From aca0387fbc3390d4327f6ba980a42d83bac77ecb Mon Sep 17 00:00:00 2001 From: miozune Date: Tue, 17 Oct 2023 14:45:46 +0900 Subject: [PATCH] Switch to GT XSTR --- .../com/github/technus/tectech/TecTech.java | 2 +- .../com/github/technus/tectech/util/XSTR.java | 235 ------------------ 2 files changed, 1 insertion(+), 236 deletions(-) delete mode 100644 src/main/java/com/github/technus/tectech/util/XSTR.java diff --git a/src/main/java/com/github/technus/tectech/TecTech.java b/src/main/java/com/github/technus/tectech/TecTech.java index b3adb46c2..292ebeb7e 100644 --- a/src/main/java/com/github/technus/tectech/TecTech.java +++ b/src/main/java/com/github/technus/tectech/TecTech.java @@ -12,7 +12,6 @@ import com.github.technus.tectech.nei.IMCForNEI; import com.github.technus.tectech.proxy.CommonProxy; import com.github.technus.tectech.recipe.EyeOfHarmonyRecipeStorage; -import com.github.technus.tectech.util.XSTR; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; @@ -23,6 +22,7 @@ import cpw.mods.fml.common.event.FMLPreInitializationEvent; import eu.usrv.yamcore.auxiliary.IngameErrorLog; import eu.usrv.yamcore.auxiliary.LogHelper; +import gregtech.api.objects.XSTR; @Mod( modid = Reference.MODID, diff --git a/src/main/java/com/github/technus/tectech/util/XSTR.java b/src/main/java/com/github/technus/tectech/util/XSTR.java deleted file mode 100644 index c739eb2e3..000000000 --- a/src/main/java/com/github/technus/tectech/util/XSTR.java +++ /dev/null @@ -1,235 +0,0 @@ -package com.github.technus.tectech.util; -/* - * A subclass of java.util.random that implements the Xorshift random number generator

- it is 30% faster than the - * generator from Java's library - it produces random sequences of higher quality than java.util.Random - this class - * also provides a clone() function

Usage: XSRandom rand = new XSRandom(); //Instantiation x = rand.nextInt(); - * //pull a random number

To use the class in legacy code, you may also instantiate an XSRandom object and assign it - * to a java.util.Random object: java.util.Random rand = new XSRandom();

for an explanation of the algorithm, see - * http://demesos.blogspot.com/2011/09/pseudo-random-number-generators.html - * @author Wilfried Elmenreich University of Klagenfurt/Lakeside Labs http://www.elmenreich.tk

This code is released - * under the GNU Lesser General Public License Version 3 http://www.gnu.org/licenses/lgpl-3.0.txt - */ - -import java.util.Random; -import java.util.concurrent.atomic.AtomicLong; - -/** - * XSTR - Xorshift ThermiteRandom Modified by Bogdan-G 03.06.2016 version 0.0.4 - */ -public class XSTR extends Random { - - private static final long serialVersionUID = 6208727693524452904L; - private long seed; - private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53) - private static final float FLOAT_UNIT = 0x1.0p-24f; // 1.0f / (1 << 24) - private static final AtomicLong seedUniquifier = new AtomicLong(8682522807148012L); - public static final XSTR XSTR_INSTANCE = new XSTR() { - - private static final long serialVersionUID = 8778284761958251721L; - - @Override - public synchronized void setSeed(long seed) { - if (!Thread.currentThread().getStackTrace()[2].getClassName().equals(Random.class.getName())) { - throw new NoSuchMethodError("This is meant to be shared!, leave seed state alone!"); - } - } - }; - - /* - * MODIFIED BY: Robotia Modification: Implemented Random class seed generator - */ - - /** - * Creates a new pseudo random number generator. The seed is initialized to the current time, as if by - * setSeed(System.currentTimeMillis());. - */ - public XSTR() { - this(seedUniquifier() ^ System.nanoTime()); - } - - private static long seedUniquifier() { - // L'Ecuyer, "Tables of Linear Congruential Generators of - // Different Sizes and Good Lattice Structure", 1999 - while (true) { - long current = seedUniquifier.get(); - long next = current * 181783497276652981L; - if (seedUniquifier.compareAndSet(current, next)) { - return next; - } - } - } - - /** - * Creates a new pseudo random number generator, starting with the specified seed, using - * setSeed(seed);. - * - * @param seed the initial seed - */ - public XSTR(long seed) { - this.seed = seed; - } - - @Override - public boolean nextBoolean() { - return next(1) != 0; - } - - @Override - public double nextDouble() { - return (((long) next(26) << 27) + next(27)) * DOUBLE_UNIT; - } - - /** - * Returns the current state of the seed, can be used to clone the object - * - * @return the current seed - */ - public synchronized long getSeed() { - return seed; - } - - /** - * Sets the seed for this pseudo random number generator. As described above, two instances of the same random - * class, starting with the same seed, produce the same results, if the same methods are called. - * - * @param seed the new seed - */ - @Override - public synchronized void setSeed(long seed) { - this.seed = seed; - } - - /** - * @return Returns an XSRandom object with the same state as the original - */ - @Override - public XSTR clone() { - return new XSTR(getSeed()); - } - - /** - * Implementation of George Marsaglia's elegant Xorshift random generator 30% faster and better quality than the - * built-in java.util.random see also see http://www.javamex.com/tutorials/random_numbers/xorshift.shtml - * - * @param nbits will shift nbits bits - * @return next seed - */ - @Override - public int next(int nbits) { - long x = seed; - x ^= x << 21; - x ^= x >>> 35; - x ^= x << 4; - seed = x; - x &= (1L << nbits) - 1; - return (int) x; - } - - private boolean haveNextNextGaussian = false; - private double nextNextGaussian = 0; - - @Override - public synchronized double nextGaussian() { - // See Knuth, ACP, Section 3.4.1 Algorithm C. - if (haveNextNextGaussian) { - haveNextNextGaussian = false; - return nextNextGaussian; - } else { - double v1, v2, vs; - do { - v1 = 2 * nextDouble() - 1; // between -1 and 1 - v2 = 2 * nextDouble() - 1; // between -1 and 1 - vs = v1 * v1 + v2 * v2; - } while (vs >= 1 || vs == 0); - double multiplier = StrictMath.sqrt(-2 * StrictMath.log(vs) / vs); - nextNextGaussian = v2 * multiplier; - haveNextNextGaussian = true; - return v1 * multiplier; - } - } - - /** - * Returns a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and the specified value - * (exclusive), drawn from this random number generator's sequence. The general contract of {@code nextInt} is that - * one {@code int} value in the specified range is pseudorandomly generated and returned. All {@code bound} possible - * {@code int} values are produced with (approximately) equal probability. The method {@code nextInt(int bound)} is - * implemented by class {@code Random} as if by: - * - *

-     *  {@code
-     * public int nextInt(int bound) {
-     *   if (bound <= 0)
-     *     throw new IllegalArgumentException("bound must be positive");
-     *
-     *   if ((bound & -bound) == bound)  // i.e., bound is a power of 2
-     *     return (int)((bound * (long)next(31)) >> 31);
-     *
-     *   int bits, val;
-     *   do {
-     *       bits = next(31);
-     *       val = bits % bound;
-     *   } while (bits - val + (bound-1) < 0);
-     *   return val;
-     * }}
-     * 
- * - *

- * The hedge "approx imately" is used in the foregoing description only because the next method is only - * approximately an unbiased source of independently chosen bits. If it were a perfect source of randomly chosen - * bits, then the algorithm shown would choose {@code int} values from the stated range with perfect uniformity. - *

- * The algorithm is slightly tricky. It rejects values that would result in an uneven distribution (due to the fact - * that 2^31 is not divisible by n). The probability of a value being rejected depends on n. The worst case is - * n=2^30+1, for which the probability of a reject is 1/2, and the expected number of iterations before the loop - * terminates is 2. - *

- * The algorithm treats the case where n is a power of two specially: it returns the correct number of high-order - * bits from the underlying pseudo-random number generator. In the absence of special treatment, the correct number - * of low-order bits would be returned. Linear congruential pseudo-random number generators such as the one - * implemented by this class are known to have short periods in the sequence of values of their low-order bits. - * Thus, this special case greatly increases the length of the sequence of values returned by successive calls to - * this method if n is a small power of two. - * - * @param bound the upper bound (exclusive). Must be positive. - * @return the next pseudorandom, uniformly distributed {@code int} value between zero (inclusive) and {@code bound} - * (exclusive) from this random number generator's sequence - * @throws IllegalArgumentException if bound is not positive - * @since 1.2 - */ - @Override - public int nextInt(int bound) { - // speedup, new nextInt ~+40% - long last = seed ^ seed << 21; - last ^= last >>> 35; - last ^= last << 4; - seed = last; - int out = (int) last % bound; - return out < 0 ? -out : out; - } - - @Override - public int nextInt() { - return next(32); - } - - @Override - public float nextFloat() { - return next(24) * FLOAT_UNIT; - } - - @Override - public long nextLong() { - // it's okay that the bottom word remains signed. - return ((long) next(32) << 32) + next(32); - } - - @Override - public void nextBytes(byte[] bytes_arr) { - for (int iba = 0, lenba = bytes_arr.length; iba < lenba;) { - for (int rndba = nextInt(), nba = Math.min(lenba - iba, Integer.SIZE / Byte.SIZE); nba-- - > 0; rndba >>= Byte.SIZE) { - bytes_arr[iba++] = (byte) rndba; - } - } - } -}