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Perhaps there could be two types of optional/configurable 'climate bands':
One where, as normal, biomes are sensibly denoted as Temperate or Tropical, etc.
A second where the climate band's own setting overrides per-biome labeling as Temperate or Tropical.
Why would this feature be useful?
On the official Craftoria servers the wider occurrence of snow has been controversial (I love it, tbh)... which motivated this suggestion.
I imagine a large server world with one or more large climate bands where the tropical or temperate climate is forced would be attractive to some players, leaving another band or more where the normal behavior of Serene Seasons applies.
Players might then have a decent chance of finding a biome they like, with the climate behavior they desire.
A simpler idea was proposed and closed in #238. This suggestion is meant to expressly address the issue raised there of how MC biomes are generated... with optional over-riding, within the context of Serene Seasons.
The text was updated successfully, but these errors were encountered:
I've thought about just changing how the system works to use the temperature parameter instead of specifically going by the biome. That way biomes like beaches and rivers could work properly in any climate without having to be blacklisted. Probably won't test it out until we update to the next major Minecraft version, but it's not a bad idea.
Overview
Perhaps there could be two types of optional/configurable 'climate bands':
Why would this feature be useful?
On the official Craftoria servers the wider occurrence of snow has been controversial (I love it, tbh)... which motivated this suggestion.
I imagine a large server world with one or more large climate bands where the tropical or temperate climate is forced would be attractive to some players, leaving another band or more where the normal behavior of Serene Seasons applies.
Players might then have a decent chance of finding a biome they like, with the climate behavior they desire.
A simpler idea was proposed and closed in #238. This suggestion is meant to expressly address the issue raised there of how MC biomes are generated... with optional over-riding, within the context of Serene Seasons.
The text was updated successfully, but these errors were encountered: