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[REQUEST] Parchment Manufacturing. #797

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DorfGuy1 opened this issue Nov 8, 2024 · 0 comments
Open

[REQUEST] Parchment Manufacturing. #797

DorfGuy1 opened this issue Nov 8, 2024 · 0 comments

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@DorfGuy1
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DorfGuy1 commented Nov 8, 2024

Is your feature request related to a problem? Please describe. No

Not being able to make parchment is bad, because sometimes having a whole scroll for something is not needed, or does not look good.

Describe the solution you'd like

A crafting recipe for parchment, maybe using a knife and a scroll.

Describe alternatives you've considered

Another method of crafting, that takes skins, but like, four or five per crafting with the skins, also involving a hunting knife, or any knife for that matter. Think the making of Vellum historically.

Alternatively, paper used to be made out of rags, and still is, for quality paper. A recipe requiring a knife and some water would be sufficient for that as well.

Additional context

Merek2 pushed a commit to Merek2/Azure-Peak that referenced this issue Nov 15, 2024
…tsuIsBadAtCoding#797)

This PR gives just about all the jobs in the guard a change up in their
text, and changes the Bailiff's title into Royal Marshal.

The Captain of the guard is just a Lieutenant, specifically for the
King's retinue, while the Marshal(and in part, their councillors)
oversee the whole of the garrison.

The changes in this PR are still subject to change, but for the most
part follow this chart I was given by staff :


![Hierarchy2](https://github.com/user-attachments/assets/4f2c6add-51b2-4b9a-9d02-82d44e0f5323)

Edit : the PR also adds checking for redundant jobs in savefiles using
SSJob.GetJob, and if the job that is in the save file doesn't exist,
it's deleted from the list.

---------

Co-authored-by: Useroth <[email protected]>
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