From 4f2187d56af89f93bc10be7560eea8d9e911265b Mon Sep 17 00:00:00 2001 From: Ricardo Antunes Date: Sun, 13 Oct 2024 16:36:49 +0200 Subject: [PATCH] docs: prepare changelog for v0.4.0 --- CHANGELOG.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9fd8e9aa24..c1936cb729 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,14 +5,14 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## [Unreleased] +## [v0.4.0] - 2024-10-13 ### Added - PhysicsMaterial component (#1254, **@fallenatlas**). - Components to support rigid body rotation (#865, **@fallenatlas**). - Compute contact points and contact manifold for collision between boxes (#1243, **@fallenatlas**). -- Handle body rotation on physics integration (#1242, **&fallenatlas**). +- Handle body rotation on physics integration (#1242, **@fallenatlas**). - Binary Serializer and Deserializer (#1306, **@RiscadoA**). - Type Client and Type Server (#1302, **@RiscadoA**). - Deadzone for input axis (#844, **@kuukitenshi**). @@ -21,7 +21,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Print stacktrace with *cpptrace* on calls to CUBOS_FAIL (#1172, **@RiscadoA**). - Orthographic Camera component (#1182, **@mkuritsu**). - Importer plugin (#1299, **@Scarface1809**). -- Handle body rotation on penetration solving (#1272, **&fallenatlas**). +- Handle body rotation on penetration solving (#1272, **@fallenatlas**). - Cascaded shadow maps (#1187, **@tomas7770**). - Global telemetry level (for tracing/logging) (#1265, **@roby2014**). - Spans for tracing and profiling (#1265, **@roby2014**). @@ -32,7 +32,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 - Moved Glad and stb-image libs to another repositories, cubos-glad and cubos-stb, respectively (#1323, **@kuukitenshi**). - Moved most tools from Tesseratos to the engine (#1322, **@RiscadoA**). -- Replaced OpenAL audio device with Miniaudio backend (#1005, **@Dageus**, **@diogomsmiranda**) +- Replaced OpenAL audio device with Miniaudio backend (#1005, **@Dageus**, **@diogomsmiranda**). + ### Fixed - Spot light angle mismatch between light and shadows (#1310, **@tomas7770**). - Spot shadows cause light range cutoff (#1312, **@tomas7770**). @@ -244,3 +245,4 @@ Although they've moved on, their work is etched into the project's foundations. [v0.1.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.1.0 [v0.2.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.2.0 [v0.3.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.3.0 +[v0.4.0]: https://github.com/GameDevTecnico/cubos/releases/tag/v0.4.0