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LANGUAGE.enu
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LANGUAGE.enu
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[enu default]
PLACEHOLDER = "You shouldn't see this.";
// Weapon pickup messages
// Slot 1
GOTLUMBERJACK = "\c[White]You picked up the \c[Black]Lumberjack\c[White]! (Slot 1)";
GOTIMPACTOR = "\c[White]You picked up the \c[Black]Impactor Gauntlet\c[White]! (Slot 1)";
GOTLEVENBRECH = "\c[White]You picked up the \c[Black]Levenbrech\c[White]! (Slot 1)";
// Slot 2
GOTPISTOL = "\c[White]You picked up the \c[Yellow]Pistol\c[White]! (Slot 2)";
GOTTWINPISTOL = "\c[White]You picked up the \c[Yellow]Twin Pistol\c[White]! (Slot 2)";
GOTSMG = "\c[White]You picked up the \c[Yellow]SMG\c[White]! (Slot 2)";
GOTMP40 = "\c[White]You picked up the \c[Yellow]MP40\c[White]! (Slot 2)";
GOTREVOLVER = "\c[White]You picked up the \c[Yellow]Revolver\c[White]! You're feeling REAL lucky. (Slot 2)";
GOTWAND = "\c[White]You picked up the \c[Gold]Gold Wand\c[White]! (Slot 2)";
// Slot 3
GOTZOMBIESHOTGUN = "\c[White]You picked up the \c[Red]Zombie Shotgun\c[White]! (Slot 3)";
GOTSLAYERSKAHUNA = "\c[White]You picked up the \c[Red]Slayer's Kahuna\c[White]! (Slot 3)";
GOTWHITEWEDDING = "\c[White]You picked up the \c[Black]White Wedding\c[White]! It's a nice day! (Slot 3)";
GOTSAWEDOFFSHOTGUN = "\c[White]You picked up the \c[Red]Sawed-Off Shotgun\c[White]! (Slot 3)";
GOTSUPERSHOTGUN = "\c[White]You picked up the \c[Red]Super Shotgun\c[White]! Oh, yes. (Slot 3)";
GOTHYDRA = "\c[White]You picked up the \c[Red]Hydra\c[White]!! (Slot 3)";
GOTIMPALERCROSSBOW = "\c[White]You picked up the \c[DarkGray]Impaler Crossbow\c[White]! (Slot 3)";
// Slot 4
GOTASSAULTRIFLE = "\c[White]You picked up the \c[Gold]Assault Rifle\c[White]! (Slot 4)";
GOTBURSTRIFLE = "\c[White]You picked up the \c[Gold]Burst Rifle\c[White]! (Slot 4)";
GOTMINIGUN = "\c[White]You picked up the \c[Gold]Minigun\c[White]! (Slot 4)";
GOTMADVULCAN = "\c[White]You picked up the \c[Gold]Mad Vulcan\c[White]! (Slot 4)";
GOTBASILISK = "\c[White]You picked up the \c[Fire]Basilisk\c[White]! (Slot 4)";
GOTFROSTFANG = "\c[White]You picked up the \c[Ice]Frost Fang\c[White]! (Slot 4)";
GOTSCRAPGUN = "\c[White]You picked up the \c[Red]Scrapgun\c[White]! (Slot 4)";
// Slot 5
GOTROCKETLAUNCHER = "\c[White]You picked up the \c[DarkRed]Rocket Launcher\c[White]! (Slot 5)";
GOTSTRIKER = "\c[White]You picked up the \c[DarkRed]Striker\c[White]! (Slot 5)";
GOTSPARKLEBOMBER = "\c[White]You picked up the \c[DarkRed]Sparkle Bomber\c[White]! (Slot 5)";
GOTGRENADELAUNCHER = "\c[White]You picked up the \c[DarkRed]Grenade Launcher\c[White]! (Slot 5)";
GOTBOUNCER = "\c[White]You picked up \c[DarkRed]The Bouncer\c[White]! (Slot 5)";
GOTBOUNCER2 = "\c[White]You picked up \c[Gold]The Bouncer Mk-II \"Phoenix\"\c[White]!!! (Slot 5)";
GOTSTOMPER = "\c[White]You picked up the \c[Red]Stomper\c[White]! (Slot 5)";
GOTTRUMPETBUSS = "\c[White]You picked up the \c[Purple]Trumpetbuss\c[White]! (Slot 5)";
GOTTROMBOOMER = "\c[White]You picked up the \c[Purple]Tromboomer\c[White]! (Slot 5)";
// Slot 6
GOTPLASMARIFLE = "\c[White]You picked up the \c[Cyan]Plasma Rifle\c[White]! (Slot 6)";
GOTNOISECRUSHER = "\c[White]You picked up the \c[Cyan]Noise Crusher\c[White]! (Slot 6)";
GOTRAILGUN = "\c[White]You picked up the \c[Cyan]Railgun\c[White]! (Slot 6)";
// Slot 7
GOTBFG9000 = "\c[White]You picked up the \c[Green]BFG9000\c[White]!! Oh yeah! (Slot 7)";
GOTBFG10K = "\c[White]You picked up the \c[Green]BFG10K\c[White]!!! Hell yeah!! (Slot 7)";
// Slot 8
GOTANNIHILATOR = "\c[Black]Whatever it is, it doesn't belong in this world\c[White]... (Slot 8)";
GOTPERFORATOR = "\c[White]You picked up the \c[Yellow]Perforator\c[White]! (Slot 8)";
// Slot 9
GOTVOLCANNON = "\c[White]You picked up the \c[Fire]Volcannon\c[White]! Burn, baby, burn!! (Slot 9)";
GOTACIDCANNON = "\c[White]You picked up the \c[Green]Acid Cannon\c[White]! (Slot 9)";
GOTICESHOTGUN = "\c[White]You picked up the \c[Sapphire]Ice Shotgun\c[White]! (Slot 9)";
GOTPFMISSILELAUNCHER = "\c[White]You picked up the \c[Sapphire]Perfect Freeze Missile Launcher\c[White]! (Slot 9)";
// Ammo pickup messages
// Bullets
GOTHOLLOWPOINTMAG = "\c[White]Picked up a \c[Yellow]magazine of hollow point rounds\c[White].";
GOTFULLMETALMAG = "\c[White]Picked up a \c[Gold]magazine of full metal jacket rounds\c[White].";
GOTHOLLOWPOINTBOX = "\c[White]Picked up a \c[Yellow]box of hollow point rounds\c[White].";
GOTFULLMETALBELT = "\c[White]Picked up a \c[Gold]belt of full metal jacket rounds\c[White].";
// Shells
GOTSHELLS = "\c[White]Picked up a \c[Red]small box of shotgun shells\c[White].";
GOTSHELLBOX = "\c[White]Picked up a \c[Red]large box of shotgun shells\c[White].";
GOTICESHELLS = "\c[White]Picked up a \c[Sapphire]small box of ice shotgun shells\c[White].";
GOTICESHELLBOX = "\c[White]Picked up a \c[Sapphire]large box of ice shotgun shells\c[White].";
// Rockets
GOTROCKET = "\c[White]Picked up a \c[DarkRed]rocket\c[White].";
GOTROCKETBOX = "\c[White]Picked up a \c[DarkRed]box of rockets\c[White].";
// Acid
GOTACIDVIAL = "\c[White]Picked up a \c[Green]small vial of acid\c[White].";
GOTLARGEACIDVIAL = "\c[White]Picked up a \c[Green]large vial of acid\c[White].";
// Gas
GOTGASCANISTER = "\c[White]Picked up a \c[Brown]gasoline canister\c[White].";
GOTGASPACK = "\c[White]Picked up a \c[Brown]pack of gasoline canisters\c[White].";
// Cells
GOTCELL = "\c[White]Picked up a \c[Cyan]power cell\c[White].";
GOTCELLPACK = "\c[White]Picked up a \c[Cyan]power cell pack\c[White].";
GOTCYBERIMPARM = "\c[White]Pulled the \c[Cyan]power cell \c[White]out of a \c[DarkBrown]Cyber Imp\c[White]'s severed arm.";
// Heretic items
GOTWANDCRYSTAL = "\c[White]Picked up a \c[Gold]small wand crystal\c[White].";
GOTLARGEWANDCRYSTAL = "\c[White]Picked up a \c[Gold]large wand crystal\c[White].";
GOTBOLTS = "\c[White]Picked up some \c[DarkGray]steel bolts\c[White].";
GOTBOLTSHEFTY = "\c[White]Picked up a \c[DarkGray]quiver of steel bolts\c[White].";
GOTEVERICE = "\c[White]Picked up a \c[Ice]chunk of Ever Ice\c[White].";
GOTEVERICEHEFTY = "\c[White]Picked up a \c[Ice]cluster of Ever Ice\c[White].";
// Abnormal ammo types
GOTSCRAPDRUM = "\c[White]Picked up a \c[Red]scrap drum\c[White].";
GOTSCRAPPACK = "\c[White]Picked up a \c[Red]scrap drum pack\c[White].";
GOTSTOMPERAMMO = "\c[White]Picked up some \c[Red]Stomper missiles\c[White].";
GOTSTOMPERBOX = "\c[White]Picked up a \c[Red]box of Stomper missiles\c[White].";
GOTNOTEBOX = "\c[White]Picked up a \c[Purple]note box\c[White].";
// Powerup messages
GOTLIFEDRAIN = "Life drain!";
GOTREFLECTIVE = "Reflective shots!";
GOTHEALTHBONUS = "\c[White]Picked up a \c[Blue]health bonus\c[White]. (+1 health)";
GOTARMORBONUS = "\c[White]Picked up an \c[Green]armor bonus\c[White]. (+1 armor)";
GOTSTIMPACK = "\c[White]Picked up a \c[Red]stimpack\c[White].";
GOTSTIMPACKNEED = "\c[White]Picked up a \c[Red]stimpack\c[White] that you REALLY need!";
GOTMEDKIT = "\c[White]Picked up a \c[Red]medkit\c[White].";
GOTMEDKITNEED = "\c[White]Picked up a \c[Red]medkit\c[White] that you REALLY need!";
// Usable items
GOTSTOPWATCH = "\c[White]Picked up a \c[Gold]Stopwatch\c[White].";
GOTMEDICBAG = "\c[White]Picked up a \c[Red]Medic Bag\c[White].";
GOTMINES = "\c[White]Picked up a \c[DarkGray]land mine\c[White].";
GOTDAGGER = "\c[White]Picked up a \c[Brown]set of three daggers\c[White].";
GOTHOLYWATER = "\c[White]Picked up a \c[Sapphire]bottle of holy water\c[White].";
GOTBOOMERANGCROSS = "\c[White]Picked up a \c[Blue]Boomerang Cross\c[White].";
GOTAXE = "\c[White]Picked up an \c[Purple]axe\c[White].";
GOTHOLYBIBLE = "\c[White]Picked up a \c[Sapphire]Holy Bible\c[White].";
// Armor pickups
GOTARMOR = "\c[White]You obtained some \c[Green]Combat Armor\c[White]!";
GOTBIOSUIT = "\c[White]You obtained a \c[Green]BioSuit\c[White]!";
GOTHEATSUIT = "\c[White]You obtained a \c[Orange]Heat Suit\c[White]!";
GOTWELDSUIT = "\c[White]You obtained a \c[Sapphire]Welding Suit\c[White]!";
GOTMEGA = "\c[White]You obtained some \c[Blue]Assault Armor\c[White]!";
GOTBOMBSUIT = "\c[White]You got a \c[Gray]Bomb Suit\c[White]!";
GOTHELLARMOR = "\c[White]You got the \c[Red]Hellfire Armor\c[White]!";
// Obituaries
KILLMINES = "%o didn't see %k's land mine.";
KILLFISTS = "%o was punched in %p snout by %k to establish superiority.";
KILLLUMBERJACK = "%o had their insides shredded by %k's Lumberjack.";
KILLIMPACTOR = "%o's face was smashed in by %k's Impactor Gauntlet.";
KILLLEVENBRECH = "%o had their life broken by %k's Levenbrech.";
KILLLEVENBRECH_POWERED = "%o had their soul destroyed by %k's powered-up Levenbrech.";
KILLPISTOL = "%o was plinked to death by %k's Pistol.";
KILLSMG = "%o was turned into Gouda cheese by %k's SMG.";
KILLREVOLVER = "%o lost a quick draw to %k.";
KILLWAND = "%o was majyyk'd away by %k's Gold Wand.";
KILLWAND_POWERED = "%o was magic'd to death by %k's powered-up Gold Wand.";
KILLICESHOTGUN = "%o got frozen solid by %k's Ice Shotgun.";
KILLKICK = "%o got %p ass kicked by %k.";
KILLZOMBIESHOTGUN = "%o was somehow killed by %k's Zombie Shotgun.";
KILLSLAYERSKAHUNA = "%o caught the wave (of pellets) produced by %k's Slayer's Kahuna.";
KILLWHITEWEDDING = "%o's silk was shedded by %k's White Wedding.";
KILLPFMISSILELAUNCHER = "%o was instantly turned into a popsicle by %k's Perfect Freeze Missile Launcher.";
KILLSAWEDOFFSHOTGUN = "%o was turned into wet mulch by %k's Sawed-Off Shotgun.";
KILLSUPERSHOTGUN = "%o was splattered by %k's Super Shotgun.";
KILLHYDRA = "%o was electrified by %k's Hydra.";
KILLIMPALER = "%o was pinned to the wall by %k's Impaler Crossbow.";
KILLASSAULTRIFLE = "%o was perforated by %k's Assault Rifle.";
KILLBURSTRIFLE = "%o was perforated by %k's Burst Rifle.";
KILLMINIGUN = "%o was turned into Swiss cheese by %k's Minigun.";
KILLMADVULCAN = "%o was turned into Swiss cheese by %k's Mad Vulcan.";
KILLBASILISK = "%o was turned into grilled cheese by %k's Basilisk.";
KILLMP40 = "%o was filled with lead by %k's MP40.";
KILLFROSTFANG = "%o was put on ice by %k's Frost Fang.";
KILLFROSTFANG_POWERED = "%o was horribly chilled by %k's powered-up Frost Fang.";
KILLROCKET = "%o rode %k's rocket.";
KILLGRENADE = "%o swallowed %k's grenade.";
KILLACIDCANNONBALL = "%o drank %k's toxic goop.";
KILLACIDCANNONPUDDLE = "%o was on the receiving end of the war crimes caused by %k's Acid Cannon.";
KILLPLASMARIFLE = "%o was melted by %k's Plasma Rifle.";
KILLPLASMARIFLE_CHARGE = "%o had %p atoms split by %k's Plasma Rifle.";
KILLNOISECRUSHER = "%o had %p eardrums blown out by %k's Noise Crusher.";
KILLRAILGUN = "%o found out %g had a hole in %p chest thanks to %k's Railgun.";
KILLBFG9000 = "%o was reduced to atoms by %k's BFG9000.";
KILLBFGBALL = "%o was turned to dust by %k's BFG9000.";
KILLBFG10K = "%o was blasted by %k's BFG10K.";
KILLVOLCANNON = "%o got %p buns thoroughly toasted by %k's Volcannon.";
KILLPERFORATOR = "%o was shredded by %k's Perforator.";
KILLBOUNCE = "%o was blasted by %k's Bouncer.";
KILLBOUNCE2 = "%o was swarmed by %k's Bouncer bombs.";
KILLBOUNCER2 = "%o was annihilated by %k's Bouncer Mk_II.";
KILLANNIHILATOR = "%o was torn asunder by %k's Eldritch Annihilator.";
KILLSCRAP = "%o was turned into slag by %k's Scrapgun.";
KILLSTOMPER = "%o was stomped by %k's Stomper missiles.";
KILLTRUMPETBUSS = "%o did NOT like the music coming from %k's Trumpetbuss.";
KILLTROMBOOMER = "%o did NOT like the music coming from %k's Tromboomer.";
KILLTROMBOOMERALT = "%o had %p ears blasted by %k's double-time Tromboomer jam session.";
// Enemy kill messages
OB_ZOMBIEMAN = "%o was capped by a Zombie.";
OB_SMGGUY = "%o was turned to swiss cheese by an SMG Zombie.";
OB_ZOMBIESHOTGUNGUY = "%o was busted by a Shotgun Sergeant.";
OB_KAHUNASHOTGUNGUY = "%o was washed by a Zombie's Kahuna.";
OB_ICESHOTGUNGUY = "%o got frozen solid by a shotgun zombie's Ice Shotgun.";
OB_SHADOWHUNTER = "%o didn't see the Shadow Hunter's bullet.";
OB_CHAINGUNNER = "%o was perforated by a Chaingun Zombie.";
OB_VULCANGUY = "%o was turned into Gouda cheese by a Zombie's Mad Vulcan.";
OB_HEAVYRIFLEMAN = "%o was hole-punched by a Heavy Rifleman.";
OB_HELLHOG = "%o was eaten whole by a Hellhog."; // los hoglin :)
OB_NIGHTMAREDEMON = "%o was swiftly snacked on by a Nightmare Demon.";
OB_DEVIL_SCRATCH = "%o was flayed by a Devil.";
OB_DEVIL_FIREBALL = "%o was fried by a Devil.";
OB_NIGHTSHADE = "%o couldn't escape the Nightshade.";
OB_CYBERIMP_SCRATCH = "%o was dissected by a Cyber Imp.";
OB_CYBERIMP_PLASMA = "%o was fried by a Cyber Imp's plasma.";
OB_BLOT = "%o was engulfed by a Blot.";
OB_CYBERBARON_FIREBALL = "%o was splayed by a Cyber Baron.";
OB_CYBERBARON_SCRATCH = "%o was ripped to shreds by a Cyber Baron.";
OB_SUPERDEMON = "%o was crushed by a Superdemon.";
OB_CYBERHELLKNIGHT_FIREBALL = "%o was splayed by a Cyber Hell Knight.";
OB_CYBERHELLKNIGHT_SCRATCH = "%o was ripped to shreds by a Cyber Hell Knight.";
OB_ANNIHILATOR = "%o was destroyed by an Annihilator.";
OB_FROSTELEMENTAL = "%o was put on ice by a Frost Elemental.";
OB_FROSTSOULRAM = "%o was rammed by a Frost Soul.";
OB_FROSTSOULBALL = "%o was frozen solid by a Frost Soul's ice ball.";
OB_DRAUGR = "%o couldn't avoid a Draugr's cannonball.";
OB_DISCACO = "%o was roasted by a Dis Cacodemon's fireball.";
OB_DISCACOHIT = "%o was chowed down on by a Dis Cacodemon.";
// Special boss kill messages
OB_QUINT = "%o was erased from time by \c[Green]Quint\c-.";
// Enemy tags
TAG_ARACHNOTRON = "Arachnotron";
TAG_BARON = "Baron of Hell";
TAG_CYBERBARON = "Cyber Baron";
TAG_ANNIHILATOR = "Annihilator";
TAG_CACODEMON = "Cacodemon";
TAG_DISCACO = "Dis Cacodemon";
TAG_CHAINGUNNER = "Chaingunner";
TAG_VULCANGUY = "\"Mad Vulcan\" Chaingun Zombie";
TAG_HEAVYRIFLEMAN = "Heavy Rifleman";
TAG_CYBERDEMON = "Cyberdemon";
TAG_SUPERDEMON = "Superdemon";
TAG_HELLKNIGHT = "Hell Knight";
TAG_CYBERHELLKNIGHT = "Cyber Hell Knight";
TAG_DOOMIMP = "Imp";
TAG_CYBERIMP = "Cyber Imp";
TAG_NIGHTSHADE = "Nightshade";
TAG_DEVIL = "Devil";
TAG_LOSTSOUL = "Lost Soul";
TAG_CHILLERSOUL = "Chiller Soul";
TAG_BLOT = "Blot";
TAG_PINKY = "Pinky";
TAG_SPECTRE = "Spectre";
TAG_HELLHOG = "Hellhog";
TAG_NIGHTMAREDEMON = "Nightmare Demon";
TAG_ZOMBIESHOTGUNGUY = "Shotgun Zombie";
TAG_KAHUNASHOTGUNGUY = "\"Slayer's Kahuna\" Shotgun Zombie";
TAG_ICESHOTGUNGUY = "Ice Shotgun Zombie";
TAG_SHADOWHUNTER = "Shadow Hunter";
TAG_ZOMBIEMAN = "Pistol Zombie";
TAG_SMGGUY = "SMG Zombie";
TAG_MANCUBUS = "Mancubus";
TAG_PAINELEMENTAL = "Pain Elemental"; // fuckface meatball
TAG_FROSTELEMENTAL = "Frost Elemental"; // frozen meatball
TAG_REVENANT = "Revenant";
TAG_DRAUGR = "Draugr";
TAG_WOLFENSTEINSS = "Nazi";
TAG_SPIDERMASTERMIND = "Spider Mastermind";
// Special boss tags
TAG_QUINT = "Quint";
// Weapon tags
TAG_FISTS = "Fists";
TAG_IMPACTOR = "Impactor Gauntlet";
TAG_LEVENBRECH = "Levenbrech";
TAG_LUMBERJACK = "\"Lumberjack\" Chainsaw";
TAG_PISTOL = "Pistol";
TAG_SMG = "SMG";
TAG_MP40 = "MP40";
TAG_REVOLVER = "Revolver";
TAG_WAND = "Gold Wand";
TAG_ZOMBIESHOTGUN = "Zombie Shotgun";
TAG_SLAYERSKAHUNA = "\"Slayer's Kahuna\" Shotgun";
TAG_WHITEWEDDING = "White Wedding";
TAG_SAWEDOFFSHOTGUN = "Sawed-Off Shotgun";
TAG_SUPERSHOTGUN = "Super Shotgun";
TAG_HYDRA = "Hydra";
TAG_IMPALERCROSSBOW = "Impaler Crossbow";
TAG_ASSAULTRIFLE = "Assault Rifle";
TAG_BURSTRIFLE = "Burst Rifle";
TAG_MINIGUN = "Minigun";
TAG_MADVULCAN = "\"Mad Vulcan\" Minigun";
TAG_BASILISK = "\"Basilisk\" Burning Minigun";
TAG_FROSTFANG = "Frost Fang";
TAG_ROCKETLAUNCHER = "Rocket Launcher";
TAG_STRIKER = "Striker";
TAG_SPARKLEBOMBER = "Sparkle Bomber";
TAG_GRENADELAUNCHER = "Grenade Launcher";
TAG_BOUNCER = "The Bouncer";
TAG_BOUNCER2 = "Bouncer Mk-II \"Phoenix\"";
TAG_PLASMARIFLE = "Plasma Rifle";
TAG_NOISECRUSHER = "Noise Crusher";
TAG_RAILGUN = "Railgun";
TAG_BFG9000 = "BFG9000";
TAG_BFG10K = "BFG10K";
TAG_ELDRITCHANNIHILATOR = "Eldritch Annihilator";
TAG_VOLCANNON = "Volcannon";
TAG_ACIDCANNON = "Acid Cannon";
TAG_ICESHOTGUN = "Ice Shotgun";
TAG_PFMISSILELAUNCHER = "Perfect Freeze Missile Launcher";
// Other mods' weapons
TAG_PERFORATOR = "Perforator";
TAG_SCRAPGUN = "Scrapgun";
TAG_STOMPER = "The Stomper";
TAG_TRUMPETBUSS = "Trumpetbuss";
TAG_TROMBOOMER = "Tromboomer";
// Item tags
TAG_MINE = "Mine";
TAG_STOPWATCH = "Stopwatch";
TAG_MEDICBAG = "Medic Bag";
TAG_DAGGER = "Dagger";
TAG_HOLYWATER = "Holy Water";
TAG_BOOMERANGCROSS = "Boomerang Cross";
TAG_AXE = "Axe";
TAG_HOLYBIBLE = "Holy Bible"; // When I finish converting it... Eventually?
// Special boss dialogue
MESG_QUINT1 = "\cdQuint\c*: I will fix the timeline, by removing you from it!"; // MUS: Temporanomaly phase 1
MESG_QUINT2 = "\cdQuint\c*: I won't give up. I know the truth."; // MUS: Temporanomaly phase 2, but he doesn't say "the past betrays you!" because this is just him getting knocked down for a sec, not actually a phase change
MESG_QUINT3A = "\cdQuint\c*: Do you think the fighting will end?";
MESG_QUINT3B = "\cdQuint\c*: It won't. Not while you live!"; // MUS: Temporanomaly phase 3
MESG_QUINT4A = "\cdQuint\c*: Only I can make a difference. I have seen the future...";
MESG_QUINT4B = "\cdQuint\c*: And you are not in it!"; // MUS: Temporanomaly phase 4
MESG_QUINT5A = "\cdQuint\c*: I know why I was created. Why I became who I am.";
MESG_QUINT5B = "\cdQuint\c*: It's time to end this!"; // MUS: Temporanomaly phase 5
MESG_QUINT6 = "\cdQuint\c*: Wait... You're not \cdMaestro\c*...! What am I doing here...?"; // and then he unceremoniously dies because it'll be funny