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Hi, I have a suggestion for a change in combination with Serene's Seasons.
Since the plants in the cellar / underground only grow depending on the season and there is already a thermoregulator, the option of creating a temperature-controlled area, adapted to the perfect growth temperature for the plants, would be obvious, wouldn't it?
In this way, you could create “greenhouses” with an artificially generated climate that function independently of the season.
The plants' willingness to grow would then probably no longer have to be measured strictly according to the seasons, but rather according to the average temperature. Maybe even average humidity?
I hope this suggestion is well received.
Kind regards
Janek
Why would this feature be useful?
This would increase flexibility for players who want to build farms. It's also not unrealistic, as greenhouses work and exist in exactly the same way.
The text was updated successfully, but these errors were encountered:
That's something more for Serene Seasons than Tough As Nails, and it would obviously only work when TAN is installed. I like the idea of adding some kind of functionality for the Thermoregulator though, although IDK if I'd necessarily change the fertility classification from season to temperature.
Overview
Hi, I have a suggestion for a change in combination with Serene's Seasons.
Since the plants in the cellar / underground only grow depending on the season and there is already a thermoregulator, the option of creating a temperature-controlled area, adapted to the perfect growth temperature for the plants, would be obvious, wouldn't it?
In this way, you could create “greenhouses” with an artificially generated climate that function independently of the season.
The plants' willingness to grow would then probably no longer have to be measured strictly according to the seasons, but rather according to the average temperature. Maybe even average humidity?
I hope this suggestion is well received.
Kind regards
Janek
Why would this feature be useful?
This would increase flexibility for players who want to build farms. It's also not unrealistic, as greenhouses work and exist in exactly the same way.
The text was updated successfully, but these errors were encountered: