From 8069ad3bf183ba90a1195db797524dedb80384c7 Mon Sep 17 00:00:00 2001 From: Lil-Jening Date: Thu, 28 Jun 2018 16:30:35 -0400 Subject: [PATCH] Champion JSON files Champion JSON files from riot API --- champion/Aatrox.json | 1 + champion/Ahri.json | 1 + champion/Akali.json | 1 + champion/Alistar.json | 1 + champion/Amumu.json | 1 + champion/Anivia.json | 1 + champion/Annie.json | 1 + champion/Ashe.json | 1 + champion/AurelionSol.json | 1 + champion/Azir.json | 1 + champion/Bard.json | 1 + champion/Blitzcrank.json | 1 + champion/Brand.json | 1 + champion/Braum.json | 1 + champion/Caitlyn.json | 1 + champion/Camille.json | 1 + champion/Cassiopeia.json | 1 + champion/Chogath.json | 1 + champion/Corki.json | 1 + champion/Darius.json | 1 + champion/Diana.json | 1 + champion/DrMundo.json | 1 + champion/Draven.json | 1 + champion/Ekko.json | 1 + champion/Elise.json | 1 + champion/Evelynn.json | 1 + champion/Ezreal.json | 1 + champion/FiddleSticks.json | 1 + champion/Fiora.json | 1 + champion/Fizz.json | 1 + champion/Galio.json | 1 + champion/Gangplank.json | 1 + champion/Garen.json | 1 + champion/Gnar.json | 1 + champion/Gragas.json | 1 + champion/Graves.json | 1 + champion/Hecarim.json | 1 + champion/Heimerdinger.json | 1 + champion/Illaoi.json | 1 + champion/Irelia.json | 1 + champion/Ivern.json | 1 + champion/Janna.json | 1 + champion/JarvanIV.json | 1 + champion/Jax.json | 1 + champion/Jayce.json | 1 + champion/Jhin.json | 1 + champion/Jinx.json | 1 + champion/Kalista.json | 1 + champion/Karma.json | 1 + champion/Karthus.json | 1 + champion/Kassadin.json | 1 + champion/Katarina.json | 1 + champion/Kayle.json | 1 + champion/Kennen.json | 1 + champion/Khazix.json | 1 + champion/Kindred.json | 1 + champion/Kled.json | 1 + champion/KogMaw.json | 1 + champion/Leblanc.json | 1 + champion/LeeSin.json | 1 + champion/Leona.json | 1 + champion/Lissandra.json | 1 + champion/Lucian.json | 1 + champion/Lulu.json | 1 + champion/Lux.json | 1 + champion/Malphite.json | 1 + champion/Malzahar.json | 1 + champion/Maokai.json | 1 + champion/MasterYi.json | 1 + champion/MissFortune.json | 1 + champion/MonkeyKing.json | 1 + champion/Mordekaiser.json | 1 + champion/Morgana.json | 1 + champion/Nami.json | 1 + champion/Nasus.json | 1 + champion/Nautilus.json | 1 + champion/Nidalee.json | 1 + champion/Nocturne.json | 1 + champion/Nunu.json | 1 + champion/Olaf.json | 1 + champion/Orianna.json | 1 + champion/Pantheon.json | 1 + champion/Poppy.json | 1 + champion/Quinn.json | 1 + champion/Rakan.json | 1 + champion/Rammus.json | 1 + champion/RekSai.json | 1 + champion/Renekton.json | 1 + champion/Rengar.json | 1 + champion/Riven.json | 1 + champion/Rumble.json | 1 + champion/Ryze.json | 1 + champion/Sejuani.json | 1 + champion/Shaco.json | 1 + champion/Shen.json | 1 + champion/Shyvana.json | 1 + champion/Singed.json | 1 + champion/Sion.json | 1 + champion/Sivir.json | 1 + champion/Skarner.json | 1 + 100 files changed, 100 insertions(+) create mode 100644 champion/Aatrox.json create mode 100644 champion/Ahri.json create mode 100644 champion/Akali.json create mode 100644 champion/Alistar.json create mode 100644 champion/Amumu.json create mode 100644 champion/Anivia.json create mode 100644 champion/Annie.json create mode 100644 champion/Ashe.json create mode 100644 champion/AurelionSol.json create mode 100644 champion/Azir.json create mode 100644 champion/Bard.json create mode 100644 champion/Blitzcrank.json create mode 100644 champion/Brand.json create mode 100644 champion/Braum.json create mode 100644 champion/Caitlyn.json create mode 100644 champion/Camille.json create mode 100644 champion/Cassiopeia.json create mode 100644 champion/Chogath.json create mode 100644 champion/Corki.json create mode 100644 champion/Darius.json create mode 100644 champion/Diana.json create mode 100644 champion/DrMundo.json create mode 100644 champion/Draven.json create mode 100644 champion/Ekko.json create mode 100644 champion/Elise.json create mode 100644 champion/Evelynn.json create mode 100644 champion/Ezreal.json create mode 100644 champion/FiddleSticks.json create mode 100644 champion/Fiora.json create mode 100644 champion/Fizz.json create mode 100644 champion/Galio.json create mode 100644 champion/Gangplank.json create mode 100644 champion/Garen.json create mode 100644 champion/Gnar.json create mode 100644 champion/Gragas.json create mode 100644 champion/Graves.json create mode 100644 champion/Hecarim.json create mode 100644 champion/Heimerdinger.json create mode 100644 champion/Illaoi.json create mode 100644 champion/Irelia.json create mode 100644 champion/Ivern.json create mode 100644 champion/Janna.json create mode 100644 champion/JarvanIV.json create mode 100644 champion/Jax.json create mode 100644 champion/Jayce.json create mode 100644 champion/Jhin.json create mode 100644 champion/Jinx.json create mode 100644 champion/Kalista.json create mode 100644 champion/Karma.json create mode 100644 champion/Karthus.json create mode 100644 champion/Kassadin.json create mode 100644 champion/Katarina.json create mode 100644 champion/Kayle.json create mode 100644 champion/Kennen.json create mode 100644 champion/Khazix.json create mode 100644 champion/Kindred.json create mode 100644 champion/Kled.json create mode 100644 champion/KogMaw.json create mode 100644 champion/Leblanc.json create mode 100644 champion/LeeSin.json create mode 100644 champion/Leona.json create mode 100644 champion/Lissandra.json create mode 100644 champion/Lucian.json create mode 100644 champion/Lulu.json create mode 100644 champion/Lux.json create mode 100644 champion/Malphite.json create mode 100644 champion/Malzahar.json create mode 100644 champion/Maokai.json create mode 100644 champion/MasterYi.json create mode 100644 champion/MissFortune.json create mode 100644 champion/MonkeyKing.json create mode 100644 champion/Mordekaiser.json create mode 100644 champion/Morgana.json create mode 100644 champion/Nami.json create mode 100644 champion/Nasus.json create mode 100644 champion/Nautilus.json create mode 100644 champion/Nidalee.json create mode 100644 champion/Nocturne.json create mode 100644 champion/Nunu.json create mode 100644 champion/Olaf.json create mode 100644 champion/Orianna.json create mode 100644 champion/Pantheon.json create mode 100644 champion/Poppy.json create mode 100644 champion/Quinn.json create mode 100644 champion/Rakan.json create mode 100644 champion/Rammus.json create mode 100644 champion/RekSai.json create mode 100644 champion/Renekton.json create mode 100644 champion/Rengar.json create mode 100644 champion/Riven.json create mode 100644 champion/Rumble.json create mode 100644 champion/Ryze.json create mode 100644 champion/Sejuani.json create mode 100644 champion/Shaco.json create mode 100644 champion/Shen.json create mode 100644 champion/Shyvana.json create mode 100644 champion/Singed.json create mode 100644 champion/Sion.json create mode 100644 champion/Sivir.json create mode 100644 champion/Skarner.json diff --git a/champion/Aatrox.json b/champion/Aatrox.json new file mode 100644 index 0000000..d5268b2 --- /dev/null +++ b/champion/Aatrox.json @@ -0,0 +1 @@ +{"image":{"full":"Aatrox.png","sprite":"champion0.png","group":"champion","x":0,"y":0,"w":48,"h":48},"lore":"Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.","partype":"Blood Well","title":"the Darkin Blade","blurb":"Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find...","allytips":["Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.","Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.","Cast World Ender when you are sure you can force a fight."],"passive":{"name":"Deathbringer Stance","description":"Aatrox deals bonus damage on his next attack and reduces heals and shields on the target.","sanitizedDescription":"Aatrox deals bonus damage on his next attack and reduces heals and shields on the target.","image":{"full":"Aatrox_Passive.AatroxUpdate.png","sprite":"passive0.png","group":"passive","x":0,"y":0,"w":48,"h":48}},"tags":["Fighter","Tank"],"recommended":[{"champion":"Aatrox","title":"AatroxARAM","type":"riot","map":"HA","mode":"ARAM","blocks":[{"type":"starting","recMath":false,"items":[{"id":1001,"count":1},{"id":2051,"count":1},{"id":2003,"count":3}]},{"type":"essential","recMath":false,"items":[{"id":3071,"count":1},{"id":3111,"count":1},{"id":3053,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3812,"count":1},{"id":3156,"count":1},{"id":3161,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3065,"count":1},{"id":3742,"count":1},{"id":3143,"count":1}]},{"type":"consumables","recMath":false,"items":[{"id":2003,"count":1},{"id":2140,"count":1}]}]},{"champion":"Aatrox","title":"AatroxCS","type":"riot","map":"CrystalScar","mode":"ODIN","blocks":[{"type":"starting","recMath":false,"items":[{"id":1055,"count":1},{"id":2003,"count":1},{"id":3340,"count":1}]},{"type":"early","recMath":false,"items":[{"id":1001,"count":1},{"id":3077,"count":1},{"id":1053,"count":1}]},{"type":"essential","recMath":false,"items":[{"id":3047,"count":1},{"id":3153,"count":1},{"id":3812,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3078,"count":1},{"id":3074,"count":1},{"id":3071,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3143,"count":1},{"id":3156,"count":1},{"id":3065,"count":1}]},{"type":"consumables","recMath":false,"items":[{"id":2003,"count":1},{"id":2055,"count":1},{"id":2140,"count":1}]}]},{"champion":"Aatrox","title":"AatroxFIRSTBLOOD","type":"riot","map":"HA","mode":"FIRSTBLOOD","blocks":[{"type":"starting","recMath":false,"items":[{"id":1055,"count":1},{"id":2003,"count":1},{"id":3340,"count":1}]},{"type":"early","recMath":false,"items":[{"id":1001,"count":1},{"id":3077,"count":1},{"id":1053,"count":1}]},{"type":"essential","recMath":false,"items":[{"id":3047,"count":1},{"id":3153,"count":1},{"id":3812,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3078,"count":1},{"id":3074,"count":1},{"id":3071,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3143,"count":1},{"id":3156,"count":1},{"id":3065,"count":1}]},{"type":"startingjungle","recMath":false,"items":[{"id":1041,"count":1},{"id":2031,"count":1},{"id":3340,"count":1}]},{"type":"earlyjungle","recMath":false,"items":[{"id":1001,"count":1},{"id":3706,"count":1},{"id":1043,"count":1}]},{"type":"essentialjungle","recMath":false,"items":[{"id":3047,"count":1},{"id":1416,"count":1},{"id":3153,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3074,"count":1},{"id":3812,"count":1},{"id":3071,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3065,"count":1},{"id":3156,"count":1},{"id":3143,"count":1}]},{"type":"consumables","recMath":false,"items":[{"id":2003,"count":1},{"id":2140,"count":1}]}]},{"champion":"Aatrox","title":"AatroxKINGPORO","type":"riot","map":"HA","mode":"KINGPORO","blocks":[{"type":"KingPoroSnax","recMath":false,"items":[{"id":3680,"count":1},{"id":3681,"count":1},{"id":3682,"count":1},{"id":3683,"count":1}]},{"type":"starting","recMath":false,"items":[{"id":2051,"count":1},{"id":1001,"count":1},{"id":2031,"count":1}]},{"type":"essential","recMath":false,"items":[{"id":3074,"count":1},{"id":3742,"count":1},{"id":3047,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3072,"count":1},{"id":3812,"count":1},{"id":3046,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3143,"count":1},{"id":3065,"count":1},{"id":3156,"count":1}]},{"type":"consumables","recMath":false,"items":[{"id":2003,"count":1},{"id":2140,"count":1}]}]},{"champion":"Aatrox","title":"AatroxSIEGE","type":"riot","map":"SR","mode":"SIEGE","blocks":[{"type":"siegeOffense","recMath":false,"items":[{"id":3631,"count":1},{"id":3641,"count":1},{"id":3647,"count":1},{"id":3635,"count":1},{"id":3642,"count":1}]},{"type":"siegeDefense","recMath":false,"items":[{"id":3634,"count":1},{"id":3640,"count":1},{"id":3643,"count":1},{"id":3636,"count":1},{"id":3642,"count":1}]},{"type":"essential","recMath":false,"items":[{"id":3047,"count":1},{"id":3153,"count":1},{"id":3812,"count":1}]},{"type":"offensive","recMath":false,"items":[{"id":3078,"count":1},{"id":3074,"count":1},{"id":3071,"count":1}]},{"type":"defensive","recMath":false,"items":[{"id":3143,"count":1},{"id":3156,"count":1},{"id":3065,"count":1}]}]},{"champion":"Aatrox","title":"AatroxSR","type":"riot","map":"SR","mode":"CLASSIC","blocks":[{"type":"starting","recMath":false,"items":[{"id":1055,"count":1},{"id":2003,"count":1},{"id":3340,"count":1}]},{"type":"startingjungle","recMath":false,"items":[{"id":1039,"count":1},{"id":2031,"count":1},{"id":3340,"count":1}]},{"type":"early","recMath":false,"items":[{"id":1001,"count":1},{"id":3044,"count":1},{"id":3067,"count":1}]},{"type":"earlyjungle","recMath":false,"items":[{"id":1001,"count":1},{"id":3706,"count":1},{"id":3133,"count":1}]}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Aatrox","num":1},{"id":266002,"name":"Mecha Aatrox","num":2},{"id":266003,"name":"Sea Hunter Aatrox","num":3}],"stats":{"armor":33.0,"armorperlevel":3.25,"attackdamage":60.0,"attackdamageperlevel":5.0,"attackrange":175.0,"attackspeedoffset":-0.04,"attackspeedperlevel":2.5,"crit":0.0,"critperlevel":0.0,"hp":580.0,"hpperlevel":80.0,"hpregen":5.0,"hpregenperlevel":0.25,"movespeed":345.0,"mp":0.0,"mpperlevel":0.0,"mpregen":0.0,"mpregenperlevel":0.0,"spellblock":32.1,"spellblockperlevel":1.25},"enemytips":["Aatrox's attacks are very telegraphed, so use the time to dodge the hit zones.","Aatrox's Infernal Chains are easier to exit when running towards the sides or at Aatrox.","Keep your distance when Aatrox uses his Ultimate to prevent him from reviving."],"name":"Aatrox","id":266,"spells":[{"name":"The Darkin Blade","description":"Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.","sanitizedDescription":"Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.","tooltip":"Aatrox slams his greatsword down, dealing {{ qbasedamage }} (+{{ qtotaladratiodamage }}) physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.

Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.","sanitizedTooltip":"Aatrox slams his greatsword down, dealing {{ qbasedamage }} (+{{ qtotaladratiodamage }}) physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage. Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.","leveltip":{"label":["Cooldown","Damage","Total AD Ratio"],"effect":["{{ cooldown }} -> {{ cooldownNL }}","{{ qbasedamage }} -> {{ qbasedamageNL }}","{{ qtotaladratio*100.000000 }}% -> {{ qtotaladrationl*100.000000 }}%"]},"image":{"full":"AatroxQ.png","sprite":"spell0.png","group":"spell","x":384,"y":48,"w":48,"h":48},"resource":"No Cost","maxrank":5,"cost":[0,0,0,0,0],"costType":"No Cost","costBurn":"0","cooldown":[16.0,15.0,14.0,13.0,12.0],"cooldownBurn":"16/15/14/13/12","effect":[null,[5.0,10.0,15.0,20.0,25.0],[0.85,0.95,1.05,1.15,1.25],[0.5,0.5,0.5,0.5,0.5],[0.4,0.55,0.7,0.85,1.0],[0.25,0.25,0.25,0.25,0.25],[9.0,9.0,9.0,9.0,9.0],[0.25,0.25,0.25,0.25,0.25],[0.25,0.25,0.25,0.25,0.25],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","5/10/15/20/25","0.85/0.95/1.05/1.15/1.25","0.5","0.4/0.55/0.7/0.85/1","0.25","9","0.25","0.25","0","0"],"range":[25000,25000,25000,25000,25000],"rangeBurn":"25000","key":"AatroxQ"},{"name":"Infernal Chains","description":"Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.","sanitizedDescription":"Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.","tooltip":"Aatrox smashes the ground, dealing {{ spell.aatroxw:wbasedamage }} (+{{ spell.aatroxw:wtotaladratiodamage }}) physical damage to the first enemy hit and slowing by {{ spell.aatroxw:wslowpercentage*-100 }}% for {{ spell.aatroxw:wslowduration }}s.

Champions or Large Monsters have {{ spell.aatroxw:wslowduration }}s to leave the impact area or be dragged back and damaged again.","sanitizedTooltip":"Aatrox smashes the ground, dealing {{ spell.aatroxw:wbasedamage }} (+{{ spell.aatroxw:wtotaladratiodamage }}) physical damage to the first enemy hit and slowing by {{ spell.aatroxw:wslowpercentage*-100 }}% for {{ spell.aatroxw:wslowduration }}s. Champions or Large Monsters have {{ spell.aatroxw:wslowduration }}s to leave the impact area or be dragged back and damaged again.","leveltip":{"label":["Cooldown","Damage","Movement Slow"],"effect":["{{ cooldown }} -> {{ cooldownNL }}","{{ wbasedamage }} -> {{ wbasedamageNL }}","{{ wslowpercentage*-100.000000 }}% -> {{ wslowpercentagenl*-100.000000 }}%"]},"image":{"full":"AatroxW.png","sprite":"spell0.png","group":"spell","x":432,"y":48,"w":48,"h":48},"resource":"No Cost","maxrank":5,"cost":[0,0,0,0,0],"costType":"No Cost","costBurn":"0","cooldown":[18.0,17.0,16.0,15.0,14.0],"cooldownBurn":"18/17/16/15/14","effect":[null,[30.0,40.0,50.0,60.0,70.0],[-0.15,-0.2,-0.25,-0.3,-0.35],[1.5,1.5,1.5,1.5,1.5],[-0.9,-0.9,-0.9,-0.9,-0.9],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","30/40/50/60/70","-0.15/-0.2/-0.25/-0.3/-0.35","1.5","-0.9","0","0","0","0","0","0"],"range":[825,825,825,825,825],"rangeBurn":"825","key":"AatroxW"},{"name":"Umbral Dash","description":"Aatrox lunges, gaining attack damage.","sanitizedDescription":"Aatrox lunges, gaining attack damage.","tooltip":"Passive: Aatrox heals for {{ spell.aatroxe:espellvamp }}% of physical damage he deals.

Active: Aatrox lunges, briefly gaining Attack Damage. 2 charges.","sanitizedTooltip":"Passive: Aatrox heals for {{ spell.aatroxe:espellvamp }}% of physical damage he deals. Active: Aatrox lunges, briefly gaining Attack Damage. 2 charges.","leveltip":{"label":["Cooldown","Recharge Time","Healing %","Bonus Attack Damage"],"effect":["{{ cooldown }} -> {{ cooldownNL }}","{{ ammorechargetime }} -> {{ ammorechargetimeNL }}","{{ espellvamp }}% -> {{ espellvampNL }}%","{{ ebonusad }} -> {{ ebonusadNL }}"]},"image":{"full":"AatroxE.png","sprite":"spell0.png","group":"spell","x":0,"y":96,"w":48,"h":48},"resource":"No Cost","maxrank":5,"cost":[0,0,0,0,0],"costType":"No Cost","costBurn":"0","cooldown":[3.0,2.5,2.0,1.5,1.0],"cooldownBurn":"3/2.5/2/1.5/1","effect":[null,[0.15,0.175,0.2,0.225,0.25],[0.25,0.25,0.25,0.25,0.25],[1.5,1.5,1.5,1.5,1.5],[800.0,800.0,800.0,800.0,800.0],[250.0,250.0,250.0,250.0,250.0],[20.0,18.0,16.0,14.0,12.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","0.15/0.175/0.2/0.225/0.25","0.25","1.5","800","250","20/18/16/14/12","0","0","0","0"],"range":[25000,25000,25000,25000,25000],"rangeBurn":"25000","key":"AatroxE"},{"name":"World Ender","description":"Aatrox unleashes his demonic form, gaining attack damage and movement speed. Upon taking lethal damage, Aatrox will revive instead of dying, healing for a percentage of his maximum health.","sanitizedDescription":"Aatrox unleashes his demonic form, gaining attack damage and movement speed. Upon taking lethal damage, Aatrox will revive instead of dying, healing for a percentage of his maximum health.","tooltip":"Aatrox reveals his true demonic form for the next {{ spell.aatroxr:rduration }} seconds, fearing nearby minions and gaining:

  • Increased movement speed for the first 1 second, and when not in combat with champions or turrets.

    Increased Attack Damage.

    A Blood Well that steadily stores health, allowing him to Revive if he takes lethal damage.
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    However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.

    ''Mercy is a human luxury... and responsibility.''
    -- Ahri","blurb":"Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for ...","allytips":["Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.","Initiate team fights using Charm, and chase down stragglers with Spirit Rush.","Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire."],"enemytips":["Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.","Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly."],"tags":["Mage","Assassin"],"partype":"MP","info":{"attack":3,"defense":4,"magic":8,"difficulty":5},"stats":{"hp":514.4,"hpperlevel":80.0,"mp":334.0,"mpperlevel":50.0,"movespeed":330.0,"armor":20.88,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":550.0,"hpregen":6.505,"hpregenperlevel":0.6,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":53.04,"attackdamageperlevel":3.0,"attackspeedoffset":-0.065,"attackspeedperlevel":2.0},"spells":[{"id":"AhriOrbofDeception","name":"Orb of Deception","description":"Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.","tooltip":"Deals {{ e1 }} (+{{ a1 }}) magic damage on the way out, and {{ e1 }} (+{{ a1 }}) true damage on the way back.

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    A prodigal martial artist, Akali began training with her mother as soon as she could make a fist. Her mother's discipline was relentless and unforgiving, but predicated on the fundamental principle: ''We do that which must be done.'' When the Kinkou inducted her into the order at the age of fourteen, she could slice a dangling chain with a chop of her hand. There was no question - she would succeed her mother as the Fist of Shadow. She has had to do much in this role which others might find morally questionable, but to her it is in service of her mother's inviolable doctrine. She now works with her fellows Shen and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

    ''The Fist of Shadow strikes from the cover of death itself. Do not impede the balance.''","blurb":"There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou ...","allytips":["Akali excels at killing weaker characters. Let your team initiate and then strike at the people in the back.","Find the balance between storing Essence of Shadows, and using Shadow Dance before having max charges."],"enemytips":["Akali can still be hit by area effect spells while Invisible inside Twilight Shroud.","Akali can choose where she starts within her Twilight Shroud before casting it, even if part of the shroud would extend beyond a wall.","Return to base if your Health is low and Akali has multiple charges of her ultimate."],"tags":["Assassin"],"partype":"Energy","info":{"attack":5,"defense":3,"magic":8,"difficulty":7},"stats":{"hp":587.8,"hpperlevel":85.0,"mp":200.0,"mpperlevel":0.0,"movespeed":350.0,"armor":26.38,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.34,"hpregenperlevel":0.65,"mpregen":50.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":58.376,"attackdamageperlevel":3.2,"attackspeedoffset":-0.1,"attackspeedperlevel":3.1},"spells":[{"id":"AkaliMota","name":"Mark of the Assassin","description":"Akali spins her kama at a target enemy to deal Magic Damage and mark the target for 6 seconds. Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore Energy.","tooltip":"Akali throws her kama at a target enemy to deal {{ e1 }} (+{{ a1 }}) magic damage and mark the target for {{ e4 }} seconds.

    Akali's melee attacks against a marked target will consume the mark to deal {{ e2 }} (+{{ a2 }}) magic damage and restore {{ e3 }} energy.","leveltip":{"label":["Damage (initial)","Damage (secondary)","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[6,5.5,5,4.5,4],"cooldownBurn":"6/5.5/5/4.5/4","cost":[60,60,60,60,60],"costBurn":"60","effect":[null,[35,55,75,95,115],[45,70,95,120,145],[40,40,40,40,40],[6,6,6,6,6],null,[0.4,0.4,0.4,0.4,0.4],[4,4,4,4,4]],"effectBurn":[null,"35/55/75/95/115","45/70/95/120/145","40","6",null,"0.4","4"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"},{"link":"spelldamage","coeff":0.5,"key":"a2"}],"costType":"Energy","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"AkaliMota.png","sprite":"spell0.png","group":"spell","x":96,"y":96,"w":48,"h":48},"resource":"{{ cost }} Energy"},{"id":"AkaliSmokeBomb","name":"Twilight Shroud","description":"Akali teleports to a nearby location, leaving a cover of smoke at her previous location. While inside the shroud, Akali becomes Invisible and gains Movement Speed. Attacking or using abilities will briefly reveal her. Enemies inside the smoke have their Movement Speed reduced.","tooltip":"Akali teleports to a nearby location, leaving a cover of smoke at her previous location that lasts for {{ e2 }} seconds and slows enemies within its area by {{ e3 }}%.

    While inside the shroud Akali gains Invisibility and {{ e6 }}% movement speed. Attacking or using abilities briefly removes Invisibility.

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    If Crescent Slash kills an enemy, its cooldown is refunded by {{ e3 }}%.","leveltip":{"label":["Damage","Cooldown","Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[5,4.5,4,3.5,3],"cooldownBurn":"5/4.5/4/3.5/3","cost":[60,55,50,45,40],"costBurn":"60/55/50/45/40","effect":[null,[70,100,130,160,190],[1,1,1,1,1],[60,60,60,60,60]],"effectBurn":[null,"70/100/130/160/190","1","60"],"vars":[{"link":"bonusattackdamage","coeff":0.8,"key":"a2"},{"link":"spelldamage","coeff":0.6,"key":"a1"}],"costType":"Energy","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"AkaliShadowSwipe.png","sprite":"spell0.png","group":"spell","x":192,"y":96,"w":48,"h":48},"resource":"{{ cost }} Energy"},{"id":"AkaliShadowDance","name":"Shadow Dance","description":"Akali moves through shadows to quickly strike through her target, dealing damage and consuming an Essence of Shadow charge. Akali recharges Essence of Shadow charges periodically, max 3 stacks.","tooltip":"Akali quickly strikes through her target, dealing {{ e1 }} (+{{ a1 }}) magic damage.

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    Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.

    If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.","blurb":"As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of ...","allytips":["Using Pulverize can allow you to establish better positioning for Headbutt.","Movement speed is very important on Alistar. Consider which boots to buy carefully.","Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt."],"enemytips":["Alistar is very disruptive but very tough - try to target more fragile damage dealers.","Watch out for the Pulverize-Headbutt combo when around turrets.","When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him."],"tags":["Tank","Support"],"partype":"MP","info":{"attack":6,"defense":9,"magic":5,"difficulty":7},"stats":{"hp":613.36,"hpperlevel":106.0,"mp":278.84,"mpperlevel":38.0,"movespeed":330.0,"armor":24.38,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.675,"hpregenperlevel":0.85,"mpregen":8.5,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":61.1116,"attackdamageperlevel":3.62,"attackspeedoffset":0.0,"attackspeedperlevel":2.125},"spells":[{"id":"Pulverize","name":"Pulverize","description":"Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.","tooltip":"Alistar smashes the ground, dealing {{ e2 }} (+{{ a1 }}) magic damage and tossing nearby enemy units into the air for {{ e3 }} second.","leveltip":{"label":["Damage","Cooldown","Mana Cost"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[17,16,15,14,13],"cooldownBurn":"17/16/15/14/13","cost":[65,70,75,80,85],"costBurn":"65/70/75/80/85","effect":[null,[375,375,375,375,375],[60,105,150,195,240],[1,1,1,1,1]],"effectBurn":[null,"375","60/105/150/195/240","1"],"vars":[{"link":"spelldamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[365,365,365,365,365],"rangeBurn":"365","image":{"full":"Pulverize.png","sprite":"spell0.png","group":"spell","x":288,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Headbutt","name":"Headbutt","description":"Alistar rams a target with his head, dealing damage and knocking the target back.","tooltip":"Alistar rams into an enemy, dealing {{ e2 }} (+{{ a1 }}) magic damage and knocking them back.","leveltip":{"label":["Damage","Cooldown","Mana Cost"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[14,13,12,11,10],"cooldownBurn":"14/13/12/11/10","cost":[65,70,75,80,85],"costBurn":"65/70/75/80/85","effect":[null,null,[55,110,165,220,275],[700,700,700,700,700],[0.75,0.75,0.75,0.75,0.75]],"effectBurn":[null,null,"55/110/165/220/275","700","0.75"],"vars":[{"link":"spelldamage","coeff":0.7,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[650,650,650,650,650],"rangeBurn":"650","image":{"full":"Headbutt.png","sprite":"spell0.png","group":"spell","x":336,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"AlistarE","name":"Trample","description":"Alistar tramples nearby enemy units, ignoring unit colision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.","tooltip":"Alistar tramples the ground, ignoring unit collision and dealing {{ f1 }} (+{{ f2 }}) magic damage over {{ e3 }} seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At {{ e5 }} Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional {{ f3 }} magic damage and stun for {{ e6 }} second.","leveltip":{"label":["Cooldown","Mana Cost","Trample Damage"],"effect":["{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}","{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[16,15.5,15,14.5,14],"cooldownBurn":"16/15.5/15/14.5/14","cost":[50,60,70,80,90],"costBurn":"50/60/70/80/90","effect":[null,[100,125,150,175,200],[50,50,50,50,50],[5,5,5,5,5],[350,350,350,350,350],[5,5,5,5,5],[1,1,1,1,1],[5,5,5,5,5],[40,40,40,40,40],[10,10,10,10,10]],"effectBurn":[null,"100/125/150/175/200","50","5","350","5","1","5","40","10"],"vars":[],"costType":"Mana","maxammo":"-1","range":[350,350,350,350,350],"rangeBurn":"350","image":{"full":"AlistarE.png","sprite":"spell13.png","group":"spell","x":48,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"FerociousHowl","name":"Unbreakable Will","description":"Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.","tooltip":"Removes all disables from Alistar. 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She commands all the power and fury of the land itself, calling the snow and bitter wind to defend her home from those who would harm it. A benevolent but mysterious creature, Anivia is eternally bound to keep vigil over the Freljord through life, death, and rebirth.

    Anivia is as much a part of the Freljord as the never-ending frost. Long before mortals had ever set foot on the land's frigid tundra, she had lived countless lifetimes and died as many deaths. The beginnings and ends of her eternal cycle always heralded great change, from the calming of raging storms to the ebb and flow of ice ages. It is said that when the cryophoenix dies, an era ends; and when she is reborn, a new era begins.

    Though Anivia's past lifetimes have faded from her memory, she knows her purpose: she must protect the Freljord at all costs.

    When she was last reborn, Anivia witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an ancient evil growing deep within the earth. To her horror, she felt the pure magic of the ice itself become blackened and corrupt. Like blood in water, darkness crept into the Freljord. With her destiny so tied to the power of the land, Anivia knew if such evil took root in her home, that same darkness would find its way into her heart. She could no longer remain a mere guardian - the cryophoenix had to act.

    Anivia soon discovered an ally in Ashe, the Frost Archer. Ashe too believed in unification as an end to the Freljord's perpetual strife, and Anivia offered the tribal leader her aid. Now, with war on the horizon, Anivia prepares to fight for peace, but she knows the inevitable truth of her destiny. One day, evil will rise from the ice, and she must destroy it - no matter the cost.

    ''I am the fury of the blizzard, the bite of the wind, and the cold of the ice. I am the Freljord.''
    -- Anivia","blurb":"Anivia is a being of the coldest winter, a mystical embodiment of ice magic, and an ancient protector of the Freljord. She commands all the power and fury of the land itself, calling the snow and bitter wind to defend her home from those who would ...","allytips":["Timing Flash Frost with Frostbite can lead to devastating combinations.","Anivia is extremely reliant on Mana for Glacial Storm. Try getting items with Mana or going for a Crest of the Ancient Golem buff on Summoner's Rift.","It can be very difficult for enemy champions to kill her egg early in game. Seize the advantage by playing aggressively."],"enemytips":["Try to gank Anivia when she's laning. With multiple people, it is easier to ensure that her egg dies.","If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.","Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize."],"tags":["Mage","Support"],"partype":"MP","info":{"attack":1,"defense":4,"magic":10,"difficulty":10},"stats":{"hp":467.6,"hpperlevel":70.0,"mp":396.04,"mpperlevel":50.0,"movespeed":325.0,"armor":21.22,"armorperlevel":4.0,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":600.0,"hpregen":5.57,"hpregenperlevel":0.55,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":51.376,"attackdamageperlevel":3.2,"attackspeedoffset":0.0,"attackspeedperlevel":1.68},"spells":[{"id":"FlashFrost","name":"Flash Frost","description":"Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.","tooltip":"A massive chunk of ice flies toward target location, dealing {{ e1 }} (+{{ a1 }}) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing {{ e1 }} (+{{ a1 }}) magic damage in a small area and stunning units for {{ e4 }} seconds.

    Enemies damaged by Flash Frost are also slowed by {{ f1 }}% for {{ e5 }} seconds.","leveltip":{"label":["Damage","Stun Duration","Cooldown","Mana Cost "],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e4 }} -> {{ e4NL }}","{{ cooldown }} -> {{ cooldownnNL }}"," {{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[12,11,10,9,8],"cooldownBurn":"12/11/10/9/8","cost":[80,90,100,110,120],"costBurn":"80/90/100/110/120","effect":[null,[60,85,110,135,160],[13,12,11,10,9],null,[1.1,1.2,1.3,1.4,1.5],[3,3,3,3,3]],"effectBurn":[null,"60/85/110/135/160","13/12/11/10/9",null,"1.1/1.2/1.3/1.4/1.5","3"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[1075,1075,1075,1075,1075],"rangeBurn":"1075","image":{"full":"FlashFrost.png","sprite":"spell0.png","group":"spell","x":192,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Crystallize","name":"Crystallize","description":"Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.","tooltip":"Anivia summons an impassable wall of ice {{ e2 }} units wide, blocking all movement. The wall lasts for {{ e1 }} seconds before it melts.","leveltip":{"label":["Width"],"effect":["{{ e2 }} -> {{ e2NL }}"]},"maxrank":5,"cooldown":[17,17,17,17,17],"cooldownBurn":"17","cost":[70,70,70,70,70],"costBurn":"70","effect":[null,[5,5,5,5,5],[400,500,600,700,800],[4,5,6,7,8],[120,120,120,120,120],[250,250,250,250,250]],"effectBurn":[null,"5","400/500/600/700/800","4/5/6/7/8","120","250"],"vars":[],"costType":"Mana","maxammo":"-1","range":[1000,1000,1000,1000,1000],"rangeBurn":"1000","image":{"full":"Crystallize.png","sprite":"spell0.png","group":"spell","x":240,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Frostbite","name":"Frostbite","description":"With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.","tooltip":"Anivia blasts her target with a freezing wind, dealing {{ e1 }} (+{{ a1 }}) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.","leveltip":{"label":["Damage","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}"," {{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[50,60,70,80,90],"costBurn":"50/60/70/80/90","effect":[null,[50,75,100,125,150]],"effectBurn":[null,"50/75/100/125/150"],"vars":[{"link":"spelldamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[650,650,650,650,650],"rangeBurn":"650","image":{"full":"Frostbite.png","sprite":"spell0.png","group":"spell","x":288,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"GlacialStorm","name":"Glacial Storm","description":"Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.","tooltip":"Toggle: Drains {{ e2 }} Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over {{ e7 }} seconds, dealing {{ e1 }} (+{{ a1 }}) magic damage per second to targets and slowing their Movement Speed by {{ e4 }}%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by {{ f1 }}% and does {{ e3 }}% damage instead.","leveltip":{"label":["Damage Per Second","Chilled Slow Amount","Mana Cost Per Second"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e4 }}% -> {{ e4NL }}%","{{ e2 }} -> {{ e2NL }}"]},"maxrank":3,"cooldown":[6,6,6],"cooldownBurn":"6","cost":[75,75,75],"costBurn":"75","effect":[null,[40,60,80],[40,50,60],[300,300,300],[20,30,40],null,[1,1,1],[1.5,1.5,1.5],[50,50,50],[800,800,800],[1000,1000,1000]],"effectBurn":[null,"40/60/80","40/50/60","300","20/30/40",null,"1","1.5","50","800","1000"],"vars":[{"link":"spelldamage","coeff":0.125,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[750,750,750],"rangeBurn":"750","image":{"full":"GlacialStorm.png","sprite":"spell0.png","group":"spell","x":336,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"}],"passive":{"name":"Rebirth","description":"Upon dying, Anivia will revert into an egg. 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The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crackdown on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge.

    The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed.

    Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power.","blurb":"There have always been those within Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crackdown on any form of ...","allytips":["Storing a stun for use with her ultimate can turn the tide of a team fight.","Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.","Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early."],"enemytips":["Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.","Summoner Smite can be used to help take down Tibbers.","Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun."],"tags":["Mage"],"partype":"MP","info":{"attack":2,"defense":3,"magic":10,"difficulty":6},"stats":{"hp":511.68,"hpperlevel":76.0,"mp":334.0,"mpperlevel":50.0,"movespeed":335.0,"armor":19.22,"armorperlevel":4.0,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":575.0,"hpregen":5.42,"hpregenperlevel":0.55,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":50.41,"attackdamageperlevel":2.625,"attackspeedoffset":0.08,"attackspeedperlevel":1.36},"spells":[{"id":"Disintegrate","name":"Disintegrate","description":"Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.","tooltip":"Deals {{ e1 }} (+{{ a1 }}) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.","leveltip":{"label":["Damage","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}"," {{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[60,65,70,75,80],"costBurn":"60/65/70/75/80","effect":[null,[80,115,150,185,220]],"effectBurn":[null,"80/115/150/185/220"],"vars":[{"link":"spelldamage","coeff":0.8,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[625,625,625,625,625],"rangeBurn":"625","image":{"full":"Disintegrate.png","sprite":"spell0.png","group":"spell","x":384,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Incinerate","name":"Incinerate","description":"Annie casts a blazing cone of fire, dealing damage to all enemies in the area.","tooltip":"Casts a cone of fire dealing {{ e1 }} (+{{ a1 }}) magic damage to all enemies in the area.","leveltip":{"label":["Damage","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}"," {{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[8,8,8,8,8],"cooldownBurn":"8","cost":[70,80,90,100,110],"costBurn":"70/80/90/100/110","effect":[null,[70,115,160,205,250]],"effectBurn":[null,"70/115/160/205/250"],"vars":[{"link":"spelldamage","coeff":0.85,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"Incinerate.png","sprite":"spell0.png","group":"spell","x":432,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"MoltenShield","name":"Molten Shield","description":"Grants Annie and Tibbers increased percentage Damage Resist and damages enemies who attack with basic attacks.","tooltip":"Annie grants herself and Tibbers {{ e1 }}% damage reduction for {{ e3 }} seconds.

    While the shield is active, enemies who basic attack it take {{ e2 }} (+{{ a1 }}) magic damage.","leveltip":{"label":["Damage Reduction","Damage Return"],"effect":["{{ e1 }}% -> {{ e1NL }}%","{{ e2 }} -> {{ e2NL }}"]},"maxrank":5,"cooldown":[10,10,10,10,10],"cooldownBurn":"10","cost":[20,20,20,20,20],"costBurn":"20","effect":[null,[16,22,28,34,40],[20,30,40,50,60],[3,3,3,3,3]],"effectBurn":[null,"16/22/28/34/40","20/30/40/50/60","3"],"vars":[{"link":"spelldamage","coeff":0.2,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[0,0,0,0,0],"rangeBurn":"0","image":{"full":"MoltenShield.png","sprite":"spell1.png","group":"spell","x":0,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"InfernalGuardian","name":"Summon: Tibbers","description":"Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.","tooltip":"Summons Tibbers, dealing {{ e1 }} (+{{ a1 }}) magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for {{ e2 }} (+{{ a2 }}) per second and attacks for {{ e3 }} (+{{ f1 }}) as magic damage. Annie can control Tibbers by reactivating this ability.

    Tibbers Enrages when: summoned; Annie uses Pyromania on an enemy Champion; and when Annie dies.

    Enrages: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.","leveltip":{"label":["Damage","Tibbers Health","Tibbers Armor and Magic Resist","Tibbers Attack Damage","Tibbers Burn Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e10 }} -> {{ e10NL }}","{{ e7 }} -> {{ e7NL }}","{{ e3 }} -> {{ e3NL }}","{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL 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Ashe","chromas":false}],"lore":"With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

    As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.

    When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.

    The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.

    The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.

    Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.

    With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

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    It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

    Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy.

    Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. Now he searches the lands of Valoran to find a place where he might someday belong.

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    That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...

    ''This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand.''
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    ''Grandma, I'm too old for that.''

    ''You're never too old to be told a story.''

    The girl reluctantly crawls into bed and waits, knowing she won't win this battle. A bitter wind howls outside, whipping falling snow into devil whirls.

    ''What kind? A tale of the Ice Witch, perhaps?'' her grandmother asks.

    ''No, not her.''

    ''What about a story of Braum?'' She was met with silence. The old woman smiles. ''Oh, there are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once - this was long ago - he raced down a river of lava! Or -'' She pauses; puts a finger to her lips. ''Have I told you how Braum got his shield?''

    The girl shakes her head. The hearth fire snaps, holding off the wind.

    ''Well. In the mountains above our village lived a man named Braum -''

    ''I know that!''

    ''He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

    ''Now, one day something terrible happened: a young troll boy around your age - was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn't believe his eyes: the vault was filled with gold, jewels - every kind of treasure you could imagine!

    ''What he didn't know was that the vault was a trap. The Ice Witch had cursed it - and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn't get out.

    ''A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn't open the door. The boy's parents were beside themselves; his mother's wails of grief echoed around the mountain. It seemed hopeless.

    ''And then, to everyone's surprise, they heard a distant laugh.''

    ''It was Braum, wasn't it?''

    ''Aren't you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn't budge.''

    ''But he's the strongest man ever!''

    ''It was perplexing,'' her grandmother agrees. ''For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child's life was at stake.

    ''Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. If I can't go through the door,' he said, then I'll just have to go through -''

    The girl thinks; her own eyes widen. ''- the mountain!''

    ''The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.

    ''As the villagers held their breath, the rock around the door crumbled - and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms.''

    ''I knew he could do it!''

    ''But before they could celebrate, everything began to rumble and shake: Braum's tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed all around them. When it was over, Braum was amazed: there wasn't a single scratch on the door! Braum knew it was something very special.

    ''And from that moment on, that magical shield never left Braum's side.''

    The girl is sitting upright, struggling to conceal her excitement. Her grandmother waits. She shrugs and gets up to leave.

    ''Grandma,'' the girl stops her, ''can you tell me another?''

    ''Tomorrow.'' Her grandmother smiles; kisses her forehead; blows out the candle. ''For you need to sleep, and there are many more stories to tell.''","blurb":"''Would you like a bedtime story?''

    ''Grandma, I'm too old for that.''

    ''You're never too old to be told a story.''

    The girl reluctantly crawls into bed and waits, knowing she won't win this battle. A bitter wind howls outside, ...","allytips":["Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets.","Leap in front of squishy friends and shield them from projectiles with Unbreakable.","Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach."],"enemytips":["Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun.","Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it.","Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability."],"tags":["Support","Tank"],"partype":"MP","info":{"attack":3,"defense":9,"magic":4,"difficulty":3},"stats":{"hp":576.16,"hpperlevel":87.0,"mp":310.6,"mpperlevel":45.0,"movespeed":335.0,"armor":26.72,"armorperlevel":4.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.18,"hpregenperlevel":1.0,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":55.376,"attackdamageperlevel":3.2,"attackspeedoffset":-0.03,"attackspeedperlevel":3.5},"spells":[{"id":"BraumQ","name":"Winter's Bite","description":"Braum propels freezing ice from his shield, slowing and dealing magic damage.

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    Braum intercepts projectiles, causing them to hit him and be destroyed.

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    One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover.

    Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs.

    Caitlyn quickly gained notoriety, as she was single-handedly defeating crime in Piltover and had developed into a ravishing beauty as well. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists.

    The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. As she travels, she seeks to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her.","blurb":"''Go ahead, run. I'll give you a five minute head start.''

    One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts ...","allytips":["Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you'll have one off of cooldown during combat.","Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.","Fire 90 Caliber Net away from the opponent to close the gap or hop over walls."],"enemytips":["Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).","You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path."],"tags":["Marksman"],"partype":"MP","info":{"attack":8,"defense":2,"magic":2,"difficulty":6},"stats":{"hp":524.4,"hpperlevel":80.0,"mp":313.7,"mpperlevel":35.0,"movespeed":325.0,"armor":22.88,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":650.0,"hpregen":5.67,"hpregenperlevel":0.55,"mpregen":7.4,"mpregenperlevel":0.55,"crit":0.0,"critperlevel":0.0,"attackdamage":53.66,"attackdamageperlevel":2.18,"attackspeedoffset":0.1,"attackspeedperlevel":4.0},"spells":[{"id":"CaitlynPiltoverPeacemaker","name":"Piltover Peacemaker","description":"Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).","tooltip":"Revs the rifle for {{ e4 }} second to fire a narrow piercing shot dealing {{ e1 }} (+{{ f1 }}) physical damage. After hitting any target, it opens into a wider shot that deals {{ e2 }}% less damage.

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    Traps last for {{ e3 }} seconds. {{ e5 }} traps may be active at once.

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To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity.

    If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance.

    Woe betide the day when Cho'Gath grows weary of the League.","blurb":"There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of ...","allytips":["Try to line up your attacks with Vorpal Spikes so that they kill minions and harass enemy champions at the same time.","If you're having difficulty feasting upon champions, try eating minions until you're larger.","Using Rupture on creeps in combination with Carnivore is a good way to gain Health and Mana."],"enemytips":["Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.","Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him.","Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities."],"tags":["Tank","Mage"],"partype":"MP","info":{"attack":3,"defense":7,"magic":7,"difficulty":5},"stats":{"hp":574.4,"hpperlevel":80.0,"mp":272.2,"mpperlevel":40.0,"movespeed":345.0,"armor":28.88,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.925,"hpregenperlevel":0.85,"mpregen":7.205,"mpregenperlevel":0.45,"crit":0.0,"critperlevel":0.0,"attackdamage":61.156,"attackdamageperlevel":4.2,"attackspeedoffset":0.0,"attackspeedperlevel":1.44},"spells":[{"id":"Rupture","name":"Rupture","description":"Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.","tooltip":"Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for {{ e5 }} second, take {{ e1 }} (+{{ a1 }}) magic damage, and are slowed by {{ e2 }}% for {{ e3 }} seconds.","leveltip":{"label":["Damage"],"effect":["{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[9,9,9,9,9],"cooldownBurn":"9","cost":[90,90,90,90,90],"costBurn":"90","effect":[null,[80,135,190,245,305],[60,60,60,60,60],[1.5,1.5,1.5,1.5,1.5],[0.625,0.625,0.625,0.625,0.625],[1,1,1,1,1]],"effectBurn":[null,"80/135/190/245/305","60","1.5","0.625","1"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[950,950,950,950,950],"rangeBurn":"950","image":{"full":"Rupture.png","sprite":"spell1.png","group":"spell","x":384,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"FeralScream","name":"Feral Scream","description":"Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.","tooltip":"Silences enemies in a cone for {{ e2 }} seconds and deals {{ e1 }} (+{{ a1 }}) magic damage.","leveltip":{"label":["Damage","Cooldown","Silence Duration","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ e2 }} -> {{ e2NL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[13,12,11,10,9],"cooldownBurn":"13/12/11/10/9","cost":[70,80,90,100,110],"costBurn":"70/80/90/100/110","effect":[null,[75,125,175,225,275],[1.5,1.625,1.75,1.875,2]],"effectBurn":[null,"75/125/175/225/275","1.5/1.625/1.75/1.875/2"],"vars":[{"link":"spelldamage","coeff":0.7,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"FeralScream.png","sprite":"spell1.png","group":"spell","x":432,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"VorpalSpikes","name":"Vorpal Spikes","description":"Cho'Gath's attacks passively release deadly spikes, dealing damage to all enemy units in front of him.","tooltip":"Toggle: Basic attacks launch spikes that deal {{ e1 }} (+{{ a1 }}) magic damage. Spikes grow wider as Cho'Gath gains Feast stacks.","leveltip":{"label":["Damage"],"effect":[" {{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[0.5,0.5,0.5,0.5,0.5],"cooldownBurn":"0.5","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[20,35,50,65,80]],"effectBurn":[null,"20/35/50/65/80"],"vars":[{"link":"spelldamage","coeff":0.3,"key":"a1"}],"costType":"NoCost","maxammo":"-1","range":[40,40,40,40,40],"rangeBurn":"40","image":{"full":"VorpalSpikes.png","sprite":"spell2.png","group":"spell","x":0,"y":0,"w":48,"h":48},"resource":"No Cost"},{"id":"Feast","name":"Feast","description":"Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health (maximum 6 stacks). Cho'Gath loses half of his stacks upon death. Half the cooldown and mana cost are refunded if a minion or monster is killed.","tooltip":"Ravenously feed on an enemy, dealing {{ e2 }} (+{{ a1 }}) true damage to champions or {{ e1 }} (+{{ a1 }}) to minions and monsters. If Feast deals a killing blow, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain {{ e3 }} maximum health.

  • Kills on champions grant an additional stack of Feast.
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    Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.

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    Darius heals for {{ e5 }}% of his missing Health per enemy champion hit by the blade (max: {{ e7 }}%).","sanitizedTooltip":"After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take {{ e2 }} (+{{ f1 }}) physical damage. Enemies hit by the handle take {{ e6 }}% damage (does not apply Hemorrhage). Darius heals for {{ e5 }}% of his missing Health per enemy champion hit by the blade (max: {{ e7 }}%).","leveltip":{"label":["Damage","Total AD Ratio","Cooldown","@AbilityResourceName@ Cost"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownNL }}","{{ cost }} -> {{ costNL }}"]},"image":{"full":"DariusCleave.png","sprite":"spell2.png","group":"spell","x":192,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}","maxrank":5,"cost":[30,35,40,45,50],"costType":" {{ abilityresourcename }}","costBurn":"30/35/40/45/50","cooldown":[9.0,8.0,7.0,6.0,5.0],"cooldownBurn":"9/8/7/6/5","effect":[null,[100.0,110.0,120.0,130.0,140.0],[40.0,70.0,100.0,130.0,160.0],[99.0,99.0,99.0,99.0,99.0],[0.1,0.1,0.1,0.1,0.1],[12.0,12.0,12.0,12.0,12.0],[35.0,35.0,35.0,35.0,35.0],[36.0,36.0,36.0,36.0,36.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","100/110/120/130/140","40/70/100/130/160","99","0.1","12","35","36","0","0","0"],"vars":[{"key":"f1","link":"bonusattackdamage","coeff":[1.05]}],"range":[1,1,1,1,1],"rangeBurn":"1","key":"DariusCleave"},{"name":"Crippling Strike","description":"Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.","sanitizedDescription":"Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.","tooltip":"Darius's next basic attack deals {{ f1 }} physical damage and slows the target by {{ e2 }}% for {{ e5 }} second(s).

    Crippling Strike refunds its Mana cost and {{ e3 }}% of its cooldown if it kills the target.","sanitizedTooltip":"Darius's next basic attack deals {{ f1 }} physical damage and slows the target by {{ e2 }}% for {{ e5 }} second(s). Crippling Strike refunds its Mana cost and {{ e3 }}% of its cooldown if it kills the target.","leveltip":{"label":["Total AD Ratio","Cooldown"],"effect":["{{ effect4amount*100.000000 }} -> {{ effect4amountnl*100.000000 }}","{{ cooldown }} -> {{ cooldownNL }}"]},"image":{"full":"DariusNoxianTacticsONH.png","sprite":"spell2.png","group":"spell","x":240,"y":48,"w":48,"h":48},"resource":"{{ cost }} {{ abilityresourcename }}","maxrank":5,"cost":[30,30,30,30,30],"costType":" {{ abilityresourcename }}","costBurn":"30","cooldown":[7.0,6.5,6.0,5.5,5.0],"cooldownBurn":"7/6.5/6/5.5/5","effect":[null,[0.0,0.0,0.0,0.0,0.0],[90.0,90.0,90.0,90.0,90.0],[50.0,50.0,50.0,50.0,50.0],[1.4,1.45,1.5,1.55,1.6],[1.0,1.0,1.0,1.0,1.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","0","90","50","1.4/1.45/1.5/1.55/1.6","1","0","0","0","0","0"],"range":[300,300,300,300,300],"rangeBurn":"300","key":"DariusNoxianTacticsONH"},{"name":"Apprehend","description":"Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.","sanitizedDescription":"Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.","tooltip":"Passive: Darius gains {{ e1 }}% Armor Penetration.

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    At Draven's first execution, he shocked onlookers when he ordered the doomed prisoner to run for dear life. Just before the man managed to flee from sight, Draven brought him down with a flawless throw of his axe. Soon, all Draven's executions became a gauntlet through which Noxian prisoners raced for a final chance at life. He used this trial as his own personal stage, and turned executions into a leading form of entertainment. He rallied onlookers into a frenzy, while desperate prisoners scrambled to evade him. They never succeeded. Rejecting the solemn, black uniforms of Noxian executioners Draven donned bright outfits and developed flashy signature moves to distinguish himself. Crowds flocked to see Draven in action, and tales of his performances spread quickly. As his popularity grew, so did his already-inflated ego. He belonged at the center of attention. Before long, the scope of his ambitions outgrew the population of Noxus. He decided that the glorious exploits of Draven should be put on display for the entire world.

    '' 'The best' is wherever I decide to set the bar each day.''
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    What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

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    The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.","blurb":"''I have come to kill you for the sake of honor. And though you possess none, still you die.''
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    The stab deals {{ e1 }} (+{{ f1 }}) magic damage to the first enemy champion hit and slows their movement and attack speed by {{ e4 }}% for {{ e3 }} seconds.

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    If Fiora hits all 4 Vitals in {{ e1 }} seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for {{ e7 }} (+{{ f9 }}) each second for between {{ e9 }} to {{ e6 }} seconds, scaling with the amount of Vitals hit.","leveltip":{"label":["Cooldown","Duelist Movement Speed","Heal Per Second"],"effect":["{{ cooldown }} -> {{ cooldownnNL }}","{{ e2 }}% -> {{ e2NL }}%","{{ e7 }} -> {{ e7NL }}"]},"maxrank":3,"cooldown":[110,90,70],"cooldownBurn":"110/90/70","cost":[100,100,100],"costBurn":"100","effect":[null,[8,8,8],[30,40,50],null,[30,45,60],[500,500,500],[5,5,5],[80,110,140],[550,550,550],[2,2,2],[1,1,1]],"effectBurn":[null,"8","30/40/50",null,"30/45/60","500","5","80/110/140","550","2","1"],"vars":[],"costType":"Mana","maxammo":"-1","range":[500,500,500],"rangeBurn":"500","image":{"full":"FioraR.png","sprite":"spell3.png","group":"spell","x":240,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"}],"passive":{"name":"Duelist's Dance","description":"Fiora challenges nearby enemy Champions to dodge her. 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    For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

    ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
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    Long before the regulation of magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors. For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command.

    As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force. Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame.

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    Judgment deals {{ e4 }}% increased damage when striking only one enemy.
    Cancelling Judgment returns cooldown equal to the remaining duration.
    Judgment can critically strike for bonus damage.","sanitizedTooltip":"Garen rapidly spins his sword around his body for {{ e2 }} seconds, dealing {{ f3 }} physical damage to nearby enemies -- {{ e1 }} plus {{ e3 }}% of his attack damage (+{{ f1 }}), {{ f2 }} times (increased by 1 every 3 champion levels) -- over the duration. Enemy champions hit by {{ e6 }} spins lose {{ e5 }}% of their armor for {{ e7 }} seconds. Judgment deals {{ e4 }}% increased damage when striking only one enemy. Cancelling Judgment returns cooldown equal to the remaining duration. Judgment can critically strike for bonus damage.","leveltip":{"label":["Base Damage per hit","Total Attack Damage Ratio per hit"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }}% -> {{ e3NL }}%"]},"image":{"full":"GarenE.png","sprite":"spell3.png","group":"spell","x":384,"y":96,"w":48,"h":48},"resource":"No Cost","maxrank":5,"cost":[0,0,0,0,0],"costType":"No Cost","costBurn":"0","cooldown":[9.0,9.0,9.0,9.0,9.0],"cooldownBurn":"9","effect":[null,[14.0,18.0,22.0,26.0,30.0],[3.0,3.0,3.0,3.0,3.0],[36.0,37.0,38.0,39.0,40.0],[33.0,33.0,33.0,33.0,33.0],[25.0,25.0,25.0,25.0,25.0],[4.0,4.0,4.0,4.0,4.0],[6.0,6.0,6.0,6.0,6.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","14/18/22/26/30","3","36/37/38/39/40","33","25","4","6","0","0","0"],"range":[325,325,325,325,325],"rangeBurn":"325","key":"GarenE"},{"name":"Demacian Justice","description":"The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.

    Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.","sanitizedDescription":"The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion. Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.","tooltip":"Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional {{ e3 }}% of its maximum health as true damage.

    Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to {{ e1 }} plus {{ e2 }}% of the target's missing health. Deals true damage to the Villain.","sanitizedTooltip":"Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional {{ e3 }}% of its maximum health as true damage. Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to {{ e1 }} plus {{ e2 }}% of the target's missing health. Deals true damage to the Villain.","leveltip":{"label":["Damage","Missing Health Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownNL }}"]},"image":{"full":"GarenR.png","sprite":"spell3.png","group":"spell","x":432,"y":96,"w":48,"h":48},"resource":"No Cost","maxrank":3,"cost":[0,0,0],"costType":"No Cost","costBurn":"0","cooldown":[120.0,100.0,80.0],"cooldownBurn":"120/100/80","effect":[null,[175.0,350.0,525.0],[28.0,33.0,40.0],[1.0,1.0,1.0],[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0],[0.0,0.0,0.0]],"effectBurn":["","175/350/525","28/33/40","1","0","0","0","0","0","0","0"],"range":[400,400,400],"rangeBurn":"400","key":"GarenR"}],"key":"Garen","info":{"attack":7,"defense":7,"magic":1,"difficulty":5}} \ No newline at end of file diff --git a/champion/Gnar.json b/champion/Gnar.json new file mode 100644 index 0000000..c949127 --- /dev/null +++ b/champion/Gnar.json @@ -0,0 +1 @@ +{"type":"champion","format":"standAloneComplex","version":"6.24.1","data":{"Gnar":{"id":"Gnar","key":"150","name":"Gnar","title":"the Missing Link","image":{"full":"Gnar.png","sprite":"champion1.png","group":"champion","x":96,"y":0,"w":48,"h":48},"skins":[{"id":"150000","num":0,"name":"default","chromas":false},{"id":"150001","num":1,"name":"Dino Gnar","chromas":false},{"id":"150002","num":2,"name":"Gentleman Gnar","chromas":false},{"id":"150003","num":3,"name":"Snow Day Gnar","chromas":false},{"id":"150004","num":4,"name":"El León Gnar","chromas":false}],"lore":"The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

    As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

    How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

    I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

    Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

    This is a good omen. The beast will be found. Nothing will escape me.

    The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

    I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

    I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

    I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

    An unearthly growl rises behind me.

    I've made a terrible mistake.","blurb":"The jungle does not forgive blindness. Every broken branch tells a story.

    I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a ...","allytips":["Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.","Position yourself next to walls to bait your enemies into getting stunned by your ultimate.","Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst."],"enemytips":["Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.","Gnar's animations and resource bar change as he gets closer to transforming. ","Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one."],"tags":["Fighter","Tank"],"partype":"Gnarfury","info":{"attack":6,"defense":5,"magic":5,"difficulty":8},"stats":{"hp":540.0,"hpperlevel":65.0,"mp":100.0,"mpperlevel":0.0,"movespeed":325.0,"armor":23.0,"armorperlevel":2.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":175.0,"hpregen":2.5,"hpregenperlevel":0.5,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":51.0,"attackdamageperlevel":3.0,"attackspeedoffset":0.0,"attackspeedperlevel":6.0},"spells":[{"id":"GnarQ","name":"Boomerang Throw / Boulder Toss","description":"Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

    Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.","tooltip":"Mini Gnar: Throws a boomerang that deals {{ e1 }} (+{{ a1 }}) physical damage and slows enemies by {{ e3 }}% for {{ e4 }} seconds. The boomerang returns towards Gnar after hitting an enemy, dealing {{ e7 }}% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ f1 }}%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing {{ e2 }} (+{{ a2 }}) physical damage. Picking up the boulder reduces its cooldown by {{ e6 }}%.","leveltip":{"label":["Boomerang Damage","Boulder Damage","Slow Amount","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ e3 }}% -> {{ e3NL }}%","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[20,17.5,15,12.5,10],"cooldownBurn":"20/17.5/15/12.5/10","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[5,35,65,95,125],[5,45,85,125,165],[15,20,25,30,35],[2,2,2,2,2],[3000,3000,3000,3000,3000],[60,60,60,60,60],[50,50,50,50,50],[200,200,200,200,200],[6,6,6,6,6],[280,280,280,280,280]],"effectBurn":[null,"5/35/65/95/125","5/45/85/125/165","15/20/25/30/35","2","3000","60","50","200","6","280"],"vars":[{"link":"attackdamage","coeff":1.15,"key":"a1"},{"link":"attackdamage","coeff":1.2,"key":"a2"}],"costType":"NoCost","maxammo":"-1","range":[1100,1100,1100,1100,1100],"rangeBurn":"1100","image":{"full":"GnarQ.png","sprite":"spell3.png","group":"spell","x":96,"y":96,"w":48,"h":48},"resource":"No Cost"},{"id":"GnarW","name":"Hyper / Wallop","description":"Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

    Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.","tooltip":"Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional {{ e1 }} (+{{ a1 }}) + {{ e2 }}% of the target's max Health as magic damage and grants Gnar {{ f1 }}% Movement Speed that decays over 3 seconds (max {{ e4 }} damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for {{ e5 }} seconds, dealing {{ e3 }} (+{{ a2 }}) physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.","leveltip":{"label":["Hyper Damage","Hyper % Health Damage","Hyper Max Damage to monsters","Wallop Damage","Wallop Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%","{{ e4 }} -> {{ e4NL }}","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[15,13,11,9,7],"cooldownBurn":"15/13/11/9/7","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[10,20,30,40,50],[6,8,10,12,14],[25,45,65,85,105],[100,150,200,250,300],[1.25,1.25,1.25,1.25,1.25],[3.5,3.5,3.5,3.5,3.5],[3,3,3,3,3],[550,550,550,550,550],[200,200,200,200,200]],"effectBurn":[null,"10/20/30/40/50","6/8/10/12/14","25/45/65/85/105","100/150/200/250/300","1.25","3.5","3","550","200"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"},{"link":"attackdamage","coeff":1.0,"key":"a2"}],"costType":"NoCost","maxammo":"-1","range":[0,0,0,0,0],"rangeBurn":"0","image":{"full":"GnarW.png","sprite":"spell3.png","group":"spell","x":144,"y":96,"w":48,"h":48},"resource":"No Cost"},{"id":"GnarE","name":"Hop / Crunch","description":"Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

    Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.","tooltip":"Mini Gnar: Leaps to a location, gaining {{ e2 }}% Attack Speed for {{ e3 }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals {{ e1 }} (+{{ f1 }}) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals {{ e1 }} (+{{ f1 }}) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.","leveltip":{"label":["Damage","Attack Speed","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[22,19.5,17,14.5,12],"cooldownBurn":"22/19.5/17/14.5/12","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[20,60,100,140,180],[20,30,40,50,60],[3,3,3,3,3],[-0.8,-0.8,-0.8,-0.8,-0.8],[0.5,0.5,0.5,0.5,0.5],[475,475,475,475,475],[525,525,525,525,525],[200,200,200,200,200],[0.6,0.6,0.6,0.6,0.6],[375,375,375,375,375]],"effectBurn":[null,"20/60/100/140/180","20/30/40/50/60","3","-0.8","0.5","475","525","200","0.6","375"],"vars":[],"costType":"NoCost","maxammo":"-1","range":[475,475,475,475,475],"rangeBurn":"475","image":{"full":"GnarE.png","sprite":"spell3.png","group":"spell","x":192,"y":96,"w":48,"h":48},"resource":"No Cost"},{"id":"GnarR","name":"GNAR!","description":"Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.","tooltip":"Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to {{ e4 }}% and Hyper's Movement Speed bonus to {{ e2 }}%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing {{ e1 }} (+{{ a1 }}) (+{{ a2 }}) physical damage and slowing them by {{ e8 }}% for {{ e3 }} seconds. Enemies that hit a wall take {{ e7 }}% damage and are stunned instead of slowed.","leveltip":{"label":["Damage","Slow/Stun Duration","Boomerang Cooldown Reduction","Hyper Movement Speed","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }} -> {{ e3NL }}","{{ e4 }}% -> {{ e4NL }}%","{{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[120,100,80],"cooldownBurn":"120/100/80","cost":[0,0,0],"costBurn":"0","effect":[null,[200,300,400],[45,60,75],[1.25,1.5,1.75],[50,55,60],[475,475,475],[500,500,500],[150,150,150],[45,45,45]],"effectBurn":[null,"200/300/400","45/60/75","1.25/1.5/1.75","50/55/60","475","500","150","45"],"vars":[{"link":"bonusattackdamage","coeff":0.2,"key":"a1"},{"link":"spelldamage","coeff":0.5,"key":"a2"}],"costType":"NoCost","maxammo":"-1","range":[590,590,590],"rangeBurn":"590","image":{"full":"GnarR.png","sprite":"spell3.png","group":"spell","x":240,"y":96,"w":48,"h":48},"resource":"No Cost"}],"passive":{"name":"Rage Gene","description":"While in combat Gnar generates Rage. 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His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads. Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

    Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night, when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn't he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

    Gragas' quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties, but it also had a handy side effect - it kept the mixture chilled at the perfect serving temperature.

    Under the spell of his new concoction, Gragas headed for civilization, eager to share the fermented fruits of his labor. As fate would have it, the first gathering to catch Gragas' bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

    When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting. With their tempers doused in suds, the two tribes, formerly on the brink of war, bonded over a common love of Gragas' brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra's perfect pint.

    ''Now this'll put hair on your chest!''
    -- Gragas","blurb":"The only thing more important to Gragas than fighting is drinking. His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser ...","allytips":["The damage reduction from Drunken Rage is applied when you start drinking, try to use it when you see damage coming your way.","Try to knock enemies back into your towers with Explosive Cask.","Try to combo Body Slam with Explosive Cask to set up kills for your team."],"enemytips":["Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower.","Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him."],"tags":["Fighter","Mage"],"partype":"MP","info":{"attack":4,"defense":7,"magic":6,"difficulty":5},"stats":{"hp":583.52,"hpperlevel":89.0,"mp":400.0,"mpperlevel":47.0,"movespeed":330.0,"armor":26.048,"armorperlevel":3.6,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":5.5,"hpregenperlevel":0.5,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":61.38,"attackdamageperlevel":3.5,"attackspeedoffset":-0.04,"attackspeedperlevel":2.05},"spells":[{"id":"GragasQ","name":"Barrel Roll","description":"Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed.","tooltip":"Gragas rolls his cask to a location. When reactivated, or after {{ e4 }} seconds, the cask will explode, dealing {{ e1 }} (+{{ a1 }}) magic damage to nearby enemies and slowing their movement speed by {{ e2 }}% for {{ e3 }} seconds.

    The damage and slow amount increase as the cask ferments, up to {{ e6 }}% after {{ e5 }} seconds. Deals {{ e7 }}% damage to minions.","leveltip":{"label":["Damage","Slow %","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[11,10,9,8,7],"cooldownBurn":"11/10/9/8/7","cost":[60,65,70,75,80],"costBurn":"60/65/70/75/80","effect":[null,[80,120,160,200,240],[40,45,50,55,60],[2,2,2,2,2],[4,4,4,4,4],[2,2,2,2,2],[150,150,150,150,150],[70,70,70,70,70]],"effectBurn":[null,"80/120/160/200/240","40/45/50/55/60","2","4","2","150","70"],"vars":[{"link":"spelldamage","coeff":0.6,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[850,850,850,850,850],"rangeBurn":"850","image":{"full":"GragasQ.png","sprite":"spell3.png","group":"spell","x":288,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"GragasW","name":"Drunken Rage","description":"Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.","tooltip":"Gragas guzzles down his brew, taking {{ e1 }}% reduced damage for {{ e5 }} seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to {{ e3 }} (+{{ a1 }}) plus {{ e2 }}% of their max Health (max {{ e4 }} vs monsters).","leveltip":{"label":["Damage Reduction","Base Damage","Cooldown"],"effect":["{{ e1 }}% -> {{ e1NL }}%","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[8,7,6,5,4],"cooldownBurn":"8/7/6/5/4","cost":[30,30,30,30,30],"costBurn":"30","effect":[null,[10,12,14,16,18],[8,8,8,8,8],[20,50,80,110,140],[300,300,300,300,300],[2.5,2.5,2.5,2.5,2.5]],"effectBurn":[null,"10/12/14/16/18","8","20/50/80/110/140","300","2.5"],"vars":[{"link":"spelldamage","coeff":0.3,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[20,20,20,20,20],"rangeBurn":"20","image":{"full":"GragasW.png","sprite":"spell3.png","group":"spell","x":336,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"GragasE","name":"Body Slam","description":"Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.","tooltip":"Gragas charges forward, colliding with the first enemy unit. He deals {{ e1 }} (+{{ a1 }}) magic damage to enemies in the area and bumps them back, stunning them for {{ e2 }} second.

    Body Slam's Cooldown is reduced by {{ f1 }} seconds if Gragas collides with a unit.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[16,15,14,13,12],"cooldownBurn":"16/15/14/13/12","cost":[50,50,50,50,50],"costBurn":"50","effect":[null,[80,130,180,230,280],[1,1,1,1,1]],"effectBurn":[null,"80/130/180/230/280","1"],"vars":[{"link":"spelldamage","coeff":0.6,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"GragasE.png","sprite":"spell3.png","group":"spell","x":384,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"GragasR","name":"Explosive Cask","description":"Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.","tooltip":"Gragas hurls his cask, causing it to explode when it lands. 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Heimerdinger

    10.14

    09:15

    Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!

    Running a fifth trial for my Tridyminiumobulator this afternoon. Some fine tuning is required; singed my mustache. Need to adjust the energy throughput.

    16:00

    Tridyminiumobulator is still not maintaining intended proper energy efficiency! Necessary to run more numbers. In the meantime, I have found something else that's very intriguing.

    While returning home after today's tests, I passed a gaggle of young yordles throwing a spherical projectile at each other. It's a simple enough concept: throw the object at someone, catch it, throw it at another yordle, repeat. But yordle miscalculations result in several errors! They throw with inconsistent accuracy and force, and the ''ball'' (as they refer to it) is frequently dropped... There are many ways for this process to be improved. According to my calculations, and after collecting data from the participants, if the pitching was consistent in both speed and arc there would be a 44.57% increase to fun! I need to ponder this for the evening.

    10.15

    05:20

    Eureka! I've devised a solution.

    I've invented an automated ball pitcher. Current name: H-28G. It employs a consistent speed and trajectory, ensuring that the recipient will always be able to catch the ball. It redirects itself to the nearest yordle (if there is more than one in the vicinity) ensuring everyone has a turn. I'll take it to the young yordles today and demonstrate my invention.

    Also: spilled toxic acid on my shoes this morning. Bothersome.

    10:30

    Tested the automated pitcher today. It did not go as planned. The young ones were excited enough about my invention, but, when the machine was turned on, it was far too powerful! Even at its lowest setting it completely knocked a yordle off his feet. Clearly, I overestimated the velocity behind their throws... I'll return soon to make adjustments.

    But my priority, for now, is the Tridyminiumobulator; I must fix its complications before lunch. Once it's in good shape, I'll need to test it somewhere else. Bandle City is proving insufficient for field research.

    10.16

    15:55

    Apparently, there's a giant in town. A highly annoying anomaly. The noise outside is disturbing my research!

    Must check fish tank today. They've been strangely quiet...

    10.17

    10:40

    I have heard that many yordles have been injured due to the giant-related disturbance. If this doesn't stop soon, intervention will be necessary! I hope H-28G is still intact. I would lose a lot of time if it has to be rebuilt.

    16:30

    Everything is quiet again. It seems that the giant came to his senses and ran off. I need to gather H-28G tomorrow, once I've finished with more pressing matters. I've almost perfected the Tridyminiumobulator!

    10.18

    08:30

    Today has been quite eventful already. I was surprised by a knock at my door. It seemed like the entire city was standing in front of my house. Normally, when a crowd has gathered, it's because they have some petty grievance about my work. But this time, they were celebrating!

    Astonishingly, it seems one of the young yordles took advantage of the H-28G prototype I had left behind amidst the giant tomfoolery. He proved to be innovative, and repurposed the invention into a makeshift turret. It's powerful enough to scare off a giant - imagine that! What an ingenious little fellow.

    I wish I could employ his like-minded encephalon in the near future - I have big plans and his assistance could be valuable - but he'd have to leave Bandle City. The scope of my plans necessitates a more expansive testing ground.

    Runeterra should suffice!","blurb":"From the Journal of Professor Cecil B. Heimerdinger

    10.14

    09:15

    Current meteorological conditions in Bandle City seem optimal. Atmospheric pressure is ideal for today's experiments!

    Running a fifth trial for my ...","allytips":["Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.","The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.","Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact."],"enemytips":["It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.","Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!"],"tags":["Mage","Support"],"partype":"MP","info":{"attack":2,"defense":6,"magic":8,"difficulty":8},"stats":{"hp":476.0,"hpperlevel":75.0,"mp":307.2,"mpperlevel":40.0,"movespeed":340.0,"armor":19.04,"armorperlevel":3.0,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":550.0,"hpregen":11.005,"hpregenperlevel":1.75,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":55.536,"attackdamageperlevel":2.7,"attackspeedoffset":0.0,"attackspeedperlevel":1.36},"spells":[{"id":"HeimerdingerQ","name":"H-28G Evolution Turret","description":"Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).","tooltip":"Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's level and they shut down if he moves far away. Heimerdinger generates a Turret Kit every {{ f1 }} seconds and can hold {{ e3 }} Kit(s) at once.

    H-28G Evolution Turret Stats
    Health: {{ f4 }} (+{{ f2 }})
    Attack - Cannon: {{ e1 }} (+{{ a1 }}) Magic Damage and +{{ e9 }}% beam charge each attack.
    Attack - Beam: {{ e2 }} (+{{ a2 }}) Magic Damage in a line every {{ e6 }} seconds.
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    Champions and Monsters: {{ e2 }} (+{{ a2 }}) Magic Damage, max {{ e6 }} {{ f2 }} total damage
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    If the spirit dies or the target leaves its range, the target becomes a Vessel for {{ e2 }} seconds and is slowed by {{ e8 }}% for {{ e5 }} seconds. Vessels spawn Tentacles every {{ f1 }} seconds if no other Tentacles are nearby.

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    For the next {{ e1 }} seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'","leveltip":{"label":["Base Damage","Cooldown<"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[120,105,90],"cooldownBurn":"120/105/90","cost":[100,100,100],"costBurn":"100","effect":[null,[8,8,8],[150,250,350],[1500,1500,1500]],"effectBurn":[null,"8","150/250/350","1500"],"vars":[{"link":"bonusattackdamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[450,450,450],"rangeBurn":"450","image":{"full":"IllaoiR.png","sprite":"spell4.png","group":"spell","x":240,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"}],"passive":{"name":"Prophet of an Elder God","description":"Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. 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    The Ionians have developed some of the most breathtaking and deadly martial arts in all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention.

    Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

    The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy.

    As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's weapon lifted into the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium, and Irelia was appointed Ionia's Captain of the Guard for her brave defense of her homeland.","blurb":"''The sword flourishes, as though painting with blood.''

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    Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.

    Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.","blurb":"There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. ...","allytips":["Eye of the Storm can be used on allied turrets.","Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.","Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies."],"enemytips":["Save an interrupt ability for when Janna uses her ultimate.","Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.","Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you."],"tags":["Support","Mage"],"partype":"MP","info":{"attack":3,"defense":5,"magic":7,"difficulty":7},"stats":{"hp":487.04,"hpperlevel":78.0,"mp":409.52,"mpperlevel":64.0,"movespeed":335.0,"armor":19.384,"armorperlevel":3.8,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":475.0,"hpregen":5.42,"hpregenperlevel":0.55,"mpregen":11.5,"mpregenperlevel":0.4,"crit":0.0,"critperlevel":0.0,"attackdamage":51.956,"attackdamageperlevel":2.95,"attackspeedoffset":0.0,"attackspeedperlevel":2.61},"spells":[{"id":"HowlingGale","name":"Howling Gale","description":"By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.","tooltip":"Summons a whirlwind, which deals {{ e1 }} (+{{ a1 }}) magic damage to enemies in its path and knocks them into the air for {{ e4 }} seconds.

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    As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood, and Jarvan IV is no exception.

    As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. His most crushing defeat came at the hands of Jericho Swain, where he was outmaneuvered and captured by a Noxian battalion. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen.

    Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.''

    One day, without warning, Jarvan IV hand-picked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years.

    After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees.","blurb":"''There is only one truth, and you will find it at the point of my lance.''

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Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment.

    Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost.

    ''Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends.''
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    After 2 seconds or if activated again, Jax stuns surrounding enemies for {{ e2 }} second and deals {{ e1 }} (+{{ f2 }}) physical damage to them.

    Counter Strike deals {{ e5 }}% more damage for each attack Jax dodged (max: {{ e4 }}% increased damage).","leveltip":{"label":["Cooldown","Damage","Mana Cost"],"effect":["{{ cooldown }} -> {{ cooldownnNL }}","{{ e1 }} -> {{ e1NL }}","{{ cost }} -> {{ costnNL }} "]},"maxrank":5,"cooldown":[16,14,12,10,8],"cooldownBurn":"16/14/12/10/8","cost":[50,60,70,80,90],"costBurn":"50/60/70/80/90","effect":[null,[50,75,100,125,150],[1,1,1,1,1],[25,25,25,25,25],[100,100,100,100,100],[20,20,20,20,20],[2,2,2,2,2]],"effectBurn":[null,"50/75/100/125/150","1","25","100","20","2"],"vars":[{"link":"bonusattackdamage","coeff":0.5,"key":"f2"}],"costType":"Mana","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"JaxCounterStrike.png","sprite":"spell4.png","group":"spell","x":0,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"JaxRelentlessAssault","name":"Grandmaster's Might","description":"Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.","tooltip":"Passive: Every third consecutive strike Jax deals {{ e1 }} (+{{ a1 }}) additional Magic Damage.

    Active: Jax strengthens his resolve, granting him {{ f2 }} Armor and {{ f1 }} Magic Resist for {{ e5 }} seconds.

    Armor bonus is equal to {{ e3 }} + {{ e6 }}% bonus Attack Damage.

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    Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement - the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor's acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor's creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor's machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future.

    ''Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof.''
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    Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.","tooltip":"Jhin places an invisible Lotus Trap that lasts {{ e5 }} minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by {{ e7 }}% and detonates after 2 seconds, dealing {{ e2 }} (+{{ a1 }}) (+{{ a2 }}) magic damage ({{ e1 }}% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every {{ f1 }} seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.","leveltip":{"label":["Damage","Recharge Time","Mana Cost"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ f1 }} -> {{ f2 }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[2,2,2,2,2],"cooldownBurn":"2","cost":[30,35,40,45,50],"costBurn":"30/35/40/45/50","effect":[null,[65,65,65,65,65],[20,80,140,200,260],null,[0.75,0.75,0.75,0.75,0.75],[2,2,2,2,2],null,[35,35,35,35,35],[1,1,1,1,1]],"effectBurn":[null,"65","20/80/140/200/260",null,"0.75","2",null,"35","1"],"vars":[{"link":"attackdamage","coeff":1.2,"key":"a1"},{"link":"spelldamage","coeff":1.0,"key":"a2"}],"costType":"Mana","maxammo":"2","range":[750,750,750,750,750],"rangeBurn":"750","image":{"full":"JhinE.png","sprite":"spell4.png","group":"spell","x":384,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"JhinR","name":"Curtain Call","description":"Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. 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A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

    Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

    As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.

    As Jinx's rampage escalated, Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and a scribbled time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

    Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

    When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time.

    ''Oh look - I'm opening my box of care! Oh wait - it's empty!''
    -- Jinx","blurb":"Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to ...","allytips":["Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.","Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.","When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe."],"enemytips":["Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.","Jinx's ultimate does less damage the closer you are to her.","Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon. "],"tags":["Marksman"],"partype":"MP","info":{"attack":9,"defense":2,"magic":4,"difficulty":6},"stats":{"hp":517.76,"hpperlevel":82.0,"mp":245.6,"mpperlevel":45.0,"movespeed":325.0,"armor":22.88,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":525.0,"hpregen":5.84,"hpregenperlevel":0.5,"mpregen":6.68,"mpregenperlevel":1.0,"crit":0.0,"critperlevel":0.0,"attackdamage":58.46,"attackdamageperlevel":2.41,"attackspeedoffset":0.0,"attackspeedperlevel":1.0},"spells":[{"id":"JinxQ","name":"Switcheroo!","description":"Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.","tooltip":"Jinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain {{ e3 }} range, drain Mana, and scale {{ e5 }}% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of {{ f4 }}% (bonus scales with spell rank and Jinx's level). 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    A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista's wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.","blurb":"''When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!''

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    Activate to send a soul to scout out the path, revealing the area in front of it.","tooltip":"Passive: When Kalista is near her Oathsworn, she gains +{{ f1 }}% Attack Speed. If they both basic attack the same target, she deals {{ e2 }}% of their max health as magic damage. {{ e7 }} second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

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    Active: Rip the spears from nearby targets, dealing {{ e1 }} (+{{ a1 }}) physical damage and slowing their Movement Speed by {{ e2 }}% for {{ e6 }} seconds.


    If Rend kills at least one target, its cooldown is reset.
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She is the soul of Ionia made manifest and an inspiring presence on the battlefield, shielding her allies and turning back her foes. A strong leader torn between tradition and revolution, Karma seeks to protect the peace of Ionia - by force if necessary.

    Karma once lived a tranquil life in a small Ionian village. Led by elder monks, the villagers practiced a tradition of benevolent magic and pacifism. Known for her powerful connection to the spiritual realm and beloved as a just mediator amongst her people, Karma embraced these traditions as an essential aspect of the enlightenment sought by all Ionians.

    Her inner peace was tested when the armies of Noxus invaded Ionia. While the village's elder monks insisted their peaceful ways would spare them from violence, Karma had heard enough tales of Noxian cruelty to openly question the elders' wisdom. Stern and unmoving, they told her to trust in tradition. When the invaders marched on the village, the elder monks rode out to negotiate a bloodless end to the battle. The Noxian general was offended by their show of weakness and slaughtered the monks himself as he ordered his soldiers to strike the village.

    As the Noxians advanced, the villagers prepared to accept death, bound to their peaceful vows. But Karma would not accept death and instead saw another way: sacrificing a single life to spare many others. To save her people, she drew upon the power within and summoned the full force of her will. A burst of spirit fire emerged from her body and spiraled towards the Noxian general. The flame took the form of twin dragons, the symbol of Ionia itself. It was the first time Karma had ever used her powers to harm instead of protect, and neither she nor the villagers had ever seen anything like it. When the magic subsided, the general had fallen before her and his soldiers had scattered. The opposing forces surrendered to Karma's strength leaving her people, and their traditions, untouched.

    While the war raged on, Karma became a formidable leader of the Ionian resistance, but the conflict did not end when Noxus's armies fled the Ionian shores. Ionia became divided between the resistance fighters who craved vengeance and the monks who demanded a return to spiritual tradition. Karma saw a third path, one that combined the strength Ionia found in war with the peaceful traditions the nation still held dear. She now seeks to return her ravaged land to an enduring peace.

    ''Your spirit is something no one can take from you. Use it wisely.''
    -- Karma","blurb":"Karma is a woman of indomitable will and unbound spiritual power. She is the soul of Ionia made manifest and an inspiring presence on the battlefield, shielding her allies and turning back her foes. A strong leader torn between tradition and ...","allytips":["Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.","When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target. ","Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times."],"enemytips":["Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.","Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.","Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards."],"tags":["Mage","Support"],"partype":"MP","info":{"attack":1,"defense":7,"magic":8,"difficulty":5},"stats":{"hp":522.44,"hpperlevel":83.0,"mp":374.0,"mpperlevel":50.0,"movespeed":335.0,"armor":20.384,"armorperlevel":3.8,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":525.0,"hpregen":5.62,"hpregenperlevel":0.55,"mpregen":8.5,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":53.544,"attackdamageperlevel":3.3,"attackspeedoffset":0.0,"attackspeedperlevel":2.3},"spells":[{"id":"KarmaQ","name":"Inner Flame","description":"Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

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    Mantra Bonus - Soulflare: Deals {{ f1 }} (+{{ a2 }}) additional magic damage and leaves a circle of flame that slows enemies by {{ f3 }}%. After 1.5 seconds the circle erupts, dealing {{ f2 }} (+{{ a1 }}) magic damage to enemies in the area.","leveltip":{"label":["Damage","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[7,6.5,6,5.5,5],"cooldownBurn":"7/6.5/6/5.5/5","cost":[50,55,60,65,70],"costBurn":"50/55/60/65/70","effect":[null,[80,125,170,215,260],[25,25,25,25,25],[1.5,1.5,1.5,1.5,1.5]],"effectBurn":[null,"80/125/170/215/260","25","1.5"],"vars":[{"link":"spelldamage","coeff":0.6,"key":"a1"},{"link":"@text","coeff":[25.0,75.0,125.0,175.0],"ranksWith":"KarmaMantra","key":"f1"},{"link":"spelldamage","coeff":0.3,"key":"a2"},{"link":"@text","coeff":[50.0,150.0,250.0,350.0],"ranksWith":"KarmaMantra","key":"f2"}],"costType":"Mana","maxammo":"-1","range":[950,950,950,950,950],"rangeBurn":"950","image":{"full":"KarmaQ.png","sprite":"spell4.png","group":"spell","x":384,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"KarmaSpiritBind","name":"Focused Resolve","description":"Karma creates a tether between herself and a targeted enemy, dealing damage over time and revealing them. If the tether is not broken, the enemy will be rooted.

    Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.","tooltip":"Links Karma to an enemy champion or monster, revealing them, and dealing {{ e1 }} (+{{ a1 }}) magic damage over {{ e3 }} seconds, rooting them in place for {{ e2 }} second(s) if the link is not broken.

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    Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

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While her fervor drives her to ever-greater feats, it can sometimes lead her astray.

    From childhood, Katarina displayed a natural gift for combat. As the daughter of a prominent Noxian general many paths were open to her, but she rejected them all for the path of the blade. Rigorously trained by the finest assassins in Noxus, her father the best among them, it was not long before Katarina demanded her first assignment. The task they gave her was aggravatingly simple: assassinate a low-ranking Demacian officer. As she set to her work infiltrating the enemy camp, Katarina discovered an opportunity too tantalizing to pass by - the arrival of a Demacian General. Stalking him to his tent, she quietly dispatched his guards and slit his throat. Pleased with her impressive kill, she disappeared into the night. Katarina's elation faded the next day when her original objective, the Demacian officer, led his forces to ambush unprepared Noxian soldiers. Though the Noxians fought valiantly, they suffered heavy casualties. Furious at her mistake, Katarina set off to complete her original task. Returning to the camp, she spied her now heavily guarded target and realized a stealthy kill was no longer possible. Drawing her blades, Katarina swore the officer would die, no matter the cost. She leapt into battle, unleashing a whirlwind of steel. One by one blades flashed and guards fell, each strike bringing her one step closer to the officer. A final thrown dagger restored her honor. Bloody and bruised, Katarina barely escaped the Demacian forces, and returned to Noxus a changed woman. The scar she earned that night now serves as a constant reminder that she must never let passion interfere with duty.

    ''Never question my loyalty. You will never know what I endure for it.''
    -- Katarina","blurb":"Driven by an intense killer instinct, Katarina uses her talents as an assassin for the glory of Noxus, and the continued elevation of her family. While her fervor drives her to ever-greater feats, it can sometimes lead her astray.

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For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing.

    Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends.

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    Active: Kayle increases her Attack Range by 400 for 10 seconds and the passive bonus is increased to {{ e1 }} (+{{ a1 }}) magic damage on hit.

    In addition, enemies near her target take {{ e1 }} (+{{ f2 }}) (+{{ a1 }}) magic damage on attack.","leveltip":{"label":["Passive Damage","Active Damage","Damage to Nearby Enemies Ratio "],"effect":["{{ e4 }} -> {{ e4NL }}","{{ e1 }} -> {{ e1NL }}","{{ e3 }} -> {{ e3NL }}"]},"maxrank":5,"cooldown":[16,16,16,16,16],"cooldownBurn":"16","cost":[45,45,45,45,45],"costBurn":"45","effect":[null,[20,30,40,50,60],[20,25,30,35,40],[0.2,0.25,0.3,0.35,0.4],[10,15,20,25,30],[10,10,10,10,10],[400,400,400,400,400]],"effectBurn":[null,"20/30/40/50/60","20/25/30/35/40","0.2/0.25/0.3/0.35/0.4","10/15/20/25/30","10","400"],"vars":[{"link":"spelldamage","coeff":0.15,"key":"a2"},{"link":"spelldamage","coeff":0.3,"key":"a1"},{"link":"attackdamage","coeff":[0.2,0.25,0.3,0.35,0.4],"key":"f2"}],"costType":"Mana","maxammo":"-1","range":[20,20,20,20,20],"rangeBurn":"20","image":{"full":"JudicatorRighteousFury.png","sprite":"spell5.png","group":"spell","x":288,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"JudicatorIntervention","name":"Intervention","description":"Shields Kayle or an ally for a short time, causing them to be immune to damage.","tooltip":"Bathes Kayle's target in a holy light, rendering them immune to all damage for {{ e1 }} seconds.","leveltip":{"label":["Duration","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[100,90,80],"cooldownBurn":"100/90/80","cost":[0,0,0],"costBurn":"0","effect":[null,[2,2.5,3]],"effectBurn":[null,"2/2.5/3"],"vars":[],"costType":"NoCost","maxammo":"-1","range":[900,900,900],"rangeBurn":"900","image":{"full":"JudicatorIntervention.png","sprite":"spell5.png","group":"spell","x":336,"y":48,"w":48,"h":48},"resource":"No Cost"}],"passive":{"name":"Holy Fervor","description":"When Kayle attacks a champion, the target loses 3% Armor and Magic Resist for 5 seconds. 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    Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.

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    Kennen gains 40 Energy the first time he passes through an enemy.
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With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.

    When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.

    ''Kill. Consume. Adapt.''
    -- Kha'Zix","blurb":"A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he ...","allytips":["Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.","Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.","Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed."],"enemytips":["Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.","Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available."],"tags":["Assassin","Fighter"],"partype":"MP","info":{"attack":9,"defense":4,"magic":3,"difficulty":6},"stats":{"hp":572.8,"hpperlevel":85.0,"mp":327.2,"mpperlevel":40.0,"movespeed":350.0,"armor":27.0,"armorperlevel":3.0,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":7.51,"hpregenperlevel":0.75,"mpregen":7.59,"mpregenperlevel":0.5,"crit":0.0,"critperlevel":0.0,"attackdamage":55.21,"attackdamageperlevel":3.1,"attackspeedoffset":-0.065,"attackspeedperlevel":2.7},"spells":[{"id":"KhazixQ","name":"Taste Their Fear","description":"Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.","tooltip":"Deals {{ e1 }} (+{{ a1 }}) physical damage. If the target is Isolated, the damage is increased by {{ e2 }}% ({{ f1 }}).

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    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by {{ e3 }}% for {{ e4 }} seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for {{ e7 }}% instead.","leveltip":{"label":["Damage","Healing","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[9,9,9,9,9],"cooldownBurn":"9","cost":[55,60,65,70,75],"costBurn":"55/60/65/70/75","effect":[null,[80,110,140,170,200],[60,85,110,135,160],[40,40,40,40,40],[2,2,2,2,2],[20,20,20,20,20],[2,2,2,2,2],[80,80,80,80,80]],"effectBurn":[null,"80/110/140/170/200","60/85/110/135/160","40","2","20","2","80"],"vars":[{"link":"bonusattackdamage","coeff":1.0,"key":"a1"},{"link":"spelldamage","coeff":0.5,"key":"a2"}],"costType":"Mana","maxammo":"-1","range":[1000,1000,1000,1000,1000],"rangeBurn":"1000","image":{"full":"KhazixW.png","sprite":"spell5.png","group":"spell","x":144,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"KhazixE","name":"Leap","description":"Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.","tooltip":"Leaps to target area, dealing {{ e1 }} (+{{ a1 }}) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[20,18,16,14,12],"cooldownBurn":"20/18/16/14/12","cost":[50,50,50,50,50],"costBurn":"50","effect":[null,[65,100,135,170,205],[30,35,40,45,50],[10,10,10,10,10],[2.5,2.5,2.5,2.5,2.5]],"effectBurn":[null,"65/100/135/170/205","30/35/40/45/50","10","2.5"],"vars":[{"link":"bonusattackdamage","coeff":0.2,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[700,700,700,700,700],"rangeBurn":"700","image":{"full":"KhazixE.png","sprite":"spell5.png","group":"spell","x":192,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"KhazixR","name":"Void Assault","description":"Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Movement Speed. If he chooses to Evolve Adaptive Cloaking, while out of combat Kha'Zix also passively gains Void Assault upon entering a new brush.","tooltip":"Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for {{ e1 }} seconds and activates Unseen Threat. While Invisible, he gains {{ e3 }}% movement speed and ignores unit collision. Void Assault can be cast a second time within {{ e2 }} seconds.

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    A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as ''The Great Hussar,'' ''The High General Marshal Sergeant,'' and ''The Mountain Admiral'' trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has ''acquired'' every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his . . . and to take whatever he can get.","blurb":"''A sane man would run . . . but I ain't the runnin' kind!''

    A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by ...","allytips":["Kled generates some courage by killing minions, but gets much more from fighting Champions.","The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!","Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them."],"enemytips":["Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.","Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.","Kled is much more threatening when he has Violent Tendencies ready."],"tags":["Fighter","Tank"],"partype":"Gnarfury","info":{"attack":8,"defense":2,"magic":2,"difficulty":7},"stats":{"hp":340.0,"hpperlevel":70.0,"mp":100.0,"mpperlevel":0.0,"movespeed":345.0,"armor":26.0,"armorperlevel":4.0,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":6.0,"hpregenperlevel":0.75,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":55.0,"attackdamageperlevel":3.0,"attackspeedoffset":0.0,"attackspeedperlevel":3.5},"spells":[{"id":"KledQ","name":"Bear Trap on a Rope","description":"Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

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    When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey.

    The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.","blurb":"''If that's just hungry, I don't want to see angry.''

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Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power.

    While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends.

    ''The world is very different for those who cannot see beyond what is placed before their very eyes.''
    -- LeBlanc, the Deceiver","blurb":"Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons ...","allytips":["Distortion allows you to be aggressive with your other spells while being able to return to safety.","Using Distortion can help your positioning to land Ethereal Chains.","You can chain Sigil of Malice and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds."],"enemytips":["LeBlanc's ultimate can create fake LeBlancs during her spellcast or, rarely, at a distant position. ","The fake LeBlanc created at a distance will always run at the nearest Champion, cast a harmless spell, then immediately disappear.","Attacking LeBlanc first avoids most of her tricks, especially if she's recently used her dash, Distortion.","Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion."],"tags":["Assassin","Mage"],"partype":"MP","info":{"attack":1,"defense":4,"magic":10,"difficulty":9},"stats":{"hp":516.0,"hpperlevel":80.0,"mp":334.0,"mpperlevel":50.0,"movespeed":340.0,"armor":21.88,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":525.0,"hpregen":7.4,"hpregenperlevel":0.55,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":54.88,"attackdamageperlevel":3.5,"attackspeedoffset":0.0,"attackspeedperlevel":1.4},"spells":[{"id":"LeblancQ","name":"Shatter Orb","description":"LeBlanc projects an orb towards her target, dealing magic damage. When Shatter Orb is empowered by Sigil of Malice, the spell bounces to the nearest ready Sigil of Malice (bounces deal reduced damage to minions).","tooltip":"Deals {{ e1 }} (+{{ a1 }}) magic damage. When Shatter Orb is empowered by Sigil of Malice, the spell bounces to the nearest ready Sigil of Malice (bounces deal {{ e7 }}% damage to minions). ","leveltip":{"label":["Damage","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[6,6,6,6,6],"cooldownBurn":"6","cost":[40,45,50,55,60],"costBurn":"40/45/50/55/60","effect":[null,[55,90,125,160,195],[25,25,25,25,25],[3.5,3.5,3.5,3.5,3.5],[50,50,50,50,50],[60,90,120,150,180],null,[80,80,80,80,80]],"effectBurn":[null,"55/90/125/160/195","25","3.5","50","60/90/120/150/180",null,"80"],"vars":[{"link":"spelldamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[700,700,700,700,700],"rangeBurn":"700","image":{"full":"LeblancQ.png","sprite":"spell13.png","group":"spell","x":336,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeblancW","name":"Distortion","description":"LeBlanc rapidly dashes to a target location, dealing magic damage to nearby units. In the following 4 seconds, she can activate Distortion again to return to her starting location.","tooltip":"Dashes to target location, dealing {{ e1 }} (+{{ a1 }}) magic damage to enemies in the target area.

    For the next 4 seconds, she can activate Distortion again to return to her starting location.","leveltip":{"label":["Damage","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[18,16,14,12,10],"cooldownBurn":"18/16/14/12/10","cost":[70,80,90,100,110],"costBurn":"70/80/90/100/110","effect":[null,[85,125,165,205,245],[2,2,2,2,2],[4,4,4,4,4],[600,600,600,600,600],[0.85,0.85,0.85,0.85,0.85]],"effectBurn":[null,"85/125/165/205/245","2","4","600","0.85"],"vars":[{"link":"spelldamage","coeff":0.6,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"LeblancW.png","sprite":"spell13.png","group":"spell","x":384,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeblancE","name":"Ethereal Chains","description":"LeBlanc flings illusionary chains towards a target location. If it hits an enemy unit, it will deal initial magic damage and shackle them. If the target remains shackled for 1.5 seconds, the target takes additional magic damage and is unable to move.","tooltip":"Launches a chain that shackles the first unit hit to LeBlanc, dealing {{ e1 }} (+{{ a1 }}) magic damage.

    If the target remains shackled for {{ e2 }} seconds they are rooted for {{ e2 }} seconds and take an additional {{ e1 }} (+{{ a1 }}) magic damage.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ f1 }} -> {{ f2 }}"]},"maxrank":5,"cooldown":[0,0,0,0,0],"cooldownBurn":"0","cost":[40,40,40,40,40],"costBurn":"40","effect":[null,[40,60,80,100,120],[1.5,1.5,1.5,1.5,1.5],[1.5,1.5,1.5,1.5,1.5],[25,25,25,25,25],[885,885,885,885,885],[14,13.25,12.5,11.75,11]],"effectBurn":[null,"40/60/80/100/120","1.5","1.5","25","885","14/13.25/12.5/11.75/11"],"vars":[{"link":"spelldamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[925,925,925,925,925],"rangeBurn":"925","image":{"full":"LeblancE.png","sprite":"spell13.png","group":"spell","x":432,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeblancR","name":"Mimic","description":"LeBlanc creates a clone and casts a mimicked version of one of her basic spells. The clone casts a fake copy of that spell. LeBlanc can instead send the clone far away, where it casts a fake copy of her most recently cast spell.","tooltip":"LeBlanc copies one of her spells and creates a Mimic decoy to cast it with her. The Mimic lasts {{ e7 }} seconds.

  • Shatter Orb deals {{ e3 }} (+{{ a2 }}) magic damage.
    Distortion deals {{ e5 }} (+{{ f1 }}) magic damage.
    Ethereal Chains deals {{ e4 }} (+{{ a1 }}) magic damage each time.
    Using this spell on itself invokes Shadow of the Rose.

  • Shadow of the Rose
    The Mimic appears at target location and approaches the closest visible enemy Champion, then casts a fake version of LeBlanc's most recent basic ability.

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His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

    Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

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    Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire ...","allytips":["Lead the charge and mark your foes with Sunlight before your allies deal damage.","Shield of Daybreak and Zenith Blade form a powerful offensive combo.","You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration."],"enemytips":["When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.","Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick."],"tags":["Tank","Support"],"partype":"MP","info":{"attack":4,"defense":8,"magic":3,"difficulty":4},"stats":{"hp":576.16,"hpperlevel":87.0,"mp":302.2,"mpperlevel":40.0,"movespeed":335.0,"armor":27.208,"armorperlevel":3.6,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.425,"hpregenperlevel":0.85,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":60.04,"attackdamageperlevel":3.0,"attackspeedoffset":0.0,"attackspeedperlevel":2.9},"spells":[{"id":"LeonaShieldOfDaybreak","name":"Shield of Daybreak","description":"Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.","tooltip":"Next basic attack deals {{ e2 }} (+{{ a1 }}) bonus magic damage and stuns for {{ e1 }} second.","leveltip":{"label":["Damage","Mana Cost","Cooldown"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ cost }} -> {{ costnNL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[9,8,7,6,5],"cooldownBurn":"9/8/7/6/5","cost":[45,50,55,60,65],"costBurn":"45/50/55/60/65","effect":[null,[1,1,1,1,1],[30,55,80,105,130]],"effectBurn":[null,"1","30/55/80/105/130"],"vars":[{"link":"spelldamage","coeff":0.3,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[100,100,100,100,100],"rangeBurn":"100","image":{"full":"LeonaShieldOfDaybreak.png","sprite":"spell6.png","group":"spell","x":96,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeonaSolarBarrier","name":"Eclipse","description":"Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.","tooltip":"Grants {{ e2 }} (+{{ f1 }}) bonus Armor and {{ e2 }} (+{{ f2 }}) Magic Resist for {{ e3 }} seconds. When the effect ends, nearby enemies struck take {{ e1 }} (+{{ a1 }}) magic damage and Leona retains her bonus Armor and Magic Resist for {{ e3 }} seconds.","leveltip":{"label":["Damage","Armor and Magic Resist"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}"]},"maxrank":5,"cooldown":[14,14,14,14,14],"cooldownBurn":"14","cost":[60,60,60,60,60],"costBurn":"60","effect":[null,[60,100,140,180,220],[20,30,40,50,60],[3,3,3,3,3]],"effectBurn":[null,"60/100/140/180/220","20/30/40/50/60","3"],"vars":[{"link":"bonusarmor","coeff":0.2,"key":"f1"},{"link":"bonusspellblock","coeff":0.2,"key":"f2"},{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[450,450,450,450,450],"rangeBurn":"450","image":{"full":"LeonaSolarBarrier.png","sprite":"spell6.png","group":"spell","x":144,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeonaZenithBlade","name":"Zenith Blade","description":"Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.","tooltip":"Strikes all enemies in a line dealing {{ e1 }} (+{{ a1 }}) magic damage. The last enemy Champion struck will be rooted for {{ e2 }} seconds and Leona will dash to them.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[13,12,11,10,9],"cooldownBurn":"13/12/11/10/9","cost":[60,60,60,60,60],"costBurn":"60","effect":[null,[60,100,140,180,220],[0.5,0.5,0.5,0.5,0.5]],"effectBurn":[null,"60/100/140/180/220","0.5"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[875,875,875,875,875],"rangeBurn":"875","image":{"full":"LeonaZenithBlade.png","sprite":"spell6.png","group":"spell","x":192,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LeonaSolarFlare","name":"Solar Flare","description":"Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed. Afterward, Leona's sword is charged with the power of the sun and deals bonus magic damage for a few attacks.","tooltip":"Calls down a radiant beam of solar energy dealing {{ e4 }} (+{{ a1 }}) magic damage and slowing enemies by {{ e1 }}% for {{ e2 }} seconds. Enemies in the center of the flare are stunned instead of slowed.

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With the force of her black ice, she does more than freeze - she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.

    Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return.

    Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children's tales. But this deception wasn't enough - Lissandra also needed an army.

    She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe's proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers.

    Lissandra knows that on that day nations will fall and the world will be reborn in ice.

    ''Close your eyes and let the cold take you.''
    -- Lissandra","blurb":"Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze - she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ...","allytips":["You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default).","Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go.","Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Abyssal Scepter, can be a great choice to help her both survive and deal damage."],"enemytips":["The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it.","Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown.","Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed."],"tags":["Mage"],"partype":"MP","info":{"attack":2,"defense":5,"magic":8,"difficulty":6},"stats":{"hp":506.12,"hpperlevel":75.0,"mp":304.0,"mpperlevel":50.0,"movespeed":325.0,"armor":20.216,"armorperlevel":3.7,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":550.0,"hpregen":6.92,"hpregenperlevel":0.55,"mpregen":5.67,"mpregenperlevel":0.4,"crit":0.0,"critperlevel":0.0,"attackdamage":50.536,"attackdamageperlevel":2.7,"attackspeedoffset":0.0,"attackspeedperlevel":1.36},"spells":[{"id":"LissandraQ","name":"Ice Shard","description":"Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit.","tooltip":"Throws a spear of ice that shatters when it hits an enemy, dealing {{ e1 }} (+{{ a1 }}) magic damage and slowing Movement Speed by {{ e3 }}% for {{ e2 }} seconds. Shards then pass through the target, dealing the same damage to other enemies hit.","leveltip":{"label":["Damage","Slow","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }}% -> {{ e3NL }}%","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[6,5.25,4.5,3.75,3],"cooldownBurn":"6/5.25/4.5/3.75/3","cost":[85,85,85,85,85],"costBurn":"85","effect":[null,[70,100,130,160,190],[1.5,1.5,1.5,1.5,1.5],[16,19,22,25,28]],"effectBurn":[null,"70/100/130/160/190","1.5","16/19/22/25/28"],"vars":[{"link":"spelldamage","coeff":0.65,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[725,725,725,725,725],"rangeBurn":"725","image":{"full":"LissandraQ.png","sprite":"spell6.png","group":"spell","x":288,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LissandraW","name":"Ring of Frost","description":"Freezes nearby enemies in ice, dealing magic damage and rooting them. ","tooltip":"Deals {{ e1 }} (+{{ a1 }}) magic damage to nearby enemies and roots them for {{ e2 }} seconds.","leveltip":{"label":["Damage","Root Duration","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[14,13,12,11,10],"cooldownBurn":"14/13/12/11/10","cost":[50,50,50,50,50],"costBurn":"50","effect":[null,[70,110,150,190,230],[1.1,1.2,1.3,1.4,1.5]],"effectBurn":[null,"70/110/150/190/230","1.1/1.2/1.3/1.4/1.5"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[450,450,450,450,450],"rangeBurn":"450","image":{"full":"LissandraW.png","sprite":"spell6.png","group":"spell","x":336,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"LissandraE","name":"Glacial Path","description":"Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.","tooltip":"Casts an ice claw that deals {{ e1 }} (+{{ a1 }}) magic damage to enemies hit.

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    On Self Cast: Lissandra encases herself in dark ice for {{ e5 }} seconds, healing for {{ e6 }} (+{{ a2 }}), increased by {{ e7 }}% for each {{ e8 }}% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing {{ e1 }} (+{{ a1 }}) magic damage to enemies. 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\ No newline at end of file diff --git a/champion/Lucian.json b/champion/Lucian.json new file mode 100644 index 0000000..c68cf89 --- /dev/null +++ b/champion/Lucian.json @@ -0,0 +1 @@ +{"type":"champion","format":"standAloneComplex","version":"6.24.1","data":{"Lucian":{"id":"Lucian","key":"236","name":"Lucian","title":"the Purifier","image":{"full":"Lucian.png","sprite":"champion1.png","group":"champion","x":432,"y":96,"w":48,"h":48},"skins":[{"id":"236000","num":0,"name":"default","chromas":true},{"id":"236001","num":1,"name":"Hired Gun Lucian","chromas":false},{"id":"236002","num":2,"name":"Striker Lucian","chromas":false},{"id":"236006","num":6,"name":"PROJECT: Lucian","chromas":false}],"lore":"Lucian wields relic weapons imbued with ancient power and stands a stalwart guardian against the undead. His cold conviction never wavers, even in the face of the maddening horrors he destroys beneath his hail of purifying fire. Lucian walks alone on a grim mission: to purge the spirits of those ensnared in undeath, his eternal beloved among them.

    Like the twin relic weapons they wielded, Lucian and his wife Senna were carved from the same stone. Together they battled evil in Runeterra for years, bringing light to darkness and purging those taken by corruption. They were beacons of righteousness: Senna's dedication to their cause never faltered, while Lucian's kindness and warmth touched the hearts of the many lives they saved. Two parts of one whole, they were devoted and inseparable.

    Though Lucian and Senna witnessed terror that would break most warriors, nothing they had seen compared to the horrors wrought by the Shadow Isles. When the spectral denizens of that accursed place began to manifest across Runeterra, Lucian and Senna hunted them down wherever they appeared. It was grim work, but the fearless pair prevailed until one tragic encounter with the soul-collector Thresh. Lucian and Senna had faced such nightmarish undead before, but never one so deviously clever and cruel. As the terrible battle unfolded, Thresh sprung an unexpected ploy. To Lucian's horror, the creature tricked Senna and ensnared her soul, trapping her in a spectral prison. Nothing could bring her back. Senna was lost, and for the first time, Lucian faced his mission alone.

    Though the Warden had taken half of Lucian's heart, he had also created the Shadow Isles' most dangerous foe. Lucian became a man of dark determination, one who would stop at nothing to purge the undead from the face of Runeterra. In honor of Senna's memory, he took up her fallen weapon and vowed to see their mission through to the end. Now wielding both relic weapons, Lucian fights to slay the undead and cleanse the souls of the Shadow Isles. He knows that Senna's soul is lost, but never loses hope that one day he will bring her peace.

    ''Be grateful. By slaying you now, I spare you an eternity of torment.''
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During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix and he seized the opportunity to lure her into his world. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

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    As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.

    ''Her guiding light makes enemies wary, but they should worry most when the light fades.''
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    One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

    Beware, minions of chaos! The Shard of the Monolith has come.","blurb":"There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The ...","allytips":["Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.","Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel."],"enemytips":["If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.","Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite."],"tags":["Tank","Fighter"],"partype":"MP","info":{"attack":5,"defense":9,"magic":7,"difficulty":2},"stats":{"hp":574.2,"hpperlevel":90.0,"mp":282.2,"mpperlevel":40.0,"movespeed":335.0,"armor":28.3,"armorperlevel":3.75,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":7.0,"hpregenperlevel":0.55,"mpregen":7.32,"mpregenperlevel":0.55,"crit":0.0,"critperlevel":0.0,"attackdamage":61.97,"attackdamageperlevel":3.375,"attackspeedoffset":-0.02,"attackspeedperlevel":3.4},"spells":[{"id":"SeismicShard","name":"Seismic Shard","description":"Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 4 seconds.","tooltip":"Deals {{ e1 }} (+{{ a1 }}) magic damage and steals {{ e2 }}% Movement Speed from the target for {{ e3 }} seconds.","leveltip":{"label":["Damage","Movement Speed","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[8,8,8,8,8],"cooldownBurn":"8","cost":[70,75,80,85,90],"costBurn":"70/75/80/85/90","effect":[null,[70,120,170,220,270],[14,17,20,23,26],[4,4,4,4,4]],"effectBurn":[null,"70/120/170/220/270","14/17/20/23/26","4"],"vars":[{"link":"spelldamage","coeff":0.6,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[625,625,625,625,625],"rangeBurn":"625","image":{"full":"SeismicShard.png","sprite":"spell6.png","group":"spell","x":96,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Obduracy","name":"Brutal Strikes","description":"Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Passively increases his Armor.","tooltip":"Passive: Malphite's armor is increased by {{ e1 }}% ({{ f1 }}).

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    This ability gains damage equal to {{ e3 }}% of Malphite's Armor.","leveltip":{"label":["Damage","Attack Speed Reduction","Mana Cost"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ e1 }}% -> {{ e1NL }}%","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[7,7,7,7,7],"cooldownBurn":"7","cost":[50,55,60,65,70],"costBurn":"50/55/60/65/70","effect":[null,[30,35,40,45,50],[60,95,130,165,200],[30,30,30,30,30],[3,3,3,3,3],[6,6,6,6,6]],"effectBurn":[null,"30/35/40/45/50","60/95/130/165/200","30","3","6"],"vars":[{"link":"armor","coeff":0.3,"key":"f1"},{"link":"spelldamage","coeff":0.2,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"Landslide.png","sprite":"spell6.png","group":"spell","x":192,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"UFSlash","name":"Unstoppable Force","description":"Malphite ferociously charges to a location, damaging enemies and knocking them into the air.","tooltip":"Malphite charges to target area. 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    He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees: League of Legends. Now infused with the power of the Void itself, Malzahar set off to the north to seek his fate.

    ''The land may melt, the sea may swell, the sky may fall... but They will come.''
    -- Malzahar","blurb":"Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to ...","allytips":["Wait to cast Void Swarm until there are nearby enemies for the Voidling to attack or kill.","Use Call of the Void and Nether Grasp to renew the duration of Malefic Visions on enemies.","Avoiding damage in lane maximizes the uptime on Void Shift, increasing Malzahar's safety dramatically."],"enemytips":["When Malzahar hits a spell on enemies affected by Malefic Visions, the Visions are refreshed.","Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.","Malzahar is especially dangerous when he has built up his Void Swarm."],"tags":["Mage","Assassin"],"partype":"MP","info":{"attack":2,"defense":2,"magic":9,"difficulty":6},"stats":{"hp":525.0,"hpperlevel":75.0,"mp":300.0,"mpperlevel":55.0,"movespeed":335.0,"armor":20.0,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":500.0,"hpregen":6.0,"hpregenperlevel":0.6,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":55.0,"attackdamageperlevel":3.0,"attackspeedoffset":0.0,"attackspeedperlevel":1.5},"spells":[{"id":"MalzaharQ","name":"Call of the Void","description":"Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.","tooltip":"Malzahar opens two portals to the Void that fire projectiles inward, dealing {{ e1 }} (+{{ a1 }}) magic damage and silencing enemies hit for {{ e2 }} second(s).","leveltip":{"label":["Damage","Silence Duration"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}"]},"maxrank":5,"cooldown":[6,6,6,6,6],"cooldownBurn":"6","cost":[80,80,80,80,80],"costBurn":"80","effect":[null,[70,110,150,190,230],[1,1.25,1.5,1.75,2]],"effectBurn":[null,"70/110/150/190/230","1/1.25/1.5/1.75/2"],"vars":[{"link":"spelldamage","coeff":0.7,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[900,900,900,900,900],"rangeBurn":"900","image":{"full":"MalzaharQ.png","sprite":"spell6.png","group":"spell","x":288,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"MalzaharW","name":"Void Swarm","description":"Malzahar summons a Voidling. The first time a summoned Voidling attacks a champion or monster, Malzahar summons a new Voidling.","tooltip":"Summon a Voidling lasting {{ e1 }} seconds to fight nearby enemies.

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his mind until thought and action have become one. Though he chooses to enter into violence as a last resort, the grace and speed with which he wields his blade ensures resolution is always swift. As the last living practitioner of Wuju, Master Yi has devoted his life to finding able pupils to carry on the legacy of his lost people.

    Even before Yi mastered Wuju, he was considered one of the most skilled practitioners of the mystical martial art. He would soon prove his mastery when word of a massive Noxian invasion reached his remote village. Yi swept across the battlefields of Ionia, turning back the tide of Noxus's vast infantry with swift and deadly strikes, much to the embarrassment of Noxian High Command. Recognizing the threat the Wuju disciples posed to their invasion, the Noxians chose to unleash a nightmarish chemical attack on the home of the deadly art. Those who somehow survived the poisonous concoction had their minds twisted beyond repair. Yi's home was left in ruin.

    At the war's conclusion, Yi returned to the grotesque remains of his village. There he became the attack's final casualty. Slain in spirit, if not in body, Yi clung to the only feeling left within his heart: vengeance. Driven only by his desire to punish those who'd destroyed his home, Yi spent years training in seclusion. He became a deadlier swordsman than he had ever been, but true mastery of Wuju still eluded him.

    At the height of Yi's frustration, a monkey of unusually noble bearing interrupted his training. Standing as straight and tall as a man, the monkey watched and mimicked Yi's movements. Yi shooed the monkey away, but the agile creature took great amusement in turning Yi's own techniques against him. Gradually, Yi felt his anger subside as he sparred with the playful animal, and when the burden of his hatred had fully lifted, he found he had caught the monkey by his tail. Yi then understood that he would never master Wuju so long as he pursued it for vengeance, and as he let go of the monkey, he also released his desire to shed his enemy's blood.

    Yi thanked the monkey for showing him what he'd been blind to, and was surprised when the creature actually replied. He wished to learn Yi's art of fighting. It was an odd request, but through it Yi saw his new path: the way to honor the memory of his lost people was to pass their teachings on to a new generation.

    ''The edge of the sharpest blade is no match for the calm of the peaceful mind.''
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    Kong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong,'' and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.

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    Bonus Experience Earned: {{ f3 }}

    Active: Target an ally, linking them to Mordekaiser:

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Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''fallen.'' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle.

    While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League's summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero.

    ''There is no rest while Kayle's brand of tyranny still exists.''
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Though many doubted her, Nami had the bravery and determination to take on a dangerous quest when no one else would. Now her people believe she is the Tidecaller, a chosen one destined to complete a quest essential to the survival of her entire race.

    The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century.

    However, in Nami's time, as the hundred years drew to a close, no Tidecaller had been found. Without a chosen one to complete the quest, her people would face disaster, but the Marai waited in faith that the Tidecaller would appear. Nami refused to sit idle, insisting that without a Tidecaller to save them, someone had to act. Bravely, she decided to begin the quest herself and ventured alone into the dangerous depths. None expected her to survive, but after six days of battles with untold horrors, Nami returned with the pearl in hand. The Marai hailed her as the new Tidecaller. All that remained was for Nami to journey to the surface and complete the exchange.

    When Nami arrived at the surface, however, she found only an empty shore. She waited for days in a mystic cove, unsure of what to do. In all the legends of the Tidecallers, the bearer of the moonstone had never failed to arrive. Nami faced a choice. She knew the surface world only through tale and rumor, but the survival of the Marai depended upon her. Summoning the tide to bear her ashore, Nami began her search for the moonstone and became the first of her kind to explore the world above the ocean. She left her home behind, and vowed not to return until she had completed the Tidecaller's quest.

    ''I am the tide, and I cannot be turned.''
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Much of that world still bears the scars of past Runes Wars, especially the mysterious Kumungu Jungle. There are long-forgotten treasures in these strange places which many risk life and limb to acquire. Nidalee was only a young girl travelling with her treasure-seeking parents when they lost their way in the dense, rainy jungles. The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease.

    As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that. Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation. Now a fierce, nigh-mythical protector, Nidalee battles viciously tooth and nail against any who would threaten the vast jungle she calls home.","blurb":"There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Runes Wars, especially the mysterious Kumungu Jungle. There are ...","allytips":["Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.","Start team fights by harassing with your Javelin Toss, and then switch to cougar form to chase down Hunted targets.","Bushwhack traps deal damage based on their victim's current Health. Set them up in your team's backline before fights break out during sieges to help your team deal damage to the enemy frontline."],"enemytips":["Nidalee's Hunt debuff is only applied with Javelin Toss and Bushwhack. Avoiding being hit by these abilities will impair her ability to deal follow-up damage.","Nidalee's Javelin Toss deals more damage the farther she is. If she is far away, it's imperative to dodge it.","Nidalee's Takedown deals extreme damage to Hunted targets, but she has to get close to use it. Save your crowd control or defensive abilities for when she goes in for the kill."],"tags":["Assassin","Fighter"],"partype":"MP","info":{"attack":5,"defense":4,"magic":7,"difficulty":8},"stats":{"hp":511.2,"hpperlevel":80.0,"mp":295.6,"mpperlevel":45.0,"movespeed":335.0,"armor":22.88,"armorperlevel":3.5,"spellblock":30.0,"spellblockperlevel":0.0,"attackrange":525.0,"hpregen":6.005,"hpregenperlevel":0.6,"mpregen":6.0,"mpregenperlevel":0.8,"crit":0.0,"critperlevel":0.0,"attackdamage":53.0,"attackdamageperlevel":3.5,"attackspeedoffset":-0.02,"attackspeedperlevel":3.22},"spells":[{"id":"JavelinToss","name":"Javelin Toss / Takedown","description":"In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.","tooltip":"Human: Nidalee throws her javelin, dealing {{ e1 }} (+{{ a2 }}) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential {{ e2 }} (+{{ a1 }}) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.","leveltip":{"label":["Javelin Minimum Damage","Javelin Maximum Damage","Javelin Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ e3 }} -> {{ e3NL }}"]},"maxrank":5,"cooldown":[6,6,6,6,6],"cooldownBurn":"6","cost":[50,60,70,80,90],"costBurn":"50/60/70/80/90","effect":[null,[70,85,100,115,130],[210,255,300,345,390],[50,60,70,80,90],[6,6,6,6,6],null,[1.2,1.2,1.2,1.2,1.2]],"effectBurn":[null,"70/85/100/115/130","210/255/300/345/390","50/60/70/80/90","6",null,"1.2"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a2"},{"link":"spelldamage","coeff":1.2,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[1500,1500,1500,1500,1500],"rangeBurn":"1500","image":{"full":"JavelinToss.png","sprite":"spell7.png","group":"spell","x":288,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"Bushwhack","name":"Bushwhack / Pounce","description":"In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands.","tooltip":"Human: Nidalee places a trap that lasts for 2 minutes. The first enemy to walk over the trap is revealed and takes {{ e7 }} (+{{ a2 }}) magic damage over 4 seconds.

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.","leveltip":{"label":["Trap Damage","Trap Cooldown","Trap Mana Cost"],"effect":["{{ e7 }} -> {{ e7NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[13,12,11,10,9],"cooldownBurn":"13/12/11/10/9","cost":[40,45,50,55,60],"costBurn":"40/45/50/55/60","effect":[null,[40,45,50,55,60],null,[0.05,0.05,0.05,0.05,0.05],[13,12,11,10,9],[10,20,30,40,50],null,[40,80,120,160,200]],"effectBurn":[null,"40/45/50/55/60",null,"0.05","13/12/11/10/9","10/20/30/40/50",null,"40/80/120/160/200"],"vars":[{"link":"spelldamage","coeff":0.2,"key":"a2"}],"costType":"Mana","maxammo":"-1","range":[900,900,900,900,900],"rangeBurn":"900","image":{"full":"Bushwhack.png","sprite":"spell7.png","group":"spell","x":336,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PrimalSurge","name":"Primal Surge / Swipe","description":"In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with Attack Speed for a short duration. As a cougar, she claws in a direction, dealing damage to enemies in front of her.","tooltip":"Human: Nidalee heals target ally champion for {{ e1 }} (+{{ a2 }}) to {{ e2 }} (+{{ a2 }}) based on their missing health and grants them {{ e4 }}% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.","leveltip":{"label":["Primal Surge Heal","Primal Surge Attack Speed","Primal Surge Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e4 }}% -> {{ e4NL }}%","{{ e3 }} -> {{ e3NL }}"]},"maxrank":5,"cooldown":[12,12,12,12,12],"cooldownBurn":"12","cost":[60,75,90,105,120],"costBurn":"60/75/90/105/120","effect":[null,[25,45,65,85,105],[50,90,130,170,210],[60,75,90,105,120],[20,30,40,50,60],[0.2,0.3,0.4,0.5,0.6],[0.05,0.05,0.05,0.05,0.05],[2,2,2,2,2]],"effectBurn":[null,"25/45/65/85/105","50/90/130/170/210","60/75/90/105/120","20/30/40/50/60","0.2/0.3/0.4/0.5/0.6","0.05","2"],"vars":[{"link":"spelldamage","coeff":0.275,"key":"a2"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"PrimalSurge.png","sprite":"spell7.png","group":"spell","x":384,"y":96,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"AspectOfTheCougar","name":"Aspect Of The Cougar","description":"Nidalee transforms into a cougar, gaining new abilities.","tooltip":"Human: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

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    Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

    ''The darkness is closing in...it's pitch black now...but I can still see him...''
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When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

    Nunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe. Never welcome among his caretakers, Nunu's wanderlust and compassion often put him at odds with the tribe's elders and the boy frequently dreamt of places far beyond the shadow of the Frostguard citadel. Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe's beastmaster and charged with the care of the creatures under his yoke.

    The Frostguard held a menagerie of the Freljord's wildlife at their beck and call, but unique among their collection was the Yeti: an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame, but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.

    As he saw his new friend Willump growing weaker and sicker, Nunu began to sneak the Yeti scraps of meat, hoping to restore his health. Day by day, Willump grew stronger and not the slightest bit savage - contrary to the beastmaster's claims. Nunu had hopes of convincing him that the Yeti posed no danger, but it wasn't meant to be. The next time Nunu came to deliver Willump a meal, he found the Yeti's cage shattered, with only a crude drawing inside signaling the Yeti's farewell. Without hesitation, Nunu rushed into the wilderness in search of his friend.

    When Nunu finally caught up to Willump, he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend, Nunu threw himself between the Yeti and the beastmaster's lash, but the brutal man would not stay his hand. As the furious beastmaster raised his whip once more, the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn't concern for himself but for the boy who'd shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.

    Terrified by Willump's fury, the remaining Frostguard warriors fled. Nunu realized there was no going back. He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Nunu was faced with a hard choice: abandon his sole friend and lead a life of captivity with the Frostguard, or strike out into the harsh wilds and leave behind the only home he knew. Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti, Nunu joined Willump in his great escape. The pair took their first steps into the wide world from which they had been kept for so long.

    ''Willump and I have a whole world to explore. Don't get in our way!''
    -- Nunu","blurb":"Sometimes bonds of friendship become stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a ...","allytips":["Consume allows Nunu to stay in a lane against ranged opponents.","You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.","It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight."],"enemytips":["Nunu's Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.","Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.","Using Summoner Flash is a surefire way to escape Absolute Zero.","With only 1 single target ability that can break a spell shield, Banshee's Veil is extremely effective against Nunu."],"tags":["Support","Fighter"],"partype":"MP","info":{"attack":4,"defense":6,"magic":7,"difficulty":4},"stats":{"hp":598.28,"hpperlevel":90.0,"mp":283.56,"mpperlevel":42.0,"movespeed":350.0,"armor":26.38,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.39,"hpregenperlevel":0.8,"mpregen":7.44,"mpregenperlevel":0.5,"crit":0.0,"critperlevel":0.0,"attackdamage":59.0,"attackdamageperlevel":4.0,"attackspeedoffset":0.0,"attackspeedperlevel":2.25},"spells":[{"id":"Consume","name":"Consume","description":"Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.","tooltip":"Nunu commands the yeti to take a bite out of a minion or monster, dealing {{ e1 }} true damage and healing himself for {{ e2 }} (+{{ a1 }}).

    Passive - Feed The Yeti: For every Large or Epic Monster Consumed, Nunu gains increased Size, {{ e10 }}% Maximum Health, and {{ e9 }} out of combat Movement Speed for the next {{ f5 }} seconds (max {{ e6 }} stacks).

    Recently Consumed monsters will not grant additional bonuses ({{ e5 }} second cooldown).","leveltip":{"label":["Damage","Health Restore","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[12,11,10,9,8],"cooldownBurn":"12/11/10/9/8","cost":[60,60,60,60,60],"costBurn":"60","effect":[null,[400,550,700,850,1000],[70,115,160,205,250],[120,150,180,210,240],null,[60,60,60,60,60],[5,5,5,5,5],[5,5,5,5,5],[50,50,50,50,50],[10,10,10,10,10],[2,2,2,2,2]],"effectBurn":[null,"400/550/700/850/1000","70/115/160/205/250","120/150/180/210/240",null,"60","5","5","50","10","2"],"vars":[{"link":"spelldamage","coeff":0.75,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[125,125,125,125,125],"rangeBurn":"125","image":{"full":"Consume.png","sprite":"spell7.png","group":"spell","x":192,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"BloodBoil","name":"Blood Boil","description":"Nunu invigorates himself and an allied unit by heating their blood, increasing their Movement and Attack Speeds.","tooltip":"The heat of Nunu and a target ally's blood rises, increasing Movement Speed by {{ e2 }}% and Attack Speed by {{ e1 }}% for {{ e3 }} seconds.

    If Nunu targets himself, Blood Boil will try to target the nearest Ally champion.","leveltip":{"label":["Attack Speed","Movement Speed"],"effect":["{{ e1 }}% -> {{ e1NL }}%"," {{ e2 }}% -> {{ e2NL }}%"]},"maxrank":5,"cooldown":[15,15,15,15,15],"cooldownBurn":"15","cost":[50,50,50,50,50],"costBurn":"50","effect":[null,[25,30,35,40,45],[8,9,10,11,12],[12,12,12,12,12]],"effectBurn":[null,"25/30/35/40/45","8/9/10/11/12","12"],"vars":[],"costType":"Mana","maxammo":"-1","range":[700,700,700,700,700],"rangeBurn":"700","image":{"full":"BloodBoil.png","sprite":"spell7.png","group":"spell","x":240,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"IceBlast","name":"Ice Blast","description":"Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.","tooltip":"Nunu launches a ball of ice at an enemy unit, dealing {{ e1 }} (+{{ a1 }}) magic damage and slowing their Movement Speed by {{ e2 }}% and Attack Speed by {{ e3 }}% for {{ e4 }} seconds.","leveltip":{"label":["Damage","Movement Speed Slow","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[6,5.5,5,4.5,4],"cooldownBurn":"6/5.5/5/4.5/4","cost":[70,75,80,85,90],"costBurn":"70/75/80/85/90","effect":[null,[80,120,160,200,240],[40,45,50,55,60],[25,25,25,25,25],[2,2,2,2,2]],"effectBurn":[null,"80/120/160/200/240","40/45/50/55/60","25","2"],"vars":[{"link":"spelldamage","coeff":0.9,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[550,550,550,550,550],"rangeBurn":"550","image":{"full":"IceBlast.png","sprite":"spell7.png","group":"spell","x":288,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"AbsoluteZero","name":"Absolute Zero","description":"Nunu begins to sap the area of heat, slowing all nearby enemies. When Absolute Zero ends, he deals massive damage to all enemies caught in the area.","tooltip":"Nunu channels for {{ e4 }} seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by {{ e2 }}% and their Attack Speed slowed by {{ e3 }}%. The Movement Speed slow increases to {{ e6 }}% over the duration of the channel.

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The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf throws himself into every fight with reckless abandon. Surrendering to the bloodlust deep within his being, Olaf is only truly alive when grappling with the jaws of death.

    The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them. While boasting one evening with his clansmen over the burning embers of a razed village, one of the elder warriors grew tired of Olaf's bluster. The old fighter goaded Olaf to read the omens and see if Olaf's fortunes matched his gloating. Emboldened by the challenge, Olaf mocked the aged raider's envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he'd achieve in death. All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing.

    Infuriated, Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar's feared frost serpent. The monster had consumed thousands, man and ship alike, in its long lifetime and to die in battle with it would be a fitting end for any warrior. As Olaf hurled himself into the blackness of its maw, he fell deeper into the blackness of his mind. When the shock of freezing water roused him from the dark, there was only the butchered carcass of the beast afloat beside him. Thwarted but not defeated, Olaf set out to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Each time he charged headlong toward his coveted death, only to be spared by the frenzy that washed over him while on its brink.

    Olaf concluded that no mere beast could grant him a warrior's death. His solution was to take on the most fearsome tribe in the Freljord: the Winter's Claw. Sejuani appeared amused by Olaf's challenge to her warband, but his audacity would earn him no mercy. She ordered the charge and sent scores of her warriors to overwhelm Olaf. One by one, they fell until he lost himself in the bloodlust once again, effortlessly cutting a path to the leader of the Winter's Claw. The clash between Olaf and Sejuani rocked the glaciers with its force, and though he seemed unstoppable, Sejuani battled the berserker to a standstill. As they stood deadlocked, Sejuani's glare penetrated Olaf's berserker haze in a way no weapon ever could. His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest. In that moment, Olaf vowed he would carve his legacy into the Freljord itself.

    ''When you meet your ancestors, tell them Olaf sent you.''
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    The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the ...","allytips":["Using Aegis of Zeonia quickly followed by Heartseeker Strike can devastate your enemies.","Using Spear Shot frequently in a battle, along with Attack Speed items, can help defensively by charging Aegis Protection.","Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage."],"enemytips":["Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall.","Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike.","Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities."],"tags":["Fighter","Assassin"],"partype":"MP","info":{"attack":9,"defense":4,"magic":3,"difficulty":4},"stats":{"hp":579.16,"hpperlevel":87.0,"mp":317.12,"mpperlevel":31.0,"movespeed":355.0,"armor":27.652,"armorperlevel":3.9,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":150.0,"hpregen":7.84,"hpregenperlevel":0.65,"mpregen":7.355,"mpregenperlevel":0.45,"crit":0.0,"critperlevel":0.0,"attackdamage":55.572,"attackdamageperlevel":2.9,"attackspeedoffset":-0.03,"attackspeedperlevel":2.95},"spells":[{"id":"PantheonQ","name":"Spear Shot","description":"Pantheon hurls his spear at an opponent, dealing damage.","tooltip":"Pantheon hurls his spear at an opponent, dealing {{ e2 }} (+{{ f1 }}) physical damage. ","leveltip":{"label":["Base Damage"],"effect":["{{ e2 }} -> {{ e2NL }}"]},"maxrank":5,"cooldown":[4,4,4,4,4],"cooldownBurn":"4","cost":[45,45,45,45,45],"costBurn":"45","effect":[null,[100,115,130,145,160],[65,105,145,185,225]],"effectBurn":[null,"100/115/130/145/160","65/105/145/185/225"],"vars":[{"link":"bonusattackdamage","coeff":1.4,"key":"f1"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"PantheonQ.png","sprite":"spell8.png","group":"spell","x":288,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PantheonW","name":"Aegis of Zeonia","description":"Pantheon leaps at an enemy and bashes them with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.","tooltip":"Pantheon leaps at target enemy, dealing {{ e1 }} (+{{ a1 }}) magic damage and stunning them for {{ e2 }} second. Pantheon also instantly refreshes his Aegis Protection.","leveltip":{"label":["Base Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[13,12,11,10,9],"cooldownBurn":"13/12/11/10/9","cost":[55,55,55,55,55],"costBurn":"55","effect":[null,[50,75,100,125,150],[1,1,1,1,1]],"effectBurn":[null,"50/75/100/125/150","1"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"PantheonW.png","sprite":"spell8.png","group":"spell","x":336,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PantheonE","name":"Heartseeker Strike","description":"Pantheon focuses and unleashes 3 swift strikes to the area in front of him dealing damage to all enemies. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% Health.","tooltip":"Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below {{ e3 }}% Health.

    Active: Pantheon focuses and delivers {{ e4 }} swift strikes in front of him for a total of {{ e1 }} (+{{ a1 }}) physical damage (deals {{ e2 }}% damage to minions and monsters).

    Damage per Strike: {{ f1 }}","leveltip":{"label":["Base Damage","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[10,9,8,7,6],"cooldownBurn":"10/9/8/7/6","cost":[45,50,55,60,65],"costBurn":"45/50/55/60/65","effect":[null,[80,130,180,230,280],[60,60,60,60,60],[15,15,15,15,15],[3,3,3,3,3]],"effectBurn":[null,"80/130/180/230/280","60","15","3"],"vars":[{"link":"bonusattackdamage","coeff":3.0,"key":"a1"},{"link":"bonusattackdamage","coeff":0.6,"key":"f1"}],"costType":"Mana","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"PantheonE.png","sprite":"spell8.png","group":"spell","x":384,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PantheonRJump","name":"Grand Skyfall","description":"Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.","tooltip":"Pantheon gathers his strength and then leaps high into the air, crashing down at target area a few seconds later. Deals up to {{ e1 }} (+{{ a1 }}) magic damage to enemies at the center (down to {{ e3 }}% at the edge) and slows their Movement Speed by {{ e4 }}% for 1 second.

    If Pantheon cancels this channel, Grand Skyfall is put on a {{ e5 }} second cooldown.","leveltip":{"label":["Base Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[150,135,120],"cooldownBurn":"150/135/120","cost":[100,100,100],"costBurn":"100","effect":[null,[400,700,1000],[5500,5500,5500],[50,50,50],[35,35,35],[30,30,30]],"effectBurn":[null,"400/700/1000","5500","50","35","30"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[5500,5500,5500],"rangeBurn":"5500","image":{"full":"PantheonRJump.png","sprite":"spell8.png","group":"spell","x":432,"y":0,"w":48,"h":48},"resource":"{{ cost }} Mana"}],"passive":{"name":"Aegis Protection","description":"After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret 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Just a yordle with a hammer.''

    Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the ''Hero of Demacia,'' a fabled warrior said to be the rightful wielder of her weapon.","blurb":"''I'm no hero. Just a yordle with a hammer.''

    Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the ...","allytips":["Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.","Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels."],"enemytips":["Poppy can stop nearby enemies from dashing with Steadfast Presence.","When Poppy starts to spin her hammer, she is charging Keeper's Verdict.","You can step on Poppy's shield to deny it from her."],"tags":["Tank","Fighter"],"partype":"MP","info":{"attack":6,"defense":7,"magic":2,"difficulty":6},"stats":{"hp":540.0,"hpperlevel":90.0,"mp":280.0,"mpperlevel":40.0,"movespeed":345.0,"armor":29.0,"armorperlevel":3.5,"spellblock":32.0,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.0,"hpregenperlevel":0.8,"mpregen":7.0,"mpregenperlevel":0.7,"crit":0.0,"critperlevel":0.0,"attackdamage":56.0,"attackdamageperlevel":4.0,"attackspeedoffset":0.0,"attackspeedperlevel":2.5},"spells":[{"id":"PoppyQ","name":"Hammer Shock","description":"Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.","tooltip":"Poppy smashes the ground, dealing {{ e1 }} (+{{ a1 }}) plus {{ e5 }}% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by {{ e3 }}% and erupts after {{ e4 }} second, dealing the initial damage again.","leveltip":{"label":["Damage","Slow","Cooldown","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }}% -> {{ e3NL }}%","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[9,8,7,6,5],"cooldownBurn":"9/8/7/6/5","cost":[35,40,45,50,55],"costBurn":"35/40/45/50/55","effect":[null,[35,55,75,95,115],[0.5,0.5,0.5,0.5,0.5],[20,25,30,35,40],[1,1,1,1,1],[7,7,7,7,7],[40,60,80,100,120],[100,100,100,100,100]],"effectBurn":[null,"35/55/75/95/115","0.5","20/25/30/35/40","1","7","40/60/80/100/120","100"],"vars":[{"link":"bonusattackdamage","coeff":0.8,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[430,430,430,430,430],"rangeBurn":"430","image":{"full":"PoppyQ.png","sprite":"spell8.png","group":"spell","x":0,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PoppyW","name":"Steadfast Presence","description":"Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to stop enemy dashes around her and gain movement speed.","tooltip":"Passive: Poppy gains {{ f1 }} Armor and {{ f2 }} Magic Resist ({{ e3 }}% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For the next {{ e1 }} seconds, Poppy gains {{ e2 }}% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing {{ e5 }} (+{{ a1 }}) magic damage.","leveltip":{"label":["Movement Speed","Cooldown","Damage"],"effect":["{{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownnNL }}","{{ e5 }} -> {{ e5NL }}"]},"maxrank":5,"cooldown":[24,22,20,18,16],"cooldownBurn":"24/22/20/18/16","cost":[50,50,50,50,50],"costBurn":"50","effect":[null,[2.5,2.5,2.5,2.5,2.5],[32,34,36,38,40],[15,15,15,15,15],[0.5,0.5,0.5,0.5,0.5],[70,110,150,190,230]],"effectBurn":[null,"2.5","32/34/36/38/40","15","0.5","70/110/150/190/230"],"vars":[{"link":"spelldamage","coeff":0.7,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"PoppyW.png","sprite":"spell8.png","group":"spell","x":48,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PoppyE","name":"Heroic Charge","description":"Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.","tooltip":"Poppy tackles an enemy, dealing {{ e1 }} (+{{ a1 }}) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes {{ e2 }} (+{{ a1 }}) additional physical damage and is stunned for {{ e3 }} seconds.","leveltip":{"label":["Initial Damage","Wall Damage","Stun Duration","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }} -> {{ e2NL }}","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[14,13,12,11,10],"cooldownBurn":"14/13/12/11/10","cost":[70,70,70,70,70],"costBurn":"70","effect":[null,[50,70,90,110,130],[50,70,90,110,130],[1.6,1.7,1.8,1.9,2],[1800,1800,1800,1800,1800],[400,400,400,400,400]],"effectBurn":[null,"50/70/90/110/130","50/70/90/110/130","1.6/1.7/1.8/1.9/2","1800","400"],"vars":[{"link":"bonusattackdamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[425,425,425,425,425],"rangeBurn":"425","image":{"full":"PoppyE.png","sprite":"spell8.png","group":"spell","x":96,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PoppyR","name":"Keeper's Verdict","description":"Poppy channels a hammer strike that knocks enemies very far away.","tooltip":"First Cast: Poppy channels for up to {{ e3 }} seconds, slowing herself by {{ e7 }}%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals {{ e1 }} (+{{ a1 }}) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

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    As a young girl, Quinn shared a hunger for adventure with her twin brother. They dreamed of becoming knights, but lived a quiet, humble life in the rural borderlands of Demacia. Together they imagined triumphant battles in faraway lands, seizing glory for their king and slaying foes in the name of Demacian justice. When daydreams alone could no longer satisfy their warriors souls, they embarked on daring wilderness adventures in search of true danger. One such quest turned to tragedy when a terrible accident claimed her brother's life. Overcome with grief, Quinn abandoned her dreams of knighthood.

    On the anniversary of her loss, Quinn gathered the courage to return to the scene of the tragedy. To her surprise, she found a wounded Demacian eagle at the site of her brother's death - a rare and beautiful bird long believed extinct. Quinn nursed the fledgling back to health, and as they grew up together, a deep bond formed between the two. She saw the same quality in her newfound friend that had lived within her brother, and so she gave him the name ''Valor.'' The pair found strength in each other, and together they pursued the dream she had once abandoned.

    The Demacian army had never seen heroes like Quinn and Valor. Their deadly skills quickly set them apart from their rank-and-file peers, but many still had their doubts. How could a common-born girl, even with such a powerful creature at her side, forego years of military training? Quinn and Valor proved themselves on one critical mission, tracking down a Noxian assassin who had evaded an entire Demacian battalion. When they brought him to justice, they finally earned the admiration and respect of their nation. The two now serve as living, fighting icons of Demacian strength and perseverance. Together, Quinn and Valor will stand against any threat to their beloved home.

    ''Most soldiers only rely on their weapons. Few truly rely on each other.''
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Try to use this to your advantage.","Champions with crowd control that can be applied quickly excel against Rakan.","Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone."],"name":"Rakan","id":497,"spells":[{"name":"Gleaming Quill","description":"Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.","sanitizedDescription":"Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.","tooltip":"Flings a magical feather that deals {{ e1 }} (+{{ a1 }}) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores {{ f1 }} (+{{ a2 }}) health to himself and nearby allies after {{ e4 }} seconds or when he touches an ally.","sanitizedTooltip":"Flings a magical feather that deals {{ e1 }} (+{{ a1 }}) magic damage to the first enemy hit. If the feather hits a champion or epic monster, Rakan restores {{ f1 }} (+{{ a2 }}) health to himself and nearby allies after {{ e4 }} seconds or when he touches an ally.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ f3 }} -> {{ f2 }}"]},"image":{"full":"RakanQ.png","sprite":"spell9.png","group":"spell","x":0,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana","maxrank":5,"cost":[60,60,60,60,60],"costType":" Mana","costBurn":"60","cooldown":[0.0,0.0,0.0,0.0,0.0],"cooldownBurn":"0","effect":[null,[70.0,115.0,160.0,205.0,250.0],[12.0,12.0,12.0,12.0,12.0],[6.0,6.0,6.0,6.0,6.0],[3.0,3.0,3.0,3.0,3.0],[12.0,10.5,9.0,7.5,6.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","70/115/160/205/250","12","6","3","12/10.5/9/7.5/6","0","0","0","0","0"],"vars":[{"key":"a1","link":"spelldamage","coeff":[0.6]},{"key":"a2","link":"spelldamage","coeff":[0.7]}],"range":[850,850,850,850,850],"rangeBurn":"850","key":"RakanQ"},{"name":"Grand Entrance","description":"Dashes to a location, knocking up nearby enemies on arrival.","sanitizedDescription":"Dashes to a location, knocking up nearby enemies on arrival.","tooltip":"Dashes to a location. Upon arrival Rakan spirals into the air, dealing {{ e1 }} (+{{ a1 }}) magic damage and knocking up enemies for {{ e3 }} second.","sanitizedTooltip":"Dashes to a location. Upon arrival Rakan spirals into the air, dealing {{ e1 }} (+{{ a1 }}) magic damage and knocking up enemies for {{ e3 }} second.","leveltip":{"label":["Damage","Cooldown","Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownNL }}","{{ cost }} -> {{ costNL }}"]},"image":{"full":"RakanW.png","sprite":"spell9.png","group":"spell","x":48,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana","maxrank":5,"cost":[50,60,70,80,90],"costType":" Mana","costBurn":"50/60/70/80/90","cooldown":[18.0,16.5,15.0,13.5,12.0],"cooldownBurn":"18/16.5/15/13.5/12","effect":[null,[70.0,115.0,160.0,205.0,250.0],[2050.0,2050.0,2050.0,2050.0,2050.0],[1.0,1.0,1.0,1.0,1.0],[0.3,0.3,0.3,0.3,0.3],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","70/115/160/205/250","2050","1","0.3","0","0","0","0","0","0"],"vars":[{"key":"a1","link":"spelldamage","coeff":[0.7]}],"range":[600,600,600,600,600],"rangeBurn":"600","key":"RakanW"},{"name":"Battle Dance","description":"Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.","sanitizedDescription":"Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.","tooltip":"Flies to an allied champion, granting them a {{ e1 }} (+{{ a1 }}) health shield for {{ e3 }} seconds.

    Can be re-cast at no cost once within {{ e2 }} seconds.

    Battle Dance's cast range is increased when cast on Xayah.","sanitizedTooltip":"Flies to an allied champion, granting them a {{ e1 }} (+{{ a1 }}) health shield for {{ e3 }} seconds. Can be re-cast at no cost once within {{ e2 }} seconds. Battle Dance's cast range is increased when cast on Xayah.","leveltip":{"label":["Shield Health","Cooldown","Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ f2 }} -> {{ f6 }}","{{ e5 }} -> {{ e5NL }}"]},"image":{"full":"RakanE.png","sprite":"spell9.png","group":"spell","x":96,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana","maxrank":5,"cost":[60,70,80,90,100],"costType":" Mana","costBurn":"60/70/80/90/100","cooldown":[0.0,0.0,0.0,0.0,0.0],"cooldownBurn":"0","effect":[null,[40.0,65.0,90.0,115.0,140.0],[5.0,5.0,5.0,5.0,5.0],[3.0,3.0,3.0,3.0,3.0],[20.0,18.0,16.0,14.0,12.0],[60.0,70.0,80.0,90.0,100.0],[700.0,700.0,700.0,700.0,700.0],[1000.0,1000.0,1000.0,1000.0,1000.0],[1150.0,1150.0,1150.0,1150.0,1150.0],[1250.0,1250.0,1250.0,1250.0,1250.0],[0.0,0.0,0.0,0.0,0.0]],"effectBurn":["","40/65/90/115/140","5","3","20/18/16/14/12","60/70/80/90/100","700","1000","1150","1250","0"],"vars":[{"key":"a1","link":"spelldamage","coeff":[0.8]}],"range":[650,650,650,650,650],"rangeBurn":"650","key":"RakanE"},{"name":"The Quickness","description":"Gains movement speed, charming and dealing magic damage to enemies touched.","sanitizedDescription":"Gains movement speed, charming and dealing magic damage to enemies touched.","tooltip":"Gain {{ e5 }}% movement speed for {{ e2 }} seconds.

    Touching enemies deals {{ e1 }} (+{{ a1 }}) magic damage and charms them for {{ e3 }} second(s) the first time they're hit. The first champion charmed grants Rakan {{ e6 }}% decaying movement speed.","sanitizedTooltip":"Gain {{ e5 }}% movement speed for {{ e2 }} seconds. Touching enemies deals {{ e1 }} (+{{ a1 }}) magic damage and charms them for {{ e3 }} second(s) the first time they're hit. The first champion charmed grants Rakan {{ e6 }}% decaying movement speed.","leveltip":{"label":["Charm Duration","Damage","Cooldown"],"effect":["{{ e3 }} -> {{ e3NL }}","{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"image":{"full":"RakanR.png","sprite":"spell9.png","group":"spell","x":144,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana","maxrank":3,"cost":[100,100,100],"costType":" Mana","costBurn":"100","cooldown":[120.0,100.0,80.0],"cooldownBurn":"120/100/80","effect":[null,[100.0,200.0,300.0],[4.0,4.0,4.0],[1.0,1.25,1.5],[0.25,0.25,0.25],[50.0,50.0,50.0],[150.0,150.0,150.0],[150.0,150.0,150.0],[120.0,100.0,80.0],[0.0,0.0,0.0],[0.0,0.0,0.0]],"effectBurn":["","100/200/300","4","1/1.25/1.5","0.25","50","150","150","120/100/80","0","0"],"vars":[{"key":"a1","link":"spelldamage","coeff":[0.5]}],"range":[200,200,200],"rangeBurn":"200","key":"RakanR"}],"key":"Rakan","info":{"attack":2,"defense":4,"magic":8,"difficulty":5}} \ No newline at end of file diff --git a/champion/Rammus.json b/champion/Rammus.json new file mode 100644 index 0000000..0183c8f --- /dev/null +++ b/champion/Rammus.json @@ -0,0 +1 @@ +{"type":"champion","format":"standAloneComplex","version":"6.24.1","data":{"Rammus":{"id":"Rammus","key":"33","name":"Rammus","title":"the Armordillo","image":{"full":"Rammus.png","sprite":"champion2.png","group":"champion","x":48,"y":96,"w":48,"h":48},"skins":[{"id":"33000","num":0,"name":"default","chromas":false},{"id":"33001","num":1,"name":"King Rammus","chromas":false},{"id":"33002","num":2,"name":"Chrome Rammus","chromas":false},{"id":"33003","num":3,"name":"Molten Rammus","chromas":false},{"id":"33004","num":4,"name":"Freljord Rammus","chromas":false},{"id":"33005","num":5,"name":"Ninja Rammus","chromas":false},{"id":"33006","num":6,"name":"Full Metal Rammus","chromas":false},{"id":"33007","num":7,"name":"Guardian of the Sands Rammus","chromas":false}],"lore":"''OK.''

    Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.","blurb":"''OK.''

    Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred ...","allytips":["Powerball can be used as an effective escape mechanism.","Using taunt on a champion by your tower can cause the tower to attack your enemy.","Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings."],"enemytips":["Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.","Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl."],"tags":["Tank","Fighter"],"partype":"MP","info":{"attack":4,"defense":10,"magic":5,"difficulty":5},"stats":{"hp":564.48,"hpperlevel":86.0,"mp":310.44,"mpperlevel":33.0,"movespeed":335.0,"armor":31.384,"armorperlevel":4.3,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":7.92,"hpregenperlevel":0.55,"mpregen":7.84,"mpregenperlevel":0.5,"crit":0.0,"critperlevel":0.0,"attackdamage":55.88,"attackdamageperlevel":3.5,"attackspeedoffset":0.0,"attackspeedperlevel":2.215},"spells":[{"id":"PowerBall","name":"Powerball","description":"Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.","tooltip":"Rammus accelerates in a ball for {{ e4 }} seconds. On collision with an enemy he stops, dealing {{ e1 }} (+{{ a1 }}) magic damage to nearby enemies, knocking them back, and slowing them by {{ e2 }}% for {{ e3 }} seconds.

    Activating Defensive Ball Curl will remove this effect after 1 second.","leveltip":{"label":["Damage ","Slow Amount","Cooldown","Mana Cost"],"effect":[" {{ e1 }} -> {{ e1NL }}"," {{ e2 }}% -> {{ e2NL }}%","{{ cooldown }} -> {{ cooldownnNL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[16,14.5,13,11.5,10],"cooldownBurn":"16/14.5/13/11.5/10","cost":[60,65,70,75,80],"costBurn":"60/65/70/75/80","effect":[null,[100,150,200,250,300],[20,25,30,35,40],[2,2,2,2,2],[7,7,7,7,7],[3,3,3,3,3],[0.5,0.5,0.5,0.5,0.5],[5,5,5,5,5],[0.25,0.25,0.25,0.25,0.25]],"effectBurn":[null,"100/150/200/250/300","20/25/30/35/40","2","7","3","0.5","5","0.25"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"PowerBall.png","sprite":"spell8.png","group":"spell","x":384,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"DefensiveBallCurl","name":"Defensive Ball Curl","description":"Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.","tooltip":"Rammus goes into a defensive formation for {{ e3 }} seconds, increasing his Armor and Magic Resist by {{ e1 }}.

    If Rammus is hit by a basic attack while in Defensive Ball Curl he reflects damage back at the attacker, dealing magic damage equal to {{ e2 }} plus {{ e4 }}% of his Armor (+{{ f1 }}).

    Activating Powerball will remove this effect after 1 second.","leveltip":{"label":["Return Damage","Armor Bonus","Magic Resist Bonus"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ e1 }} -> {{ e1NL }}","{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[14,14,14,14,14],"cooldownBurn":"14","cost":[40,40,40,40,40],"costBurn":"40","effect":[null,[40,60,80,100,120],[25,35,45,55,65],[6,6,6,6,6],[10,10,10,10,10]],"effectBurn":[null,"40/60/80/100/120","25/35/45/55/65","6","10"],"vars":[{"link":"armor","coeff":0.1,"key":"f1"}],"costType":"Mana","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","image":{"full":"DefensiveBallCurl.png","sprite":"spell8.png","group":"spell","x":432,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"PuncturingTaunt","name":"Puncturing Taunt","description":"Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.","tooltip":"Rammus taunts an enemy champion or monster into a reckless 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    Dice: Renekton dashes, dealing {{ e1 }} (+{{ f1 }}) physical damage to enemies he passes through.

    He generates {{ e4 }} Fury for each non-champion hit and {{ e5 }} Fury for each champion hit, up to a maximum of {{ e10 }} Fury.

    Dice - 50 Fury Bonus: Damage increased to {{ e3 }} (+{{ f2 }}). Enemies hit have {{ e2 }}% reduced Armor for {{ e9 }} seconds. 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Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every kill, studying his prey, learning, and preparing himself for the next encounter with the one monster he never managed to defeat.

    Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.

    ''Prey on the weak and you will survive, prey on the strong and you will live.''
    -- Rengar","blurb":"On every wall of his den, the trophy hunter Rengar mounts the heads, horns, claws, and fangs of the most lethal creatures in Valoran. Though his collection is extensive, he remains unsatisfied, tirelessly seeking greater game. He takes time with every ...","allytips":["Use Rengar's ultimate to find and assassinate high priority targets in team fights and skirmishes.","A lot of Rengar's power comes from empowered abilities he uses at the right moment - choose wisely!","Make sure to take paths through brush when chasing opponents to take advantage of Rengar's passive."],"enemytips":["Rengar gains an empowered ability when his resource bar is full. Try to confront him when it's low.","Rengar's passive enables him to leap out of brush, so avoid fighting him when near bushes.","Rengar puts an indicator over the nearest enemy champion when he is camouflaged during his ultimate."],"tags":["Assassin","Fighter"],"partype":"Ferocity","info":{"attack":7,"defense":4,"magic":2,"difficulty":8},"stats":{"hp":586.2,"hpperlevel":90.0,"mp":4.0,"mpperlevel":0.0,"movespeed":345.0,"armor":25.88,"armorperlevel":3.0,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":7.0,"hpregenperlevel":0.5,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":60.0,"attackdamageperlevel":1.5,"attackspeedoffset":0.0,"attackspeedperlevel":3.5},"spells":[{"id":"RengarQ","name":"Savagery","description":"Rengar slashes all enemies in an arc before piercing all enemies in a line. Casting this outside the max range moves Rengar a short distance in that direction.

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    In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death.

    Riven became a leader amongst her peers; a poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion.

    What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice.

    As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory.

    Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed.","blurb":"''There is a place between war and murder in which our demons lurk.''

    In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven ...","allytips":["Riven's Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well.","Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass."],"enemytips":["Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness.","All of Riven's damage is physical, prioritize high Armor if an opposing Riven gets out of control.","Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo."],"tags":["Fighter","Assassin"],"partype":"None","info":{"attack":8,"defense":5,"magic":1,"difficulty":8},"stats":{"hp":558.48,"hpperlevel":86.0,"mp":0.0,"mpperlevel":0.0,"movespeed":340.0,"armor":24.376,"armorperlevel":3.2,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":5.34,"hpregenperlevel":0.5,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":56.04,"attackdamageperlevel":3.0,"attackspeedoffset":0.0,"attackspeedperlevel":3.5},"spells":[{"id":"RivenTriCleave","name":"Broken Wings","description":"Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.","tooltip":"Riven strikes out in front of her in a short line. This ability may be reactivated {{ e4 }} additional times.

    1st and 2nd Use: Slashes forward, dealing {{ e1 }} (+{{ f1 }}) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing {{ e1 }} (+{{ f1 }}) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.","leveltip":{"label":["Base Damage","Attack Damage Scaling"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e5 }}% -> {{ e5NL }}%"]},"maxrank":5,"cooldown":[13,13,13,13,13],"cooldownBurn":"13","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[10,30,50,70,90],[30,55,80,105,130],[150,225,300,375,450],[2,2,2,2,2],[40,45,50,55,60]],"effectBurn":[null,"10/30/50/70/90","30/55/80/105/130","150/225/300/375/450","2","40/45/50/55/60"],"vars":[{"link":"attackdamage","coeff":[0.4,0.45,0.5,0.55,0.6],"key":"f1"}],"costType":"NoCost","maxammo":"-1","range":[275,275,275,275,275],"rangeBurn":"275","image":{"full":"RivenTriCleave.png","sprite":"spell8.png","group":"spell","x":192,"y":144,"w":48,"h":48},"resource":"No Cost"},{"id":"RivenMartyr","name":"Ki Burst","description":"Riven emits a Ki Burst, damaging and stunning nearby enemies.","tooltip":"Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing {{ e1 }} (+{{ f1 }}) physical damage and stunning them for {{ e5 }} seconds.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[11,10,9,8,7],"cooldownBurn":"11/10/9/8/7","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[50,80,110,140,170],[40,70,100,130,160],[3,3,3,3,3],[0.75,0.75,0.75,0.75,0.75],[0.75,0.75,0.75,0.75,0.75]],"effectBurn":[null,"50/80/110/140/170","40/70/100/130/160","3","0.75","0.75"],"vars":[{"link":"bonusattackdamage","coeff":1.0,"key":"f1"}],"costType":"NoCost","maxammo":"-1","range":[260,260,260,260,260],"rangeBurn":"260","image":{"full":"RivenMartyr.png","sprite":"spell8.png","group":"spell","x":240,"y":144,"w":48,"h":48},"resource":"No Cost"},{"id":"RivenFeint","name":"Valor","description":"Riven steps forward a short distance and blocks incoming damage.","tooltip":"Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to {{ e2 }} (+{{ f1 }}) incoming damage for 1.5 seconds.","leveltip":{"label":["Damage Blocked","Cooldown"],"effect":["{{ e2 }} -> {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[10,9,8,7,6],"cooldownBurn":"10/9/8/7/6","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[90,120,150,180,210],[90,120,150,180,210],[4,4,4,4,4],[800,800,800,800,800]],"effectBurn":[null,"90/120/150/180/210","90/120/150/180/210","4","800"],"vars":[{"link":"bonusattackdamage","coeff":1.0,"key":"f1"}],"costType":"NoCost","maxammo":"-1","range":[250,250,250,250,250],"rangeBurn":"250","image":{"full":"RivenFeint.png","sprite":"spell8.png","group":"spell","x":288,"y":144,"w":48,"h":48},"resource":"No Cost"},{"id":"RivenFengShuiEngine","name":"Blade of the Exile","description":"Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. ","tooltip":"Riven's weapon surges with spiritual energy for {{ e4 }} seconds, granting her {{ e5 }}% extra Attack Damage (+{{ f3 }}), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from {{ e1 }} (+{{ f1 }}) to {{ e2 }} (+{{ f2 }}) physical damage to all enemies hit, increasing based on how much Health they are missing.","leveltip":{"label":["Shockwave Damage","Cooldown"],"effect":["{{ e1 }} / {{ e2 }} -> {{ e1NL }} / {{ e2NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[130,95,60],"cooldownBurn":"130/95/60","cost":[0,0,0],"costBurn":"0","effect":[null,[100,150,200],[300,450,600],[20,20,20],[15,15,15],[20,20,20]],"effectBurn":[null,"100/150/200","300/450/600","20","15","20"],"vars":[{"link":"bonusattackdamage","coeff":0.2,"key":"f3"},{"link":"bonusattackdamage","coeff":0.6,"key":"f1"},{"link":"bonusattackdamage","coeff":1.8,"key":"f2"}],"costType":"NoCost","maxammo":"-1","range":[200,200,200],"rangeBurn":"200","image":{"full":"RivenFengShuiEngine.png","sprite":"spell8.png","group":"spell","x":336,"y":144,"w":48,"h":48},"resource":"No Cost"}],"passive":{"name":"Runic Blade","description":"Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. 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    Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard.

    Rumble showed great potential as a mechanic, and his teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover. He may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes.

    When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger.

    The next morning, Rumble left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would show the world what yordle-tech was really capable of achieving.","blurb":"''Ugh, it's gonna take forever to scrape your face off my suit!''

    Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his ...","allytips":["Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.","Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.","If you are winning a fight you can use your ultimate to wall off an escape path."],"enemytips":["Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.","Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.","Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage."],"tags":["Fighter","Mage"],"partype":"Heat","info":{"attack":3,"defense":6,"magic":8,"difficulty":10},"stats":{"hp":584.4,"hpperlevel":80.0,"mp":100.0,"mpperlevel":0.0,"movespeed":345.0,"armor":25.88,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.005,"hpregenperlevel":0.6,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":61.036,"attackdamageperlevel":3.2,"attackspeedoffset":-0.03,"attackspeedperlevel":1.85},"spells":[{"id":"RumbleFlameThrower","name":"Flamespitter","description":"Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. ","tooltip":"Rumble torches his opponents, dealing {{ e1 }} (+{{ a1 }}) magic damage in a cone over 3 seconds.

    Danger Zone Bonus: Deals {{ e5 }}% damage.","leveltip":{"label":["Damage"],"effect":["{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[6,6,6,6,6],"cooldownBurn":"6","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[75,135,195,255,315],[20,20,20,20,20],[35,30,25,20,15],[1,1,1,1,1],[150,150,150,150,150],[12,12,12,12,12]],"effectBurn":[null,"75/135/195/255/315","20","35/30/25/20/15","1","150","12"],"vars":[{"link":"spelldamage","coeff":1.0,"key":"a1"}],"costType":"Heat","maxammo":"-1","range":[600,600,600,600,600],"rangeBurn":"600","image":{"full":"RumbleFlameThrower.png","sprite":"spell8.png","group":"spell","x":384,"y":144,"w":48,"h":48},"resource":"{{ e2 }} Heat"},{"id":"RumbleShield","name":"Scrap Shield","description":"Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. ","tooltip":"Rumble tosses up a shield for 2 seconds that absorbs {{ e1 }} (+{{ a1 }}) damage. Rumble also gains an additional {{ e2 }}% Movement Speed for 1 second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.","leveltip":{"label":["Damage Absorption","Movement Speed Bonus"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%"]},"maxrank":5,"cooldown":[6,6,6,6,6],"cooldownBurn":"6","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[50,80,110,140,170],[10,15,20,25,30],[20,20,20,20,20],[13,19,26,32,39]],"effectBurn":[null,"50/80/110/140/170","10/15/20/25/30","20","13/19/26/32/39"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Heat","maxammo":"-1","range":[20,20,20,20,20],"rangeBurn":"20","image":{"full":"RumbleShield.png","sprite":"spell8.png","group":"spell","x":432,"y":144,"w":48,"h":48},"resource":"{{ e3 }} Heat"},{"id":"RumbleGrenade","name":"Electro Harpoon","description":"Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. ","tooltip":"Rumble shoots his opponent with up to 2 tasers, dealing {{ e1 }} (+{{ a1 }}) magic damage and applying a stacking slow of {{ e2 }}% for 2 seconds.

    Danger Zone Bonus: Damage and slow percentage increased by 50%.","leveltip":{"label":["Damage","Slow Amount"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e2 }}% -> {{ e2NL }}%"]},"maxrank":5,"cooldown":[0.5,0.5,0.5,0.5,0.5],"cooldownBurn":"0.5","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[45,70,95,120,145],[15,20,25,30,35],[10,10,10,10,10],[20,26,33,39,45],[20,15,15,10,10]],"effectBurn":[null,"45/70/95/120/145","15/20/25/30/35","10","20/26/33/39/45","20/15/15/10/10"],"vars":[{"link":"spelldamage","coeff":0.4,"key":"a1"}],"costType":"Heat","maxammo":"2","range":[850,850,850,850,850],"rangeBurn":"850","image":{"full":"RumbleGrenade.png","sprite":"spell9.png","group":"spell","x":0,"y":0,"w":48,"h":48},"resource":"{{ e3 }} Heat"},{"id":"RumbleCarpetBomb","name":"The Equalizer","description":"Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. ","tooltip":"Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by {{ e3 }}% and take {{ e1 }} (+{{ a2 }}) magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.","leveltip":{"label":["Damage Per Second","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":3,"cooldown":[110,100,90],"cooldownBurn":"110/100/90","cost":[0,0,0],"costBurn":"0","effect":[null,[130,185,240],[150,225,300],[35,35,35]],"effectBurn":[null,"130/185/240","150/225/300","35"],"vars":[{"link":"spelldamage","coeff":0.3,"key":"a2"}],"costType":"NoCost","maxammo":"-1","range":[1750,1750,1750],"rangeBurn":"1750","image":{"full":"RumbleCarpetBomb.png","sprite":"spell9.png","group":"spell","x":48,"y":0,"w":48,"h":48},"resource":"No Cost"}],"passive":{"name":"Junkyard Titan","description":"Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. 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    Overload: Deals {{ e2 }}% more damage and spreads to nearby enemies with Flux.
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Where others succumbed to the harshness of the Freljord, she was tempered by it until pain became power, hunger an encouragement, and frost an ally in culling the weak. Through her ordeals, she learned that to thrive in the endless winter, one must become just as cold and unforgiving. In Sejuani's eyes, her followers either have the mettle to endure or the right to die. Once she has conquered the Freljord, she knows that those who survive will form a nation to be feared.

    As a child, the leader of the Winter's Claw watched her tribe's numbers slowly dwindle. Cold and starvation took all but the most resilient. She was the only one of her siblings to survive to her tenth year, leaving Sejuani sure that she too would die in misery. In desperation, she sought spiritual counsel from her tribe's mystic. But the seer did not foretell Sejuani's death. Instead, she prophesized that Sejuani would one day conquer and unite the divided tribes of the Freljord.

    Armored with absolute faith in her destiny, Sejuani pushed herself to extremes that would have killed anyone without her will to endure. She walked into blizzards without food or furs and trained while frigid winds raked her flesh. She clashed with the strongest warriors of her tribe, one after another, until her legs gave out beneath her. When she assumed leadership of her tribe, Sejuani commanded her warriors to follow her example. Under her rule, the tribe grew stronger than they had ever been.

    In the end, it was an offer of peace - rather than an act of war - that began Sejuani's campaign of conquest. On the first day of winter, envoys from Ashe's tribe approached Sejuani's camp bearing a gift of Avarosan grain. Ashe's intent was clear: if Sejuani united with her tribe, the Winter's Claw would never go hungry again. To Sejuani, the gift was an insult. In Ashe's tribe, she saw men and women, slight and soft, who preferred to farm instead of fight. Her contempt for them was absolute.

    Sejuani gathered her people and set the grain alight. She proclaimed that Ashe's offer of charity would bring only weakness. Stripping the envoys of their supplies, Sejuani sent them back with a message: the Winter's Claw would prove to the Avarosan that only the strong deserve to survive in the Freljord. As the grain burned behind them, Sejuani rode out with her warband to inflict the first of many painful lessons to come.

    ''I was cut from the ice, shaped in the storms, hardened in the cold.''
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While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

    Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

    Whatever you do, don't tell him you missed the punch line.","blurb":"Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon ...","allytips":["Using Deceive over terrain can help you make a clean escape.","Try getting items with on-hit effects. These will also benefit your Hallucination clone.","Deceive's damage can be increased with increased Critical Damage effects like Infinity Edge."],"enemytips":["If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.","If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down."],"tags":["Assassin"],"partype":"MP","info":{"attack":8,"defense":4,"magic":6,"difficulty":9},"stats":{"hp":582.12,"hpperlevel":84.0,"mp":297.2,"mpperlevel":40.0,"movespeed":350.0,"armor":24.88,"armorperlevel":3.5,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.37,"hpregenperlevel":0.55,"mpregen":7.155,"mpregenperlevel":0.45,"crit":0.0,"critperlevel":0.0,"attackdamage":57.58,"attackdamageperlevel":3.5,"attackspeedoffset":-0.1,"attackspeedperlevel":3.0},"spells":[{"id":"Deceive","name":"Deceive","description":"Shaco becomes Invisible and teleports to target location. His next attack deals bonus damage.","tooltip":"Shaco teleports nearby and becomes Invisible for {{ e3 }} seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during or shortly after Invisibility will deal {{ e1 }} (+{{ f1 }}) (+{{ a1 }}) physical damage ({{ f2 }} with Backstab) and reduce Deceive's cooldown by {{ f3 }} seconds.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets.","leveltip":{"label":["Stealth Duration","Bonus Damage"],"effect":["{{ e3 }} -> {{ e3NL }}","{{ e1 }} -> {{ e1NL }}"]},"maxrank":5,"cooldown":[14,14,14,14,14],"cooldownBurn":"14","cost":[60,60,60,60,60],"costBurn":"60","effect":[null,[20,35,50,65,80],[200,200,200,200,200],[1.5,2.25,3,3.75,4.5],[6,6,6,6,6],[400,400,400,400,400],[2.5,2.5,2.5,2.5,2.5],null,[2.5,2.5,2.5,2.5,2.5]],"effectBurn":[null,"20/35/50/65/80","200","1.5/2.25/3/3.75/4.5","6","400","2.5",null,"2.5"],"vars":[{"link":"spelldamage","coeff":0.5,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[400,400,400,400,400],"rangeBurn":"400","image":{"full":"Deceive.png","sprite":"spell9.png","group":"spell","x":0,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"JackInTheBox","name":"Jack In The Box","description":"Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.","tooltip":"Shaco creates a Jack in the Box that hides from view after {{ e5 }} seconds. It pops out when an enemy comes near, making nearby enemies flee very slowly for {{ e3 }} seconds.

    Its attacks deal {{ e1 }} (+{{ a1 }}) magic damage. It lasts for {{ e4 }} (+{{ a2 }}) seconds while hidden or 5 seconds while firing. ","leveltip":{"label":["Damage","Fear Duration","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }} -> {{ e3NL }}","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[16,16,16,16,16],"cooldownBurn":"16","cost":[50,55,60,65,70],"costBurn":"50/55/60/65/70","effect":[null,[35,50,65,80,95],[200,300,400,500,600],[0.5,0.75,1,1.25,1.5],[60,60,60,60,60],[2,2,2,2,2]],"effectBurn":[null,"35/50/65/80/95","200/300/400/500/600","0.5/0.75/1/1.25/1.5","60","2"],"vars":[{"link":"spelldamage","coeff":0.2,"key":"a1"},{"link":"spelldamage","coeff":0.05,"key":"a2"}],"costType":"Mana","maxammo":"-1","range":[500,500,500,500,500],"rangeBurn":"500","image":{"full":"JackInTheBox.png","sprite":"spell9.png","group":"spell","x":48,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"TwoShivPoison","name":"Two-Shiv Poison","description":"Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.","tooltip":"Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks apply Two-Shiv Poison for {{ e4 }} seconds. It reduces Movement Speed by {{ e2 }}%.

    Active: Shaco throws a shiv that applies Two-Shiv Poison for {{ e5 }} seconds and deals magic damage equal to {{ e1 }} (+{{ f1 }}) (+{{ a1 }}) + {{ f2 }}% of the target's missing Health.","leveltip":{"label":["Base Damage","Movement Speed Slow","Mana Cost"],"effect":["{{ e1 }} -> {{ e1NL }}"," {{ e2 }}% -> {{ e2NL }}%","{{ cost }} -> {{ costnNL }}"]},"maxrank":5,"cooldown":[8,8,8,8,8],"cooldownBurn":"8","cost":[50,55,60,65,70],"costBurn":"50/55/60/65/70","effect":[null,[5,35,65,95,125],[20,22.5,25,27.5,30],[20,22.5,25,27.5,30],[2,2,2,2,2],[3,3,3,3,3],[30,35,40,45,50]],"effectBurn":[null,"5/35/65/95/125","20/22.5/25/27.5/30","20/22.5/25/27.5/30","2","3","30/35/40/45/50"],"vars":[{"link":"bonusattackdamage","coeff":1.0,"key":"f1"},{"link":"spelldamage","coeff":0.9,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[625,625,625,625,625],"rangeBurn":"625","image":{"full":"TwoShivPoison.png","sprite":"spell9.png","group":"spell","x":96,"y":48,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"HallucinateFull","name":"Hallucinate","description":"Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies. ","tooltip":"Shaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing {{ e1 }} (+{{ a1 }}) magic damage to nearby enemies and spawning three mini Jack in the Boxes.

  • Mini boxes deal {{ e6 }} (+{{ a2 }}) damage, make enemies flee for {{ e7 }} second(s), and trigger together.

    Clone deals {{ e8 }}% of Shaco's damage and receives {{ e2 }}% increased damage.

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searched all her life for belonging. 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    Dragonkind considered Shyvana's impure blood an abomination, and she spent her youth pursued relentlessly by one cruel drake. Constantly on the run, she and her father, an outcast dragon, never knew a lasting home. A brutal reflection of countless battles, Shyvana grew hateful and savage. After years of strife, her father finally fell to the other dragon, but not before gravely wounding his foe. Furious with grief, Shyvana pursued her father's murderer as he fled north to recover. There she encountered a group of humans on the trail of the same drake. Though the men looked upon her in fear, their leader approached Shyvana peacefully. He introduced himself as Jarvan IV, the Prince of Demacia, and offered to aid Shyvana in her quest for vengeance. Together they hunted down and confronted the vicious dragon that had slain her father. Shyvana did not expect the men to survive, but in the clash of fire and steel, Jarvan and his men fought with strength she had never believed humans to possess. The ironclad warriors drove their foe into submission, and Shyvana struck the final blow, tearing the beast's heart from its body. Inspired by her ferocity, Jarvan offered her a place in the ranks of his elite guard. Shyvana could still see fear in the eyes of his men, but she longed for a true home. Trusting Jarvan's word, she accepted his offer and now serves as a Demacian warrior. Though her human allies admire her power, they keep their distance. Shyvana strives to repay the prince's kindness with the power of the dragon within, but she cannot help but wonder if the humans are right to fear her.

    ''I have proven my might to dragonkind - what challenge shall humans pose?''
    -- Shyvana","blurb":"A half-breed born from the union between dragon and human, Shyvana searched all her life for belonging. Persecution forged her into a brutal warrior, and those who dare stand against Shyvana face the fiery beast lurking just beneath her skin....","allytips":["Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.","Flame Breath is great to level-up against difficult lane opponents.","Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.","It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy."],"enemytips":["A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.","All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.","Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective."],"tags":["Fighter","Tank"],"partype":"Dragonfury","info":{"attack":8,"defense":6,"magic":3,"difficulty":4},"stats":{"hp":595.0,"hpperlevel":95.0,"mp":100.0,"mpperlevel":0.0,"movespeed":350.0,"armor":27.628,"armorperlevel":3.35,"spellblock":32.1,"spellblockperlevel":1.25,"attackrange":125.0,"hpregen":8.6,"hpregenperlevel":0.8,"mpregen":0.0,"mpregenperlevel":0.0,"crit":0.0,"critperlevel":0.0,"attackdamage":60.712,"attackdamageperlevel":3.4,"attackspeedoffset":-0.05,"attackspeedperlevel":2.5},"spells":[{"id":"ShyvanaDoubleAttack","name":"Twin Bite","description":"Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana. ","tooltip":"Shyvana strikes twice on her next attack, dealing {{ f2 }} and {{ f1 }} physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by {{ e3 }} seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to {{ e1 }}% of Shyvana's attack damage.","leveltip":{"label":["Bonus Damage","Cooldown"],"effect":["{{ e1 }}% -> {{ e1NL }}%","{{ cooldown }} ->{{ cooldownnNL }}"]},"maxrank":5,"cooldown":[9,8,7,6,5],"cooldownBurn":"9/8/7/6/5","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[40,55,70,85,100],[250,250,250,250,250],[0.5,0.5,0.5,0.5,0.5]],"effectBurn":[null,"40/55/70/85/100","250","0.5"],"vars":[{"link":"attackdamage","coeff":[0.8,0.85,0.9,0.95,1.0],"key":"f1"}],"costType":"NoCost","maxammo":"-1","range":[650,650,650,650,650],"rangeBurn":"650","image":{"full":"ShyvanaDoubleAttack.png","sprite":"spell9.png","group":"spell","x":384,"y":48,"w":48,"h":48},"resource":"No Cost"},{"id":"ShyvanaImmolationAura","name":"Burnout","description":"Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

    Dragon Form: Burnout grows in size.","tooltip":"Shyvana deals {{ e1 }} (+{{ a1 }}) (+{{ a2 }}) magic damage per second to nearby enemies and gains a bonus {{ e2 }}% movement speed that decays over {{ e7 }} seconds.

    While Burnout is active, basic attacks deal @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) (+@CharAbilityPower2*.25@) magic damage to nearby enemies and extend its duration by {{ e8 }} second.

    Dragon Form: Burnout grows in size.

    Burnout deals +{{ e4 }}% damage to monsters.
    Burnout has a maximum duration of {{ e9 }} seconds.
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    Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.","tooltip":"Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take {{ e1 }} (+{{ a1 }}) magic damage and are marked for {{ e2 }} seconds.

    Shyvana's basic attacks against marked targets deal {{ e4 }}% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing {{ f1 }} (+{{ a1 }}) bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take {{ f3 }} (+{{ f2 }}) magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at {{ e3 }} damage per hit.","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[12,11,10,9,8],"cooldownBurn":"12/11/10/9/8","cost":[0,0,0,0,0],"costBurn":"0","effect":[null,[60,100,140,180,220],[5,5,5,5,5],[100,100,100,100,100],[2.5,2.5,2.5,2.5,2.5],null,[60,100,140,180,220],[4.5,4.5,4.5,4.5,4.5],[220,240,260,260,260]],"effectBurn":[null,"60/100/140/180/220","5","100","2.5",null,"60/100/140/180/220","4.5","220/240/260/260/260"],"vars":[{"link":"spelldamage","coeff":0.3,"key":"a1"}],"costType":"NoCost","maxammo":"-1","range":[925,925,925,925,925],"rangeBurn":"925","image":{"full":"ShyvanaFireball.png","sprite":"spell9.png","group":"spell","x":0,"y":96,"w":48,"h":48},"resource":"No Cost"},{"id":"ShyvanaTransformCast","name":"Dragon's Descent","description":"Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

    Shyvana passively gains Fury per second and gains 2 Fury on basic attack.","tooltip":"Active: Shyvana transforms into a dragon, gaining {{ e10 }} Health and flying to target location. Enemies along her path take {{ e1 }} (+{{ a1 }}) magic damage and are knocked toward her target location.

    Passive: Shyvana generates {{ e3 }} Fury every second. 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His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh.

    When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice.

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\ No newline at end of file diff --git a/champion/Sion.json b/champion/Sion.json new file mode 100644 index 0000000..d5c4878 --- /dev/null +++ b/champion/Sion.json @@ -0,0 +1 @@ +{"type":"champion","format":"standAloneComplex","version":"6.24.1","data":{"Sion":{"id":"Sion","key":"14","name":"Sion","title":"The Undead Juggernaut","image":{"full":"Sion.png","sprite":"champion3.png","group":"champion","x":144,"y":0,"w":48,"h":48},"skins":[{"id":"14000","num":0,"name":"default","chromas":false},{"id":"14001","num":1,"name":"Hextech Sion","chromas":false},{"id":"14002","num":2,"name":"Barbarian Sion","chromas":false},{"id":"14003","num":3,"name":"Lumberjack Sion","chromas":false},{"id":"14004","num":4,"name":"Warmonger Sion","chromas":false},{"id":"14005","num":5,"name":"Mecha Zero Sion","chromas":false}],"lore":"BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

    A voice? Unfamiliar. I see him. The Grand General. My general.

    He leads. I follow. Marching. To where? I should know. I can't remember.

    It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory.

    The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

    There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

    Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history.

    The cage is opened. Finally! No more waiting. WE CHARGE!

    Slings and arrows? The weapons of children! Their walls will not save them!

    I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

    Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life!

    A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more...

    The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest.

    Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

    Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

    Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it.

    Fatigue sets in. I've never felt so... tired.

    Boram? Is that you? What are you whispering?

    Where am I?

    Captured? Kenneled like some dog. How?

    There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember.

    I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

    Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

    I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan?

    I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

    No one came. I heard no struggle. No retreat. Did I imagine it?

    There is no aching in this stump. I barely noticed the iron boot. It's caked in rust.

    When did I lose my leg?

    I still smell the blood. Battle. It brings comfort.

    The hunger gnaws. I have not slept. Time crawls. So tired.

    How long?

    So dark. This pit. I remember. Grand General. His whispering. What was it?

    Not who I think.

    Fading. Mustn't forget.

    Message. Cut. Remember.

    ''SION – Beware ravens.''

    FREE ME!

    BLOOD.","blurb":"BLOOD.

    SMELL IT.

    WANT. ACHING. NEED!

    CLOSE NOW. THEY COME.

    NO CHAINS? FREE! KILL!

    IN REACH. YES! DIE! DIE!

    Gone. Too quick. No fight. More. I want... more.

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    While Skarner is charged, Crystal Slash deals {{ f1 }} (+{{ a1 }}) bonus magic damage.

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    Active: Skarner summons a blast of crystalline energy, dealing {{ e1 }} (+{{ a1 }}) magic damage, slowing targets hit by {{ e8 }}% for {{ e7 }} seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for {{ e6 }} seconds, causing Skarner's next basic attack against them to deal {{ e2 }} additional physical damage and stun the target for {{ e3 }} second.","leveltip":{"label":["Blast Damage / Attack Damage","Slow","Cooldown"],"effect":["{{ e1 }} / {{ e2 }} -> {{ e1NL }} / {{ e2NL }}","{{ e8 }}% -> {{ e8NL }}%","{{ cooldown }} -> {{ cooldownnNL }}"]},"maxrank":5,"cooldown":[14,13.5,13,12.5,12],"cooldownBurn":"14/13.5/13/12.5/12","cost":[55,55,55,55,55],"costBurn":"55","effect":[null,[40,65,90,115,140],[25,35,45,55,65],[1,1,1,1,1],[50,50,50,50,50],[6,6,6,6,6],[5,5,5,5,5],[2.5,2.5,2.5,2.5,2.5],[30,35,40,45,50]],"effectBurn":[null,"40/65/90/115/140","25/35/45/55/65","1","50","6","5","2.5","30/35/40/45/50"],"vars":[{"link":"spelldamage","coeff":0.2,"key":"a1"}],"costType":"Mana","maxammo":"-1","range":[980,980,980,980,980],"rangeBurn":"980","image":{"full":"SkarnerFracture.png","sprite":"spell9.png","group":"spell","x":288,"y":144,"w":48,"h":48},"resource":"{{ cost }} Mana"},{"id":"SkarnerImpale","name":"Impale","description":"Skarner suppresses an enemy champion and deals damage to it. 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