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Copy pathSNDINFO.Slot2
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SNDINFO.Slot2
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// Pistol
weapons/pistolfire "Sounds/Weapons/Slot 2/Pistol/pistol_fire.wav"
weapons/pistolwimp "Sounds/Weapons/Slot 2/Pistol/pistol_wimp.wav"
weapons/pistolpickup "Sounds/Weapons/Slot 2/Pistol/pistol_pickup.wav"
weapons/pistoldryfire "Sounds/Weapons/Slot 2/Pistol/pistol_dryfire.wav"
weapons/pistolclipout "Sounds/Weapons/Slot 2/Pistol/pistol_clipout.wav"
weapons/pistolclipin "Sounds/Weapons/Slot 2/Pistol/pistol_clipin.wav"
weapons/pistolslidefwd "Sounds/Weapons/Slot 2/Pistol/pistol_slideforward.wav"
weapons/pistolslideback "Sounds/Weapons/Slot 2/Pistol/pistol_slideback.wav"
weapons/pistolTfire "Sounds/Weapons/Slot 2/Pistol/pistol_spfire.wav"
// SMG
weapons/smgfire "Sounds/Weapons/Slot 2/SMG/smg_fire.wav"
weapons/draw_smg "Sounds/Weapons/Slot 2/SMG/smg_draw.wav"
weapons/smgclipout "Sounds/Weapons/Slot 2/SMG/smg_clip_out.wav"
weapons/smgclipin "Sounds/Weapons/Slot 2/SMG/smg_clip_in.wav"
weapons/smgclipend "Sounds/Weapons/Slot 2/SMG/smg_clip_rack.wav"
weapons/smgpickup "Sounds/Weapons/Slot 2/SMG/smg_pickup.wav"
// Revolver
weapons/rvlvfire "Sounds/Weapons/Slot 2/Revolver/revolver_shoot.wav"
weapons/rvlvpickup "Sounds/Weapons/Slot 2/Revolver/revolver_pickup.wav"
weapons/rvlvreload1 "Sounds/Weapons/Slot 2/Revolver/revolver_reload_cylinder_open.wav"
weapons/rvlvreload2 "Sounds/Weapons/Slot 2/Revolver/revolver_reload_cylinder_arm.wav"
weapons/rvlvreload3 "Sounds/Weapons/Slot 2/Revolver/revolver_reload_cylinder_close.wav"
weapons/rvlvmagnum "Sounds/Weapons/Slot 2/Revolver/magnum_force.wav"
$random weapons/rvlvrico { weapons/shell1 weapons/shell2 weapons/shell3 }
weapons/rvlvric1 "Sounds/Weapons/Slot 2/Revolver/revolver_ricochet1.wav"
weapons/rvlvric2 "Sounds/Weapons/Slot 2/Revolver/revolver_ricochet2.wav"
weapons/rvlvric3 "Sounds/Weapons/Slot 2/Revolver/revolver_ricochet3.wav"
$attenuation weapons/rvlvrico 0.5
// MP40
weapons/mp40fire "Sounds/Weapons/Slot 2/mp40_fire.wav"
// Gold Wand
weapons/wandhit "Sounds/Weapons/Slot 2/wand_fire.wav"