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In those exemples, Hypothermia/Hyperthermia deal much more less damage, but increase fatigue (food/thirst) much more quicker.
Why would this feature be useful?
This Configurable feature will allow players to softer the mod (yeah i know the mod name is TOUGH as Nails), and make temperature managment less prominent, much in line with food and thirst managment.
The players would be able to tweak their experience to their need.
We can even imagine things like:
No damage
More damage
Cold consume slowly food
Warm consume slowly thirst
Hypothermia, drains food + small damages
Hyperthermia, drains thirst + small damages
etc...
I proposed this idea, because i tweaked the code for a private server with my friend, and wanted to play with this mod, but my friend wanted to nerf the Hypotermia/Hypertermia mechanics.
If my friends, wanted the mechanics nerfed, i guessed other players might want it.
The text was updated successfully, but these errors were encountered:
Overview
Allow through config, the possibility to increase/decrease Hypothermia/Hypertermia damages, or even increase food exhaustion or thirst.
Code Exemple
In TemperatureHandler.java
In MixinLivingEntity.java
In those exemples, Hypothermia/Hyperthermia deal much more less damage, but increase fatigue (food/thirst) much more quicker.
Why would this feature be useful?
This Configurable feature will allow players to softer the mod (yeah i know the mod name is TOUGH as Nails), and make temperature managment less prominent, much in line with food and thirst managment.
The players would be able to tweak their experience to their need.
We can even imagine things like:
I proposed this idea, because i tweaked the code for a private server with my friend, and wanted to play with this mod, but my friend wanted to nerf the Hypotermia/Hypertermia mechanics.
If my friends, wanted the mechanics nerfed, i guessed other players might want it.
The text was updated successfully, but these errors were encountered: