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Similar to #gag or #substitute, but sends the text to a specific window.
#shunt {^(regex string of kitten nonsense)} {Atmospherics}
Surely to be many other uses for data you want to see, but not in the main window as tons of scroll happens by.
Alternatively, we want the ability to gag the output of "group list" in the main window when the command is manually input, without gagging the Group window itself.
The text was updated successfully, but these errors were encountered:
This is something I'll incorporate as a feature enhancement when we get to the new UI (unless someone else wants to tackle it) - but in the meantime are you familiar with using the > operator for echo?
ex:
put #echo >ScriptLog Current Skill: %currentSkill
would send "Current Skill: " and its variable to the ScriptLog window.
I know this isn't exactly what you're asking for, but you could set it up on a trigger also to catch specific text and send it to a window. Wouldn't stop it from appearing in the game window though I think.
Yep, I am familiar with it, and make use of it often! But this idea would work totally different than that, and is more what I want. So glad to hear its being considered, thanks!
Similar to #gag or #substitute, but sends the text to a specific window.
#shunt {^(regex string of kitten nonsense)} {Atmospherics}
Surely to be many other uses for data you want to see, but not in the main window as tons of scroll happens by.
Alternatively, we want the ability to gag the output of "group list" in the main window when the command is manually input, without gagging the Group window itself.
The text was updated successfully, but these errors were encountered: