Skip to content

Latest commit

 

History

History
245 lines (218 loc) · 8.35 KB

README.md

File metadata and controls

245 lines (218 loc) · 8.35 KB

LevelZ

LevelZ is a mod which adds skillables to the player which can get skilled to unlock blocks and strengthen passive skills.

Installation

LevelZ is a mod built for the Fabric Loader. It requires Fabric API, Cloth Config API and LibZ to be installed separately; all other dependencies are installed with the mod.

License

LevelZ is licensed under GPLv3.

Datapacks

Most of the mods default settings can get changed via datapacks, Player attribute affecting settings can get changed via the config file.
If you don't know how to create a datapack check out Data Pack Wiki website and try to create your first one for the vanilla game.
If you know how to create one, the folder path has to be data\levelz\FOLDER\YOURFILE.json
For the skills put the file in folder skill, for restrictions use restriction.
Caution! Make sure you name the files differently than the existing ones.

Since version 2.0.0, skills can be created and overwritten via datapack.

Skill

A skill requires:

  • id (integer): determines the location in the skill gui - starting at 0 -> 1,2,3,4
  • key (string): determines the name of the skill - translated like "skill.levelz.key" - skill texture must be 16x16px at "assets/levelz/textures/gui/sprites/key.png"
  • level (integer): determines the max level in this specific skill
  • attributes:
    • id (integer): optional id - determines the location in the skill gui - attribute texture must be 9x9px at "assets/levelz/textures/gui/sprites/type.png" (no mod id infront of the type)
    • type (string): attribute type (vanilla existing ones can be found below)
    • base (float): optional starting value - can be set to -1.0 if vanilla default starting value should be used
    • operation (string): determines the mathematical operation how to add "value"
    • value (float): value to add/multiply onto the start value
  • bonus:
    • level (integer): determines the level at which it will be unlocked
    • key (string): determines the bonus (all bonuses can be found below)
{
  "health": {
    "replace": false,
    "id": 0,
    "key": "health",
    "level": 20,
    "attributes": [
      {
        "type": "generic.max_health",
        "base": 10,
        "operation": "ADD_VALUE",
        "value": 1
      }
    ],
    "bonus": [
      {
        "level": 5,
        "key": "deathGraceChance"
      }
    ]
  },
  "...": {
  }
}
Attribute Types
  • generic.armor
  • generic.armor_toughness
  • generic.attack_damage
  • generic.attack_knockback
  • generic.attack_speed
  • player.block_break_speed
  • player.block_interaction_range
  • generic.burning_time
  • generic.explosion_knockback_resistance
  • player.entity_interaction_range
  • generic.fall_damage_multiplier
  • generic.flying_speed
  • generic.follow_range
  • generic.gravity
  • generic.jump_strength
  • generic.knockback_resistance
  • generic.luck
  • generic.max_absorption
  • generic.max_health
  • player.mining_efficiency
  • generic.movement_efficiency
  • generic.movement_speed
  • generic.oxygen_bonus
  • generic.safe_fall_distance
  • generic.scale
  • player.sneaking_speed
  • zombie.spawn_reinforcements
  • generic.step_height
  • player.submerged_mining_speed
  • player.sweeping_damage_ratio
  • generic.water_movement_efficiency
Bonuses
  • bowDamage: Each level grants +bowDamage on arrow damage
  • bowDoubleDamageChance: Chance to double arrow damage with bow
  • crossbowDamage: Each level grants +crossbowDamage on arrow damage
  • crossbowDoubleDamageChance: Chance to double arrow damage with crossbow
  • itemDamageChance: Each level grants +chance to not consume item damage on item usage
  • potionEffectChance: Chance to increase effect amplifier by one
  • breedTwinChance: Chance to have twins on breeding
  • fallDamageReduction: Each level grants +fallDamageReduction
  • deathGraceChance: Chance to not die on critical damage intake
  • tntStrength: Grants +tntStrength tnt strength
  • priceDiscount: Each level grants %priceDiscount on trading
  • tradeXp: Each level grants more %tradeXp
  • merchantImmune: Grants immunity to reputation decrease and attack call on damaging merchant
  • miningDropChance: Each level grants %chance to double ore drop
  • plantDropChance: Each level grants %chance to double plant drop
  • anvilXpCap: Grants xp cap on anvil usage
  • anvilXpDiscount: Each level grants %discount on anvil usage
  • anvilXpChance: Chance to not use xp on anvil usage
  • healthRegen: Each level grants %health on regeneration
  • healthAbsorption: Grants absorption on regeneration
  • exhaustionReduction: Each level grants %exhaust reduction
  • meleeKockbackAttackChance: Each level grants %chance to knockback
  • meleeCriticalAttackChance: Each level grants %chance to critical hit
  • meleeCriticalAttackDamage: Each level grants +critical melee damage on critical hit
  • meleeDoubleAttackDamageChance: Chance to double melee damage
  • foodIncreasion: Each level grants %food value when eating food
  • damageReflection: Each level grants %damage reflection
  • damageReflectionChance: Each level grants %chance to reflect damage
  • evadingDamageChance: Chance to evade incoming damage

Restriction

A restriction requires:

  • skills: one or multiple skills with the respective required level

A restriction can include:

  • blocks: restricts usage of the blocks
  • crafting: restricts recipes by item output id
  • entities: restricts usage of entities
  • items: restricts usage of items
  • mining: restricts mining of blocks
  • enchantments: restricts enchantments
{
  "name_it_as_you_want": {
    "replace": false,
    "skills": {
      "archery": 1,
      "health": 5
    },
    "blocks": [
      "minecraft:anvil"
    ],
    "crafting": [
      "minecraft:oak_planks",
      "minecraft:iron_sword",
      "minecraft:iron_chestplate"
    ],
    "entities": [
      "minecraft:villager"
    ],
    "items": [
      "minecraft:iron_sword"
    ],
    "mining": [
      "minecraft:pumpkin",
      "minecraft:stone",
      "minecraft:chiseled_polished_blackstone"
    ],
    "enchantments": {
      "minecraft:unbreaking": 1
    }
  },
  "...": {
    "skills": {
      "health": 1
    },
    "mining": [
      "minecraft:dirt"
    ]
  }
}

Information Display

To display information about a skill in the level gui, just add some lines in the lang json with the following key.
"skill.levelz.yourskillkey.0": "This is the whatever skill",
"skill.levelz.yourskillkey.1": "It does somethin",
...
Just increase the integer at the end of the json entry.

Disable access to something

To permanently disable access to something, simply set the skill requirement higher than the maxLevel property configured in levelz.json5.

Advancement

LevelZ provides two advancement criterions trigger called levelz:level and levelz:skill.
The first one triggers when the player reached the set level.

    "criteria": {
        "levelexample": {
            "trigger": "levelz:level",
            "conditions": {
                "level": 100
            }
        }
    }

The second one triggers when the player reached the set skill level.

    "criteria": {
        "otherlevelexample": {
            "trigger": "levelz:skill",
             "conditions": {
                "skill_name": "health",
                "skill_level": 20
            }
        }
    }

Additional configuration

Levelz exposes configuration settings for many attributes, such as setting max levels, experience rates from different mobs, etc.. These configuration settings are found in ${MINECRAFTDIR}/config/levelz.json5

Commands

/level playername add skill integer

  • Increase the specific skill by the integer value

/level playername remove skill integer

  • Decrease the specific skill by the integer value

/level playername set skill integer

  • Set the specific skill to the integer value

/level playername get skill

  • Print the specific skill level

Info

Inside the config there is a developer mode setting, when set to true, inside the creative menu, hover over an item/block with your mouse and press f8 (default key) to create or append the item/block id to the file called idlist.json inside your minecraft folder for easier datapack creation.