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Copy pathGLDEFS.bmaps
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GLDEFS.bmaps
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// Objects //
// Explosive barrel
Brightmap Sprite XBARB1 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB2 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB3 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB4 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB5 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB6 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB7 { Map XBARB0 DisableFullbright }
Brightmap Sprite XBARB8 { Map XBARB0 DisableFullbright }
// Monsters //
// SMG Guy
Brightmap Sprite MGPOF1 { Map BMMGPOF1 DisableFullbright }
Brightmap Sprite MGPOF2F8 { Map BMMGPOF2 DisableFullbright }
Brightmap Sprite MGPOF3F7 { Map BMMGPOF3 DisableFullbright }
Brightmap Sprite MGPOF4F6 { Map BMMGPOF4 DisableFullbright }
Brightmap Sprite MGPOF5 { Map BMMGPOF5 DisableFullbright }
// Ice Shotgun Guy
Brightmap Sprite ISGZE1 { Map BMISGZE1 DisableFullbright }
Brightmap Sprite ISGZE2E8 { Map BMISGZE2 DisableFullbright }
Brightmap Sprite ISGZE3E7 { Map BMISGZE3 DisableFullbright }
Brightmap Sprite ISGZF1 { Map BMISGZF1 DisableFullbright }
Brightmap Sprite ISGZF2F8 { Map BMISGZF2 DisableFullbright }
Brightmap Sprite ISGZF3F7 { Map BMISGZF3 DisableFullbright }
Brightmap Sprite ISGZF4F6 { Map BMISGZF4 DisableFullbright }
Brightmap Sprite ISGZF5 { Map BMISGZF5 DisableFullbright }
// Heavy Rifleman
Brightmap Sprite HEVYA1 { Map HEVYA1 DisableFullbright }
Brightmap Sprite HEVYA2A8 { Map HEVYA2A8 DisableFullbright }
Brightmap Sprite HEVYA3A7 { Map HEVYA3A7 DisableFullbright }
Brightmap Sprite HEVYB1 { Map HEVYB1 DisableFullbright }
Brightmap Sprite HEVYB2B8 { Map HEVYB2B8 DisableFullbright }
Brightmap Sprite HEVYB3B7 { Map HEVYB3B7 DisableFullbright }
Brightmap Sprite HEVYC1 { Map HEVYC1 DisableFullbright }
Brightmap Sprite HEVYC2C8 { Map HEVYC2C8 DisableFullbright }
Brightmap Sprite HEVYC3C7 { Map HEVYC3C7 DisableFullbright }
Brightmap Sprite HEVYD1 { Map HEVYD1 DisableFullbright }
Brightmap Sprite HEVYD2D8 { Map HEVYD2D8 DisableFullbright }
Brightmap Sprite HEVYD3D7 { Map HEVYD3D7 DisableFullbright }
Brightmap Sprite HEVYE1 { Map HEVYE1 DisableFullbright }
Brightmap Sprite HEVYE2E8 { Map HEVYE2E8 DisableFullbright }
Brightmap Sprite HEVYE3E7 { Map HEVYE3E7 DisableFullbright }
Brightmap Sprite HEVYF1 { Map HEVYF1 DisableFullbright }
Brightmap Sprite HEVYF2F8 { Map HEVYF2F8 DisableFullbright }
Brightmap Sprite HEVYF3F7 { Map HEVYF3F7 DisableFullbright }
Brightmap Sprite HEVYF4F6 { Map HEVYF4F6 DisableFullbright }
Brightmap Sprite HEVYF5 { Map HEVYF5 DisableFullbright }
Brightmap Sprite HEVYH1 { Map HEVYH1 DisableFullbright }
Brightmap Sprite HEVYH2H8 { Map HEVYH2H8 DisableFullbright }
Brightmap Sprite HEVYH3H7 { Map HEVYH3H7 DisableFullbright }
Brightmap Sprite HEVYI0 { Map HEVYI0 DisableFullbright }
Brightmap Sprite HEVYJ0 { Map HEVYJ0 DisableFullbright }
Brightmap Sprite HEVYK0 { Map HEVYK0 DisableFullbright }
Brightmap Sprite HEVYO0 { Map HEVYO0 DisableFullbright }
// Cyber Imp
Brightmap Sprite CIMPG1 { Map CIMPG1 DisableFullbright }
Brightmap Sprite CIMPG2 { Map CIMPG2 DisableFullbright }
Brightmap Sprite CIMPG3 { Map CIMPG3 DisableFullbright }
Brightmap Sprite CIMPG4 { Map CIMPG4 DisableFullbright }
Brightmap Sprite CIMPG6 { Map CIMPG6 DisableFullbright }
Brightmap Sprite CIMPG7 { Map CIMPG7 DisableFullbright }
Brightmap Sprite CIMPG8 { Map CIMPG8 DisableFullbright }
// Devil
Brightmap Sprite TRO2A1C1 { Map TRO2A1C1 DisableFullbright }
Brightmap Sprite TRO2A2C8 { Map TRO2A2C8 DisableFullbright }
Brightmap Sprite TRO2A3C7 { Map TRO2A3C7 DisableFullbright }
Brightmap Sprite TRO2A7C3 { Map TRO2A7C3 DisableFullbright }
Brightmap Sprite TRO2A8C2 { Map TRO2A8C2 DisableFullbright }
Brightmap Sprite TRO2B1D1 { Map TRO2B1D1 DisableFullbright }
Brightmap Sprite TRO2B2D8 { Map TRO2B2D8 DisableFullbright }
Brightmap Sprite TRO2B3D7 { Map TRO2B3D7 DisableFullbright }
Brightmap Sprite TRO2B7D3 { Map TRO2B7D3 DisableFullbright }
Brightmap Sprite TRO2B8D2 { Map TRO2B8D2 DisableFullbright }
Brightmap Sprite TRO2E1H1 { Map TRO2E1H1 DisableFullbright }
Brightmap Sprite TRO2E2H8 { Map TRO2E2H8 DisableFullbright }
Brightmap Sprite TRO2E3H7 { Map TRO2E3H7 DisableFullbright }
Brightmap Sprite TRO2E7H3 { Map TRO2E7H3 DisableFullbright }
Brightmap Sprite TRO2E8H2 { Map TRO2E8H2 DisableFullbright }
Brightmap Sprite TRO2F1I1 { Map TRO2F1I1 DisableFullbright }
Brightmap Sprite TRO2F2I8 { Map TRO2F2I8 DisableFullbright }
Brightmap Sprite TRO2F3I7 { Map TRO2F3I7 DisableFullbright }
Brightmap Sprite TRO2F7I3 { Map TRO2F7I3 DisableFullbright }
Brightmap Sprite TRO2F8I2 { Map TRO2F8I2 DisableFullbright }
Brightmap Sprite TRO2G1X1 { Map TRO2G1X1 DisableFullbright }
Brightmap Sprite TRO2G2X8 { Map TRO2G2X8 DisableFullbright }
Brightmap Sprite TRO2G3X7 { Map TRO2G3X7 DisableFullbright }
Brightmap Sprite TRO2G7X3 { Map TRO2G7X3 DisableFullbright }
Brightmap Sprite TRO2G8X2 { Map TRO2G8X2 DisableFullbright }
Brightmap Sprite TRO2H1 { Map TRO2H1 DisableFullbright }
Brightmap Sprite TRO2H2 { Map TRO2H2 DisableFullbright }
Brightmap Sprite TRO2H3 { Map TRO2H3 DisableFullbright }
Brightmap Sprite TRO2H7 { Map TRO2H7 DisableFullbright }
Brightmap Sprite TRO2H8 { Map TRO2H8 DisableFullbright }
// Baron of Hell
Brightmap sprite BARNA1 { map BARNA1 }
Brightmap sprite BARNA2A8 { map BARNA2A8 }
Brightmap sprite BARNA3A7 { map BARNA3A7 }
Brightmap sprite BARNA4A6 { map BARNA4A6 }
Brightmap sprite BARNA5 { map BARNA5 }
Brightmap sprite BARNB1 { map BARNB1 }
Brightmap sprite BARNB2B8 { map BARNB2B8 }
Brightmap sprite BARNB3B7 { map BARNB3B7 }
Brightmap sprite BARNB4B6 { map BARNB4B6 }
Brightmap sprite BARNB5 { map BARNB5 }
Brightmap sprite BARNC1 { map BARNC1 }
Brightmap sprite BARNC2C8 { map BARNC2C8 }
Brightmap sprite BARNC3C7 { map BARNC3C7 }
Brightmap sprite BARNC4C6 { map BARNC4C6 }
Brightmap sprite BARNC5 { map BARNC5 }
Brightmap sprite BARND1 { map BARND1 }
Brightmap sprite BARND2D8 { map BARND2D8 }
Brightmap sprite BARND3D7 { map BARND3D7 }
Brightmap sprite BARND4D6 { map BARND4D6 }
Brightmap sprite BARND5 { map BARND5 }
Brightmap sprite BARNE1 { map BARNE1 }
Brightmap sprite BARNE2 { map BARNE2 }
Brightmap sprite BARNE3 { map BARNE3 }
Brightmap sprite BARNE4 { map BARNE4 }
Brightmap sprite BARNE5 { map BARNE5 }
Brightmap sprite BARNE6 { map BARNE6 }
Brightmap sprite BARNE7 { map BARNE7 }
Brightmap sprite BARNE8 { map BARNE8 }
Brightmap sprite BARNF1 { map BARNF1 }
Brightmap sprite BARNF2 { map BARNF2 }
Brightmap sprite BARNF3 { map BARNF3 }
Brightmap sprite BARNF4 { map BARNF4 }
Brightmap sprite BARNF5 { map BARNF5 }
Brightmap sprite BARNF6 { map BARNF6 }
Brightmap sprite BARNF7 { map BARNF7 }
Brightmap sprite BARNF8 { map BARNF8 }
Brightmap sprite BARNG1 { map BARNG1 }
Brightmap sprite BARNG2 { map BARNG2 }
Brightmap sprite BARNG3 { map BARNG3 }
Brightmap sprite BARNG4 { map BARNG4 }
Brightmap sprite BARNG5 { map BARNG5 }
Brightmap sprite BARNG6 { map BARNG6 }
Brightmap sprite BARNG7 { map BARNG7 }
Brightmap sprite BARNG8 { map BARNG8 }
Brightmap sprite BARNH1 { map BARNH1 }
Brightmap sprite BARNH2 { map BARNH2 }
Brightmap sprite BARNH3 { map BARNH3 }
Brightmap sprite BARNH4 { map BARNH4 }
Brightmap sprite BARNH5 { map BARNH5 }
Brightmap sprite BARNH6 { map BARNH6 }
Brightmap sprite BARNH7 { map BARNH7 }
Brightmap sprite BARNH8 { map BARNH8 }
Brightmap sprite BARNI0 { map BARNI0 }
Brightmap sprite BARNJ0 { map BARNJ0 }
Brightmap sprite BARNK0 { map BARNK0 }
Brightmap sprite BARNL0 { map BARNL0 }
Brightmap sprite BARNM0 { map BARNM0 }
// Superdemon
Brightmap Sprite SUPRE1 { Map SUPRE1 DisableFullbright }
Brightmap Sprite SUPRE2E8 { Map SUPRE2E8 DisableFullbright }
Brightmap Sprite SUPRE3E7 { Map SUPRE3E7 DisableFullbright }
Brightmap Sprite SUPRE4E6 { Map SUPRE4E6 DisableFullbright }
Brightmap Sprite SUPRE5 { Map SUPRE5 DisableFullbright }
Brightmap Sprite SUPRF1 { Map SUPRF1 DisableFullbright }
Brightmap Sprite SUPRF2F8 { Map SUPRF2F8 DisableFullbright }
Brightmap Sprite SUPRF3F7 { Map SUPRF3F7 DisableFullbright }
Brightmap Sprite SUPRF4F6 { Map SUPRF4F6 DisableFullbright }
Brightmap Sprite SUPRF5 { Map SUPRF5 DisableFullbright }
Brightmap Sprite SUPRG1 { Map SUPRG1 DisableFullbright }
Brightmap Sprite SUPRG2G8 { Map SUPRG2G8 DisableFullbright }
Brightmap Sprite SUPRG3G7 { Map SUPRG3G7 DisableFullbright }
Brightmap Sprite SUPRG4G6 { Map SUPRG4G6 DisableFullbright }
Brightmap Sprite SUPRG5 { Map SUPRG5 DisableFullbright }
Brightmap Sprite SUPRQ1 { Map SUPRQ1 DisableFullbright }
Brightmap Sprite SUPRQ2 { Map SUPRQ2 DisableFullbright }
Brightmap Sprite SUPRQ3 { Map SUPRQ3 DisableFullbright }
Brightmap Sprite SUPRQ4 { Map SUPRQ4 DisableFullbright }
Brightmap Sprite SUPRQ5 { Map SUPRQ5 DisableFullbright }
Brightmap Sprite SUPRQ6 { Map SUPRQ6 DisableFullbright }
Brightmap Sprite SUPRQ7 { Map SUPRQ7 DisableFullbright }
Brightmap Sprite SUPRQ8 { Map SUPRQ8 DisableFullbright }
Brightmap Sprite SUPRR1 { Map SUPRR1 DisableFullbright }
Brightmap Sprite SUPRR2 { Map SUPRR2 DisableFullbright }
Brightmap Sprite SUPRR3 { Map SUPRR3 DisableFullbright }
Brightmap Sprite SUPRR4 { Map SUPRR4 DisableFullbright }
Brightmap Sprite SUPRR5 { Map SUPRR5 DisableFullbright }
Brightmap Sprite SUPRR6 { Map SUPRR6 DisableFullbright }
Brightmap Sprite SUPRR7 { Map SUPRR7 DisableFullbright }
Brightmap Sprite SUPRR8 { Map SUPRR8 DisableFullbright }
Brightmap Sprite SUPRS1 { Map SUPRS1 DisableFullbright }
Brightmap Sprite SUPRS2 { Map SUPRS2 DisableFullbright }
Brightmap Sprite SUPRS3 { Map SUPRS3 DisableFullbright }
Brightmap Sprite SUPRS4 { Map SUPRS4 DisableFullbright }
Brightmap Sprite SUPRS5 { Map SUPRS5 DisableFullbright }
Brightmap Sprite SUPRS6 { Map SUPRS6 DisableFullbright }
Brightmap Sprite SUPRS7 { Map SUPRS7 DisableFullbright }
Brightmap Sprite SUPRS8 { Map SUPRS8 DisableFullbright }
// Weapons //
// Instagibber(?) (Sentinel's Lexicon... The Votegun has no Brightmaps.)
Brightmap Sprite INKLA0 { Map INKLA0 DisableFullbright }
Brightmap Sprite INKLB0 { Map INKLB0 DisableFullbright }
// Levenbrech
Brightmap Sprite LBREH0 { Map LBREH0 DisableFullbright }
Brightmap Sprite LBREI0 { Map LBREI0 DisableFullbright }
Brightmap Sprite LBREJ0 { Map LBREJ0 DisableFullbright }
Brightmap Sprite LBREK0 { Map LBREK0 DisableFullbright }
Brightmap Sprite LBREL0 { Map LBREL0 DisableFullbright }
Brightmap Sprite LBREM0 { Map LBREM0 DisableFullbright }
Brightmap Sprite LBREN0 { Map LBREN0 DisableFullbright }
Brightmap Sprite LBREO0 { Map LBREO0 DisableFullbright }
Brightmap Sprite LBREP0 { Map LBREP0 DisableFullbright }
// Mines
Brightmap Sprite MINWA0 { Map BMMINWA0 DisableFullbright }
Brightmap Sprite MINWB1 { Map MINWB1 DisableFullbright }
Brightmap Sprite MINWB2B8 { Map MINWB2B8 DisableFullbright }
Brightmap Sprite MINWB3B7 { Map MINWB1 DisableFullbright }
Brightmap Sprite MINWB4B6 { Map MINWB2B8 DisableFullbright }
Brightmap Sprite MINWB5 { Map MINWB1 DisableFullbright }
// SMG
Brightmap Sprite SMGGA0 { Map SMGGA0 DisableFullbright }
Brightmap Sprite SMGGB0 { Map SMGGB0 DisableFullbright }
Brightmap Sprite SMGGC0 { Map SMGGC0 DisableFullbright }
Brightmap Sprite SMGGD0 { Map SMGGD0 DisableFullbright }
Brightmap Sprite SMGGE0 { Map SMGGE0 DisableFullbright }
Brightmap Sprite SMGGF0 { Map SMGGF0 DisableFullbright }
Brightmap Sprite SMGGG0 { Map SMGGG0 DisableFullbright }
Brightmap Sprite SMGGH0 { Map SMGGH0 DisableFullbright }
Brightmap Sprite SMGGI0 { Map SMGGI0 DisableFullbright }
Brightmap Sprite SMGGJ0 { Map SMGGJ0 DisableFullbright }
Brightmap Sprite SMGGK0 { Map SMGGK0 DisableFullbright }
Brightmap Sprite SMGGZ0 { Map BMSMGGZ0 DisableFullbright }
// Revolver
Brightmap Sprite RVLFB0 { Map RVLFB0 DisableFullbright }
// Gold Wand
Brightmap Sprite WNDWA0 { Map WNDWA0 DisableFullbright }
Brightmap Sprite WNDWB0 { Map WNDWB0 DisableFullbright }
Brightmap Sprite WNDWC0 { Map WNDWC0 DisableFullbright }
Brightmap Sprite WNDWD0 { Map WNDWD0 DisableFullbright }
Brightmap Sprite WNDWZ0 { Map BMWNDWZ0 DisableFullbright }
//White Wedding
Brightmap Sprite WEDFA0 { Map WEDFAB DisableFullbright }
Brightmap Sprite WEDFB0 { Map WEDFBB DisableFullbright }
// Impaler Crossbow
Brightmap Sprite ARRWB1 { Map ARRWB1 DisableFullbright }
Brightmap Sprite ARRWB2B8 { Map ARRWB2B8 DisableFullbright }
Brightmap Sprite ARRWB3B7 { Map ARRWB3B7 DisableFullbright }
Brightmap Sprite ARRWB4B6 { Map ARRWB4B6 DisableFullbright }
Brightmap Sprite ARRWB5 { Map ARRWB5 DisableFullbright }
Brightmap Sprite CBOWA0 { Map CBOWA0 DisableFullbright }
Brightmap Sprite CBOWB0 { Map CBOWB0 DisableFullbright }
Brightmap Sprite CBOWC0 { Map CBOWC0 DisableFullbright }
Brightmap Sprite CBOWD0 { Map CBOWD0 DisableFullbright }
Brightmap Sprite CBOWE0 { Map CBOWE0 DisableFullbright }
Brightmap Sprite CBOWF0 { Map CBOWF0 DisableFullbright }
Brightmap Sprite CBOWG0 { Map CBOWG0 DisableFullbright }
Brightmap Sprite CBOWH0 { Map CBOWH0 DisableFullbright }
Brightmap Sprite CBOWI0 { Map CBOWI0 DisableFullbright }
Brightmap Sprite CBOWJ0 { Map CBOWJ0 DisableFullbright }
Brightmap Sprite CBOWK0 { Map CBOWK0 DisableFullbright }
Brightmap Sprite CBOWL0 { Map CBOWL0 DisableFullbright }
Brightmap Sprite CBOWZ0 { Map BMCBOWZ0 DisableFullbright }
// Super Shotgun
// Burst Rifle
Brightmap Sprite BRSGA0 { Map BRSGA0 DisableFullbright }
Brightmap Sprite BRSGB0 { Map BRSGB0 DisableFullbright }
Brightmap Sprite BRSGC0 { Map BRSGC0 DisableFullbright }
Brightmap Sprite BRSGD0 { Map BRSGD0 DisableFullbright }
Brightmap Sprite BRSGE0 { Map BRSGE0 DisableFullbright }
Brightmap Sprite BRSGF0 { Map BRSGF0 DisableFullbright }
Brightmap Sprite BRSGG0 { Map BRSGG0 DisableFullbright }
Brightmap Sprite BRSGH0 { Map BRSGH0 DisableFullbright }
Brightmap Sprite BRSGI0 { Map BRSGI0 DisableFullbright }
Brightmap Sprite BRSGJ0 { Map BRSGJ0 DisableFullbright }
Brightmap Sprite BRSGK0 { Map BRSGK0 DisableFullbright }
Brightmap Sprite BRSGL0 { Map BRSGL0 DisableFullbright }
Brightmap Sprite BRSGM0 { Map BRSGM0 DisableFullbright }
Brightmap Sprite BRSGZ0 { Map BMBRSGZ0 DisableFullbright }
// Minigun
Brightmap Sprite MINFA0 { Map MINFA0 DisableFullbright }
Brightmap Sprite MINFB0 { Map MINFB0 DisableFullbright }
Brightmap Sprite MINFC0 { Map MINFC0 DisableFullbright }
Brightmap Sprite MINFD0 { Map MINFD0 DisableFullbright }
Brightmap Sprite MINFE0 { Map MINFE0 DisableFullbright }
Brightmap Sprite MINFF0 { Map MINFF0 DisableFullbright }
Brightmap Sprite MINFG0 { Map MINFG0 DisableFullbright }
Brightmap Sprite MINFH0 { Map MINFH0 DisableFullbright }
// Scrapgun
Brightmap Sprite SCRAB0 { Map SCRAB0 DisableFullbright }
Brightmap Sprite SCRAC0 { Map SCRAC0 DisableFullbright }
// Mad Vulcan
// Basilisk
// Frost Fang
Brightmap Sprite FSTFA0 { Map FSTFA0 DisableFullbright }
Brightmap Sprite FSTFB0 { Map FSTFB0 DisableFullbright }
Brightmap Sprite FSTFC0 { Map FSTFC0 DisableFullbright }
Brightmap Sprite FSTFD0 { Map FSTFD0 DisableFullbright }
Brightmap Sprite FSTFZ0 { Map BMFSTFZ0 DisableFullbright }
// Rocket Launcher
Brightmap Sprite RKTLA0 { Map RKTLA0 DisableFullbright }
Brightmap Sprite RKTLZ0 { Map BMRKTLZ0 DisableFullbright }
// Acid Cannon
Brightmap Sprite ACDGA0 { Map ACDGA0 DisableFullbright }
Brightmap Sprite ACDGB0 { Map ACDGB0 DisableFullbright }
Brightmap Sprite ACDGZ0 { Map BMACDGZ0 DisableFullbright }
// Plasma Rifle
Brightmap Sprite PLSFA0 { Map PLSFA0 DisableFullbright }
Brightmap Sprite PLSFB0 { Map PLSFB0 DisableFullbright }
Brightmap Sprite PLSFC0 { Map PLSFC0 DisableFullbright }
Brightmap Sprite PLSGA0 { Map PLSGA0 DisableFullbright }
Brightmap Sprite PLSGB0 { Map PLSGB0 DisableFullbright }
Brightmap Sprite PLSGC0 { Map PLSGC0 DisableFullbright }
Brightmap Sprite PLSGD0 { Map PLSGD0 DisableFullbright }
Brightmap Sprite PLSGE0 { Map PLSGE0 DisableFullbright }
Brightmap Sprite PLSGF0 { Map PLSGF0 DisableFullbright }
Brightmap Sprite PLSGG0 { Map PLSGG0 DisableFullbright }
Brightmap Sprite PLSGH0 { Map PLSGH0 DisableFullbright }
Brightmap Sprite PLSGI0 { Map PLSGI0 DisableFullbright }
Brightmap Sprite PLSGZ0 { Map BMPLSGZ0 DisableFullbright }
// Noise Crusher
Brightmap Sprite NCRGA0 { Map NCRGA0 DisableFullbright }
Brightmap Sprite NCRGB0 { Map NCRGB0 DisableFullbright }
Brightmap Sprite NCRGZ0 { Map BMNCRGZ0 DisableFullbright }
// BFG9000
Brightmap Sprite BFUGA0 { Map BFUGA0 DisableFullbright }
Brightmap Sprite BFUGB0 { Map BFUGB0 DisableFullbright }
Brightmap Sprite BFUGC0 { Map BFUGC0 DisableFullbright }
Brightmap Sprite BFUGZ0 { Map BMBFUGZ0 DisableFullbright }
// The Bouncer
Brightmap Sprite BNCLA0 { Map BNCLA0 DisableFullbright }
Brightmap Sprite BNCLZ0 { Map BMBNCLZ0 DisableFullbright }
// JM: 5-20 Changes: Removed Zombie SG, Slayer's Kahuna and Pistol brightmaps in favor of the new flashes
//JM: 5-22 changes: Added SMG, MP40 and Burst Fire new muzzle flashes