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mobs runtime when they shoot bows cause they dont got no skills
found in my dev enviro
proc name: get chargetime (/datum/intent/shoot/bow/get_chargetime) src: shoot (/datum/intent/shoot/bow) call stack: shoot (/datum/intent/shoot/bow): get chargetime() get complex damage(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush), null, null) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attacked by(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush)) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attacked by(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush)) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attacked by(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush)) the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow): attack(the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush)) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attackby(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush), null) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attackby(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush), null) the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf): attackby(the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow), the goblin (/mob/living/carbon/human/species/goblin/npc/ambush), null) the crude selfbow (/obj/item/gun/ballistic/revolver/grenadelauncher/bow): melee attack chain(the goblin (/mob/living/carbon/human/species/goblin/npc/ambush), the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf), null) the goblin (/mob/living/carbon/human/species/goblin/npc/ambush): monkey attack(the volf (/mob/living/simple_animal/hostile/retaliate/rogue/wolf)) the goblin (/mob/living/carbon/human/species/goblin/npc/ambush): handle combat() the goblin (/mob/living/carbon/human/species/goblin/npc/ambush): handle combat() the goblin (/mob/living/carbon/human/species/goblin/npc/ambush): process ai() humannpc (/datum/controller/subsystem/humannpc): try process ai(the goblin (/mob/living/carbon/human/species/goblin/npc/ambush)) humannpc (/datum/controller/subsystem/humannpc): fire(0) humannpc (/datum/controller/subsystem/humannpc): ignite(0) Master (/datum/controller/master): RunQueue() Master (/datum/controller/master): Loop() Master (/datum/controller/master): StartProcessing(0)
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Describe the bug
mobs runtime when they shoot bows cause they dont got no skills
Round ID:
found in my dev enviro
Steps to Reproduce:
Additional context
The text was updated successfully, but these errors were encountered: