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OpenGL proposes the following lighting parameters for rendering objects: ambient, diffuse, specular and emissive. These are explained in http://www.glprogramming.com/red/chapter05.html
Allowing this in gepetto-viewer should be possible with the current API.
This is a tracker issue, meant to keep this development in check.
Best,
Rohan
The text was updated successfully, but these errors were encountered:
Hi Guys,
OpenGL proposes the following lighting parameters for rendering objects: ambient, diffuse, specular and emissive. These are explained in http://www.glprogramming.com/red/chapter05.html
Allowing this in gepetto-viewer should be possible with the current API.
This is a tracker issue, meant to keep this development in check.
Best,
Rohan
The text was updated successfully, but these errors were encountered: