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Layer.h
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Layer.h
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/* -*- C++ -*-
*
* Layer.h - Base class for effect layers for ONScripter-EN
*
* Copyright (c) 2009 "Uncle" Mion Sonozaki
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>
* or write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __LAYER_H__
#define __LAYER_H__
#include "AnimationInfo.h"
#include "BaseReader.h"
#ifndef NO_LAYER_EFFECTS
struct Pt { int x; int y; int type; int cell; };
struct Layer
{
BaseReader *reader;
AnimationInfo *sprite_info, *sprite;
int width, height;
virtual ~Layer(){};
void setSpriteInfo( AnimationInfo *sinfo, AnimationInfo *anim ){
sprite_info = sinfo;
sprite = anim;
};
virtual void update( ) = 0;
virtual char* message( const char *message, int &ret_int ) = 0;
virtual void refresh( SDL_Surface* surface, SDL_Rect &clip ) = 0;
};
#ifndef BPP16
// OldMovieLayer: emulation of Takashi Toyama's "oldmovie.dll" NScripter plugin filter
class OldMovieLayer : public Layer
{
public:
OldMovieLayer( int w, int h );
~OldMovieLayer();
void update();
char* message( const char *message, int &ret_int );
void refresh( SDL_Surface* surface, SDL_Rect &clip );
private:
// message parameters
int blur_level;
int noise_level;
int glow_level;
int scratch_level;
int dust_level;
AnimationInfo *dust_sprite;
AnimationInfo *dust;
Pt *dust_pts;
int rx, ry, // Offset of blur (second copy of background image)
ns; // Current noise surface
int gv, // Current glow level
go; // Glow delta: flips between 1 and -1 to fade the glow in and out.
bool initialized;
void om_init();
//void BlendOnSurface(SDL_Surface* src, SDL_Surface* dst, SDL_Rect clip);
};
#endif //BPP16
#define N_FURU_ELEMENTS 3
#define FURU_ELEMENT_BUFSIZE 512 // should be a power of 2
#define FURU_AMP_TABLE_SIZE 256 // should also be power of 2, it helps
// FuruLayer: emulation of Takashi Toyama's "snow.dll" and "hana.dll" NScripter plugin filters
class FuruLayer : public Layer
{
public:
FuruLayer( int w, int h, bool animated, BaseReader *br=NULL );
~FuruLayer();
void update();
char* message( const char *message, int &ret_int );
void refresh( SDL_Surface* surface, SDL_Rect &clip );
private:
bool tumbling; // true (hana) or false (snow)
// message parameters
int interval; // 1 ~ 10000; # frames between a new element release
int fall_velocity; // 1 ~ screen_height; pix/frame
int wind; // -screen_width/2 ~ screen_width/2; pix/frame
int amplitude; // 0 ~ screen_width/2; pix/frame
int freq; // 0 ~ 359; degree/frame
int angle;
bool paused, halted;
struct OscPt { // point plus base oscillation angle
int base_angle;
Pt pt;
};
struct Element {
AnimationInfo *sprite;
int *amp_table;
// rolling buffer
OscPt *points;
int pstart, pend, frame_cnt, fall_speed;
Element(){
sprite = NULL;
amp_table = NULL;
points = NULL;
pstart = pend = frame_cnt = fall_speed = 0;
};
~Element(){
if (sprite) delete sprite;
if (amp_table) delete[] amp_table;
if (points) delete[] points;
};
void init(){
if (!points) points = new OscPt[FURU_ELEMENT_BUFSIZE];
pstart = pend = frame_cnt = 0;
};
void clear(){
if (sprite) delete sprite;
sprite = NULL;
if (amp_table) delete[] amp_table;
amp_table = NULL;
if (points) delete[] points;
points = NULL;
pstart = pend = frame_cnt = 0;
};
void setSprite(AnimationInfo *anim){
if (sprite) delete sprite;
sprite = anim;
};
} elements[N_FURU_ELEMENTS];
int max_sp_w;
bool initialized;
void furu_init();
void validate_params();
void buildAmpTables();
};
#endif //ndef NO_LAYER_EFFECTS
#endif // __LAYER_H__