forked from NimmLor/IoT-Audio-Visualization-Center
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AudioProcessor.cs
216 lines (178 loc) · 6.52 KB
/
AudioProcessor.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
using Un4seen.Bass;
using Un4seen.BassWasapi;
namespace Analyzer
{
public class AudioProcessor
{
// Event Pattern
public delegate void AudioAvailableEventHandler(object sender, AudioAvailableEventArgs e);
public event AudioAvailableEventHandler AudioAvailable;
private bool _enable; //enabled status
private DispatcherTimer _t; //timer that refreshes the display
private float[] _fft; //buffer for fft data
private double _l, _r; //progressbars for left and right channel intensity
private WASAPIPROC _process; //callback function to obtain data
private int _lastlevel; //last output level
private int _hanctr; //last output level counter
private List<byte> _spectrumdata; //spectrum data buffer
private bool _initialized; //initialized flag
private int devindex; //used device index
//ctor
public AudioProcessor(int deviceIndex, bool trimEnd = true)
{
_fft = new float[1024];
_lastlevel = 0;
_hanctr = 0;
_t = new DispatcherTimer();
_t.Tick += _t_Tick;
_t.Interval = TimeSpan.FromMilliseconds(20); //40hz refresh rate
_t.IsEnabled = false;
_l = 0;
_r = 0;
_r = ushort.MaxValue;
_l = ushort.MaxValue;
_process = new WASAPIPROC(Process);
_spectrumdata = new List<byte>();
devindex = deviceIndex;
_initialized = false;
}
public void SwitchDevice(int deviceIndex)
{
devindex = deviceIndex;
_hanctr = 4;
}
//flag for enabling and disabling program functionality
public bool Enable
{
get { return _enable; }
set
{
_enable = value;
if (value)
{
if (!_initialized)
{
bool result = BassWasapi.BASS_WASAPI_Init(devindex, 0, 0, BASSWASAPIInit.BASS_WASAPI_BUFFER, 1f, 0.05f, _process, IntPtr.Zero);
if (!result)
{
var error = Bass.BASS_ErrorGetCode();
//MessageBox.Show(error.ToString());
}
else
{
_initialized = true;
}
}
BassWasapi.BASS_WASAPI_Start();
}
else BassWasapi.BASS_WASAPI_Stop(true);
System.Threading.Thread.Sleep(50);
_t.IsEnabled = value;
}
}
//timer
private void _t_Tick(object sender, EventArgs e)
{
// get fft data. Return value is -1 on error
int ret = BassWasapi.BASS_WASAPI_GetData(_fft, (int)BASSData.BASS_DATA_FFT2048);
if (ret < 0) return;
OnAudioAvailable(_fft);
_spectrumdata.Clear();
int level = BassWasapi.BASS_WASAPI_GetLevel();
_l = Utils.LowWord32(level);
_r = Utils.HighWord32(level);
if (level == _lastlevel && level != 0) _hanctr++;
_lastlevel = level;
//Required, because some programs hang the output. If the output hangs for a 75ms
//this piece of code re initializes the output
//so it doesn't make a gliched sound for long.
if (_hanctr > 3)
{
_hanctr = 0;
_l = 0;
_r = 0;
Free();
Bass.BASS_Init(0, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero);
_initialized = false;
Enable = true;
}
}
// WASAPI callback, required for continuous recording
private int Process(IntPtr buffer, int length, IntPtr user)
{
return length;
}
//cleanup
public void Free()
{
BassWasapi.BASS_WASAPI_Free();
Bass.BASS_Free();
}
public static List<byte> getSpectrumData(float[] fftData, int bands, double r, double factor)
{
int retBands = bands;
bands = Convert.ToInt32(((double)bands) / r);
return getSpectrumData(fftData, bands, factor).GetRange(0, retBands);
}
public static List<byte> getSpectrumData(float[] fftData, int bands, double factor)
{
float max = fftData.Max();
float min = fftData.Min();
List<byte> result = new List<byte>();
int x, y;
int b0 = 0;
for (x = 0; x < bands; x++)
{
float peak = 0;
int b1 = (int)Math.Pow(2, x * 10.0 / (bands - 1));
if (b1 > 1023) b1 = 1023;
if (b1 <= b0) b1 = b0 + 1;
for (; b0 < b1; b0++)
{
if (peak < fftData[1 + b0]) peak = fftData[1 + b0];
}
y = (int)(Math.Sqrt(peak) * 3 * 255 - 4);
if (y > 255) y = 255;
if (y < 0) y = 0;
result.Add((byte)y);
}
return applyFactor(result, factor);
}
public static List<byte> applyFactor(List<byte> x, double f)
{
List<byte> ret = new List<byte>();
foreach (byte b in x)
{
int t = (int)(((double)b) * f);
if (t < 0) t = 0;
else if (t > 255) t = 255;
ret.Add((byte)t);
}
return ret;
}
protected void OnAudioAvailable(float[] _toConv)
{
AudioAvailableEventHandler audioAvailable = AudioAvailable;
if (audioAvailable != null) audioAvailable(this, new AudioAvailableEventArgs(_toConv));
else
{
//throw new NullReferenceException("No Handler!");
}
}
}
public class AudioAvailableEventArgs : EventArgs
{
private float[] data;
public AudioAvailableEventArgs(float[] fftData)
{
this.data = fftData;
}
public float[] AudioAvailable { get { return data; } }
}
}