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This release is long overdue.
Although it could be seen that the majority of its large features since ONScripter-EN's revival have already been carried out, this release carries the major feature of variable screen resolutions, allowing for games to present multiple resolution options to players and scale and position assets, text, and menus accordingly. In addition, it features a range of hardening and bug fixes which have been implemented over the past year or so, including the much appreciated help of Sean McGovern in these changes.
And, looking forward, there is still much to be done in terms of features as well as QoL and bugfixes; just check the BUGS file if you don't believe me! Among the premier planned features is the ability for game creators to implement real bold and italics, as well as potentially font switching, which could be used to bring a whole new depth to atmospheric titles. Besides that, UTF-8 mode still needs a good deal of testing and polishing, and I am already aware of misalignments of menus when using proportional fonts, which should be fixed when font switching is first implemented internally, whenever that happens.
And ONScripter-EN is no longer a piece of software on life support, but being actively used in new projects! Besides its use in a re-release of Tsukihime and a few solo indie game creators dropping by the Discord server for advice, ONScripter-EN has been utilised by the new novel game localisation and archival group eien in one - and soon to be two - projects aiming to provide plug-and-play dual-language (Japanese and English) versions of near-dead novel games originally made using NScripter. You can read more about eien in a Fuwanovel interview here.
And so with that news of ONScripter-EN's new-found real-world applications for not just players but new developers also, I present to you our new release 2024-07-21, code name Senbei!