You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I previously used PresentMon's graphical frontend to monitor display/render latencies for my game on various backends. This worked great. Now on a new windows setup when I install the latest PresentMon, there are no display or render latency options in 'loadout configuration'. The closest things I can find are photon latencies, which aren't the information I'm looking for.
Were display and render latency removed? I don't see this in the release notes. Do they require a compatible driver or some sort of system-wide config flag that I forgot to set?
For reference, I'm on Windows 11 build 22631 on an x64 machine with a RTX 4080 running the october 2024 (566.03) driver.
Thanks!
The text was updated successfully, but these errors were encountered:
I previously used PresentMon's graphical frontend to monitor display/render latencies for my game on various backends. This worked great. Now on a new windows setup when I install the latest PresentMon, there are no display or render latency options in 'loadout configuration'. The closest things I can find are photon latencies, which aren't the information I'm looking for.
Were display and render latency removed? I don't see this in the release notes. Do they require a compatible driver or some sort of system-wide config flag that I forgot to set?
For reference, I'm on Windows 11 build 22631 on an x64 machine with a RTX 4080 running the october 2024 (566.03) driver.
Thanks!
The text was updated successfully, but these errors were encountered: