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Bedrock Client connects but doesn't realize it #5016

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vivianh-dev opened this issue Sep 3, 2024 · 3 comments
Open

Bedrock Client connects but doesn't realize it #5016

vivianh-dev opened this issue Sep 3, 2024 · 3 comments

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@vivianh-dev
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vivianh-dev commented Sep 3, 2024

Describe the bug

Hi, attempting to set up reverse proxying and I am having players who are able to send data (they're able to join on the server side but client doesn't realize they did)
Notable config portions

stream {
    upstream geyser_backend {
        server 127.0.0.1:19133; 
    }

    server {
        listen 19132 udp;
        proxy_pass geyser_backend;
        proxy_protocol on; 
    }
}
address: 0.0.0.0
port: 19133
clone-remote-port: false
enable-proxy-protocol: true
proxy-protocol-whitelisted-ips: [ "127.0.0.1" ]

broadcast-port: 19132

remote:
  address: 1270.0.0.1
  port: 25566 # Local port its running on
  auth-type: floodgate

I think at this point it's an nginx config issue but I wanna make sure I'm not missing some neon sign of obvious error

To Reproduce

  1. Create a paper server with the configuration provided and use nginx to forward 191932 requests to 19133 with the above configuration

Expected behaviour

The client knows its connected and allows the client to interact

Screenshots / Videos

No response

Server Version and Plugins

No response

Geyser Dump

No response

Geyser Version

Build #663

Minecraft: Bedrock Edition Device/Version

No response

Additional Context

No response

@Camotoy
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Camotoy commented Sep 3, 2024

Try flipping around port and broadcast-port?

@vivianh-dev
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Try flipping around port and broadcast-port?

I need the server to not use 19132 since I also have a second server. Disabling floodgate's linkage seems to have fixed it but it's tentative since I don't have enough of a sample size rn

@Camotoy
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Camotoy commented Sep 3, 2024

No, I see it now, OK. Can you send logs with Floodgate's linking enabled then?

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2 participants