Boss slasher is a hybrid hyper-casual game, a mixture of slasher, roguelike and bitmap.
This game was developed by a small group of students, while working on this project we used programs such as Jira, Notion. We went through the stages of code review, competently built the architecture.
The project implemented such design patterns as State Machine, Object Pool, Service Locator, Event bus. Worked with frameworks such as UniRX, DOTween, Behavior Designer.