forked from MonoGame/MonoGame
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMonoGame.Tests.DesktopGL.csproj
36 lines (29 loc) · 1.07 KB
/
MonoGame.Tests.DesktopGL.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<IsPackable>false</IsPackable>
<GenerateProgramFile>false</GenerateProgramFile>
<DefineConstants>DESKTOPGL</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NUnitLite" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Properties/**/*" />
<Compile Remove="Interactive/**/*" />
<Compile Remove="Runner/iOS/**/*" />
<Compile Remove="Framework/WindowsDX/**/*" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets/**/*" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
</Project>