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Copy pathGLDEFS.weapons
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GLDEFS.weapons
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object GWM_Grenade
{
frame GNDE { light GWM_Grenade }
}
pointlight GWM_Grenade
{
color 0.2 1 0.2
size 32
attenuate 1
}
object GWM_BouncerShot
{
frame BONCA { light GWM_Bounce1 }
}
object GWM_BouncerMini
{
frame BONCA { light GWM_Bounce2 }
}
pointlight GWM_Bounce1
{
color 1 0 0
size 64
attenuate 1
}
pointlight GWM_Bounce2
{
color 1 0 0
size 23
attenuate 1
}
object GWM_GoldBouncerShot
{
frame GONCB { light GWM_GBounce1 }
frame GONCC { light GWM_GBounce3 }
frame GONCD { light GWM_GBounce3 }
frame GONCE { light GWM_GBounce3 }
frame GONCF { light GWM_GBounce3 }
frame GONCG { light GWM_GBounce3 }
}
object GWM_GoldBouncerMini
{
frame GONCA { light GWM_GBounce2 }
}
pointlight GWM_GBounce1
{
color 0 0.9 1
size 187
attenuate 1
}
pointlight GWM_GBounce2
{
color 0 0.5 0.8
size 64
attenuate 1
}
pointlight GWM_GBounce3
{
color 1 1 1
size 11670
attenuate 1
}
PointLight BFG10kShot
{
Color 0.0 1.0 0.0
Size 80
}
FlickerLight BFG10KSHOT_X1
{
Color 0.0 1.0 0.0
Size 80
SecondarySize 88
Chance 0.3
}
FlickerLight BFG10KSHOT_X2
{
Color 0.0 1.0 0.0
Size 104
SecondarySize 112
Chance 0.3
}
FlickerLight BFG10KSHOT_X3
{
Color 0.0 1.0 0.0
Size 120
SecondarySize 128
Chance 0.3
}
Object GWM_BFG10kShot
{
Frame BFE1A0 { Light BFG10KSHOT }
Frame BFE1B0 { Light BFG10KSHOT }
Frame BFE1C0 { Light BFG10KSHOT_X1 }
Frame BFE1D0 { Light BFG10KSHOT_X2 }
Frame BFE1E0 { Light BFG10KSHOT_X3 }
}