diff --git a/lgsm/config-default/config-lgsm/tfserver/_default.cfg b/lgsm/config-default/config-lgsm/tfserver/_default.cfg index f66bb24e4b..eb164af739 100644 --- a/lgsm/config-default/config-lgsm/tfserver/_default.cfg +++ b/lgsm/config-default/config-lgsm/tfserver/_default.cfg @@ -30,7 +30,7 @@ servertags="LinuxGSM" steamsocket="0" # Use Steam Socket. 0 = off; 1 = on. Enable this if you don't have a public IP but you want to allow players from outside your network to join your server. If disabled, only you and other players on your LAN can join. If you have a public IP, you do not need to enable this. ## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters -startparameters=ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"${servertags}\" -UseSteamSocket=${steamsocket} -Port=\"${port}\" -BeaconPort=\"${beaconport}\" -ShutDownServicePort=\"${shutdownport}\" -QueryPort=\"${queryport}\" -ConfigServerName=\"new\" -OutIPAddress=${ip} -UserDir=\"${serverfiles}/new\" -ServerName=\"${servername}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts=${serveradmins} -IsShowGmTitle=${adminlabel} -ServerPassword=${serverpassword}" +startparameters="ProjectWar_Start?DedicatedServer -server -game -log -ServerTags=\"${servertags}\" -UseSteamSocket=${steamsocket} -Port=\"${port}\" -BeaconPort=\"${beaconport}\" -ShutDownServicePort=\"${shutdownport}\" -QueryPort=\"${queryport}\" -ConfigServerName=\"new\" -OutIPAddress=${ip} -UserDir=\"${serverfiles}/new\" -ServerName=\"${servername}\" -EnableParallelCharacterMovementTickFunction -EnableParallelCharacterTickFunction -UseDynamicPhysicsScene -Game.PhysicsVehicle=false -ansimalloc -Game.MaxFrameRate=35 -MaxQueueSize=50 -QueueValidTime=120 -QueueThreshold=${maxplayers} -ServerFightModeType=${gamemode} -IsCanSelfDamage=${damageself} -IsCanFriendDamage=${damageallies} -SaveWorldInterval=${saveinterval} -GMOverlapRatio=2 -GreenHand=${greenhand} -SensitiveWords=${allowsensitivewords} -UseACE=${anticheat} -ServerAdminAccounts=${serveradmins} -IsShowGmTitle=${adminlabel} -ServerPassword=${serverpassword}" #### LinuxGSM Settings ####