Gaffer 1.3.8.0 #5567
johnhaddon
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Gaffer 1.3.8.0
#5567
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Features
renderPass:names
option in the scene globals, and can be used to dispatch tasks that vary based on those names. This can be useful for purposes such as producing multiple renders with varying object visibility and shading, or for writing variations of a scene to individual files.renderPass
context variable is varied based on the render pass names defined in therenderPass:names
option.Improvements
renderPass
in the filename for newly created Arnold, Cycles and 3Delight outputs. Allowing rendered images to be written to a specific directory based on the name of the current render pass.renderPass
in the default filename when writing ass files from an ArnoldRender node.selector
plug.Fixes
dragEnterSignal()
.Scene/OpenGL/Shader
Menu : Removed\
at the beginning of menu items.UsdPreviewSurface
normal maps.UsdPreviewSurface
specularColor
fallback value.Alt+E
keypress on panels other than the Viewer, HierarchyView, LightEditor or NodeEditor.ustring
metadata values.IECore::Exception
from C++ to Python and back again.API
snapshotToFile()
method.history()
overload for returning computation history independent of a scene location, this is useful when generating history from the globals.optionHistory()
method which returns a computation history for one specific option.dragEnterSignal()
,dragMoveSignal()
,dragLeaveSignal()
anddropSignal()
signals.Build
This discussion was created from the release Gaffer 1.3.8.0.
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