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Releases: GlobedGD/globed2

v1.3.0

02 Mar 21:57
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Add support for Android (both 32-bit and 64-bit) and MacOS!

This is a required update, and you will not be able to connect to the server until you update the mod.

Please note that those platforms are not as thoroughly tested, so they may have issues. Additionally, talking in voice chat is currently impossible on all platforms except Windows, but you will still be able to hear others.

Other changes include:

  • Redesign the settings menu to be more convenient (it now has tabs!)
  • Enable Lower audio latency by default
  • Enable Hide conditionally by default (for ping overlay)
  • Add the squish animation for other players whenever they jump in platformer mode
  • Add a setting to always show players, even if they are invisible
  • Add deafen notifications (can be disabled in settings)
  • Add better server messages for failed login attempts
  • Add a voice volume slider in the player list on the pause menu
  • Add player name colors to the room list
  • Slightly improve bandwidth usage by optimizing the protocol
  • Made the jump to level button jump to a main level page if it's a classic main level
  • Fix the ball icon sometimes being displayed as a cube with Default mini icons enabled
  • Fix crashes due to the menu button being removed by another mod
  • Fix player count on main levels not animating together with the button
  • Fix player count being in a wrong place with Compact Lists installed
  • Change the scaling and pop animation of many buttons to look a bit more pretty

Thank you @Capeling , @ninXout and @TheSillyDoggo for their first contributions to the mod in this update :)

v1.2.5

27 Feb 16:55
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v1.2.5

  • Fix crash when browsing levels
  • Fix player count label being shown in lists (in a silly place)
  • Fix audio test in settings being broken
  • Hide player count on levels with no people

v1.2.4

27 Feb 12:45
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v1.2.4

  • Add name colors to player list
  • Fix the player count label being displayed when not connected to a server
  • Fix player count being displayed in wrong places (like in map pack list)
  • Fix the game not closing properly sometimes

v1.2.3

27 Feb 09:01
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v1.2.3

  • Add an option for proximity voice in non-platformer mode
  • Add a player count to main levels
  • Add player counts to the vanilla level browser
  • Make it harder to accidentally close an error/notice popup
  • Fix dual icon still being visible after exiting dual mode
  • Slightly fix the layout of the voice chat overlay cells
  • Fix the robot fire staying in the air after death
  • Add name searching to admin panel

v1.2.2

24 Feb 01:50
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v1.2.2

  • Add a voice overlay to show who's currently speaking
  • Don't record audio if voice chat is disabled (oops)
  • Try to fix crashes that don't even show an error popup
  • Fix a crash when connecting to an invalid server
  • Fix login issues when the username has spaces
  • Add a setting that lets you change opacity of the icons under the progressbar (or edge of the screen in platformer)
  • Scale down the name of a server if it's too long

v1.2.1

23 Feb 01:40
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v1.2.1

  • Refresh server list more often (fixes some crashes and connection issues)
  • Make the player list in-game more compact
  • Fix some issues with the admin panel

v1.2.0

22 Feb 10:41
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v1.2.0

  • Fix deadlock on packet limit test failure
  • Fix audio stack overflow due to high deltatime
  • Add a geode setting to disable asset preloading (in case the game doesn't launch)
  • Make own icon being above everyone else on the progress bar
  • Server owners now have an advanced admin panel to moderate the server

v1.1.2

17 Feb 15:58
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v1.1.2

  • Add player searching in the player list menu
  • Fix lag when activating voice chat
  • Fix rare audio crashes caused by data races
  • Fix crash when changing the Position setting
  • Fix crash when editing a central server
  • Fix robot fire sometimes randomly appearing in a level
  • Fix login failed issue when changing the url of a server

v1.1.1

16 Feb 00:48
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v1.1.1

  • Add pages to the online level list (and fix some levels not appearing)
  • Add a Hide Nearby Players setting that allows you to make nearby players transparent
  • Fix some more network related issues (specifically keeping the TCP connection alive)
  • Fix huge lag related to packet limit & fragmentation
  • Fix huge lag when exiting a level
  • Fix some audio related issues
  • Fix the mute button not working immediately in platformer
  • Fix the cube icon being default in levels starting with a non-cube gamemode
  • Allow editing the server name even if the server is offline
  • Fix being able to quit/resume the level while having the user popup opened on the pause menu
  • Fix some lagspikes when recording audio
  • Fix crash when connecting to an invalid server

v1.1.0

14 Feb 00:17
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v1.1.0

Globed now uses a different networking protocol (hybrid TCP/UDP instead of just UDP). This should fix many (but not all!) of the connection related issues, such as players not loading in a level, or the player list popup taking an infinite amount of time to load.

That means this is a required update which bumps the protocol version to 2. You will not be able to connect to an updated server without updating the mod to this version.

If you are a server owner, please read the server changelog as there have been some changes to the server.

Additional changes include:

  • Improve the account verification system (and enable it on the main server)
  • Fix the freezes/crashes on the loading screen and update the message text at the bottom when loading icons
  • Add a connection calibration button in settings (try to use it if you have connection issues)
  • (Maybe) fix crash when applying a texture pack with Texture Loader
  • Fix audio crash
  • Add a volume indicator in the pause menu player list
  • Fix the TPS cap setting being impossible to change
  • Fix bug with blank names when clicking on a user to open their profile
  • Make the mute button work immediately instead of with a delay
  • Add an automatic rollback system for a certain save bug related to gauntlets
  • ^ in versions before v1.0.5 there used to be a bug that would cause your savefile to have some invalid levels. Now those will be automatically removed on startup.