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Handle Lighting parameters when rendering colors #165

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proyan opened this issue Feb 23, 2021 · 1 comment
Open

Handle Lighting parameters when rendering colors #165

proyan opened this issue Feb 23, 2021 · 1 comment

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@proyan
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proyan commented Feb 23, 2021

Hi Guys,

OpenGL proposes the following lighting parameters for rendering objects: ambient, diffuse, specular and emissive. These are explained in http://www.glprogramming.com/red/chapter05.html
Allowing this in gepetto-viewer should be possible with the current API.

This is a tracker issue, meant to keep this development in check.
Best,
Rohan

@jmirabel
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This is purely a matter of forwarding the data correctly. It should be easy to achieve by using node properties.

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