: RollerBed + name: bedroll + description: A bedroll for sleeping on the road. Not very comfy. + components: + - type: HealOnBuckle + damage: + types: + Poison: -0.05 + Blunt: -0.05 + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + noRot: true + layers: + - state: bedroll_unrolled + map: ["unfoldedLayer"] + - state: bedroll_rolled + map: ["foldedLayer"] + - state: bedroll_unrolled + map: ["buckledLayer"] + visible: false + - type: Appearance + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 100 + mask: + - TableMask + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:SpawnEntitiesBehavior + spawn: + MaterialCloth1: + min: 0 + max: 2 + - type: Strap + enabled: True + position: Down + rotation: -90 + buckleOffset: "0.05,-0.10" + - type: Construction + graph: N14Bed + node: bedroll + +- type: entity + parent: N14Bedroll + id: N14BedrollFolded + suffix: rolled + components: + - type: Foldable + folded: true + - type: Strap + enabled: False + +- type: entity + parent: N14Bed + id: N14BedMattressDirty1 + name: Mattress + description: A mattress on the floor. A little rough. + components: + - type: Sprite + state: mattress1 + snapCardinals: true + +- type: entity + parent: N14BedMattressDirty1 + id: N14BedMattressDirty2 + name: Mattress + description: A mattress on the floor. Filthy. + components: + - type: Sprite + state: mattress2 + +- type: entity + parent: N14BedMattressDirty1 + id: N14BedMattressDirty3 + name: Mattress + description: A mattress on the floor. Is that blood? + components: + - type: Sprite + state: mattress3 + +- type: entity + parent: N14BedMattressDirty1 + id: N14BedMattressDirty4 + name: Mattress + description: A mattress on the floor. That's definitely blood. + components: + - type: Sprite + state: mattress4 + +- type: entity + parent: N14BedMattressDirty1 + id: N14BedMattressDirty5 + suffix: mouldy + name: Mattress + description: A mattress on the floor. I'm not sleeping on that. + components: + - type: Sprite + state: mattress5 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml new file mode 100644 index 0000000000..e3b685a780 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml @@ -0,0 +1,47 @@ +- type: entity + parent: BaseStructure + id: N14FurnitureCasinoRoulettetable + name: Roulette Table + description: An old casino roulette table. It still works. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/roulettetable.rsi + snapCardinals: true + netsync: false + state: roulette + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Tag + tags: + - Wooden + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-1,-0.45,1,0.45" + density: 60 + mask: + - MachineMask + layer: + - MidImpassable + - LowImpassable + +# TODO: Make this functioning. The animation is there, just needs to move on click and spit out a number and colour as text. \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml new file mode 100644 index 0000000000..c5275e768f --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml @@ -0,0 +1,309 @@ +- type: entity + parent: ChairWood + id: N14ChairWood + name: wooden chair + description: A wooden chair suitable for sitting on. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: wooden_chair + - type: Construction + graph: N14Seat + node: N14ChairWood + +- type: entity + parent: ChairWood + id: N14ChairWood1 + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: wood_chair + - type: Construction + graph: N14Seat + node: N14ChairWood1 + +- type: entity + parent: ChairWood + id: N14ChairWoodPadded + suffix: padded + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: wood_chair_padded + - type: Construction + graph: N14Seat + node: N14ChairWoodPadded + +- type: entity + parent: N14ChairWood + id: N14ChairWoodSettler + name: wooden chair + description: A wooden chair claimed by some settlers. + components: + - type: Sprite + state: wooden_chair_settler + - type: Construction + graph: N14Seat + node: N14ChairWoodSettler + +- type: entity + parent: StoolBase + id: N14ChairStoolBarBlack + description: A black bar stool. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bar_black + snapCardinals: true + - type: Construction + graph: N14Seat + node: N14ChairStoolBarBlack + +- type: entity + parent: StoolBase + id: N14ChairStoolBarTan + description: A tan bar stool. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bar_tan + - type: Construction + graph: N14Seat + node: N14ChairStoolBarTan + +- type: entity + parent: StoolBase + id: N14ChairStoolBarRed + description: A red bar stool. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: barstool + - type: Construction + graph: N14Seat + node: N14ChairStoolBarRed + +- type: entity + parent: N14ChairWood + id: N14ChairArmchair + name: armchair + description: A padded armchair. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: armchair + - type: Construction + graph: N14Seat + node: N14ChairArmchair + +# Metal Chairs +- type: entity + parent: Chair + id: N14ChairMetalGreen + description: A metal chair for sitting on. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair + - type: Construction + graph: N14Seat + node: N14ChairMetalGreen + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalGreenUnfinished + suffix: unfinished + components: + - type: Sprite + state: metal_chair_unfinished + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalGreenBroken + suffix: broken + components: + - type: Sprite + state: metal_chair_broken + + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalBlue + suffix: blue + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair_blue + - type: Construction + graph: N14Seat + node: N14ChairMetalBlue + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalBlueUnfinished + suffix: blue, unfinished + components: + - type: Sprite + state: metal_chair_blue_unfinished + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalBlueBroken + suffix: blue, broken + components: + - type: Sprite + state: metal_chair_blue_broken + + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalRed + suffix: red + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair_red + - type: Construction + graph: N14Seat + node: N14ChairMetalRed + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalRedUnfinished + suffix: red, unfinished + components: + - type: Sprite + state: metal_chair_red_unfinished + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalRedBroken + suffix: red, broken + components: + - type: Sprite + state: metal_chair_red_broken + + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeRed + name: office chair + suffix: red + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair + - type: Construction + graph: N14Seat + node: N14ChairOfficeRed + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeRedBroken + suffix: red, broken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_broken + + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeBlue + name: office chair + suffix: blue + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_blue + - type: Construction + graph: N14Seat + node: N14ChairOfficeBlue + +- type: entity + parent: N14ChairOfficeRed + id: N14ChairOfficeBlueBroken + suffix: blue, broken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_blue_broken + + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeGreen + name: office chair + suffix: green + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_green + - type: Construction + graph: N14Seat + node: N14ChairOfficeGreen + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeGreenBroken + suffix: green, broken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_green_broken + + +- type: entity + parent: OfficeChairBase + id: N14ChairOfficeErgonomic + suffix: ergo + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: ergo_chair + - type: Construction + graph: N14Seat + node: N14ChairOfficeErgonomic + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairMetalFolding + name: folding chair + suffix: folding + components: + - type: Sprite + state: metal_chair_folding + - type: Construction + graph: N14Seat + node: N14ChairMetalFolding + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairBarRetro + name: retro chair + suffix: retro + components: + - type: Sprite + state: retro_chair + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairPlastic + name: plastic chair + description: A plastic chair. Looks uncomfy. + suffix: plastic + components: + - type: Sprite + state: plastic_chair + - type: Construction + graph: N14Seat + node: N14ChairPlastic + +- type: entity + parent: N14ChairMetalGreen + id: N14ChairDinerBench + name: diner chair + description: An American Diner bench. + components: + - type: Sprite + state: diner_chair \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml new file mode 100644 index 0000000000..fa56c1b087 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml @@ -0,0 +1,46 @@ +- type: entity + parent: SeatBase + id: N14FitnessWeightsBench1 + name: weights bench + description: A bench for pumping iron. + components: + - type: Transform + anchored: true + - type: Physics + bodyType: Static + - type: Anchorable + - type: Rotatable + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi + state: fitnessweight + +- type: entity + parent: N14FitnessWeightsBench1 + id: N14FitnessWeightLifter + name: weight lifter + components: + - type: Sprite + state: fitnesslifter + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.45,-0.45,0.45,0.1" + + +# Bags +# TODO: Need a way to change to animation state on trigger in world (click) or use damage state visualiser and instant healing to change state on attack. +#soundOnTrigger ? +#TriggerOnActivate ? +#TriggerOnCollide ? + +- type: entity + id: N14FitnessPunchingBag + parent: BaseStructure + name: punching bag + description: A punching bag. Let's get big! + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi + state: punchingbag \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml new file mode 100644 index 0000000000..d320039c70 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml @@ -0,0 +1,240 @@ +- type: entity + id: N14JunkWoodBase + abstract: true + placement: + mode: SnapgridCenter + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/junk.rsi + snapCardinals: true + netsync: false + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 0 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Tag + tags: + - Wooden + - type: Transform + anchored: true + - type: Physics + bodyType: Static + - type: Anchorable + - type: Pullable + - type: InteractionOutline + - type: Clickable +# No fixture on this base, inherit from further down for fixture + +- type: entity + parent: N14JunkWoodBase + id: N14JunkMetalBase + abstract: true + components: + - type: Damageable + damageModifierSet: Metallic + - type: Physics + canCollide: False + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 125 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 75 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 0 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Tag + tags: + - Metal + +# Wood Junk +- type: entity + parent: N14JunkWoodBase + id: N14JunkDresser + name: broken dresser + description: Once held underwear. Now it's junk. + components: + - type: Sprite + state: junk_dresser + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.45,-0.45,0.45,0.45" + density: 60 + mask: + - MachineMask + layer: + - MidImpassable + - LowImpassable + +- type: entity + parent: N14JunkDresser + id: N14JunkCabinet + name: broken cabinet + description: Once held clothes. Now it's junk. + components: + - type: Sprite + state: junk_cabinet + +- type: entity + parent: N14JunkDresser + id: N14JunkTable + name: broken table + description: Ate without table, now I'm angry. Junk. + components: + - type: Sprite + state: junk_table + +# Metal Junk +- type: entity + parent: N14JunkMetalBase + id: N14JunkMachine + name: broken machine + description: Rusty old machine. Now it's junk. + components: + - type: Sprite + state: junk_machine + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.45,-0.45,0.45,0.45" + density: 60 + mask: + - MachineMask + layer: + - MidImpassable + - LowImpassable + +- type: entity + parent: N14JunkMachine + id: N14JunkMicrowave + name: broken microwave + description: Dirty old microwave. Now it's junk. + components: + - type: Sprite + state: junk_micro + +- type: entity + parent: N14JunkMachine + id: N14JunkJukebox + name: broken jukebox + description: An old destroyed jukebox. Now it's junk. + components: + - type: Sprite + state: junk_jukebox + +- type: entity + parent: N14JunkMetalBase + id: N14JunkBed1 + name: broken bed + description: An old bed with a holey mattress. Now it's junk. + components: + - type: Sprite + state: junk_bed1 + +- type: entity + parent: N14JunkMetalBase + id: N14JunkBed2 + name: broken bed + description: A rusty bed frame. Now it's junk. + components: + - type: Sprite + state: junk_bed2 + +- type: entity + parent: N14JunkMachine + id: N14JunkTV + name: broken TV + description: An old television. Now it's junk. + components: + - type: Sprite + state: junk_tv + +- type: entity + parent: N14JunkMachine + id: N14JunkArcade + name: broken arcade game + description: An old arcade machine. Now it's junk. + components: + - type: Sprite + state: junk_arcade + +- type: entity + parent: N14JunkMetalBase + id: N14JunkUrinal + name: broken urinal + description: A broken stinky urinal. + components: + - type: Sprite + state: junk_urinal + +- type: entity + parent: Mirror + id: N14JunkMirror + name: broken mirror + description: Mirror mirror... I hope I don't get bad luck. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/junk.rsi + state: junk_mirror + drawdepth: Overdoors + +- type: entity + parent: N14JunkMetalBase + id: N14JunkClock + name: broken clock + description: Out of time! + components: + - type: Sprite + state: junk_clock + drawdepth: Overdoors + - type: WallMount diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml new file mode 100644 index 0000000000..c2c466780c --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml @@ -0,0 +1,285 @@ +- type: entity + parent: Dresser + id: N14Dresser + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi + state: dresser + +- type: entity + parent: BaseStructure + id: N14GrandfatherClock + name: grandfather clock + description: An old pre-war clock. Looks grand. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi + state: grand_clock + +# Televisions +- type: entity + parent: BaseStructure + id: N14Television + name: television + description: An old pre-war television. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/televisions.rsi + state: wood_tv + +- type: entity + parent: N14Television + id: N14TelevisionCabinetOpen + components: + - type: Sprite + state: cabinet_tv + +- type: entity + parent: N14Television + id: N14TelevisionRadking + description: A Radking brand television. + components: + - type: Sprite + state: radking_tv + +- type: entity + parent: N14Television + id: N14TelevisionRedwood + description: A television in a redwood cabinet. + components: + - type: Sprite + state: redwood_tv + +- type: entity + parent: N14Television + id: N14TelevisionTube + description: An old pre-war tube television. + components: + - type: Sprite + state: tube_tv + +- type: entity + parent: N14Television + id: N14TelevisionSmall + description: A television in a small case. + components: + - type: Sprite + state: small_tv + drawdepth: SmallObjects + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.10,-0.10,0.10,0.10" + density: 100 + mask: + - TabletopMachineMask + +- type: entity + parent: N14TelevisionSmall + id: N14TelevisionTiny + description: A tiny television. + components: + - type: Sprite + state: tiny_tv + +- type: entity + parent: SeatBase + id: N14Toilet + name: toilet + description: Waste not, want not + components: + - type: Sprite + sprite: _Nuclear14/Structures/Decoration/world.rsi + state: toilet + - type: Clickable + - type: InteractionOutline + - type: Anchorable + - type: Physics + bodyType: Static + - type: Transform + anchored: true + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 80 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 40 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - type: AmbientSound + enabled: false + volume: -8 + range: 8 + sound: + path: /Audio/Ambience/Objects/drain.ogg + - type: ContainerContainer + containers: + stash: !type:ContainerSlot {} + - type: SolutionContainerManager + solutions: + drainBuffer: + maxVol: 500 + toilet: + maxVol: 250 + - type: Drain + autoDrain: false + - type: DumpableSolution + solution: drainBuffer + +- type: entity + parent: N14Toilet + id: N14ToiletWater + suffix: filled water + components: + - type: SolutionContainerManager + solutions: + toilet: + reagents: + - ReagentId: Water + Quantity: 200 + - type: SolutionRegeneration + solution: toilet + generated: + reagents: + - ReagentId: Water + Quantity: 2 + +- type: entity + parent: N14Toilet + id: N14ToiletDirty + suffix: filled dirty water + components: + - type: SolutionContainerManager + solutions: + toilet: + reagents: + - ReagentId: Water + Quantity: 180 + - ReagentId: GastroToxin + Quantity: 20 + - type: SolutionRegeneration + solution: toilet + generated: + reagents: + - ReagentId: Water + Quantity: 3 + - ReagentId: GastroToxin + Quantity: 1 + +- type: entity + parent: N14Toilet + id: N14ToiletIrradiated + suffix: filled rad water + components: + - type: SolutionContainerManager + solutions: + toilet: + reagents: + - ReagentId: Water + Quantity: 180 + - ReagentId: GastroToxin + Quantity: 20 + - type: SolutionRegeneration + solution: toilet + generated: + reagents: + - ReagentId: Water + Quantity: 3 + - ReagentId: GastroToxin + Quantity: 1 + +#- type: entity +# parent: N14Shower - this parent needs to be made +# id: N14Sink +# name: sink +# description: Waste not, want not +# components: +# - type: Sprite +# state: sink +# - type: SolutionContainerManager +# solutions: +# drainBuffer: +# maxVol: 100 +# tank: +# maxVol: 200 +# - type: DrainableSolution +# solution: tank +# - type: ReagentTank +# - type: Drain +# autoDrain: false +# - type: DumpableSolution +# solution: drainBuffer +# +#- type: entity +# parent: N14Sink +# id: N14SinkFilledWater +# suffix: filled water +# components: +# - type: SolutionContainerManager +# solutions: +# drainBuffer: +# maxVol: 200 +# tank: +# reagents: +# - ReagentId: Water +# Quantity: 200 +# - type: SolutionRegeneration +# solution: tank +# generated: +# reagents: +# - ReagentId: Water +# Quantity: 1 +# +#- type: entity +# parent: N14Sink +# id: N14SinkFilledWaterDirty +# suffix: filled water dirty +# components: +# - type: SolutionContainerManager +# solutions: +# drainBuffer: +# maxVol: 200 +# tank: +# reagents: +# - ReagentId: WaterDirty +# Quantity: 200 +# - type: SolutionRegeneration +# solution: tank +# generated: +# reagents: +# - ReagentId: WaterDirty +# Quantity: 1 +# +#- type: entity +# parent: N14Sink +# id: N14SinkFilledWaterIrradiated +# suffix: filled water irradiated +# components: +# - type: SolutionContainerManager +# solutions: +# drainBuffer: +# maxVol: 200 +# tank: +# reagents: +# - ReagentId: WaterIrradiated +# Quantity: 200 +# - type: SolutionRegeneration +# solution: tank +# generated: +# reagents: +# - ReagentId: WaterIrradiated +# Quantity: 1 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml new file mode 100644 index 0000000000..9e4489f7b1 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml @@ -0,0 +1,115 @@ +- type: entity + parent: PottedPlantBase + id: N14Plantpot + name: plant pot + abstract: true + components: + - type: Fixtures + - type: Physics + canCollide: False + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/plantpots.rsi + noRot: true + +- type: entity + parent: N14Plantpot + id: N14Plantpot1 + components: + - type: Sprite + state: pot-1 + +- type: entity + parent: N14Plantpot + id: N14Plantpot2 + components: + - type: Sprite + state: pot-2 + +- type: entity + parent: N14Plantpot + id: N14Plantpot3 + components: + - type: Sprite + state: pot-3 + +- type: entity + parent: N14Plantpot + id: N14Plantpot4 + components: + - type: Sprite + state: pot-4 + +- type: entity + parent: N14Plantpot + id: N14Plantpot5 + components: + - type: Sprite + state: pot-5 + +# Dirty +- type: entity + parent: N14Plantpot + id: N14PlantpotDirty1 + suffix: dirty + components: + - type: Sprite + state: pot-1-dirty + +- type: entity + parent: N14PlantpotDirty1 + id: N14PlantpotDirty2 + components: + - type: Sprite + state: pot-2-dirty + +- type: entity + parent: N14PlantpotDirty1 + id: N14PlantpotDirty3 + components: + - type: Sprite + state: pot-3-dirty + +- type: entity + parent: N14PlantpotDirty1 + id: N14PlantpotDirty4 + components: + - type: Sprite + state: pot-4-dirty + +# Broken +- type: entity + parent: N14PlantpotDirty1 + id: N14PlantpotBroken1 + description: A broken plant pot. + suffix: broken + components: + - type: Sprite + state: pot-1-broken + +- type: entity + parent: N14PlantpotBroken1 + id: N14PlantpotBroken2 + components: + - type: Sprite + state: pot-2-broken + +- type: entity + parent: N14PlantpotBroken1 + id: N14PlantpotBroken3 + components: + - type: Sprite + state: pot-3-broken + +- type: entity + parent: N14PlantpotBroken1 + id: N14PlantpotBroken4 + components: + - type: Sprite + state: pot-4-broken + +- type: entity + parent: N14PlantpotBroken1 + id: N14PlantpotBroken5 + components: + - type: Sprite + state: pot-5-broken diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml new file mode 100644 index 0000000000..1abbeb46dc --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml @@ -0,0 +1,169 @@ +- type: entity + id: N14CarpetSingleBase + parent: BaseStructure + description: Better than the floor. + abstract: true + components: + - type: Sprite + drawdepth: FloorTiles + - type: Physics + canCollide: false + - type: Fixtures + - type: Damageable + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 10 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + + +- type: entity + parent: N14CarpetSingleBase + id: N14RugMat + name: mat + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs.rsi + state: mat_blank + +- type: entity + parent: N14RugMat + id: N14RugMatWelcome + suffix: welcome + components: + - type: Sprite + state: mat_welcome + +- type: entity + parent: N14RugMat + id: N14RugMatVulgar1 + suffix: get f + description: A charming floor mat. + components: + - type: Sprite + state: mat_vulgar + +- type: entity + parent: N14RugMatVulgar1 + id: N14RugMatVulgar2 + suffix: f off + components: + - type: Sprite + state: mat_vulgar_2 + +- type: entity + parent: N14RugMatVulgar1 + id: N14RugMatTown + suffix: s town + components: + - type: Sprite + state: mat_town + +- type: entity + parent: N14RugMatVulgar1 + id: N14RugMatNCR + suffix: ncr sucks + components: + - type: Sprite + state: mat_ncr + +- type: entity + parent: N14RugMatVulgar1 + id: N14RugMatBOS + suffix: bos sucks + components: + - type: Sprite + state: mat_bos + +# Rubber mats + +- type: entity + parent: N14RugMat + id: N14RugMatRubberSingle + name: rubber mat + description: A rubber protective floor mat. + components: + - type: Sprite + state: rubber_single + +- type: entity + parent: N14RugMatRubberSingle + id: N14RugMatRubber1 + components: + - type: Sprite + state: rubber_1 + +- type: entity + parent: N14RugMatRubberSingle + id: N14RugMatRubber2 + components: + - type: Sprite + state: rubber_2 + +- type: entity + parent: N14RugMatRubberSingle + id: N14RugMatRubber3 + components: + - type: Sprite + state: rubber_3 + +# 64x64 rugs +- type: entity + parent: N14CarpetSingleBase + id: N14RugBlue + name: rug + description: A modern looking blue rug. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_blue + +- type: entity + parent: N14RugBlue + id: N14RugBlueShag + suffix: shag + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_blue_shag + +- type: entity + parent: N14RugBlue + id: N14RugBrownFancy + description: A fancy looking rug. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_fancy + +- type: entity + parent: N14RugBlue + id: N14RugRed + description: A patterned red rug. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_red + +- type: entity + parent: N14RugBlue + id: N14RugYellow + description: A patterned yellow rug. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_yellow + +- type: entity + parent: N14RugBlue + id: N14RugMatRubberLarge + name: rubber mat + description: A large rubber mat. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi + state: rug_rubber \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml new file mode 100644 index 0000000000..1467a3554d --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml @@ -0,0 +1,496 @@ +# N14TODO: Change bases to have wood, metal, 64x and storage and use inheritance. So that desks have 10 storage. + +- type: entity + id: N14FreeTableBase # Base off this for metal tables + parent: BaseStructure + name: table + description: A square piece of metal standing on four metal legs. + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: PlaceableSurface + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.45,-0.45,0.45,0.45" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + - type: Sprite + netsync: false + - type: Climbable + - type: Bonkable + bonkDamage: + types: + Blunt: 4 + - type: Clickable + +# 32x32 tables +- type: entity + parent: N14FreeTableBase + id: N14TableMetalRound + suffix: clean + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_metal_round-2 + +- type: entity + parent: N14TableMetalRound + id: N14TableMetalRoundDirty + name: round table + suffix: dirty + description: A round metal table. Prison like. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_metal_round # N14TODO: There's a second sprite of this, need it to spawn a random one. + +- type: entity + parent: N14FreeTableBase + id: N14TableDeskSchool + name: end table + description: A wooden end table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_end + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.15,-0.25,0.25,0.25" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + +- type: entity + parent: N14TableDeskSchool + id: N14TableWoodEnd + name: end table + description: A wooden end table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_end + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.15,-0.25,0.25,0.25" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + +- type: entity + parent: N14TableWoodSquare + id: N14TableWoodRound + name: wooden table + description: A wooden round table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_round + +- type: entity + parent: N14TableDeskSchool + id: N14TableWoodSquare + name: wooden table + description: A wooden square table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_square + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.35,-0.15,0.35,0.45" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + +- type: entity + parent: N14TableWoodSquare + id: N14TableWoodLow + name: wooden table + description: A low wooden square table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_low + +- type: entity + parent: N14TableWoodSquare + id: N14TableWoodStand + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: table_wood_stand + +- type: entity + parent: N14TableWoodSquare + id: N14TableWoodCabledrum + name: cable drum + description: A convenient table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: cable_reel + +- type: entity + parent: N14TableWoodSquare + id: N14TableCasinoDice + name: dice table + description: A table for playing dice games. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: dice_clean + +- type: entity + parent: N14TableCasinoDice + id: N14TableCasinoDiceDirty + suffix: dirty + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi + state: dice_dirty + +#64x64 tables +- type: entity + parent: N14FreeTableBase + id: N14TableDeskMetal + name: metal desk + description: A metal desk for working at. Sturdy. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi + state: desk_metal + offset: 0.5, 0 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.35,0,1.35,0.45" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + +- type: entity + parent: N14TableDeskMetal + id: N14TableDeskMetalDirty + suffix: dirty + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: desk_metal + +- type: entity + parent: N14FreeTableBase + id: N14TableDeskMetalSmall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: desk_metal_small + +- type: entity + parent: N14TableDeskSchool + id: N14TableDeskWood + name: wooden desk + description: A wooden desk for working at. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi + state: desk_wood + offset: 0.5, 0 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0,0,1,0.45" + density: 55 + mask: # tables should collide with other tables + - TableMask + layer: + - TableLayer + +- type: entity + parent: N14TableDeskWood + id: N14TableDeskWood2 + suffix: alt + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: desk_wood + +- type: entity + parent: N14TableDeskSchool + id: N14TableDeskWoodSmall + suffix: small + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: desk_wood_small + +- type: entity + parent: N14TableDeskWood + id: N14TableCasinoCards + name: cards table + description: A fancy table for playing cards at. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: table_cards + +- type: entity + parent: N14TableCasinoCards + id: N14TableCasinoPool + name: pool table + description: A fancy table for playing pool at. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: table_pool + +- type: entity + parent: N14TableCasinoCards + id: N14TableWoodenOvalWide + name: wooden table + description: An oval table made from wood. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: table_wood_wide_oval + +- type: entity + parent: N14TableCasinoCards + id: N14TableWoodenSquareWide + name: wooden table + description: A wide square table made from wood. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: table_wood_wide_square + +- type: entity + parent: N14TableCasinoCards + id: N14TableMetalWide + name: metal table + description: A wide metal table. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi + state: table_metal_wide + +# Counters / Benches / Smoothed Tables +- type: entity + parent: N14TableDeskSchool + id: N14TableCounter + name: wooden counter + suffix: full + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: wood_counter + +- type: entity + parent: N14TableCounter + id: N14TableCounterBend + suffix: corner + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: wood_counter_bend + +- type: entity + parent: N14TableCounter + id: N14TableCounterIntersect + suffix: intersect + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: wood_counter_intersect + +- type: entity + parent: N14TableCounter + id: N14TableCounterCross + suffix: cross + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: wood_counter_cross + +- type: entity + parent: N14TableCounter + id: N14TableCounterCraft + description: This counter looks like scrap. + suffix: craft full + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: craft_counter + +- type: entity + parent: N14TableCounter + id: N14TableCounterCraftBend + suffix: craft corner + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: craft_counter_bend + +- type: entity + parent: N14TableCounter + id: N14TableCounterCraftIntersect + suffix: craft intersect + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: craft_counter_intersect + +- type: entity + parent: N14TableCounter + id: N14TableCounterCraftCross + suffix: craft cross + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: craft_counter_cross + +- type: entity + parent: N14FreeTableBase + id: N14TableCounterMetal + name: metal counter + description: A cold, hard metal counter. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: metal_counter + +- type: entity + parent: N14TableCounterMetal + id: N14TableCounterMetalBend + suffix: corner + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: metal_counter_bend + +- type: entity + parent: N14TableCounterMetal + id: N14TableCounterMetalIntersect + suffix: intersect + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: metal_counter_intersect + +- type: entity + parent: N14TableCounterMetal + id: N14TableCounterMetalCross + suffix: cross + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi + state: metal_counter_cross + + +# - type: entity + # id: N14TableMetalBuilt + # parent: Table + # name: metal table + # description: A cold handmade metal table. +# components: # TODO: Needs sprites +# - type: Sprite +# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi +# - type: Icon +# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi + +- type: entity + id: N14TableMetalGrate + parent: Table + name: metal table + description: A cold handmade metal table made from grating. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi + - type: Icon + sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi + - type: Construction + graph: N14TableMetalGrateRecipes + node: start + +- type: entity + id: N14TableWoodSettler + parent: Table + name: wooden table + description: A wooden table used by settlers. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/table_settler.rsi + - type: Icon + sprite: _Nuclear14/Structures/Furniture/Tables/table_settler.rsi + - type: Construction + graph: N14TableRecipes + node: start + +# - type: entity + # id: N14TableWoodenBuilt + # parent: TableWood + # name: wooden table + # description: A wooden table made of scraps. +# components: # TODO: Needs sprites +# - type: Sprite +# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi +# - type: Icon +# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi + +- type: entity + parent: TableWood + id: N14TableCounterBar + name: bar counter + description: An alcohol stained bartop. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi + - type: Icon + sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi + - type: Construction + graph: N14TableCounterBarRecipes + node: start diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml new file mode 100644 index 0000000000..cbe9af4e92 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml @@ -0,0 +1,126 @@ +- type: entity + parent: BaseTree + id: N14FloraDesertCactus + name: Cactus + description: Some kind of wasteland flora. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Misc/floradesert.rsi + state: cactus + offset: 0,0 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.7,-0.3,-0.4,-1.2" + density: 1000 + layer: + - WallLayer + +- type: entity + parent: N14FloraDesertCactus + id: N14FloraDesertTree1 + name: "tree yucca" + description: A Joshua Tree. + components: + - type: Sprite + state: joshua_1 + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "0.3,-0.3,-0.2,-1.2" + density: 1000 + layer: + - WallLayer + +- type: entity + parent: N14FloraDesertTree1 + id: N14FloraDesertTree2 + components: + - type: Sprite + state: joshua_2 + +- type: entity + parent: N14FloraDesertTree1 + id: N14FloraDesertTree3 + components: + - type: Sprite + state: joshua_3 + +- type: entity + parent: N14FloraDesertTree1 + id: N14FloraDesertTree4 + components: + - type: Sprite + state: joshua_4 + +- type: entity + parent: N14FloraDesertCactus + id: N14FloraTreeBald + name: bald tree + description: "What? Even trees go bald." + components: + - type: Sprite + sprite: _Nuclear14/Structures/Misc/trees-ms.rsi + state: bald + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "0.2,-1.4,-0.2,-1.8" + density: 1000 + layer: + - WallLayer + +- type: entity + parent: N14FloraTreeBald + id: N14FloraTreePine + name: pine tree + description: It has an almost overwhelming scent. + components: + - type: Sprite + layers: + - state: pine_1 + map: [ "tree" ] + - type: RandomSprite + available: + - tree: + pine_1: "" + pine_1_alt: "" + +- type: entity + parent: N14FloraTreeBald + id: N14FloraTreeDead1 + name: dead tree + description: A dead memory of a tree. + components: + - type: Sprite + layers: + - state: dead_tree1 + map: [ "tree" ] + - type: RandomSprite + available: + - tree: + dead_tree1: "" + dead_tree2: "" + dead_tree3: "" + +- type: entity + parent: N14FloraTreeDead1 + id: N14FloraTreeDead2 + components: + - type: Sprite + sprite: _Nuclear14/Structures/Misc/trees-dead.rsi + layers: + - state: tree_1 + map: [ "tree" ] + - type: RandomSprite + available: + - tree: + tree_1: "" + tree_2: "" + tree_3: "" diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml new file mode 100644 index 0000000000..6cc9243859 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml @@ -0,0 +1,117 @@ +- type: entity + id: N14WellBoarded + name: Boarded well + description: It's a well that's been boarded up. Maybe a crowbar will reveal it's secrets. + placement: + mode: SnapgridCenter + components: + - type: Sprite + sprite: _Nuclear14/Structures/Misc/well.rsi + noRot: true + netsync: false + state: well + - type: Transform + anchored: true + noRot: true + - type: Clickable + - type: Tag + tags: + - Structure + - type: InteractionOutline + - type: Physics + bodyType: Static + canCollide: true + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.60,-0.4,0.6,0.7" + density: 190 + mask: + - MachineMask + layer: + - Impassable + - MidImpassable + - LowImpassable +# N14:TODO Add a way to open this and turn it into a ladder to dungeons. + +- type: entity + parent: N14WellBoarded + id: N14WellWaterClean + name: water well + description: A well. Hopefully it's got some water at the bottom. Let's hope it's clean. + suffix: Clean + components: + - type: Sprite + state: wellwheel + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.50,-0.6,0.7,0.55" + density: 190 + mask: + - MachineMask + layer: + - Impassable + - MidImpassable + - LowImpassable + - type: SolutionContainerManager + solutions: + drainBuffer: + maxVol: 100 + tank: + reagents: + - ReagentId: Water + Quantity: 500 + - type: DrainableSolution + solution: tank + - type: ReagentTank + - type: SolutionRegeneration + solution: tank + generated: + reagents: + - ReagentId: Water + Quantity: 1 + +- type: entity + parent: N14WellWaterClean + id: N14WellWaterDirty + suffix: Dirty + components: + - type: SolutionContainerManager + solutions: + drainBuffer: + maxVol: 100 + tank: + reagents: + - ReagentId: Water + Quantity: 500 + - type: SolutionRegeneration + solution: tank + generated: + reagents: + - ReagentId: Water + Quantity: 1 + +- type: entity + parent: N14WellWaterClean + id: N14WellWaterIrradiated # N14TODO: As above + suffix: Irradiated + components: + - type: SolutionContainerManager + solutions: + drainBuffer: + maxVol: 100 + tank: + reagents: + - ReagentId: Water + Quantity: 500 + - type: SolutionRegeneration + solution: tank + generated: + reagents: + - ReagentId: Water + Quantity: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml new file mode 100644 index 0000000000..b6cc145ac5 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml @@ -0,0 +1,96 @@ +- type: entity + abstract: true + id: N14GasPipeBase + parent: GasPipeBase + placement: + mode: SnapgridCenter + components: + - type: Sprite + sprite: _Nuclear14/Structures/Piping/atmospherics.rsi + drawdepth: ThinPipe + netsync: false + visible: false + +#Note: The PipeDirection of the PipeNode should be the south-facing version, because the entity starts at an angle of 0 (south) + +- type: entity + parent: N14GasPipeBase + id: N14GasPipeEnd + suffix: End + components: + - type: NodeContainer + nodes: + pipe: + !type:PipeNode + nodeGroupID: Pipe + pipeDirection: South + - type: Sprite + layers: + - state: pipeEnd + map: [ "enum.PipeVisualLayers.Pipe" ] + +- type: entity + parent: N14GasPipeBase + id: N14GasPipeStraight + suffix: Straight + components: + - type: NodeContainer + nodes: + pipe: + !type:PipeNode + nodeGroupID: Pipe + pipeDirection: Longitudinal + - type: Sprite + layers: + - state: pipeStraight + map: [ "enum.PipeVisualLayers.Pipe" ] + +- type: entity + parent: N14GasPipeBase + id: N14GasPipeBend + suffix: Bend + components: + - type: NodeContainer + nodes: + pipe: + !type:PipeNode + nodeGroupID: Pipe + pipeDirection: SWBend + - type: Sprite + layers: + - state: pipeBend + map: [ "enum.PipeVisualLayers.Pipe" ] + +- type: entity + parent: N14GasPipeBase + id: N14GasPipeTJunction + suffix: TJunction + components: + - type: NodeContainer + nodes: + pipe: + !type:PipeNode + nodeGroupID: Pipe + pipeDirection: TSouth + - type: Sprite + layers: + - state: pipeTJunction + map: [ "enum.PipeVisualLayers.Pipe" ] + +- type: entity + parent: N14GasPipeBase + id: N14GasPipeFourway + suffix: Fourway + components: + - type: Transform + noRot: true + - type: NodeContainer + nodes: + pipe: + !type:PipeNode + nodeGroupID: Pipe + pipeDirection: Fourway + - type: Sprite + layers: + - state: pipeFourway + map: [ "enum.PipeVisualLayers.Pipe" ] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml new file mode 100644 index 0000000000..35b6501071 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml @@ -0,0 +1,297 @@ +# Barrels +# Base +- type: entity + parent: BaseStructureDynamic + id: N14BaseBarrel + name: barrel + description: This barrel looks like it could contain something. + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: blue-closed + netsync: false + noRot: true + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.2,-0.2,0.2,0.45" + density: 50 + mask: + - MachineMask + layer: + - WallLayer + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTypeTrigger + damageType: Heat + damage: 5 + behaviors: + - !type:SolutionExplosionBehavior + solution: barrel + - trigger: + !type:DamageTypeTrigger + damageType: Piercing + damage: 5 + behaviors: + - !type:SolutionExplosionBehavior + solution: barrel + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:SpillBehavior + solution: barrel + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: ["Destruction"] + +# Base Open +- type: entity + parent: N14BaseBarrel + id: N14BaseBarrelOpen + suffix: open + categories: [ HideSpawnMenu ] + components: + - type: SolutionContainerManager + solutions: + barrel: + maxVol: 500 + - type: DrainableSolution + solution: barrel + - type: ReagentTank + +# Closed +- type: entity + parent: N14BaseBarrel + id: N14BlackBarrel + name: black barrel + description: A worn out black barrel. The label is torn off. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: black-closed + +- type: entity + parent: N14BaseBarrel + id: N14BlueBarrel + name: blue barrel + description: A blue barrel with a warning sign of. Maybe it contains water? + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: blue-closed + +- type: entity + parent: N14BaseBarrel + id: N14RedBarrel + name: red barrel + description: A red barrel with an explosive warning sign on. Better be careful. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: red-closed + - type: SolutionContainerManager + solutions: + barrel: + reagents: + - ReagentId: WeldingFuel + Quantity: 100 + - type: DamageOnToolInteract + tools: Welding + weldingDamage: + types: + Heat: 10 + - type: Explosive + explosionType: Default + totalIntensity: 90 + +- type: entity + parent: N14BaseBarrel + id: N14YellowBarrel + name: yellow barrel + description: A yellow barrel with a radiation warning sign on. Better be careful. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: yellow-closed + - type: RadiationSource + intensity: 2 + slope: 1 + +# Open +- type: entity + parent: N14BaseBarrelOpen + id: N14BlackBarrelOpen + suffix: open + name: black barrel + description: A worn out black barrel. The label is torn off. The lid is off and you can see inside. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: black-open + +- type: entity + parent: N14BaseBarrelOpen + id: N14BlueBarrelOpen + suffix: open + name: blue barrel + description: A blue barrel with a warning sign of. The lid is off and you can see inside. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: blue-open + +- type: entity + parent: N14BaseBarrelOpen + id: N14RedBarrelOpen + suffix: open + name: red barrel + description: A red barrel with an explosive warning sign on. The lid is off and you can see inside. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: red-open + +- type: entity + parent: N14BaseBarrelOpen + id: N14YellowBarrelOpen + suffix: open + name: yellow barrel + description: A yellow barrel with a radiation warning sign on. The lid is off and you can see inside but it still makes you twitch. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: yellow-open + - type: RadiationSource + intensity: 1 + slope: 1 + +# Full barrels +- type: entity + parent: N14BlackBarrelOpen + id: N14BlackBarrelFull + suffix: full + description: A worn out black barrel. This one looks full of some dark liquid. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: black-full + # TODO - fill with some sort of waste product? Maybe just dirty water. + +- type: entity + parent: N14RedBarrelOpen + id: N14RedBarrelFull + suffix: full + description: A red barrel with an explosive warning sign on. It has a golden liquid inside. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: red-full + - type: SolutionContainerManager + solutions: + barrel: + reagents: + - ReagentId: WeldingFuel + Quantity: 100 + - type: DamageOnToolInteract + tools: Welding + weldingDamage: + types: + Heat: 10 + - type: Explosive + explosionType: Default + totalIntensity: 90 + +- type: entity + parent: N14YellowBarrelOpen + id: N14YellowBarrelFull + suffix: full + description: A yellow barrel with a radiation warning sign on. You can see the glowing goo bubble. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/barrels.rsi + state: yellow-full + - type: RadiationSource + intensity: 3 + slope: 1 + - type: PointLight + netsync: false + radius: 1.5 + energy: 1.6 + color: "#3db83b" + castShadows: false + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 1000 + behaviors: + - !type:SpillBehavior + solution: barrel + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: ["Destruction"] + # TODO - fill with some sort of radioactive waste reagent. + +# Burning Barrels +- type: entity + parent: BaseStructureDynamic + id: N14BurningBarrel + name: burnt barrel + description: This barrel looks like it once contained a fire. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi + state: burnbarrel + netsync: false + noRot: true + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.2 + density: 50 + mask: + - MachineMask + layer: + - MidImpassable + - LowImpassable + +- type: entity + parent: N14BurningBarrel + id: N14BurningBarrelLit + name: burning barrel + description: This barrel is smoldering. Toasty + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi + state: burnbarrel_lit + netsync: false + - type: PointLight + color: "#E25822" + radius: 1.0 + energy: 5.0 + netsync: false + - type: LightBehaviour + behaviours: + - !type:RandomizeBehaviour # immediately make it bright and flickery + id: N14burnbarrel_lit + interpolate: Nearest + minDuration: 0.02 + maxDuration: 0.06 + startValue: 6.0 + endValue: 9.0 + property: Energy + isLooped: true diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml new file mode 100644 index 0000000000..003609ac5e --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml @@ -0,0 +1,365 @@ +# TODO:RESET:TIMEDSTORAGEFILL + +# Metal Closets +- type: entity + parent: ClosetBase + id: N14ClosetBase + abstract: true + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi + layers: + - state: closet + map: ["enum.StorageVisualLayers.Base"] + - state: closet_door + map: ["enum.StorageVisualLayers.Door"] + - type: Physics + bodyType: Static + - type: EntityStorageVisuals + stateBaseClosed: closet + stateDoorOpen: closet_open + stateDoorClosed: closet_door + - type: Transform + anchored: true + - type: Anchorable # Makes the anchoring near impossible due to high time requirement + delay: 3600 + +- type: entity + parent: N14ClosetBase + id: N14ClosetBaseW + name: closet + description: A basic closet for storing things. + components: + - type: Weldable + - type: Sprite + noRot: true + netsync: false + sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi + layers: + - state: closet + map: ["enum.StorageVisualLayers.Base"] + - state: closet_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: EntityStorageVisuals + stateBaseClosed: closet + stateDoorOpen: closet_open + stateDoorClosed: closet_door + + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetGrey1 + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closetgrey.rsi + - type: Weldable + +- type: entity + parent: [ N14ClosetGrey1 ] + id: N14ClosetGrey1Refilling + suffix: Refilling,Domestic,Random + +- type: entity + parent: [ N14ClosetGrey1 ] + id: N14LootClosetGrey1 + suffix: Loot,Domestic,Random + +- type: entity + parent: [ N14ClosetGrey1 ] + id: N14ClosetGrey1RefillingGeneric + suffix: Refilling,Generic,Random + +- type: entity + parent: [ N14ClosetGrey1 ] + id: N14LootGenericClosetGrey1 + suffix: Loot,Generic,Random + +- type: entity + id: N14ClosetGrey2 + parent: N14ClosetBaseW + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closetgrey2.rsi + +- type: entity + parent: [ N14ClosetGrey2 ] + id: N14ClosetGrey2Refilling + suffix: Refilling,Domestic,Random + +- type: entity + parent: [ N14ClosetGrey2 ] + id: N14LootClosetGrey2 + suffix: Loot,Domestic,Random + +- type: entity + parent: [ N14ClosetGrey2 ] + id: N14ClosetGrey2RefillingGeneric + suffix: Refilling,Generic,Random + +- type: entity + parent: [ N14ClosetGrey2 ] + id: N14LootGenericClosetGrey2 + suffix: Loot,Generic,Random + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetRusty + name: rusty closet + description: A rusty old closet for storing things. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closetold.rsi + +- type: entity + parent: [ N14ClosetRusty ] + id: N14ClosetRustyRefilling + suffix: Refilling,Domestic,Random + +- type: entity + parent: [ N14ClosetRusty ] + id: N14LootClosetRusty + suffix: Loot,Domestic,Random + +- type: entity + parent: [ N14ClosetRusty ] + id: N14ClosetRustyRefillingGeneric + suffix: Refilling,Generic,Random + +- type: entity + parent: [ N14ClosetRusty ] + id: N14LootGenericClosetRusty + suffix: Loot,Generic,Random + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetGunCabinet + name: gun cabinet + description: A secure cabinet for storing guns. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/guncabinet.rsi + +- type: entity + parent: [ N14ClosetGunCabinet ] + id: N14ClosetGunCabinetRefilling + suffix: Refilling,Military,Random + +- type: entity + parent: [ N14ClosetGunCabinet ] + id: N14LootClosetGunCabinet + suffix: Loot,Military,Random + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetFridgeDirty + name: fridge + description: A dirty old fridge for keeping food fresh + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/fridgedirty.rsi + - type: ExplosionResistance + damageCoefficient: 0.90 + - type: AntiRottingContainer + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetFridgeWideDirty + name: fridge + description: A dirty old fridge for keeping food fresh + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/fridgewidedirty.rsi + - type: ExplosionResistance + damageCoefficient: 0.90 + - type: AntiRottingContainer + +- type: entity + parent: [ N14ClosetFridgeDirty, N14ClosetFridgeWideDirty ] + id: N14LootClosetFridge + suffix: Loot,Domestic,Random + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetDouble + name: double closet + description: A double closet for holding twice the things. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/doublecloset.rsi + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.15,-0.45,0.45,0.45" + density: 145 + mask: + - MachineMask + layer: + - MachineLayer + +- type: entity + parent: [ N14ClosetDouble ] + id: N14ClosetDoubleRefilling + suffix: Refilling,Domestic,Random + +- type: entity + parent: [ N14ClosetDouble ] + id: N14LootClosetDouble + suffix: Loot,Domestic,Random + +- type: entity + parent: [ N14ClosetDouble ] + id: N14ClosetDoubleRefillingGeneric + suffix: Refilling,Generic,Random + +- type: entity + parent: [ N14ClosetDouble ] + id: N14LootGenericClosetDouble + suffix: Loot,Generic,Random + +# Wooden Closets + +- type: entity + parent: N14ClosetBase + id: N14ClosetCabinetWood + name: cabinet + description: An old pre-war wooden cabinet. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/cabinet.rsi + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 30 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 0 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Tag + tags: + - Wooden + +- type: entity + parent: [ N14ClosetCabinetWood ] + id: N14ClosetCabinetWoodRefilling + suffix: Refilling,Domestic,Random + +- type: entity + parent: [ N14ClosetCabinetWood ] + id: N14LootClosetCabinetWood + suffix: Loot,Domestic,Random + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetEnclave + suffix: enclave roller + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closetenclave.rsi + +- type: entity + parent: N14ClosetBaseW + id: N14ClosetGeneric + suffix: generic roller + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Closets/closetgeneric.rsi + +- type: entity + parent: [ N14ClosetGeneric ] + id: N14LootClosetGeneric + suffix: Loot,Generic,Random + +- type: entity + parent: [ N14ClosetGeneric ] + id: N14LootMilitaryClosetGeneric + suffix: Loot,Military,Random + +- type: entity + parent: [ N14ClosetGeneric ] + id: N14ClosetGenericRefillingMilitary + suffix: Refilling,Military,Random + +# Wallmounted Closets +- type: entity + id: N14ClosetWallMedicabinet + placement: + mode: SnapgridCenter + name: medicabinet + description: A medicabinet mounted on the wall. + components: + - type: InteractionOutline + - type: Clickable + - type: ResistLocker + - type: Weldable + - type: WallMount + arc: 180 + - type: Transform + noRot: false + - type: Sprite + drawdepth: WallMountedItems + netsync: false + noRot: false + sprite: _Nuclear14/Structures/Storage/Closets/medicabinet.rsi + layers: + - state: closet + - state: closet_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: EntityStorage + isCollidableWhenOpen: true + enteringOffset: 0, -0.75 + closeSound: + path: /Audio/Items/deconstruct.ogg + openSound: + path: /Audio/Items/deconstruct.ogg + - type: ContainerContainer + containers: + entity_storage: !type:Container + ents: [] + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 150 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 1 + +- type: entity + parent: [ N14ClosetWallMedicabinet ] + id: N14ClosetWallMedicabinetRefilling + suffix: Refilling,Medical,Random + +- type: entity + parent: [ N14ClosetWallMedicabinet ] + id: N14LootClosetWallMedicabinet + suffix: Loot,Medical,Random diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml new file mode 100644 index 0000000000..3ba0e60339 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml @@ -0,0 +1,324 @@ +- type: entity + parent: CrateGenericSteel + id: N14CrateFootlocker + name: footlocker + description: A footlocker for someones equipment. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi + - type: Reflect + reflects: + - Energy + reflectProb: 0.2 + spread: 90 + +- type: entity + parent: [ N14CrateFootlocker ] + id: N14LootCrateFootlocker + suffix: Loot, RandomSmall + +- type: entity + parent: CrateGenericSteel + id: N14CrateAluminium + name: aluminium crate + description: An aluminium crate for storing stuff. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi + +- type: entity + parent: [ N14CrateFootlocker ] + id: N14LootCrateAluminium + suffix: Loot, Random + +- type: entity + parent: CrateGenericSteel + id: N14CrateArmy + name: army crate + description: A crate with a US Army star on. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi + +- type: entity + parent: [ N14CrateFootlocker ] + id: N14LootCrateArmy + suffix: Loot, RandomMilitary + +- type: entity + parent: N14CrateFootlocker + id: N14CrateEnclave + name: metal crate + description: An advanced looking crate. Might have high tech stuff in. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi + # TODO: Will need an access locked variant. + +- type: entity + parent: [ N14CrateEnclave ] + id: N14LootCrateEnclave + suffix: Loot, RandomMilitary + +- type: entity + parent: N14CrateFootlocker + id: N14CrateEnclaveDirectional + suffix: directional + name: metal crate + description: An advanced looking crate. Might have high tech stuff in. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi + +- type: entity + parent: [ N14CrateEnclaveDirectional ] + id: N14LootCrateEnclaveDirectional + suffix: Loot, RandomMilitary + +- type: entity + parent: CrateGenericSteel + id: N14CrateMedical + name: medical crate + description: A metal crate for storing medical equipment. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi + +- type: entity + parent: [ N14CrateMedical ] + id: N14LootCrateMedical + suffix: Loot, Medical + +- type: entity + parent: [ N14CrateMedical ] + id: N14CrateMedicalRefilling + suffix: Refilling, Medical + +- type: entity + parent: CrateGenericSteel + id: N14CrateRed + name: red crate + description: A faded red crate for storing stuff. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi + +- type: entity + parent: CrateGeneric + id: N14Trashbin + name: trash bin + description: A trash bin for putting rubbish in. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi + layers: + - state: base + map: ["enum.StorageVisualLayers.Base"] + - state: closed + map: ["enum.StorageVisualLayers.Door"] + +- type: entity + parent: N14CrateFootlocker + id: N14CrateTrashcart + name: trash cart + description: A trash cart for transporting waste. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi + - type: TileFrictionModifier + modifier: 0.4 + +- type: entity + parent: CrateGeneric + id: N14CrateFreezer + name: freezer + description: A freezer for keeping things cool. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi + layers: + - state: base + map: ["enum.StorageVisualLayers.Base"] + - state: closed + map: ["enum.StorageVisualLayers.Door"] + - type: AntiRottingContainer + +- type: entity + parent: [ N14CrateFreezer ] + id: N14LootCrateFreezer + suffix: Loot, Random + +# Wooden +- type: entity + parent: CrateGeneric + id: N14CrateWooden + name: wooden crate + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi + state: icon + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi + layers: + - state: base + map: ["enum.StorageVisualLayers.Base"] + - state: closed + map: ["enum.StorageVisualLayers.Door"] + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.4,-0.4,0.4,0.29" + density: 50 + mask: + - SmallMobMask #this is so they can go under plastic flaps + layer: + - MachineLayer + +- type: entity + parent: [ N14CrateWooden ] + id: N14CrateWastelandBotanyRefilling + suffix: Refilling, Random Botany + +- type: entity + parent: [ N14CrateWooden ] + id: N14LootCrateWastelandBotany + suffix: Loot, Random Botany + +- type: entity + parent: N14CrateWooden + id: N14CrateMilitary + name: military crate + description: An old wooden crate. Looks like it might have some supplies in. + components: + - type: Icon + sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi + +- type: entity + parent: [ N14CrateMilitary ] + id: N14CrateMilitaryRefilling + suffix: Refilling, Random Military + +- type: entity + parent: [ N14CrateMilitary ] + id: N14LootCrateMilitary + suffix: Loot,Random Military + +# Breakable Crates (deconstruct or destroy) +- type: entity + parent: BaseStructureDynamic + id: N14CrateBreakBase + name: wooden crate + description: Might have to break it to see whats inside. + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 75 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 0 + max: 1 + - !type:EmptyAllContainersBehaviour + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Crates/woodencrates.rsi + - type: Storage + grid: + - 0,0,6,3 + maxItemSize: Huge + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + # TODO: Add crate deconstruction + +- type: entity + parent: N14CrateBreakBase + id: N14CrateBreakWood + suffix: wood + components: + - type: Sprite + state: wood_crate + +- type: entity + parent: N14CrateBreakBase + id: N14CrateBreakPlain + suffix: plain + components: + - type: Sprite + state: plain_crate + +- type: entity + parent: N14CrateBreakBase + id: N14CrateBreakPlainDamaged + suffix: plain damaged + components: + - type: Sprite + state: plain_crate-1 # TODO: Make this random between states -1, -2 and -3 + +- type: entity + parent: N14CrateBreakBase + id: N14CrateBreakSarsaparilla + name: sunset sarsaparilla crate + components: + - type: Sprite + state: sarsaparilla_crate + +- type: entity + parent: N14CrateBreakSarsaparilla + id: N14CrateBreakSarsaparillaDamaged + suffix: damaged + components: + - type: Sprite + state: sarsaparilla_crate-1 + +- type: entity + parent: N14CrateBreakBase + id: N14CrateBreakArmy + name: army crate + components: + - type: Sprite + state: army_crate + +- type: entity + parent: N14CrateBreakArmy + id: N14CrateBreakArmyDamaged + suffix: damaged + components: + - type: Sprite + state: army_crate-1 # TODO: Make this random between states -1 and -2 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml new file mode 100644 index 0000000000..2f6117b086 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml @@ -0,0 +1,32 @@ +# Safes +- type: entity + parent: N14ClosetBaseW + id: N14ClosetSafe + name: safe + description: Might be filled with valuables. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Furniture/safe.rsi + +- type: entity + parent: [ N14ClosetSafe ] + id: N14LootClosetSafe + suffix: Loot, Random Military + +- type: entity + parent: [ N14ClosetSafe ] + id: N14LootClosetSafeCurrency + suffix: Loot, Currency one stack random + +- type: entity + parent: [ N14ClosetSafe ] + id: N14LootClosetSafePrewar + suffix: Loot, safe pre-war + +- type: entity + parent: N14ClosetSafe + id: N14ClosetSafeSpinner + suffix: spinner + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/Furniture/safespinner.rsi diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml new file mode 100644 index 0000000000..a222fea224 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml @@ -0,0 +1,46 @@ +#Small lights +- type: entity + parent: SmallLight + id: N14LightSmallAlwayson + name: small light + suffix: Always on + description: "An always powered light." + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + state: base + drawdepth: Overdoors + offset: 0, 1 # 0.75 is better but breaks for east west placement + - type: PointLight + energy: 1.0 + radius: 6 + softness: 1.1 + enabled: true + - type: WallMount + +- type: entity + parent: PoweredSmallLightEmpty + id: N14LightSmallEmpty + name: small light + description: "A light fixture. Draws power and produces light when equipped with a light bulb." + suffix: Empty + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + state: empty + offset: 0, 1 + - type: Construction + graph: N14Lightbulb + node: bulbLight + - type: WallMount + +- type: entity + parent: PoweredSmallLight + id: N14LightSmall + suffix: "" + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + state: base + offset: 0, 1 + - type: WallMount \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml new file mode 100644 index 0000000000..b97fc5977e --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml @@ -0,0 +1,54 @@ +- type: entity + parent: BaseComputer + id: N14ComputerVDU + name: VDU + description: A wall mounted video display unit. + components: + - type: Sprite + drawdepth: Overdoors + sprite: _Nuclear14/Structures/Wallmounts/vdu.rsi + layers: + - map: ["computerLayerBody"] + state: VDU + - map: ["computerLayerKeyboard"] + state: keyboard + - map: ["computerLayerScreen"] + state: screen + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.20,-0.10,0.25,0.35" + density: 250 + mask: + - FullTileMask + layer: + - WallLayer + - type: WallMount + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: #excess damage, don't spawn entities. + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:SpawnEntitiesBehavior + spawn: + SheetSteel1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Transform + anchored: true + +# See terminals for more wall mounted versions diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml new file mode 100644 index 0000000000..99aad94649 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/noticeboard.yml @@ -0,0 +1,63 @@ +- type: entity + id: N14NoticeBoard2 + name: notice board + description: Something important to post? + placement: + mode: SnapgridCenter + components: + - type: WallMount + - type: Sprite + sprite: Structures/Wallmounts/noticeboard.rsi + layers: + - state: noticeboard + - state: notice-0 + - map: ["enum.StorageFillLayers.Fill"] + - type: StorageFillVisualizer + maxFillLevels: 6 + fillBaseName: notice + - type: Appearance + - type: InteractionOutline + - type: Clickable + - type: Transform + anchored: true + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 30 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 2 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Storage + grid: + - 0,0,4,3 + maxItemSize: Small + whitelist: + tags: + - Folder + - Document + - Write + - type: UserInterface + interfaces: + enum.StorageUiKey.Key: + type: StorageBoundUserInterface + - type: ContainerContainer + containers: + storagebase: !type:Container + - type: Tag + tags: + - Wooden + - type: Construction + graph: NoticeBoard + node: noticeBoard diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml new file mode 100644 index 0000000000..ec897caca5 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml @@ -0,0 +1,142 @@ + +# 32x32 +- type: entity + parent: N14SignBase + id: N14SignBar + name: bar sign + description: Bar! Get drunk here. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/signs_32x32.rsi + state: bar + +- type: entity + parent: N14SignBar + id: N14SignClinic + name: clinic sign + description: A clinic sign. Hopefully they have meds. + components: + - type: Sprite + state: clinic + - type: PointLight + radius: 3 + energy: 1 + color: '#00ff00' + +- type: entity + parent: N14SignBar + id: N14SignOpen1 + name: open sign + description: Open for business. Maybe. + components: + - type: Sprite + state: open + - type: PointLight + radius: 3 + energy: 1 + color: '#ff0000' + +- type: entity + parent: N14SignOpen1 + id: N14SignOpen2 + components: + - type: Sprite + state: open_bar + +- type: entity + parent: N14SignOpen1 + id: N14SignOpenOn1 + components: + - type: Sprite + state: open_on + +- type: entity + parent: N14SignOpen1 + id: N14SignOpenOn2 + components: + - type: Sprite + state: open_bar_on + +- type: entity + parent: N14SignBase + id: N14SignForRent + name: for rent sign + description: A sign advertising a place for rent. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/signs_32x32.rsi + state: rent + +- type: entity + parent: N14SignBase + id: N14SignNotice + name: notice sign + description: NOTICE! + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi + state: notice_sign + +- type: entity + parent: N14SignNotice + id: N14SignDanger + name: danger sign + description: Danger. + components: + - type: Sprite + state: danger_sign + +# 64x32 +- type: entity + parent: N14SignBar + id: N14SignBazaarOn + name: bazaar sign + description: A sign for a bazaar. How bizarre. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/signs_64x32.rsi + state: bazaar_on + - type: PointLight + radius: 2 + energy: 1 + color: '#ff8000' + +- type: entity + parent: N14SignBazaarOn + id: N14SignHotel + name: hotel sign + description: A sign for a hotel. Get a room! + components: + - type: Sprite + state: hotel + +- type: entity + parent: N14SignBazaarOn + id: N14SignPrivateProperty + name: private property sign + description: A private property sign. + components: + - type: Sprite + state: private + +- type: entity + parent: N14SignBazaarOn + id: N14SignOpenBig + name: open sign + description: We are open sign. I hope so. + components: + - type: Sprite + state: we_open_open + - type: PointLight + radius: 2 + energy: 1 + color: '#ff0000' + +- type: entity + parent: N14SignBazaarOn + id: N14SignWorkersOnly + name: workers only sign + description: No tresspassing! + components: + - type: Sprite + state: workers diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml new file mode 100644 index 0000000000..58bfb70f9e --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/surveillance_camera.yml @@ -0,0 +1,14 @@ +- type: entity + parent: SurveillanceCameraBase + id: N14SurveillanceCameraBrotherhoodWashington + name: camera + suffix: BrotherhoodWashington + components: + - type: DeviceNetwork + deviceNetId: Wired + receiveFrequencyId: SurveillanceCamera + transmitFrequencyId: SurveillanceCameraBrotherhoodWashington + - type: SurveillanceCamera + networkSet: true + - type: Sprite + drawdepth: Overdoors \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml new file mode 100644 index 0000000000..a996426ef4 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml @@ -0,0 +1,179 @@ +# see adverts for sign base +- type: entity + parent: BaseSign + id: N14SignBase # for non directional signs otherwise remove snapCardinals: true + abstract: true + components: + - type: WallMount + arc: 360 + - type: Sprite + drawdepth: Overdoors + sprite: _Nuclear14/Structures/Wallmounts/adverts.rsi + snapCardinals: true # one direction + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + +# Flags +- type: entity + parent: N14SignBase + id: N14FlagWallUS + name: flag + suffix: US + description: A US flag. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi + state: flag_us + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallChina + suffix: China + description: A Chinese flag. + components: + - type: Sprite + state: flag_china + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallCalifornia + suffix: California + description: A flag of California. + components: + - type: Sprite + state: flag_cali + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallArizona + suffix: Arizona + description: A flag of Arizona. + components: + - type: Sprite + state: flag_arizona + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallEnclave + suffix: Enclave + description: An Enclave flag. + components: + - type: Sprite + state: flag_enclave + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallNCR + suffix: NCR + description: An NCR flag. + components: + - type: Sprite + state: flag_ncr + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallLegion + suffix: Legion + description: A Legion flag. + components: + - type: Sprite + state: flag_legion + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallRangers + suffix: Rangers + description: A Rangers flag. + components: + - type: Sprite + state: flag_rangers + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallWesternBrotherhood + suffix: Midwestern BOS + description: A Midwest Brotherhood of Steel flag. + components: + - type: Sprite + state: flag_westbos + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallWashingtonBrotherhood # Actually Eastern but repurposed. + suffix: Washington BOS + description: A Washington Brotherhood of Steel flag. + components: + - type: Sprite + state: flag_eastbos + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallColorado + suffix: colorado + description: A flag for the state of Colorado + components: + - type: Sprite + state: flag_colorado + +- type: entity + parent: N14FlagWallUS + id: N14FlagWallDenver + suffix: denver + description: A flag for the state of Denver + components: + - type: Sprite + state: flag_denver + +# Decor +- type: entity + parent: N14SignBase + id: N14WallDecorClock + name: clock + description: A clock. Don't think it works. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi + snapCardinals: false + state: clock + +- type: entity + parent: N14WallDecorClock + id: N14WallDecorCalendar + name: calendar + description: A calendar for some forgotten year. + components: + - type: Sprite + state: calendar + +- type: entity + parent: N14WallDecorClock + id: N14WallDecorCalendar1 + name: calendar + description: A blank calendar for some forgotten year. + components: + - type: Sprite + state: calendar_blank + +- type: entity + parent: N14WallDecorClock + id: N14WallDecorCross + name: cross + description: A symbol from another time. + components: + - type: Sprite + state: cross + +- type: entity + parent: N14WallDecorClock + id: N14WallDecorWallscreen + name: wall screen + description: A cluster of monitors hung on the wall. + components: + - type: Sprite + state: wallscreen \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml new file mode 100644 index 0000000000..24536e6051 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml @@ -0,0 +1,42 @@ +# For wallmount things that don't fit in any other file. + +# Safes + +# Vents +- type: entity + parent: BaseSign + id: N14WallmountVent + name: vent + description: An airvent. Could be a good stash. + components: + - type: WallMount + arc: 360 + - type: Sprite + drawdepth: Overdoors + snapCardinals: true + sprite: _Nuclear14/Structures/Storage/storage.rsi + state: vent + - type: ContainerContainer + containers: + stash: !type:ContainerSlot {} + +- type: entity + parent: N14WallmountVent + id: N14WallmountVentDamaged + suffix: damaged + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/storage.rsi + state: vent-damaged + +- type: entity + parent: N14WallmountVent + id: N14WallmountVentOpen + suffix: open + components: + - type: Sprite + sprite: _Nuclear14/Structures/Storage/storage.rsi + state: vent-open + + +# First Aid diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml new file mode 100644 index 0000000000..26147fcb98 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml @@ -0,0 +1,60 @@ +- type: entity + abstract: true + parent: BaseStructure + id: N14BaseFence + name: fence + description: Helps keep trespassers out. + placement: + mode: SnapgridCenter + snap: + - Wall + components: + - type: Sprite + netsync: false + drawdepth: Walls + - type: Icon + state: full + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 100 + +- type: entity + parent: N14BaseFence + id: N14WallFenceChain + name: chainlink fence + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:SpawnEntitiesBehavior + spawn: + PartRodMetal1: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: IconSmooth + key: fence + base: fence + allowedVerbs: + - Rattle \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml new file mode 100644 index 0000000000..9caf16b19d --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml @@ -0,0 +1,80 @@ +# Full tile boundaries +- type: entity + parent: BaseStructure + id: N14WallRockIndestructible + suffix: Indestructible + name: rock + components: + - type: Occluder + - type: Airtight + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + density: 100 + mask: + - FullTileMask + layer: + - WallLayer + - type: IconSmooth + key: walls + mode: NoSprite + - type: SmoothEdge + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + +- type: entity + abstract: true + parent: BaseStructure + id: N14BaseFenceIndestructible + name: fence + description: Helps keep trespassers out. + placement: + mode: SnapgridCenter + snap: + - Wall + components: + - type: Sprite + netsync: false + drawdepth: Walls + - type: Icon + state: full + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 100 + +- type: entity + parent: N14BaseFenceIndestructible + id: N14WallFenceChainMapBoundary + suffix: Indestructible + name: chainlink fence + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi + - type: IconSmooth + key: walls + base: fence \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml new file mode 100644 index 0000000000..cc16e480d2 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml @@ -0,0 +1,877 @@ + +# Rock +- type: entity + id: N14RockGrey + parent: BaseWall + name: asteroid rock + description: A rocky asteroid. + components: + - type: Transform + noRot: true + - type: IconSmooth + key: walls + mode: NoSprite + - type: SmoothEdge + - type: Icon + sprite: Structures/Walls/rock.rsi + state: rock_asteroid + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Rock + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 120 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - !type:PlaySoundBehavior + sound: + path: /Audio/Effects/break_stone.ogg + params: + volume: -6 + +# Ore veins +- type: entity + id: N14RockGreyCoal + parent: N14RockGrey + description: An ore vein rich with coal. + suffix: Coal + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreCoal + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_coal + +- type: entity + id: N14RockGreyGold + parent: N14RockGrey + description: An ore vein rich with gold. + suffix: Gold + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreGold + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_gold + +- type: entity + id: N14RockGreySilver + parent: N14RockGrey + description: An ore vein rich with silver. + suffix: Silver + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSilver + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_silver + +- type: entity + id: N14RockGreySteel + parent: N14RockGrey + description: An ore vein rich with Steel. + suffix: Steel + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSteel + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_tin + +- type: entity + id: N14RockGreyUranium + parent: N14RockGrey + description: An ore vein rich with uranium. + suffix: Uranium + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreUranium + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_uranium + +- type: entity + id: N14RockGreyMining + parent: N14RockGrey + name: ore vein + suffix: higher ore yield .44 + description: An asteroid. + components: + - type: OreVein + oreChance: 0.44 + oreRarityPrototypeId: RandomOreDistributionStandard + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_coal + +- type: entity + id: SteelRock + parent: N14RockGrey + name: ore vein + suffix: Low Ore Yield + description: A rocky asteroid. + components: + - type: IconSmooth + key: walls + mode: NoSprite + - type: SmoothEdge + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock_asteroid_south + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + +- type: entity + id: N14RockGreySalt + parent: N14RockGrey + description: An ore vein rich with salt. + suffix: Salt + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSalt + - type: Sprite + layers: + - state: rock_asteroid + - map: [ "enum.EdgeLayer.South" ] + state: rock_asteroid_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_asteroid_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_asteroid_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_asteroid_west + - state: rock_salt + +- type: entity + id: N14RockMining + parent: SteelRock + name: ore evin + suffix: higher ore yield + description: An asteroid. + components: + - type: OreVein + oreChance: 0.33 + oreRarityPrototypeId: RandomOreDistributionStandard + + +# Rocks and ore veins +- type: entity + id: N14WallRock + parent: BaseWall + name: rock + suffix: planetmap + components: + - type: Transform + noRot: true + - type: SoundOnGather + - type: Gatherable + toolWhitelist: + tags: + - Pickaxe + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 150 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + - type: IconSmooth + key: walls + mode: NoSprite + - type: Icon + sprite: Structures/Walls/rock.rsi + state: rock + - type: SmoothEdge + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + +# Ore veins +- type: entity + id: N14WallRockCoal + parent: N14WallRock + description: An ore vein rich with coal. + suffix: Coal + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreCoal + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_coal + +- type: entity + id: N14WallRockGold + parent: N14WallRock + description: An ore vein rich with gold. + suffix: Gold + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreGold + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_gold + +- type: entity + id: N14WallRockSilver + parent: N14WallRock + description: An ore vein rich with silver. + suffix: Silver + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSilver + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_silver + +- type: entity + id: N14WallRockSteel + parent: N14WallRock + description: An ore vein rich with Steel. + suffix: Steel + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSteel + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_tin + +- type: entity + id: N14WallRockUranium + parent: N14WallRock + description: An ore vein rich with uranium. + suffix: Uranium + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreUranium + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_uranium + +- type: entity + id: N14WallRockSalt + parent: N14WallRock + description: An ore vein rich with salt. + suffix: Salt + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSalt + - type: Sprite + layers: + - state: rock + - map: [ "enum.EdgeLayer.South" ] + state: rock_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_west + - state: rock_salt + +# Basalt variants +- type: entity + id: N14WallRockBasalt + name: basalt + parent: N14WallRock + components: + - type: Icon + sprite: Structures/Walls/rock.rsi + state: rock_wall + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + +- type: entity + id: N14WallRockBasaltCoal + parent: N14WallRockBasalt + description: An ore vein rich with coal. + suffix: Coal + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreCoal + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_coal + +- type: entity + id: N14WallRockBasaltGold + parent: N14WallRockBasalt + description: An ore vein rich with gold. + suffix: Gold + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreGold + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_gold + +- type: entity + id: N14WallRockBasaltSilver + parent: N14WallRockBasalt + description: An ore vein rich with silver. + suffix: Silver + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSilver + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_silver + +- type: entity + id: N14WallRockBasaltSteel + parent: N14WallRockBasalt + description: An ore vein rich with Steel. + suffix: Steel + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSteel + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_tin + +- type: entity + id: N14WallRockBasaltUranium + parent: N14WallRockBasalt + description: An ore vein rich with uranium. + suffix: Uranium + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreUranium + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_uranium + +- type: entity + id: N14WallRockBasaltSalt + parent: N14WallRockBasalt + description: An ore vein rich with salt. + suffix: Salt + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSalt + - type: Sprite + layers: + - state: rock_wall + - map: [ "enum.EdgeLayer.South" ] + state: rock_wall_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_wall_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_wall_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_wall_west + - state: rock_salt + +# Sand variants +- type: entity + id: N14WallRockSand + name: sandstone + parent: N14WallRock + components: + - type: Icon + sprite: Structures/Walls/rock.rsi + state: rock_sand + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + +- type: entity + id: N14WallRockSandCoal + parent: N14WallRockSand + description: An ore vein rich with coal. + suffix: Coal + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreCoal + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_coal + +- type: entity + id: N14WallRockSandGold + parent: N14WallRockSand + description: An ore vein rich with gold. + suffix: Gold + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreGold + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_gold + +- type: entity + id: N14WallRockSandSilver + parent: N14WallRockSand + description: An ore vein rich with silver. + suffix: Silver + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSilver + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_silver + +- type: entity + id: N14WallRockSandSteel + parent: N14WallRockSand + description: An ore vein rich with Steel. + suffix: Steel + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSteel + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_tin + +- type: entity + id: N14WallRockSandUranium + parent: N14WallRockSand + description: An ore vein rich with uranium. + suffix: Uranium + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreUranium + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_uranium + +- type: entity + id: N14WallRockSandSalt + parent: N14WallRockSand + description: An ore vein rich with salt. + suffix: Salt + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSalt + - type: Sprite + layers: + - state: rock_sand + - map: [ "enum.EdgeLayer.South" ] + state: rock_sand_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_sand_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_sand_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_sand_west + - state: rock_salt + +# Andesite variants +- type: entity + id: N14WallRockAndesite + name: andesite + parent: N14WallRock + components: + - type: Icon + sprite: Structures/Walls/rock.rsi + state: rock_andesite + - type: Sprite + sprite: Structures/Walls/rock.rsi + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + +- type: entity + id: N14WallRockAndesiteCoal + parent: N14WallRockAndesite + description: An ore vein rich with coal. + suffix: Coal + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreCoal + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_coal + +- type: entity + id: N14WallRockAndesiteGold + parent: N14WallRockAndesite + description: An ore vein rich with gold. + suffix: Gold + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreGold + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_gold + +- type: entity + id: N14WallRockAndesiteSilver + parent: N14WallRockAndesite + description: An ore vein rich with silver. + suffix: Silver + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSilver + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_silver + +- type: entity + id: N14WallRockAndesiteSteel + parent: N14WallRockAndesite + description: An ore vein rich with Steel. + suffix: Steel + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSteel + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_tin + +- type: entity + id: N14WallRockAndesiteUranium + parent: N14WallRockAndesite + description: An ore vein rich with uranium. + suffix: Uranium + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreUranium + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_uranium + +- type: entity + id: N14WallRockAndesiteSalt + parent: N14WallRockAndesite + description: An ore vein rich with salt. + suffix: Salt + components: + - type: OreVein + oreChance: 1.0 + currentOre: OreSalt + - type: Sprite + layers: + - state: rock_andesite + - map: [ "enum.EdgeLayer.South" ] + state: rock_andesite_south + - map: [ "enum.EdgeLayer.East" ] + state: rock_andesite_east + - map: [ "enum.EdgeLayer.North" ] + state: rock_andesite_north + - map: [ "enum.EdgeLayer.West" ] + state: rock_andesite_west + - state: rock_salt diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml new file mode 100644 index 0000000000..d479438f4d --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml @@ -0,0 +1,532 @@ +- type: entity + abstract: true + parent: BaseStructure + id: BaseWallIndestructible + name: wall + description: You will struggle to break this. + suffix: indestructible + placement: + mode: SnapgridCenter + snap: + - Wall + components: + - type: RangedDamageSound + soundGroups: + Brute: + collection: + MetalBulletImpact + soundTypes: + Heat: + collection: + MetalLaserImpact + - type: Tag + tags: + - Wall + - type: Sprite + drawdepth: Walls + - type: Icon + state: full + - type: PlacementReplacement + key: walls + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + - type: Occluder + - type: Airtight + - type: RadiationBlocker + resistance: 2 + - type: BlockWeather + +- type: entity + parent: BaseWallIndestructible + id: N14BaseWallSlanted + suffix: slanted + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + +- type: entity + parent: N14BaseWallSlanted + id: N14BaseWallSlantedMetalWeak + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: PerforatedMetallic + +- type: entity + parent: N14BaseWallSlanted + id: N14BaseWallSlantedMetal + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 450 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + +- type: entity + parent: N14BaseWallSlanted + id: N14BaseWallSlantedMetalStrong + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallicStrong + - type: RadiationBlocker + resistance: 10 + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 600 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + +- type: entity + parent: N14BaseWallSlanted + id: N14BaseWallSlantedWood + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank1: + min: 0 + max: 2 + - !type:PlaySoundBehavior + sound: + collection: WoodDestroyHeavy + +- type: entity + parent: BaseWallIndestructible + id: N14WallBrickSlantedIndestructible + name: brick wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi + - type: IconSmooth + key: walls + base: slantedbrick + +- type: entity + parent: [ N14WallBrickSlantedIndestructible, N14BaseWallSlanted ] + id: N14WallBrickSlanted + name: brick wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallBrickAltSlantedIndestructible + name: brick wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickalt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickalt.rsi + - type: IconSmooth + key: walls + base: slantedbrickalt + +- type: entity + parent: [ N14WallBrickAltSlantedIndestructible, N14BaseWallSlanted ] + id: N14WallBrickAltSlanted + name: brick wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallBrickGraySlantedIndestructible + name: brick wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickgray.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brickgray.rsi + - type: IconSmooth + key: walls + base: slantedbrickgray + +- type: entity + parent: [ N14WallBrickGraySlantedIndestructible, N14BaseWallSlanted ] + id: N14WallBrickGraySlanted + name: brick wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallConcreteSlantedIndestructible + name: concrete wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi + - type: IconSmooth + key: walls + base: slantedconcrete + +- type: entity + parent: BaseWallIndestructible + id: N14WallConcreteAltSlantedIndestructible + name: concrete wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concretealt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concretealt.rsi + - type: IconSmooth + key: walls + base: slantedconcretealt + +- type: entity + parent: [ N14WallConcreteAltSlantedIndestructible, N14BaseWallSlanted ] + id: N14WallConcreteAltSlanted + name: concrete wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallMetalSlantedIndestructible + name: metal wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi + - type: IconSmooth + key: walls + base: slantedmetal + +- type: entity + parent: [ N14WallMetalSlantedIndestructible, N14BaseWallSlantedMetal ] + id: N14WallMetalSlanted + name: metal wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallReinfMetalSlantedIndestructible + name: reinforced metal wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/reinfmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/reinfmetal.rsi + - type: IconSmooth + key: walls + base: slantedreinfmetal + +- type: entity + parent: [ N14WallReinfMetalSlantedIndestructible, N14BaseWallSlantedMetal ] + id: N14WallReinfMetalSlanted + name: reinforced metal wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallRoughScrapSlantedIndestructible + name: rough scrap wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/roughscrap.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/roughscrap.rsi + - type: IconSmooth + key: walls + base: slantedroughscrap + +- type: entity + parent: [ N14WallRoughScrapSlantedIndestructible, N14BaseWallSlantedMetalWeak ] + id: N14WallRoughScrapSlanted + name: rough scrap wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallIndustrialRustSlantedIndestructible + name: industrial rust wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustindustrial.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustindustrial.rsi + - type: IconSmooth + key: walls + base: slantedrustindustrial + +- type: entity + parent: [ N14WallIndustrialRustSlantedIndestructible, N14BaseWallSlantedMetal ] + id: N14WallIndustrialRustSlanted + name: industrial rust wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallMetalRustSlantedIndestructible + name: metal rust wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi + - type: IconSmooth + key: walls + base: slantedrustmetal + +- type: entity + parent: [ N14WallMetalRustSlantedIndestructible, N14BaseWallSlantedMetal ] + id: N14WallMetalRustSlantedSlanted + name: metal rust wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallScrapBlueSlantedIndestructible + name: blue scrap wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapblue.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapblue.rsi + - type: IconSmooth + key: walls + base: slantedscrap + +- type: entity + parent: [ N14WallScrapBlueSlantedIndestructible, N14BaseWallSlantedMetalWeak ] + id: N14WallScrapBlueSlanted + name: blue scrap wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallScrapRedSlantedIndestructible + name: red scrap wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapred.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapred.rsi + - type: IconSmooth + key: walls + base: slantedscrap + +- type: entity + parent: [ N14WallScrapRedSlantedIndestructible, N14BaseWallSlantedMetalWeak ] + id: N14WallScrapRedSlanted + name: red scrap wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallScrapWhiteSlantedIndestructible + name: white scrap wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapwhite.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrapwhite.rsi + - type: IconSmooth + key: walls + base: slantedscrap + +- type: entity + parent: [ N14WallScrapWhiteSlantedIndestructible, N14BaseWallSlantedMetalWeak ] + id: N14WallScrapWhiteSlanted + name: white scrap wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallSidingSlantedIndestructible + name: siding wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi + - type: IconSmooth + key: walls + base: slantedsiding + +- type: entity + parent: [ N14WallSidingSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallSidingSlanted + name: siding wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallSidingBlueSlantedIndestructible + name: blue siding wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingblue.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingblue.rsi + - type: IconSmooth + key: walls + base: slantedsiding + +- type: entity + parent: [ N14WallSidingBlueSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallSidingBlueSlanted + name: blue siding wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallSidingRedSlantedIndestructible + name: red siding wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingred.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidingred.rsi + - type: IconSmooth + key: walls + base: slantedsiding + +- type: entity + parent: [ N14WallSidingRedSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallSidingRedSlanted + name: red siding wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallSidingGreenSlantedIndestructible + name: green siding wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidinggreen.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sidinggreen.rsi + - type: IconSmooth + key: walls + base: slantedsiding + +- type: entity + parent: [ N14WallSidingGreenSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallSidingGreenSlanted + name: green siding wall + suffix: slanted + +- type: entity + parent: BaseWallIndestructible + id: N14WallWoodSlantedIndestructible + name: wood wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi + - type: IconSmooth + key: walls + base: slantedwood + +- type: entity + parent: [ N14WallWoodSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallWoodSlanted + name: wood wall + suffix: slanted + components: + - type: Construction + graph: N14WoodWall + node: WoodWall + +- type: entity + parent: BaseWallIndestructible + id: N14WallWoodAltSlantedIndestructible + name: wood wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/woodalt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/woodalt.rsi + - type: IconSmooth + key: walls + base: slantedwood + +- type: entity + parent: [ N14WallWoodAltSlantedIndestructible, N14BaseWallSlantedWood ] + id: N14WallWoodAltSlanted + name: wood wall + suffix: slanted + +- type: entity + id: N14WallRebar + parent: BaseStructure + name: rebar + description: Some rebar ready for construction. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/girder.rsi + netsync: false + state: rebar + snapCardinals: true + - type: Damageable + damageModifierSet: Metallic + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:DoActsBehavior + acts: ["Destruction"] + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + density: 1000 + mask: + - TableMask + layer: + - TableLayer \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml new file mode 100644 index 0000000000..faed274c5c --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tall_obstacles.yml @@ -0,0 +1,135 @@ +- type: entity + parent: BaseStructure + id: N14BaseTallObstacle + suffix: tall + abstract: true + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tallobstacles.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallic + - type: RangedDamageSound + soundGroups: + Brute: + collection: + MetalBulletImpact + soundTypes: + Heat: + collection: + MetalLaserImpact + - type: PlacementReplacement + key: walls + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.6,0.5,-0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + +- type: entity + parent: N14BaseTallObstacle + id: N14BarricadeWoodTall + name: wooden barricade + suffix: tall + components: + - type: Sprite + state: barricade + +- type: entity + parent: N14BaseTallObstacle + id: N14CellBars + name: cell bars + components: + - type: Sprite + state: bars + allowedVerbs: + - Rattle + +- type: entity + parent: N14CellBars + id: N14CellBarsSlot + suffix: slot + components: + - type: Sprite + state: barsslot + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.6,-0.15,-0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + fix2: + shape: + !type:PhysShapeAabb + bounds: "0.5,-0.6,0.15,-0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + +- type: entity + parent: N14CellBars + id: N14CellBarsCorner + suffix: corner + components: + - type: Sprite + state: barscorner + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.6,0.5,-0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + fix2: + shape: + !type:PhysShapeAabb + bounds: "0.5,0.5,0.6,-0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 1000 + + +- type: entity + parent: N14CellBars + id: N14CellBarsRust + name: cell bars + components: + - type: Sprite + state: bars_rust + +- type: entity + parent: N14CellBarsSlot + id: N14CellBarsSlotRust + suffix: slot + components: + - type: Sprite + state: barsslot_rust + +- type: entity + parent: N14CellBarsCorner + id: N14CellBarsCornerRust + suffix: corner + components: + - type: Sprite + state: barscorner_rust \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml new file mode 100644 index 0000000000..daab089277 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml @@ -0,0 +1,407 @@ +- type: entity + parent: BaseWall + id: N14BaseWallTall + suffix: tall + abstract: true + components: + - type: Sprite + drawdepth: Mobs + - type: SpriteFade + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + +- type: entity + parent: N14BaseWallTall + id: N14BaseWallTallMetalWeak + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: PerforatedMetallic + +- type: entity + parent: N14BaseWallTall + id: N14BaseWallTallMetal + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallic + +- type: entity + parent: N14BaseWallTall + id: N14BaseWallTallMetalStrong + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StructuralMetallicStrong + - type: RadiationBlocker + resistance: 10 + +- type: entity + parent: N14BaseWallTall + id: N14BaseWallTallWood + abstract: true + components: + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + +- type: entity + parent: N14BaseWallTall + id: N14WallBrickTall + name: brick wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi + - type: IconSmooth + key: walls + base: tallbrick + +- type: entity + parent: N14BaseWallTall + id: N14WallBrickAltTall + name: brick wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi + - type: IconSmooth + key: walls + base: tallbrickalt + +- type: entity + parent: N14BaseWallTall + id: N14WallBrickGrayTall + name: brick wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi + - type: IconSmooth + key: walls + base: tallbrickgray + +- type: entity + parent: N14BaseWallTall + id: N14WallConcreteTall + name: concrete wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallconcrete + +- type: entity + parent: N14BaseWallTall + id: N14WallConcreteAltTall + name: concrete wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi + - type: IconSmooth + key: walls + base: tallconcretealt + +- type: entity + parent: N14BaseWallTallMetal + id: N14WallMetalTall + name: metal wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi + - type: IconSmooth + key: walls + base: tallmetal + +- type: entity + parent: N14BaseWallTallMetal + id: N14WallReinfMetalTall + name: reinforced metal wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi + - type: IconSmooth + key: walls + base: tallreinfmetal + +- type: entity + parent: N14BaseWallTall + id: N14WallRockTall + name: rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi + - type: IconSmooth + key: walls + base: tallrock + - type: SoundOnGather + - type: Gatherable + toolWhitelist: + tags: + - Pickaxe + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 150 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14WallRockTall + id: N14WallRockDroughtTall + name: drought rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi + - type: IconSmooth + key: walls + base: tallrockdrought + +- type: entity + parent: N14WallRockTall + id: N14WallRockMammothTall + name: mammoth rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi + - type: IconSmooth + key: walls + base: tallrockmammoth + +- type: entity + parent: N14BaseWallTallMetalWeak + id: N14WallRoughScrapTall + name: rough scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi + - type: IconSmooth + key: walls + base: tallroughscrap + +- type: entity + parent: N14BaseWallTallMetal + id: N14WallIndustrialRustTall + name: industrial rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi + - type: IconSmooth + key: walls + base: tallrustindustrial + +- type: entity + parent: N14BaseWallTallMetal + id: N14WallMetalRustTall + name: metal rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi + - type: IconSmooth + key: walls + base: tallrustmetal + +- type: entity + parent: N14BaseWallTallMetalWeak + id: N14WallScrapTall + name: scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi + - type: IconSmooth + key: walls + base: tallscrap + +- type: entity + parent: N14BaseWallTallMetalWeak + id: N14WallScrapBlueTall + name: blue scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi + - type: IconSmooth + key: walls + base: tallscrapblue + +- type: entity + parent: N14BaseWallTallMetalWeak + id: N14WallScrapRedTall + name: red scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi + - type: IconSmooth + key: walls + base: tallscrapred + +- type: entity + parent: N14BaseWallTallMetalWeak + id: N14WallScrapWhiteTall + name: white scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi + - type: IconSmooth + key: walls + base: tallscrapwhite + +- type: entity + parent: N14BaseWallTallMetal + id: N14WallSewerTall + name: sewer wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi + - type: IconSmooth + key: walls + base: tallsewer + +- type: entity + parent: N14BaseWallTallWood + id: N14WallSidingTall + name: siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi + - type: IconSmooth + key: walls + base: tallsiding + +- type: entity + parent: N14BaseWallTallWood + id: N14WallSidingBlueTall + name: blue siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi + - type: IconSmooth + key: walls + base: tallsidingblue + +- type: entity + parent: N14BaseWallTallWood + id: N14WallSidingRedTall + name: red siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi + - type: IconSmooth + key: walls + base: tallsidingred + +- type: entity + parent: N14BaseWallTallWood + id: N14WallSidingGreenTall + name: green siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi + - type: IconSmooth + key: walls + base: tallsidinggreen + +- type: entity + parent: N14BaseWallTallWood + id: N14WallWoodTall + name: wood wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi + - type: IconSmooth + key: walls + base: tallwood + +- type: entity + parent: N14BaseWallTallWood + id: N14WallWoodAltTall + name: wood wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi + - type: IconSmooth + key: walls + base: tallwoodalt \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml new file mode 100644 index 0000000000..50e44351ae --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml @@ -0,0 +1,78 @@ +# +- type: entity + parent: BaseStructure + id: N14TentLeatherWall + name: tent + description: A tent made out of leather. + components: + - type: Sprite + drawdepth: Walls + sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi + state: leather_edge + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + mask: + - FullTileMask + layer: + - WallLayer + density: 100 + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: Web + - type: RangedDamageSound + soundGroups: + Brute: + collection: + GenericHit + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Occluder + - type: RadiationBlocker + resistance: 1 + - type: BlockWeather + +- type: entity + parent: N14TentLeatherWall + id: N14TentLeatherCorner + suffix: corner + components: + - type: Sprite + state: leather_corner + +- type: entity + parent: N14TentLeatherWall + id: N14TentClothWall + name: tent + description: A tent made out of cloth. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi + state: cloth_edge + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + +- type: entity + parent: N14TentClothWall + id: N14TentClothCorner + suffix: corner + components: + - type: Sprite + state: cloth_corner \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml new file mode 100644 index 0000000000..306b20b914 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml @@ -0,0 +1,266 @@ +# For all other walls see SS14 +# Make a base for wood, metal walls (breaks to girder), concrete (breaks to nothing / rubble), rebarconcrete (breaks to rebar girder) etc for destruction + +# Concrete Walls +- type: entity + parent: BaseWall + id: N14WallStore + name: store wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/store.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/store.rsi + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 300 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: IconSmooth + key: wallsstore + base: store + +- type: entity + parent: N14WallStore + id: N14WallSuperstore + name: store wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi + +- type: entity + parent: N14WallStore + id: N14WallBrick + name: brick wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi + - type: IconSmooth + key: wallsbrick + base: brick + +- type: entity + parent: N14WallStore + id: N14WallConcreteLight + name: concrete wall + suffix: light + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi + +- type: entity + parent: N14WallConcreteLight + id: N14WallConcreteDark + suffix: dark + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi + +# Wood walls +- type: entity + id: N14WallWoodFrame + parent: Barricade + name: wooden wall Frame + description: A frame for building into a wall. + components: + - type: Construction + graph: N14WoodWall + node: Frame + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/woodlog.rsi + state: girder + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank1: + min: 0 + max: 2 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - !type:PlaySoundBehavior + sound: + collection: WoodDestroyHeavy + +- type: entity + parent: BaseWall + id: N14WallWoodWhite + name: wooden wall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 1 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + - type: IconSmooth + key: wallswood + base: wood + +- type: entity + parent: BaseStructureDynamic + id: N14WallWoodWhiteFrame + name: wall frame + description: Part of a wooden wall supporting the structure. + components: + - type: Transform + anchored: true + noRot: true + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.45,-0.45,0.45,0.45" + density: 60 + mask: + - MachineMask + layer: + - GlassAirlockLayer + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi + state: girder + - type: Damageable + damageModifierSet: Wood + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:SpawnEntitiesBehavior + spawn: + MaterialWoodPlank: + min: 0 + max: 1 + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14WallWoodWhite + id: N14WallWoodDark + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi + +- type: entity + parent: N14WallWoodWhiteFrame + id: N14WallWoodDarkFrame + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi + state: girder + +- type: entity + parent: N14WallWoodWhite + id: N14WallWoodLog + name: log wall + description: A wall made out of wooden logs. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi + - type: IconSmooth + key: log + base: log + - type: Construction + graph: N14WoodWall + node: logWall + +# Tent Walls +- type: entity + parent: BaseWall + id: N14WallTent + name: tent wall + description: A tent made from cloth. Keeps the weather out at least. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi + - type: Damageable + damageModifierSet: Web + damageContainer: Inorganic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: WoodDestroy + - !type:DoActsBehavior + acts: ["Destruction"] + - type: IconSmooth + key: tent + base: tent + +- type: entity + id: N14BlastDoorExteriorIndestructible + parent: BlastDoor + suffix: Indestructible, Closed + components: + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 10000 # pseudo indestructible + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + id: BlastDoorExteriorIndestructibleOpen + parent: BlastDoorOpen + suffix: Indestructible, Open + components: + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 10000 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml new file mode 100644 index 0000000000..017c22af88 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml @@ -0,0 +1,101 @@ +- type: entity + id: N14BarricadeWindow + parent: BaseStructure + name: barricade + description: A makeshift barricade. + components: + - type: CanBuildWindowOnTop + - type: Sprite + netsync: false + drawdepth: Overdoors + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: boarded + - type: Icon + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: boarded + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + layer: + - GlassLayer + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 100 + behaviors: + - !type:DoActsBehavior + acts: ["Destruction"] + +- type: entity + parent: N14BarricadeWindow + id: N14BarricadeDoor + name: locked door + description: A locked door. Might have to break it down. + components: + - type: Sprite + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: locked + - type: Icon + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: locked + +- type: entity + id: N14WindowBars + parent: BaseStructure + name: window bars + description: Sturdy looking bars blocking access. + components: + - type: MeleeSound + soundGroups: + Brute: + path: + "/Audio/Weapons/grille_hit.ogg" + - type: Sprite + sprite: _Nuclear14/Structures/Windows/windowbars.rsi + state: icon + - type: Icon + sprite: _Nuclear14/Structures/Windows/windowbars.rsi + state: icon + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: PowerConsumer + - type: Electrified + requirePower: true + noWindowInTile: true + highVoltageNode: high + mediumVoltageNode: medium + lowVoltageNode: low + - type: NodeContainer + nodes: + high: + !type:CableDeviceNode + nodeGroupID: HVPower + medium: + !type:CableDeviceNode + nodeGroupID: MVPower + low: + !type:CableDeviceNode + nodeGroupID: Apc + +- type: entity + id: N14WindowBars2 + parent: N14WindowBars + components: + - type: Sprite + netsync: false + drawdepth: Overdoors + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: bars + - type: Icon + sprite: _Nuclear14/Structures/Furniture/barricades.rsi + state: bars \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml new file mode 100644 index 0000000000..979a70c3a0 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml @@ -0,0 +1,331 @@ +- type: entity + parent: BaseStructure + id: N14WindowBase # use for single tile / standalone windows & broken windows + description: A window for seeing into places. + abstract: true + name: window + placement: + mode: SnapgridCenter + snap: + - Window + components: + - type: MeleeSound + soundGroups: + Brute: + collection: GlassSmash + - type: WallMount + arc: 360 # interact despite grilles + - type: Tag + tags: + - ForceFixRotations + - Window + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb {} + mask: + - FullTileMask + layer: + - GlassLayer + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Glass + - type: ExaminableDamage + messages: WindowMessages + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 150 #excess damage (nuke?). avoid computational cost of spawning entities. + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 50 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: GlassBreak + - !type:SpawnEntitiesBehavior + spawn: + ShardGlass: + min: 1 + max: 2 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Appearance + +- type: entity + parent: N14WindowBase + id: N14WindowBaseAirtight # use for single tile / standalone windows that are intact + description: A window for seeing into places. + abstract: true + components: + - type: Airtight + - type: DamageVisuals + thresholds: [4, 8, 12] + damageDivisor: 2 + trackAllDamage: true + damageOverlay: + sprite: _Nuclear14/Structures/Windows/slanted/cracks.rsi + allowedVerbs: + - KnockOn + +- type: entity + parent: N14WindowBase + id: N14WindowSmoothBase # Use for windows that smooth together + description: A window for seeing into places. + abstract: true + components: + - type: Sprite + netsync: false + drawdepth: WallTops + sprite: _Nuclear14/Structures/Windows/window.rsi + - type: Icon + sprite: _Nuclear14/Structures/Windows/window.rsi + state: full + - type: IconSmooth + key: windows + base: window + +- type: entity + parent: N14WindowSmoothBase + id: N14WindowSmoothBaseAirtight # use for windows that smooth together that are intact + description: A window for seeing into places. + abstract: true + components: + - type: Airtight + - type: Repairable + - type: InteractionPopup + interactSuccessString: comp-window-knock + messagePerceivedByOthers: comp-window-knock + interactSuccessSound: + path: /Audio/Effects/glass_knock.ogg + - type: DamageVisuals + thresholds: [4, 8, 12] + damageDivisor: 2 + trackAllDamage: true + damageOverlay: + sprite: _Nuclear14/Structures/Windows/slanted/cracks.rsi + +## Smooth Windows +- type: entity + id: N14Window + parent: N14WindowSmoothBaseAirtight + +- type: entity + parent: N14WindowSmoothBase + id: N14WindowBroken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/windowbroken.rsi + - type: Icon + sprite: _Nuclear14/Structures/Windows/windowbroken.rsi + state: full + +## Single Windows +# Ruins +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowRuins + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindow + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindow + +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowRuinsVertical + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowvertical + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowvertical + +- type: entity + parent: N14WindowBase + id: N14WindowRuinsBroken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowbroken + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowbroken + +- type: entity + parent: N14WindowBase + id: N14WindowRuinsVerticalBroken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowbrokenvertical + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowbrokenvertical + +- type: entity + parent: N14WindowBase + id: N14WindowRuinsDestroyed + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowdestroyed + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: ruinswindowdestroyed + +# Wood / House +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowHouse + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindow + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindow + +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowHouseVertical + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowvertical + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowvertical + +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowHouseWood + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: woodwindow + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: woodwindow + +- type: entity + parent: N14WindowBase + id: N14WindowHouseBroken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowbroken + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowbroken + +- type: entity + parent: N14WindowBase + id: N14WindowHouseBrokenVertical + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowbrokenvertical + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: housewindowbrokenvertical + +- type: entity + parent: N14WindowBase + id: N14WindowHouseWoodBroken + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: woodwindowbroken + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: woodwindowbroken + +# Store windows +- type: entity + parent: N14WindowBaseAirtight + id: N14WindowStoreLeft + suffix: left + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowleft + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowleft + +- type: entity + parent: N14WindowStoreLeft + id: N14WindowStoreMiddleHorizontal + suffix: middle horizontal + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowhorizontal + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowhorizontal + +- type: entity + parent: N14WindowStoreLeft + id: N14WindowStoreRight + suffix: right + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowright + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowright + +- type: entity + parent: N14WindowStoreLeft + id: N14WindowStoreBottom + suffix: bottom + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowbottom + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowbottom + +- type: entity + parent: N14WindowStoreLeft + id: N14WindowStoreMiddleVertical + suffix: middle vertical + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowvertical + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowvertical + +- type: entity + parent: N14WindowStoreLeft + id: N14WindowStoreTop + suffix: top + name: store window + components: + - type: Sprite + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowtop + - type: Icon + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi + state: storewindowtop diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml new file mode 100644 index 0000000000..88909cf18d --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml @@ -0,0 +1,168 @@ +- type: constructionGraph + id: N14DoorGraph + start: start + graph: + - node: start + actions: + - !type:DestroyEntity {} + edges: + - to: MetalBlue + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 5 + doAfter: 15 + - to: MetalBlueAlt + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 5 + doAfter: 15 + - to: MetalRed + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 5 + doAfter: 15 + - to: MetalBlueWindow + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 4 + doAfter: 15 + - material: Glass + amount: 1 + - to: MetalBar + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 4 + doAfter: 15 + - to: MetalFence + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 4 + doAfter: 15 + - to: WoodDoor + completed: + - !type:SnapToGrid { } + steps: + - material: WoodPlank + amount: 4 + - material: WoodPlank + amount: 2 + doAfter: 15 + - to: woodDoorMakeshift + completed: + - !type:SnapToGrid { } + steps: + - material: WoodPlank + amount: 3 + - material: WoodPlank + amount: 2 + doAfter: 15 + + - node: MetalBlue + entity: N14DoorMetalBlueSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 5 + steps: + - tool: Anchoring + doAfter: 15 + - node: MetalBlueAlt + entity: N14DoorMetalBlueAltSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 5 + steps: + - tool: Anchoring + doAfter: 15 + - node: MetalRed + entity: N14DoorMetalRedSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 5 + steps: + - tool: Anchoring + doAfter: 15 + - node: MetalBlueWindow + entity: N14DoorMetalBlueWindowSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 4 + - !type:SpawnPrototype + prototype: SheetGlass1 + amount: 1 + steps: + - tool: Anchoring + doAfter: 15 + - node: MetalBar + entity: N14DoorMetalBarSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 4 + steps: + - tool: Anchoring + doAfter: 15 + - node: MetalFence + entity: N14DoorMetalFenceSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 4 + steps: + - tool: Anchoring + doAfter: 15 + - node: WoodDoor + entity: N14DoorWoodSlanted + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 4 + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 2 + steps: + - tool: Anchoring + doAfter: 15 + - node: woodDoorMakeshift + entity: N14DoorMakeshift + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 3 + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 2 + steps: + - tool: Anchoring + doAfter: 15 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml new file mode 100644 index 0000000000..7b46c857f0 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml @@ -0,0 +1,92 @@ +- type: constructionGraph + id: N14Lightbulb + start: start + graph: + - node: start + edges: + - to: bulbLight + steps: + - material: Steel + amount: 1 + doAfter: 2.0 + # - to: tubeLight + # steps: + # - material: Steel + # amount: 2 + # doAfter: 2.0 + # - to: groundLight + # steps: + # - material: Steel + # amount: 5 + # doAfter: 2.0 + # - node: tubeLight + # entity: PoweredlightEmpty + # edges: + # - to: start + # conditions: + # - !type:ContainerEmpty + # container: "light_bulb" + # steps: + # - tool: Screwing + # doAfter: 2.0 + # completed: + # - !type:SpawnPrototype + # prototype: SheetSteel1 + # amount: 2 + # - !type:DeleteEntity {} + - node: bulbLight + entity: N14LightSmallEmpty + edges: + - to: start + conditions: + - !type:ContainerEmpty + container: "light_bulb" + steps: + - tool: Screwing + doAfter: 2.0 + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + - !type:DeleteEntity {} + # - node: groundLight + # entity: PoweredLightPostSmallEmpty + # edges: + # - to: start + # conditions: + # - !type:ContainerEmpty + # container: "light_bulb" + # steps: + # - tool: Screwing + # doAfter: 4.0 + # completed: + # - !type:SpawnPrototype + # prototype: SheetSteel1 + # amount: 5 + # - !type:DeleteEntity {} + +# Torches +- type: constructionGraph + id: WallTorch + start: start + graph: + - node: start + edges: + - to: WallTorch + steps: + - material: WoodPlank + amount: 1 + doAfter: 2.0 + + - node: WallTorch + entity: N14TorchWall + edges: + - to: start + steps: + - tool: Screwing + doAfter: 2.0 + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 1 + - !type:DeleteEntity {} \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml new file mode 100644 index 0000000000..89f32a4f22 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/woodwall.yml @@ -0,0 +1,75 @@ +- type: constructionGraph + id: N14WoodWall + start: start + graph: + - node: start + edges: + - to: Frame + completed: + - !type:SnapToGrid + southRotation: true + steps: + - material: WoodPlank + amount: 2 + doAfter: 1 + + - to: logWall + completed: + - !type:SnapToGrid + southRotation: true + conditions: + - !type:EntityAnchored {} + steps: + - material: WoodPlank + amount: 2 + doAfter: 2 + + - node: Frame + entity: N14WallWoodFrame + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 2 + - !type:DeleteEntity {} + conditions: + - !type:EntityAnchored {} + steps: + - tool: Screwing + doAfter: 2 + + - to: WoodWall + completed: + - !type:SnapToGrid + southRotation: true + conditions: + - !type:EntityAnchored {} + steps: + - material: WoodPlank + amount: 2 + doAfter: 2 + + - node: logWall + entity: N14WallWoodLog + edges: + - to: start + completed: + - !type:GivePrototype + prototype: MaterialWoodPlank1 + amount: 1 + steps: + - tool: Prying + doAfter: 10 + + - node: WoodWall + entity: N14WallWoodSlanted + edges: + - to: Frame + completed: + - !type:GivePrototype + prototype: MaterialWoodPlank1 + amount: 1 + steps: + - tool: Prying + doAfter: 10 diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml new file mode 100644 index 0000000000..5f6b6efa26 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml @@ -0,0 +1,98 @@ +- type: constructionGraph + id: N14Bed + start: start + graph: + - node: start + actions: + - !type:DestroyEntity {} + edges: + - to: bed + completed: + - !type:SnapToGrid { } + steps: + - material: Steel + amount: 2 + doAfter: 1 + - material: Cloth + amount: 6 + doAfter: 2 + - to: bedwood + completed: + - !type:SnapToGrid { } + steps: + - material: WoodPlank + amount: 2 + doAfter: 1 + - material: Cloth + amount: 6 + doAfter: 2 + - to: bedroll + completed: + - !type:SnapToGrid { } + steps: + - material: Cloth + amount: 3 + doAfter: 2 + - to: medicalbed + completed: + - !type:SnapToGrid { } + steps: + - material: Plasteel + amount: 2 + doAfter: 1 + - material: Durathread + amount: 2 + doAfter: 1 + - node: bed + entity: N14Bed + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 2 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 6 + steps: + - tool: Screwing + doAfter: 1 + - node: bedwood + entity: N14BedWood + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 2 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 6 + steps: + - tool: Screwing + doAfter: 1 + - node: medicalbed + entity: MedicalBed + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetPlasteel1 + amount: 2 + - !type:SpawnPrototype + prototype: MaterialDurathread1 + amount: 2 + steps: + - tool: Screwing + doAfter: 1 + - node: bedroll + entity: N14Bedroll + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 3 + steps: + - tool: Slicing + doAfter: 1 diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml new file mode 100644 index 0000000000..d9c831dcff --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/seats.yml @@ -0,0 +1,333 @@ +- type: constructionGraph + id: N14Seat + start: start + graph: + - node: start + actions: + - !type:DestroyEntity {} + edges: + - to: N14ChairWood + steps: + - material: WoodPlank + amount: 1 + doAfter: 1 + - to: N14ChairWood1 + steps: + - material: WoodPlank + amount: 1 + doAfter: 1 + - to: N14ChairWoodPadded + steps: + - material: WoodPlank + amount: 1 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairWoodSettler + steps: + - material: WoodPlank + amount: 1 + doAfter: 1 + - to: N14ChairStoolBarBlack + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairStoolBarTan + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairStoolBarRed + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairArmchair + steps: + - material: WoodPlank + amount: 2 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairMetalGreen + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairMetalBlue + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairMetalRed + steps: + - material: Steel + amount: 1 + doAfter: 1 + - to: N14ChairOfficeRed + steps: + - material: Steel + amount: 1 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairOfficeBlue + steps: + - material: Steel + amount: 1 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairOfficeGreen + steps: + - material: Steel + amount: 1 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairOfficeErgonomic + steps: + - material: Steel + amount: 2 + doAfter: 1 + - material: Cloth + amount: 1 + - to: N14ChairMetalFolding + steps: + - material: Plastic + amount: 1 + doAfter: 1 + - material: MetalRod + amount: 2 + - to: N14ChairPlastic + steps: + - material: Plastic + amount: 2 + doAfter: 1 + + - node: N14ChairWood + entity: N14ChairWood + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairWood1 + entity: N14ChairWood1 + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairWoodPadded + entity: N14ChairWoodPadded + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 1 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairWoodSettler + entity: N14ChairWoodSettler + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + + - node: N14ChairStoolBarBlack + entity: N14ChairStoolBarBlack + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairStoolBarTan + entity: N14ChairStoolBarTan + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairStoolBarRed + entity: N14ChairStoolBarRed + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairArmchair + entity: N14ChairArmchair + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: MaterialWoodPlank1 + amount: 2 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairMetalGreen + entity: N14ChairMetalGreen + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairMetalBlue + entity: N14ChairMetalBlue + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairMetalRed + entity: N14ChairMetalRed + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairOfficeRed + entity: N14ChairOfficeRed + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairOfficeBlue + entity: N14ChairOfficeBlue + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairOfficeGreen + entity: N14ChairOfficeGreen + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 1 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairOfficeErgonomic + entity: N14ChairOfficeErgonomic + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetSteel1 + amount: 2 + - !type:SpawnPrototype + prototype: MaterialCloth1 + amount: 1 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairMetalFolding + entity: N14ChairMetalFolding + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetPlastic1 + amount: 1 + - !type:SpawnPrototype + prototype: PartRodMetal1 + amount: 2 + steps: + - tool: Screwing + doAfter: 1 + + - node: N14ChairPlastic + entity: N14ChairPlastic + edges: + - to: start + completed: + - !type:SpawnPrototype + prototype: SheetPlastic1 + amount: 2 + steps: + - tool: Welding + doAfter: 1 \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml new file mode 100644 index 0000000000..adf95db017 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/tables.yml @@ -0,0 +1,59 @@ +- type: constructionGraph + id: N14TableCounterBarRecipes + start: start + graph: + - node: start + edges: + - to: TableCounterBar + completed: + - !type:SnapToGrid + southRotation: true + conditions: + - !type:EntityAnchored {} + steps: + - material: WoodPlank + amount: 2 + doAfter: 2 + + - node: TableCounterBar + entity: N14TableCounterBar + +- type: constructionGraph + id: N14TableMetalGrateRecipes + start: start + graph: + - node: start + edges: + - to: TableMetalGrate + completed: + - !type:SnapToGrid + southRotation: true + conditions: + - !type:EntityAnchored {} + steps: + - material: Steel + amount: 2 + doAfter: 2 + + - node: TableMetalGrate + entity: N14TableMetalGrate + +- type: constructionGraph + id: N14TableRecipes + start: start + graph: + - node: start + edges: + - to: TableWoodSettler + completed: + - !type:SnapToGrid + southRotation: true + conditions: + - !type:EntityAnchored {} + steps: + - material: WoodPlank + amount: 2 + doAfter: 2 + + - node: TableWoodSettler + entity: N14TableWoodSettler \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml new file mode 100644 index 0000000000..d47157d020 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml @@ -0,0 +1,437 @@ +# Beds +- type: construction + id: N14Bed + name: bed + description: This is used to lie in, sleep in or strap on. Resting here provides extremely slow healing. + graph: N14Bed + startNode: start + targetNode: bed + category: construction-category-furniture + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bed + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + id: N14BedWood + name: bed + description: This is used to lie in, sleep in or strap on. Resting here provides extremely slow healing. + graph: N14Bed + startNode: start + targetNode: bedwood + category: construction-category-furniture + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bed_wood + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + id: N14MedicalBed + name: medical bed + description: A hospital bed for patients to recover in. Resting here provides fairly slow healing. + graph: bed + startNode: start + targetNode: medicalbed + category: construction-category-furniture + icon: + sprite: Structures/Furniture/furniture.rsi + state: bed-MED + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + id: N14Bedroll + name: bedroll + description: A bedroll for sleeping on the road. Not very comfy. + graph: N14Bed + startNode: start + targetNode: bedroll + category: construction-category-furniture + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bedroll_unrolled + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: wooden chair + id: N14ChairWood + graph: N14Seat + startNode: start + targetNode: N14ChairWood + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: wooden_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: wooden chair + id: N14ChairWood1 + graph: N14Seat + startNode: start + targetNode: N14ChairWood1 + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: wood_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: padded chair + id: N14ChairWoodPadded + graph: N14Seat + startNode: start + targetNode: N14ChairWoodPadded + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: wood_chair_padded + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: settler chair + id: N14ChairWoodSettler + graph: N14Seat + startNode: start + targetNode: N14ChairWoodSettler + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: wooden_chair_settler + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: black stool + id: N14ChairStoolBarBlack + graph: N14Seat + startNode: start + targetNode: N14ChairStoolBarBlack + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bar_black + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: tan stool + id: N14ChairStoolBarTan + graph: N14Seat + startNode: start + targetNode: N14ChairStoolBarTan + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi + state: bar_tan + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: red stool + id: N14ChairStoolBarRed + graph: N14Seat + startNode: start + targetNode: N14ChairStoolBarRed + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: barstool + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: armchair + id: N14ChairArmchair + graph: N14Seat + startNode: start + targetNode: N14ChairArmchair + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: armchair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: green metal chair + id: N14ChairMetalGreen + graph: N14Seat + startNode: start + targetNode: N14ChairMetalGreen + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: blue metal chair + id: N14ChairMetalBlue + graph: N14Seat + startNode: start + targetNode: N14ChairMetalBlue + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair_blue + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: red metal chair + id: N14ChairMetalRed + graph: N14Seat + startNode: start + targetNode: N14ChairMetalRed + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair_red + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: red office chair + id: N14ChairOfficeRed + graph: N14Seat + startNode: start + targetNode: N14ChairOfficeRed + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: blue office chair + id: N14ChairOfficeBlue + graph: N14Seat + startNode: start + targetNode: N14ChairOfficeBlue + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_blue + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: green office chair + id: N14ChairOfficeGreen + graph: N14Seat + startNode: start + targetNode: N14ChairOfficeGreen + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: office_chair_green + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: ergonomic office chair + id: N14ChairOfficeErgonomic + graph: N14Seat + startNode: start + targetNode: N14ChairOfficeErgonomic + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: ergo_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: folding chair + id: N14ChairMetalFolding + graph: N14Seat + startNode: start + targetNode: N14ChairMetalFolding + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: metal_chair_folding + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +- type: construction + name: plastic chair + id: N14ChairPlastic + graph: N14Seat + startNode: start + targetNode: N14ChairPlastic + category: construction-category-furniture + description: You sit in this. Either by will or force. + icon: + sprite: _Nuclear14/Structures/Furniture/chairs.rsi + state: plastic_chair + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + conditions: + - !type:TileNotBlocked + hide: false + +# Tables + +- type: construction + name: bar counter + id: N14TableCounterBar + graph: N14TableCounterBarRecipes + startNode: start + targetNode: TableCounterBar + category: construction-category-furniture + description: An alcohol stained bartop. + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + hide: false + canRotate: true + icon: + sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi + state: full + conditions: + - !type:TileNotBlocked + +- type: construction + name: metal table + id: N14TableMetalGrate + graph: N14TableMetalGrateRecipes + startNode: start + targetNode: TableMetalGrate + category: construction-category-furniture + description: A cold handmade metal table made from grating. + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + hide: false + canRotate: true + icon: + sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi + state: full + conditions: + - !type:TileNotBlocked + +- type: construction + name: wooden table + id: N14TableWoodSettler + graph: N14TableRecipes + startNode: start + targetNode: TableWoodSettler + category: construction-category-furniture + description: A wooden table used by settlers. + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + hide: false + canRotate: true + icon: + sprite: _Nuclear14/Structures/Furniture/Tables/table_settler.rsi + state: full + conditions: + - !type:TileNotBlocked diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml new file mode 100644 index 0000000000..035ad80963 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml @@ -0,0 +1,37 @@ +- type: construction + name: log wall + id: N14WoodWallLog + graph: N14WoodWall + startNode: start + targetNode: logWall + category: construction-category-structures + description: Home from home. + icon: + sprite: _Nuclear14/Structures/Walls/nc14/woodlog.rsi + state: full + objectType: Structure + placementMode: SnapgridCenter + canRotate: false + canBuildInImpassable: false + hide: false + conditions: + - !type:TileNotBlocked + +# # Doors +- type: construction + name: wooden door + id: N14DoorWood + graph: N14DoorGraph + startNode: start + targetNode: woodDoorMakeshift + category: construction-category-structures + description: A primitive door with manual operation like the cavemen used. + objectType: Structure + placementMode: SnapgridCenter + canBuildInImpassable: false + hide: false + icon: + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + state: closed + conditions: + - !type:TileNotBlocked diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml new file mode 100644 index 0000000000..579f70def8 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml @@ -0,0 +1,13 @@ +- type: construction + name: wall torch + id: WallTorch + graph: WallTorch + startNode: start + targetNode: WallTorch + category: construction-category-utilities + description: A wooden stake on the wall you can light + icon: { sprite: _Nuclear14/Structures/Decoration/torches.rsi, state: wall_torch_unlit } + objectType: Structure + placementMode: SnapgridCenter + hide: false + \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml b/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml new file mode 100644 index 0000000000..95113440c4 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/SoundCollections/footsteps.yml @@ -0,0 +1,76 @@ +- type: soundCollection + id: N14FootstepWood + files: + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Wood/wood6.ogg + +- type: soundCollection + id: N14FootstepWater + files: + - /Audio/_Nuclear14/Effects/Footsteps/Water/water1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Water/water2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Water/water3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Water/water4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Water/water5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Water/water6.ogg + +- type: soundCollection + id: N14FootstepConcrete + files: + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Concrete/concrete6.ogg + +- type: soundCollection + id: N14FootstepConcreteBroken + files: + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/ConcreteBroken/concretebroken6.ogg + +- type: soundCollection + id: N14FootstepDirt + files: + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt6.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt7.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt8.ogg + - /Audio/_Nuclear14/Effects/Footsteps/Dirt/dirt9.ogg + +- type: soundCollection + id: N14FootstepMetalHollow + files: + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow6.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow7.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow8.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow9.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalHollow/metalhollow10.ogg + +- type: soundCollection + id: N14FootstepMetalSolid + files: + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid1.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid2.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid3.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid4.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid5.ogg + - /Audio/_Nuclear14/Effects/Footsteps/MetalSolid/metalsolid6.ogg diff --git a/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml new file mode 100644 index 0000000000..f1e06b92d0 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml @@ -0,0 +1,140 @@ +# Metal + +- type: stack + id: FloorTileMetalBlue + name: metal floor blue + spawn: FloorTileItemMetalBlue + +- type: stack + id: FloorTileMetalBlueSolid + name: metal floor blue solid + spawn: FloorTileItemMetalBlueSolid + +- type: stack + id: FloorTileMetalGreen + name: metal floor green + spawn: FloorTileItemMetalGreen + +- type: stack + id: FloorTileMetalGreenSolid + name: metal floor green solid + spawn: FloorTileItemMetalGreenSolid + +- type: stack + id: FloorTileMetalGrey + name: metal floor grey + spawn: FloorTileItemMetalGrey + +- type: stack + id: FloorTileMetalGreySolid + name: metal floor grey solid + spawn: FloorTileItemMetalGreySolid + +- type: stack + id: FloorTileMetalGreyDark + name: metal floor grey dark + spawn: FloorTileItemMetalGreyDark + +- type: stack + id: FloorTileMetalGreyDarkSolid + name: metal floor grey dark solid + spawn: FloorTileItemMetalGreyDarkSolid + +- type: stack + id: FloorTileMetalPurple + name: metal floor purple + spawn: FloorTileItemMetalPurple + +- type: stack + id: FloorTileMetalPurpleSolid + name: metal floor purple solid + spawn: FloorTileItemMetalPurpleSolid + +- type: stack + id: FloorTileMetalRed + name: metal floor red + spawn: FloorTileItemMetalRed + +- type: stack + id: FloorTileMetalRedSolid + name: metal floor red solid + spawn: FloorTileItemMetalRedSolid + +- type: stack + id: FloorTileMetalTeal + name: metal floor teal + spawn: FloorTileItemMetalTeal + +- type: stack + id: FloorTileMetalTealSolid + name: metal floor teal solid + spawn: FloorTileItemMetalTealSolid + +- type: stack + id: FloorTileMetalWhite + name: metal floor white + spawn: FloorTileItemMetalWhite + +- type: stack + id: FloorTileMetalWhiteSolid + name: metal floor white solid + spawn: FloorTileItemMetalWhiteSolid + +- type: stack + id: FloorTileMetalYellow + name: metal floor yellow + spawn: FloorTileItemMetalYellow + +- type: stack + id: FloorTileMetalYellowSolid + name: metal floor yellow solid + spawn: FloorTileItemMetalYellowSolid + +- type: stack + id: FloorTileMetalFreezer + name: metal floor freezer + spawn: FloorTileItemMetalFreezer + +# Other + +- type: stack + id: FloorTileWoodOak + name: wood floor + spawn: FloorTileItemWoodOak + +- type: stack + id: FloorTileWoodHouse + name: wood floor + spawn: FloorTileItemWoodHouse + +- type: stack + id: FloorTileWoodMaple + name: wood floor + spawn: FloorTileItemWoodMaple + +- type: stack + id: FloorTileCarpetRed + name: carpet floor + spawn: FloorTileItemCarpetRed + + +# MS13 +- type: stack + id: FloorTileMetalIndustrial + name: industrial floor + spawn: FloorTileItemMetalIndustrial + +- type: stack + id: FloorTileMetalMS13 + name: metal tile floor + spawn: FloorTileItemMetalMS13 + +- type: stack + id: FloorTileMetalGrate + name: metal grate floor + spawn: FloorTileItemMetalGrate + +- type: stack + id: FloorTileMetalSolid + name: metal solid floor + spawn: FloorTileItemMetalSolid \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Tiles/floors.yml b/Resources/Prototypes/_Nuclear14/Tiles/floors.yml new file mode 100644 index 0000000000..1f36a2bac6 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Tiles/floors.yml @@ -0,0 +1,1868 @@ +# Metal Tiles +- type: tile + id: FloorMetalBlue + name: metal blue + sprite: /Textures/_Nuclear14/Tiles/metalblue.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalBlue + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalBlueSolid + name: metal blue solid + sprite: /Textures/_Nuclear14/Tiles/metalbluesolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalBlueSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGreen + name: metal green + sprite: /Textures/_Nuclear14/Tiles/metalgreen.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalGreen + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGreenSolid + name: metal green solid + sprite: /Textures/_Nuclear14/Tiles/metalgreensolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalGreenSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGrey + name: metal grey + sprite: /Textures/_Nuclear14/Tiles/metalgrey.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalGrey + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGreySolid + name: metal grey solid + sprite: /Textures/_Nuclear14/Tiles/metalgreysolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalGreySolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGreyDark + name: metal grey dark + sprite: /Textures/_Nuclear14/Tiles/metalgreydark.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalGreyDark + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalGreyDarkSolid + name: metal grey dark solid + sprite: /Textures/_Nuclear14/Tiles/metalgreydarksolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalGreyDarkSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalPurple + name: metal purple + sprite: /Textures/_Nuclear14/Tiles/metalpurple.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalPurple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalPurpleSolid + name: metal purple solid + sprite: /Textures/_Nuclear14/Tiles/metalpurplesolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalPurpleSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalRed + name: metal red + sprite: /Textures/_Nuclear14/Tiles/metalred.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalRedSolid + name: metal red solid + sprite: /Textures/_Nuclear14/Tiles/metalredsolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalRedSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalTeal + name: metal teal + sprite: /Textures/_Nuclear14/Tiles/metalteal.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalTeal + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalTealSolid + name: metal teal solid + sprite: /Textures/_Nuclear14/Tiles/metaltealsolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalTealSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalWhite + name: metal white + sprite: /Textures/_Nuclear14/Tiles/metalwhite.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalWhite + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalWhiteSolid + name: metal white solid + sprite: /Textures/_Nuclear14/Tiles/metalwhitesolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalWhiteSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalYellow + name: metal yellow + sprite: /Textures/_Nuclear14/Tiles/metalyellow.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalYellow + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalYellowSolid + name: metal yellow solid + sprite: /Textures/_Nuclear14/Tiles/metalyellowsolid.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + itemDrop: FloorTileItemMetalYellowSolid + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalFreezer + name: metal freezer + sprite: /Textures/_Nuclear14/Tiles/metalfreezer.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + itemDrop: FloorTileItemMetalFreezer + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalTunnel + name: tunnel floor + sprite: /Textures/_Nuclear14/Tiles/tunnelintact.png + baseTurf: FloorWasteland + isSubfloor: true + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalTunnelRusty + name: rusty tunnel floor + sprite: /Textures/_Nuclear14/Tiles/tunnelrusty.png + baseTurf: FloorWasteland + isSubfloor: true + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMetalTunnelWasteland + name: wasteland tunnel floor + sprite: /Textures/_Nuclear14/Tiles/tunnelwasteland.png + variants: 11 + placementVariants: [0, 1, 2, 3, 5, 6, 7, 8, 9, 10] + baseTurf: FloorWasteland + isSubfloor: true + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# MS13 Metal Tiles +- type: tile + id: FloorMS13MetalIndustrial + name: ms13 metal industrial + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_industrial.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + itemDrop: FloorTileItemMetalIndustrial + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13MetalTile + name: ms13 metal tile + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_tiles.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + itemDrop: FloorTileItemMetalMS13 + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13MetalGrate + name: ms13 metal grate + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_grate.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + itemDrop: FloorTileItemMetalGrate + footstepSounds: + collection: N14FootstepMetalHollow + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13MetalSolid + name: ms13 metal solid + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_solid.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + itemDrop: FloorTileItemMetalSolid + footstepSounds: + collection: N14FootstepMetalSolid + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# Interior +- type: tile + id: FloorWoodOak + name: wood oak + sprite: /Textures/_Nuclear14/Tiles/oak.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + itemDrop: FloorTileItemWoodOak + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorWoodOakBroken + name: wood oak broken + sprite: /Textures/_Nuclear14/Tiles/oakbroken.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorWoodHouse + name: wood house + sprite: /Textures/_Nuclear14/Tiles/woodhouse.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + itemDrop: FloorTileItemWoodHouse + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorWoodHouseBroken + name: wood house broken + sprite: /Textures/_Nuclear14/Tiles/woodhousebroken.png + variants: 2 + placementVariants: [0, 1] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorWoodBurntBroken + name: wood burnt broken + sprite: /Textures/_Nuclear14/Tiles/woodburntbroken.png + variants: 7 + placementVariants: [0, 1, 2, 3, 4, 5, 6] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorWoodMaple + name: wood maple + sprite: /Textures/_Nuclear14/Tiles/maple.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# MS13 wood +- type: tile + id: FloorMS13WoodCommon + name: ms13 wood common + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodCommonDamaged + name: ms13 wood common damaged + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common_damaged.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodFancy + name: ms13 wood fancy + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodFancyDamaged + name: ms13 wood fancy damaged + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy_damaged.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodMosaic + name: ms13 wood mosaic + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodMosaicDamaged + name: ms13 wood mosaic damaged + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic_damaged.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodWide + name: ms13 wood wide + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13WoodWideDamaged + name: ms13 wood wide damaged + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide_damaged.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: N14FootstepWood + friction: 0.30 + # itemDrop: FloorTileItemWoodMaple + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# Carpet +- type: tile + id: FloorCarpetRed + name: carpet red + sprite: /Textures/_Nuclear14/Tiles/carpet.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# MS13 Carpet +- type: tile + id: FloorMS13CarpetRed + name: ms13 carpet red + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_red.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetFancyRed + name: ms13 carpet fancy red + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_red.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetBlue + name: ms13 carpet blue + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_blue.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetFancyBlue + name: ms13 carpet fancy blue + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_blue.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetGreen + name: ms13 carpet green + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_green.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetFancyGreen + name: ms13 carpet fancy green + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_green.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13CarpetViolet + name: ms13 carpet violet + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_violet.png + baseTurf: FloorWasteland + isSubfloor: false + deconstructTools: [ Prying ] + footstepSounds: + collection: FootstepCarpet + friction: 0.30 + # itemDrop: FloorTileItemCarpetRed + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# Paths and Roads +# Concrete +- type: tile + id: N14FloorConcrete + name: concrete + sprite: /Textures/_Nuclear14/Tiles/concrete.png + variants: 6 + placementVariants: [0, 1, 2, 3, 4, 5] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteTileGoon + name: concrete tile + sprite: /Textures/_Nuclear14/Tiles/concrete-goon.png + variants: 1 + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteGreyBay + name: concrete grey + sprite: /Textures/_Nuclear14/Tiles/concrete-bay.png + variants: 1 + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteHexacrete + name: concrete hexacrete + sprite: /Textures/_Nuclear14/Tiles/hexacrete.png + variants: 1 + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteHexacreteDark + name: concrete hexacrete dark + sprite: /Textures/_Nuclear14/Tiles/hexacrete_dark.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteDark + name: concrete dark + sprite: /Textures/_Nuclear14/Tiles/concretedark.png + variants: 6 + placementVariants: [0, 1, 2, 3, 4, 5] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorConcreteRoad + name: concrete road + sprite: /Textures/_Nuclear14/Tiles/concreteroad.png + variants: 6 + placementVariants: [0, 1, 2, 3, 4, 5] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# MS13 Concrete & Brick +- type: tile + id: FloorMS13BrickConcrete + name: ms13 brick concrete + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/brickconcrete.png + variants: 9 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcreteBroken + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13BrickHorizontal + name: ms13 brick horizontal + sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickhorizontal.png + variants: 9 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcreteBroken + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + +- type: tile + id: FloorMS13BrickVertical + name: ms13 brick vertical + sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickvertical.png + variants: 9 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcreteBroken + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13Concrete + name: ms13 concrete + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_big.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13ConcreteIndustrial + name: ms13 concrete industrial + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13ConcreteIndustrialAlt + name: ms13 concrete industrial alt + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_alt.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13ConcreteIndustrialSplit + name: ms13 concrete industrial split + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_split.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileConcreteSmall + name: ms13 tile concrete small + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/tileconcretesmall.png + variants: 3 + placementVariants: [0, 1, 2] + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# MS13 Tiles +- type: tile + id: FloorMS13TileFancy + name: ms13 tile fancy + sprite: /Textures/_Nuclear14/Tiles/ms13/fancy.png + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileSierra + name: ms13 tile sierra + sprite: /Textures/_Nuclear14/Tiles/ms13/sierra.png + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: N14FootstepConcrete + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileSierraBroken + name: ms13 tile sierra broken + sprite: /Textures/_Nuclear14/Tiles/ms13/sierrabroken.png + variants: 3 + placementVariants: [0, 1, 2] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: N14FootstepConcreteBroken + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileBlack + name: ms13 tile black + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tileblack.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileBlackFull + name: ms13 tile black full + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tileblackfull.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileBlackLarge + name: ms13 tile black large + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileblacklarge.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileLongBlue + name: ms13 tile long blue + sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilebluelong.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileBrown + name: ms13 tile brown + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilebrown.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileCafe + name: ms13 tile cafe + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecafe.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileCeramic + name: ms13 tile ceramic + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramic.png + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileCeramicBroken + name: ms13 tile ceramic broken + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramicbroken.png + variants: 7 + placementVariants: [0, 1, 2, 3, 4, 5, 6] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileCheck + name: ms13 tile check + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecheck.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileGreen + name: ms13 tile green + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreen.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileGreenFull + name: ms13 tile green full + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilegreenfull.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileGrey + name: ms13 tile grey + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilegrey.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileGreyLarge + name: ms13 tile grey large + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreylarge.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileGreyLong + name: ms13 tile grey long + sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilegreylong.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileNavy + name: ms13 tile navy + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilenavy.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileNavyFull + name: ms13 tile navy full + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilenavyfull.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileNavyLarge + name: ms13 tile navy large + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilenavylarge.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileWhiteLarge + name: ms13 tile white large + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilewhitelarge.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileWhiteFull + name: ms13 tile white full + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilewhitefull.png + variants: 8 + placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorMS13TileOrnate + name: ms13 tile ornate + sprite: /Textures/_Nuclear14/Tiles/ms13/tileornate.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: FloorWasteland + isSubfloor: false + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# Roads +- type: tile + id: N14FloorRoadInnerMiddle + name: road inner middle + sprite: /Textures/_Nuclear14/Tiles/roadinnermiddle.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterMiddlePath + name: road outer middle (path) + sprite: /Textures/_Nuclear14/Tiles/roadoutermiddle.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadCorner1 + name: road corner1 + sprite: /Textures/_Nuclear14/Tiles/roadcorner1.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadCorner2 + name: road corner2 + sprite: /Textures/_Nuclear14/Tiles/roadcorner2.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadCorner3 + name: road corner3 + sprite: /Textures/_Nuclear14/Tiles/roadcorner3.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadCorner4 + name: road corner4 + sprite: /Textures/_Nuclear14/Tiles/roadcorner4.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadBottom + name: road bottom + sprite: /Textures/_Nuclear14/Tiles/roadbottom.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadLeft + name: road left + sprite: /Textures/_Nuclear14/Tiles/roadleft.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadRight + name: road right + sprite: /Textures/_Nuclear14/Tiles/roadright.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTop + name: road top + sprite: /Textures/_Nuclear14/Tiles/roadtop.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterTurnNorth + name: road outer turn north + sprite: /Textures/_Nuclear14/Tiles/roadouterturnn.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterTurnSouth + name: road outer turn south + sprite: /Textures/_Nuclear14/Tiles/roadouterturns.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterTurnWest + name: road outer turn west + sprite: /Textures/_Nuclear14/Tiles/roadouterturnw.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterTurnEast + name: road outer turn east + sprite: /Textures/_Nuclear14/Tiles/roadouterturne.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterCorner1 + name: road outer corner 1 + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner1.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterCorner2 + name: road outer corner 2 + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner2.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterCorner3 + name: road outer corner 3 + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner3.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadOuterCorner4 + name: road outer corner 4 + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner4.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadInnerTurn1 + name: road inner turn 1 + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn1.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadInnerTurn2 + name: road inner turn 2 + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn2.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadInnerTurn3 + name: road inner turn 3 + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn3.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadInnerTurn4 + name: road inner turn 4 + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn4.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerHorizontal1 + name: road tiny corner horizontal 1 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal1.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerHorizontal2 + name: road tiny corner horizontal 2 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal2.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerHorizontal3 + name: road tiny corner horizontal 3 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal3.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerHorizontal4 + name: road tiny corner horizontal 4 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal4.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerVertical1 + name: road tiny corner vertical 1 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical1.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerVertical2 + name: road tiny corner vertical 2 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical2.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerVertical3 + name: road tiny corner vertical 3 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical3.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +- type: tile + id: N14FloorRoadTinyCornerVertical4 + name: road tiny corner vertical 4 + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical4.png + baseTurf: FloorWasteland + isSubfloor: true + footstepSounds: + collection: FootstepFloor + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + +# Wasteland +- type: tile + id: FloorWasteland + name: wasteland + sprite: /Textures/_Nuclear14/Tiles/wasteland.png + variants: 4 + placementVariants: [0, 1, 2, 3] + baseTurf: space + isSubfloor: true + footstepSounds: + collection: N14FootstepDirt + friction: 0.30 + thermalConductivity: 0.04 + heatCapacity: 10000 + weather: true + indestructible: true + +- type: tile + id: FloorDirtNew + name: dirt + sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png + edgeSpritePriority: 1 + edgeSprites: + SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png + # baseTurf: FloorBase + isSubfloor: true + footstepSounds: + collection: N14FootstepDirt + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorDirtIndoors + name: dirt indoors + sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png + edgeSpritePriority: 1 + edgeSprites: + SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png + # baseTurf: FloorBase + isSubfloor: true + footstepSounds: + collection: N14FootstepDirt + heatCapacity: 10000 + weather: false + +- type: tile + id: FloorRubble + name: rubble + sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png + variants: 4 + edgeSpritePriority: 1 + edgeSprites: + SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png + # baseTurf: FloorBase + isSubfloor: true + footstepSounds: + collection: FootstepAsteroid + heatCapacity: 10000 + weather: true + +- type: tile + id: FloorRubbleIndoors + name: rubble indoors + sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png + variants: 4 + edgeSpritePriority: 1 + edgeSprites: + SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png + # baseTurf: FloorBase + isSubfloor: true + footstepSounds: + collection: FootstepAsteroid + heatCapacity: 10000 + weather: true + +# Water +- type: tile + id: WaterRiver + name: river water + sprite: /Textures/_Nuclear14/Tiles/riverwater.png + variants: 32 + placementVariants: [0, 1, 2, 3] + friction: 0.01 + isSubfloor: true + isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats + footstepSounds: + collection: N14FootstepWater # need water sloshing + sturdy: false + thermalConductivity: 0.4 + heatCapacity: 700000 + weather: true + indestructible: true + +- type: tile + id: WaterDeep + name: water deep + sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_deep.png + friction: 0.01 + isSubfloor: true + isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats + footstepSounds: + collection: N14FootstepWater # need water sloshing + sturdy: false + thermalConductivity: 0.4 + heatCapacity: 700000 + weather: true + indestructible: true + +- type: tile + id: WaterMedium + name: water medium + sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_medium.png + friction: 0.01 + isSubfloor: true + isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats + footstepSounds: + collection: N14FootstepWater # need water sloshing + sturdy: false + thermalConductivity: 0.4 + heatCapacity: 700000 + weather: true + indestructible: true + +- type: tile + id: WaterShallow + name: water shallow + sprite: /Textures/_Nuclear14/Tiles/ms13/Water/water_shallow.png + friction: 0.01 + isSubfloor: true + isSpace: false # TODO: Make this true once default gas mix is set, water = space for boats + footstepSounds: + collection: N14FootstepWater # need water sloshing + sturdy: false + thermalConductivity: 0.4 + heatCapacity: 700000 + weather: true + indestructible: true diff --git a/Resources/Prototypes/_Nuclear14/Tiles/water.yml b/Resources/Prototypes/_Nuclear14/Tiles/water.yml new file mode 100644 index 0000000000..1cf4c192cb --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Tiles/water.yml @@ -0,0 +1,176 @@ +- type: entity + id: N14FloorWaterDirtyEntity + name: water + description: A real thirst quencher. + placement: + mode: SnapgridCenter + snap: + - Wall + components: + - type: FloorOccluder + - type: Transform + anchored: true + - type: SyncSprite + - type: Clickable + - type: Sprite + sprite: Tiles/Planet/water.rsi + drawdepth: BelowFloor + layers: + - state: shoreline_water + - type: SolutionContainerManager + solutions: + pool: + maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable. + reagents: + - ReagentId: Water + Quantity: 9999999 + - type: DrainableSolution + solution: pool + - type: SpeedModifierContacts + walkSpeedModifier: 0.5 + sprintSpeedModifier: 0.5 + - type: Physics + bodyType: Static + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.5,0.5,0.5" + layer: + - SlipLayer + mask: + - ItemMask + density: 1000 + hard: false + - type: FootstepModifier + footstepSoundCollection: + collection: N14FootstepWater + params: + volume: 8 + + +- type: entity + parent: N14FloorWaterDirtyEntity + id: N14FloorWaterSewerDeep + name: deep sewer water + description: Years of built up feces and urine and other fluids. + components: + - type: Sprite + sprite: _Nuclear14/Tiles/ms13/Water.rsi + layers: + - state: sewer_deep + - type: SpeedModifierContacts + walkSpeedModifier: 0.2 + sprintSpeedModifier: 0.2 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterSewerMedium + name: sewer water + description: Years of built up feces and urine and other fluids. + components: + - type: Sprite + layers: + - state: sewer_medium + - type: SpeedModifierContacts + walkSpeedModifier: 0.4 + sprintSpeedModifier: 0.4 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterSewerShallow + name: shallow sewer water + description: Years of built up feces and urine and other fluids. + components: + - type: Sprite + layers: + - state: sewer_shallow + - type: SpeedModifierContacts + walkSpeedModifier: 0.6 + sprintSpeedModifier: 0.6 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterDeep + name: deep water + description: Endless Abyss. + components: + - type: Sprite + layers: + - state: water_deep + - type: SpeedModifierContacts + walkSpeedModifier: 0.2 + sprintSpeedModifier: 0.2 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterMedium + name: water + description: Unclean water, likely highly unclean. + components: + - type: Sprite + layers: + - state: water_medium + - type: SpeedModifierContacts + walkSpeedModifier: 0.4 + sprintSpeedModifier: 0.4 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterShallow + name: shallow water + description: Unclean water, likely highly unclean + components: + - type: Sprite + layers: + - state: water_shallow + - type: SpeedModifierContacts + walkSpeedModifier: 0.6 + sprintSpeedModifier: 0.6 + +- type: entity + parent: N14FloorWaterSewerDeep + id: N14FloorWaterSaltDeep + name: deep salt water + description: Endless Abyss. + components: + - type: Sprite + layers: + - state: water_deep + - type: SpeedModifierContacts + walkSpeedModifier: 0.2 + sprintSpeedModifier: 0.2 + - type: SolutionContainerManager + solutions: + pool: + maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable. + reagents: + - ReagentId: Water #TODO: Add WaterSalt Reagent. + Quantity: 9999999 + +- type: entity + parent: N14FloorWaterSaltDeep + id: N14FloorWaterSaltMedium + name: salt water + description: Unclean water, tainted with salt. + components: + - type: Sprite + layers: + - state: water_medium + - type: SpeedModifierContacts + walkSpeedModifier: 0.4 + sprintSpeedModifier: 0.4 + +- type: entity + parent: N14FloorWaterSaltDeep + id: N14FloorWaterSaltShallow + name: shallow salt water + description: Unclean water, tainted with salt + components: + - type: Sprite + layers: + - state: water_shallow + - type: SpeedModifierContacts + walkSpeedModifier: 0.6 + sprintSpeedModifier: 0.6 diff --git a/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml b/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml new file mode 100644 index 0000000000..824f71859b --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/devicenet_frequencies.yml @@ -0,0 +1,25 @@ +# Cameras +- type: deviceFrequency + id: SurveillanceCameraBrotherhoodWashington + name: device-frequency-prototype-name-surveillance-camera + frequency: 4100 + +- type: deviceFrequency + id: SurveillanceCameraBrotherhoodMidwest + name: device-frequency-prototype-name-surveillance-camera + frequency: 4200 + +- type: deviceFrequency + id: SurveillanceCameraNCR + name: device-frequency-prototype-name-surveillance-camera + frequency: 4300 + +- type: deviceFrequency + id: SurveillanceCameraTown + name: device-frequency-prototype-name-surveillance-camera + frequency: 4400 + +- type: deviceFrequency + id: SurveillanceCameraVault + name: device-frequency-prototype-name-surveillance-camera + frequency: 4500 \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Structures/Decoration/barrels.rsi/.png b/Resources/Textures/_Nuclear14/Structures/Decoration/barrels.rsi/.png new file mode 100644 index 0000000000..d035f71134 Binary files /dev/null and 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a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/full.png b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/full.png new file mode 100644 index 0000000000..48f9e3f025 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/full.png differ diff --git a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/meta.json b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/meta.json new file mode 100644 index 0000000000..f39a04743d --- /dev/null +++ b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/meta.json @@ -0,0 +1,46 @@ +{ + "version": 1, + "license": "CC-BY-NC-SA-3.0", + "copyright": "Taken from vgstation at commit https://github.com/vgstation-coders/vgstation13/raw/99cc2ab62d65a3a7b554dc7b21ff5f57c835f973/icons/turf/walls.dmi and modified by Swept", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "full" + }, + { + "name": "window0", + "directions": 4 + }, + { + "name": "window1", + "directions": 4 + }, + { + "name": "window2", + "directions": 4 + }, + { + "name": "window3", + "directions": 4 + }, + { + "name": "window4", + "directions": 4 + }, + { + "name": "window5", + "directions": 4 + }, + { + "name": "window6", + "directions": 4 + }, + { + "name": "window7", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png new file mode 100644 index 0000000000..cebe091f58 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window0.png differ diff --git a/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window1.png b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window1.png new file mode 100644 index 0000000000..af741dc48c Binary files /dev/null and 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/dev/null and b/Resources/Textures/_Nuclear14/Structures/Windows/windowbroken.rsi/window7.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/attributions.yml b/Resources/Textures/_Nuclear14/Tiles/Dirt/attributions.yml new file mode 100644 index 0000000000..1931602ac9 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Tiles/Dirt/attributions.yml @@ -0,0 +1,4 @@ +- files: ["dirt.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Ported and modified by Peptide90 for Nuclear14" + source: "https://github.com/DesertRose2/desertrose/blob/master/icons/fallout/turfs/ground.dmi" diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/dirt.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/dirt.png new file mode 100644 index 0000000000..0b834de6b6 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/dirt.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png new file mode 100644 index 0000000000..d8dbfaa2e4 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png new file mode 100644 index 0000000000..0dbc825c44 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png new file mode 100644 index 0000000000..0abea91cfd Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png new file mode 100644 index 0000000000..e387315988 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png new file mode 100644 index 0000000000..485a4a8495 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png new file mode 100644 index 0000000000..b390ea0576 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png new file mode 100644 index 0000000000..b0fdc1acca Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png new file mode 100644 index 0000000000..6d3645142a Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/attributions.yml b/Resources/Textures/_Nuclear14/Tiles/Rubble/attributions.yml new file mode 100644 index 0000000000..1931602ac9 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Tiles/Rubble/attributions.yml @@ -0,0 +1,4 @@ +- files: ["dirt.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Ported and modified by Peptide90 for Nuclear14" + source: "https://github.com/DesertRose2/desertrose/blob/master/icons/fallout/turfs/ground.dmi" diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png new file mode 100644 index 0000000000..2c6620727f Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png new file mode 100644 index 0000000000..1e70c0191c Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png new file mode 100644 index 0000000000..8919c1222f Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png new file mode 100644 index 0000000000..d79a9714e2 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/Rubble/rubble.png b/Resources/Textures/_Nuclear14/Tiles/Rubble/rubble.png new file mode 100644 index 0000000000..9e69e87667 Binary files /dev/null and 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b/Resources/Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png new file mode 100644 index 0000000000..31e411d885 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/attributions.yml b/Resources/Textures/_Nuclear14/Tiles/attributions.yml new file mode 100644 index 0000000000..088e6a0d9b --- /dev/null +++ b/Resources/Textures/_Nuclear14/Tiles/attributions.yml @@ -0,0 +1,36 @@ +- files: ["cave.png", "cavedrought.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Mojave-Sun, taken at commit 0587dd16e28108bdf0b0a28e2caae4319845e861" + source: "https://github.com/Mojave-Sun/mojave-sun-13" + +- files: ["grassdark.png", "grasslight.png", "dirt.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Fortuna commit 2a9408a47e2f83d945335e4feeeeafb552173e6f, grasslight and dirt by Peptide based on grassdark.png and dirt." + source: "https://github.com/FortunaSS13/Fortuna" + +- files: ["roadouterturns.png", "roadouterturnn.png", "roadouterturne.png", "roadouterturnw.png", "roadright.png", "roadtop.png", "roadleft.png", "roadbottom.png", "roadinnermiddle.png", "roadoutermiddle.png", "roadcorner1.png", "roadcorner2.png", "roadcorner3.png", "roadcorner4.png", "roadoutercorner1.png", "roadoutercorner2.png", "roadoutercorner3.png", "roadoutercorner4.png", "roadinnerturn1.png", "roadinnerturn2.png", "roadinnerturn3.png", "roadinnerturn4.png", "roadtinycornerhorizontal1.png", "roadtinycornerhorizontal2.png", "roadtinycornerhorizontal3.png", "roadtinycornerhorizontal4.png", "roadtinycornervertical1.png", "roadtinycornervertical2.png", "roadtinycornervertical3.png", "roadtinycornervertical4.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Fortuna commit 2a9408a47e2f83d945335e4feeeeafb552173e6f, all modified by Peptide90." + source: "https://github.com/FortunaSS13/Fortuna" + +# Attributions for tiles added to Nuclear 14 only. For all SS14 attributions see previous directory. + +- files: ["carpet.png", "metalblue.png", "metalbluesolid.png", "metalgreen.png", "metalgreensolid.png", "metalgrey.png", "metalgreydark.png", "metalgreydarksolid.png", "metalgreysolid.png", "metalpurple.png", "metalpurplesolid.png", "metalred.png", "metalredsolid.png", "metalteal.png", "metaltealsolid.png", "metalwhite.png", "metalwhitesolid.png", "metalyellow.png", "metalyellowsolid.png", "metalfreezer.png", "housebase.png", "maple.png", "oak.png", "oakbroken.png", "wasteland.png", "woodburnt.png", "woodburntbroken.png", "woodhouse.png", "woodhousebroken.png", "riverwater.png", "tunnelintact.png", "tunnelrusty.png", "tunnelwasteland.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Fortuna at commit/2a9408a47e2f83d945335e4feeeeafb552173e6f and edited to work with SS14 by Peptide" + source: "https://github.com/FortunaSS13/Fortuna/" + +- files: ["concrete.png", "concretedark.png", "concreteroad.png"] + license: "CC0-1.0" + copyright: "original sprites by Mithrandalf for N14, concrete road modified by Peptide" + source: "https://github.com/Vault-Overseers/nuclear-14" + +- files: ["dirt.png", "concrete-bay.png", "hexacrete.png", "hexacrete-dark.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Taken from Baystation12 at commit https://github.com/Baystation12/Baystation12/commit/fe960417590b6a33b279464551b153b062a9d900" + source: "https://github.com/Baystation12/Baystation12" + +- files: ["concrete-goon.png"] + license: "CC-BY-NC-SA-3.0" + copyright: "Taken from goonstation at commit https://github.com/goonstation/goonstation/commit/ddd7f6a0b7a1b2758c0f9dfff09974854e3ef7ed" + source: "https://github.com/goonstation/goonstation" diff --git a/Resources/Textures/_Nuclear14/Tiles/carpet.png b/Resources/Textures/_Nuclear14/Tiles/carpet.png new file mode 100644 index 0000000000..09e95f20c0 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/carpet.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/concrete-bay.png b/Resources/Textures/_Nuclear14/Tiles/concrete-bay.png new file mode 100644 index 0000000000..451bf71706 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/concrete-bay.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/concrete-goon.png b/Resources/Textures/_Nuclear14/Tiles/concrete-goon.png new file mode 100644 index 0000000000..b8fca0b430 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/concrete-goon.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/concrete.png b/Resources/Textures/_Nuclear14/Tiles/concrete.png new file mode 100644 index 0000000000..24f0e9d7e2 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Tiles/concrete.png differ diff --git a/Resources/Textures/_Nuclear14/Tiles/concretedark.png b/Resources/Textures/_Nuclear14/Tiles/concretedark.png new file mode 100644 index 0000000000..c9736d091d Binary files /dev/null and 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