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Set interface #7
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For this no Init() function is needed. instead. extern struct sgInitData { Linker would whole archive this file, so that SgInit gets called on loading of executable/library |
I've implemented essentially this by the Node Class creating a singleton-like object in its source file. Also while at that I found some probable errors on soralog configuration that flew under the radar (no configuration for the application logger works alone, it must have lip2p's configuration which is the fallback it uses, or else it crashes). For now I'll comment the static initialization to continue working on other features |
Working on secure storage interface |
Set the interface class and implemented a json storage (which is not secure) for now. Now the config struct might be an issue, probably better it it's a json with the config instead to remove friction |
After building the SDK, think about the interfaces required for a Game developer.
Ideally, as a passive processing node, it would need a Init() function to trigger the node underneath.
As a node active processing node (where an AI/ML job is requested) there would need to be a call with these parameters and the amount to be paid.
As for initialization parameters, there would be a need to define these:
It could be a json. (For initial integration could be parameters if easier)
The most important part about this is setting a simple interface for the Game dev
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